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[DS] [1.184.2] Server crashing after recent patch (Edit: SP as well)

Discussion in 'Bug Reports' started by auge, Sep 28, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. auge

    auge Apprentice Engineer

    Messages:
    157
    As the title says, my dedicated server is crashing on load after the latest patch. This happens with and without mods.

    Issue: Server crashing when pressing "save & start" in the server configurator after about 1 minute, connecting is not possible

    Savefile: https://space-central.eu/BugTesting2.zip

    Logfile:

    Eventlog
    Code:
    - <Event xmlns="https://schemas.microsoft.com/win/2004/08/events/event">
    + <System>
      <Provider Name="Application Error" />
      <EventID Qualifiers="0">1000</EventID>
      <Level>2</Level>
      <Task>100</Task>
      <Keywords>0x80000000000000</Keywords>
      <TimeCreated SystemTime="2017-09-28T16:09:40.083157100Z" />
      <EventRecordID>372239</EventRecordID>
      <Channel>Application</Channel>
      <Computer>XFS-GAMES</Computer>
      <Security />
      </System>
    - <EventData>
      <Data>SpaceEngineersDedicated.exe</Data>
      <Data>1.0.0.0</Data>
      <Data>59cceffa</Data>
      <Data>clr.dll</Data>
      <Data>4.7.2110.0</Data>
      <Data>597bd642</Data>
      <Data>c00000fd</Data>
      <Data>000000000003eb11</Data>
      <Data>3884</Data>
      <Data>01d338741bf86b64</Data>
      <Data>C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe</Data>
      <Data>C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll</Data>
      <Data>a3c76e6b-94ec-454f-b0f5-46081e04ff46</Data>
      <Data />
      <Data />
      </EventData>
      </Event>
    


    SpaceEngineers.log
    Code:
    2017-09-28 17:47:31.935 - Thread:  6 ->  Log Started
    2017-09-28 17:47:31.937 - Thread:  6 ->  Timezone (local - UTC): 2h
    2017-09-28 17:47:31.937 - Thread:  6 ->  App Version: 01_184_200
    2017-09-28 17:47:31.937 - Thread:  6 ->  Steam build: Always true
    2017-09-28 17:47:31.937 - Thread:  6 ->  Is official: True [NO][IS][NAMP]
    2017-09-28 17:47:31.937 - Thread:  6 ->  Environment.ProcessorCount: 12
    2017-09-28 17:47:31.971 - Thread:  6 ->  Environment.OSVersion: Microsoft Windows Server 2016 Standard (Microsoft Windows NT 6.2.9200.0)
    2017-09-28 17:47:31.971 - Thread:  6 ->  Environment.CommandLine: "C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe"
    2017-09-28 17:47:31.971 - Thread:  6 ->  Environment.Is64BitProcess: True
    2017-09-28 17:47:31.971 - Thread:  6 ->  Environment.Is64BitOperatingSystem: True
    2017-09-28 17:47:31.972 - Thread:  6 ->  Environment.Version: 4.6.2 or later (394802)
    2017-09-28 17:47:31.972 - Thread:  6 ->  Environment.CurrentDirectory: C:\Windows\system32
    2017-09-28 17:47:32.988 - Thread:  6 ->  CPU Info: Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
    2017-09-28 17:47:32.988 - Thread:  6 ->  IntPtr.Size: 8
    2017-09-28 17:47:32.988 - Thread:  6 ->  Default Culture:
    2017-09-28 17:47:32.988 - Thread:  6 ->  Default UI Culture:
    2017-09-28 17:47:32.988 - Thread:  6 ->  IsAdmin: True
    2017-09-28 17:47:33.123 - Thread:  6 ->  MySandboxGame.Constructor() - START
    2017-09-28 17:47:33.126 - Thread:  6 ->    MyScreenManager()
    2017-09-28 17:47:33.126 - Thread:  6 ->    Game dir: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\DedicatedServer64
    2017-09-28 17:47:33.126 - Thread:  6 ->    Content dir: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content
    2017-09-28 17:47:33.127 - Thread:  6 ->    Found processor count: 12
    2017-09-28 17:47:33.127 - Thread:  6 ->    Using processor count: 12
    2017-09-28 17:47:34.651 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - START
    2017-09-28 17:47:34.656 - Thread:  6 ->        f3bdc8bc56e784f1641415f129570cea040063c1
    2017-09-28 17:47:35.172 - Thread:  6 ->        Loading scenarios
    2017-09-28 17:47:35.224 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - END
    2017-09-28 17:47:35.225 - Thread:  6 ->    Preallocate - START
    2017-09-28 17:47:35.227 - Thread:  6 ->        MySpaceBuildComponent - START
    2017-09-28 17:47:35.227 - Thread:  6 ->        MySpaceBuildComponent - END
    2017-09-28 17:47:35.227 - Thread:  6 ->        MySpaceWorldGenerator - START
    2017-09-28 17:47:35.240 - Thread:  6 ->        MySpaceWorldGenerator - END
    2017-09-28 17:47:35.240 - Thread:  6 ->        MyEntities - START
    2017-09-28 17:47:35.274 - Thread:  6 ->        MyEntities - END
    2017-09-28 17:47:35.274 - Thread:  6 ->        MyObjectBuilder_Base - START
    2017-09-28 17:47:35.274 - Thread:  6 ->        MyObjectBuilder_Base - END
    2017-09-28 17:47:35.274 - Thread:  6 ->        MyTransparentGeometry - START
    2017-09-28 17:47:35.284 - Thread:  6 ->        MyTransparentGeometry - END
    2017-09-28 17:47:35.284 - Thread:  6 ->        MyCubeGridDeformationTables - START
    2017-09-28 17:47:35.296 - Thread:  6 ->        MyCubeGridDeformationTables - END
    2017-09-28 17:47:35.296 - Thread:  6 ->        MyMath - START
    2017-09-28 17:47:35.296 - Thread:  6 ->        MyMath - END
    2017-09-28 17:47:35.296 - Thread:  6 ->        MySimpleObjectDraw - START
    2017-09-28 17:47:35.298 - Thread:  6 ->        MySimpleObjectDraw - END
    2017-09-28 17:47:35.309 - Thread:  6 ->        MyDefinitionManager - START
    2017-09-28 17:47:35.309 - Thread:  6 ->        MyDefinitionManager - END
    2017-09-28 17:47:35.309 - Thread:  6 ->        MyCubeGridDefinitions - START
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyCubeGridDefinitions - END
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyAIActionsParser - START
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyAIActionsParser - END
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerBase - START
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerBase - END
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerServerBase - START
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerServerBase - END
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyDedicatedServerBase - START
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyDedicatedServerBase - END
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerClientBase - START
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerClientBase - END
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerLobbyClient - START
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyMultiplayerLobbyClient - END
    2017-09-28 17:47:35.380 - Thread:  6 ->        MyServerDebugCommands - START
    2017-09-28 17:47:35.387 - Thread:  6 ->        MyServerDebugCommands - END
    2017-09-28 17:47:35.387 - Thread:  6 ->        MyClientDebugCommands - START
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyClientDebugCommands - END
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyMultiplayerClient - START
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyMultiplayerClient - END
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyMultiplayerLobby - START
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyMultiplayerLobby - END
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyDedicatedServer - START
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyDedicatedServer - END
    2017-09-28 17:47:35.388 - Thread:  6 ->        MyAiTargetManager - START
    2017-09-28 17:47:35.389 - Thread:  6 ->        MyAiTargetManager - END
    2017-09-28 17:47:35.389 - Thread:  6 ->        MyEntityComponentsDebugDraw - START
    2017-09-28 17:47:35.389 - Thread:  6 ->        MyEntityComponentsDebugDraw - END
    2017-09-28 17:47:35.389 - Thread:  6 ->        MyChatHistory - START
    2017-09-28 17:47:35.389 - Thread:  6 ->        MyChatHistory - END
    2017-09-28 17:47:35.389 - Thread:  6 ->        MySyncDestructions - START
    2017-09-28 17:47:35.389 - Thread:  6 ->        MySyncDestructions - END
    2017-09-28 17:47:35.389 - Thread:  6 ->        MyGuiIngameScriptsPage - START
    2017-09-28 17:47:35.427 - Thread:  6 ->        MyGuiIngameScriptsPage - END
    2017-09-28 17:47:35.427 - Thread:  6 ->        MyGuiScreenAdminMenu - START
    2017-09-28 17:47:35.428 - Thread:  6 ->        MyGuiScreenAdminMenu - END
    2017-09-28 17:47:35.428 - Thread:  6 ->        MyCommandCharacter - START
    2017-09-28 17:47:35.430 - Thread:  6 ->        MyCommandCharacter - END
    2017-09-28 17:47:35.430 - Thread:  6 ->        MyCommandConsole - START
    2017-09-28 17:47:35.431 - Thread:  6 ->        MyCommandConsole - END
    2017-09-28 17:47:35.431 - Thread:  6 ->        MyCommandEntity - START
    2017-09-28 17:47:35.433 - Thread:  6 ->        MyCommandEntity - END
    2017-09-28 17:47:35.433 - Thread:  6 ->        MySyncScenario - START
    2017-09-28 17:47:35.433 - Thread:  6 ->        MySyncScenario - END
    2017-09-28 17:47:35.433 - Thread:  6 ->        MySyncEntity - START
    2017-09-28 17:47:35.433 - Thread:  6 ->        MySyncEntity - END
    2017-09-28 17:47:35.433 - Thread:  6 ->    Preallocate - END
    2017-09-28 17:47:35.472 - Thread:  6 ->    Bind IP : 148.251.23.155:27034
    2017-09-28 17:47:39.639 - Thread:  6 ->    Server successfully started
    2017-09-28 17:47:39.639 - Thread:  6 ->    Product name: Space Engineers
    2017-09-28 17:47:39.639 - Thread:  6 ->    Desc: Space Engineers
    2017-09-28 17:47:39.639 - Thread:  6 ->    Public IP: 148.251.23.155
    2017-09-28 17:47:39.639 - Thread:  6 ->    Steam ID: 90111278942073861
    2017-09-28 17:47:39.653 - Thread:  6 ->    MyCampaignManager.Constructor() - START
    2017-09-28 17:47:39.695 - Thread:  6 ->    MyCampaignManager.Constructor() - END
    2017-09-28 17:47:39.695 - Thread:  6 ->  MySandboxGame.Constructor() - END
    2017-09-28 17:47:39.696 - Thread:  6 ->  MySandboxGame.Initialize() - START
    2017-09-28 17:47:39.714 - Thread:  6 ->    MyGuiGameControlsHelpers()
    2017-09-28 17:47:39.755 - Thread:  6 ->    Havok: Physics.Init
    2017-09-28 17:47:39.755 - Thread:  6 ->    Havok: Version: Release(0), 1800, [S]
    2017-09-28 17:47:39.758 - Thread:  6 ->    HkGameName: SpaceEngineers Release
    2017-09-28 17:47:39.779 - Thread:  6 ->    MySandboxGame.LoadData() - START
    2017-09-28 17:47:39.780 - Thread:  6 ->        MyDefinitionManager.PreloadDefinitions() - START
    2017-09-28 17:47:39.895 - Thread:  6 ->        MyDefinitionManager.PreloadDefinitions() - END
    2017-09-28 17:47:39.966 - Thread:  6 ->    MySandboxGame.LoadData() - END
    2017-09-28 17:47:40.174 - Thread:  17 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
    2017-09-28 17:47:42.692 - Thread:  6 ->    Downloading world mods - START
    2017-09-28 17:47:42.692 - Thread:  6 ->    Downloading world mods - END
    2017-09-28 17:47:42.712 - Thread:  6 ->    Loading session: C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning
    2017-09-28 17:47:43.300 - Thread:  17 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2017-09-28 17:47:43.613 - Thread:  6 ->    GC Memory: 75,499,640 B
    2017-09-28 17:47:43.615 - Thread:  6 ->    Process Memory: 229,314,560 B
    2017-09-28 17:47:45.173 - Thread:  6 ->    MyScriptManager.LoadData() - START
    2017-09-28 17:47:45.178 - Thread:  6 ->    MyScriptManager.LoadData() - END
    2017-09-28 17:47:45.184 - Thread:  6 ->    MyDefinitionManager.LoadData() - START
    2017-09-28 17:47:45.185 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - START
    2017-09-28 17:47:45.186 - Thread:  6 ->        f3bdc8bc56e784f1641415f129570cea040063c1
    2017-09-28 17:47:45.325 - Thread:  6 ->        Loading scenarios
    2017-09-28 17:47:45.325 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - END
    2017-09-28 17:47:45.346 - Thread:  6 ->        Loading grid creators
    2017-09-28 17:47:45.348 - Thread:  6 ->        Loading stat definitions
    2017-09-28 17:47:45.350 - Thread:  6 ->        Loading sound categories
    2017-09-28 17:47:45.352 - Thread:  6 ->        Loading ship sound groups
    2017-09-28 17:47:45.375 - Thread:  6 ->        Loading ship sound groups
    2017-09-28 17:47:45.375 - Thread:  6 ->        Loading shadow textures definitions
    2017-09-28 17:47:45.378 - Thread:  6 ->        Loading resource distribution groups
    2017-09-28 17:47:45.387 - Thread:  6 ->        Loading pirate antennas
    2017-09-28 17:47:45.390 - Thread:  6 ->        Loading physical material properties
    2017-09-28 17:47:45.399 - Thread:  6 ->        Loading physical items
    2017-09-28 17:47:45.405 - Thread:  6 ->        Loading LCD texture categories
    2017-09-28 17:47:45.436 - Thread:  6 ->        Loading physical items
    2017-09-28 17:47:45.442 - Thread:  6 ->        Loading event definitions
    2017-09-28 17:47:45.444 - Thread:  6 ->        Loading gas property definitions
    2017-09-28 17:47:45.445 - Thread:  6 ->        Loading flare definitions
    2017-09-28 17:47:45.447 - Thread:  6 ->        Loading container types
    2017-09-28 17:47:45.449 - Thread:  6 ->        Loading configuration
    2017-09-28 17:47:45.451 - Thread:  6 ->        Loading components
    2017-09-28 17:47:45.452 - Thread:  6 ->        Loading character definitions
    2017-09-28 17:47:45.466 - Thread:  6 ->        Loading character definitions
    2017-09-28 17:47:45.471 - Thread:  6 ->        Loading agent definitions
    2017-09-28 17:47:45.474 - Thread:  6 ->        Loading blueprints
    2017-09-28 17:47:45.476 - Thread:  6 ->        Loading blueprint classes
    2017-09-28 17:47:45.478 - Thread:  6 ->        Loading blueprint class entries
    2017-09-28 17:47:45.479 - Thread:  6 ->        Loading category classes
    2017-09-28 17:47:45.480 - Thread:  6 ->        Loading sound definitions
    2017-09-28 17:47:45.481 - Thread:  6 ->        Loading sound definitions
    2017-09-28 17:47:45.482 - Thread:  6 ->        Loading sound definitions
    2017-09-28 17:47:45.482 - Thread:  6 ->        Loading sound definitions
    2017-09-28 17:47:45.482 - Thread:  6 ->        Loading sound definitions
    2017-09-28 17:47:45.483 - Thread:  6 ->        Loading animations
    2017-09-28 17:47:45.487 - Thread:  6 ->        Loading animations
    2017-09-28 17:47:45.487 - Thread:  6 ->        Loading ammo definitions
    2017-09-28 17:47:45.489 - Thread:  6 ->        Loading ammo magazines
    2017-09-28 17:47:45.491 - Thread:  6 ->        Loading behaviors
    2017-09-28 17:47:45.520 - Thread:  6 ->        Loading voxel map storage definitions
    2017-09-28 17:47:45.522 - Thread:  6 ->        Loading transparent material properties
    2017-09-28 17:47:45.523 - Thread:  6 ->        Loading factions
    2017-09-28 17:47:45.526 - Thread:  6 ->        Loading environment items entries
    2017-09-28 17:47:45.530 - Thread:  6 ->        Loading component containers
    2017-09-28 17:47:45.533 - Thread:  6 ->        Loading entity components
    2017-09-28 17:47:45.541 - Thread:  6 ->        Loading emissive color definitions
    2017-09-28 17:47:45.546 - Thread:  6 ->        Loading emissive color default states
    2017-09-28 17:47:45.548 - Thread:  6 ->        Loading edges
    2017-09-28 17:47:45.549 - Thread:  6 ->        Loading drone behaviors
    2017-09-28 17:47:45.553 - Thread:  6 ->        Loading decal global definitions
    2017-09-28 17:47:45.553 - Thread:  6 ->        Loading decal definitions
    2017-09-28 17:47:45.557 - Thread:  6 ->        Loading environment items entries
    2017-09-28 17:47:45.557 - Thread:  6 ->        Loading debris
    2017-09-28 17:47:45.559 - Thread:  6 ->        Loading curve definitions
    2017-09-28 17:47:45.562 - Thread:  6 ->        Loading block positions
    2017-09-28 17:47:45.567 - Thread:  6 ->        Loading voxel material definitions
    2017-09-28 17:47:45.570 - Thread:  6 ->        Loading voxel material definitions
    2017-09-28 17:47:45.574 - Thread:  6 ->        Loading particle effect definitions
    2017-09-28 17:47:45.678 - Thread:  6 ->        Loading physical material properties
    2017-09-28 17:47:45.684 - Thread:  6 ->        Audio effects definitions
    2017-09-28 17:47:45.688 - Thread:  6 ->        Loading environment item definitions
    2017-09-28 17:47:45.695 - Thread:  6 ->        Loading environment items definitions
    2017-09-28 17:47:45.697 - Thread:  6 ->        Loading environment items definitions
    2017-09-28 17:47:45.697 - Thread:  6 ->        Loading weapon definitions
    2017-09-28 17:47:45.704 - Thread:  6 ->        Loading cube blocks
    2017-09-28 17:47:45.852 - Thread:  6 ->        Created block definitions
    2017-09-28 17:47:45.868 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Mule_A-1,_light_Freighter.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GLU_Jaguar_B-1,_light_Interceptor.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fleeting_Rival_mk.1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter2.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Fighter.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Explorer.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Eradicator_mk.1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Enforcer_mk.2.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartSpacePirate.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartPirate.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EarthEasyStation.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dyad_mk.1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DSF3_Duchessa.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drillbot_mk.1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
    2017-09-28 17:47:45.870 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
    2017-09-28 17:47:45.871 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
    2017-09-28 17:47:45.871 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
    2017-09-28 17:47:45.871 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc
    2017-09-28 17:47:45.871 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
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    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Monolith.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Molar_mk.1.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining3.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Cerberus_Destroyer_Mk.3.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Hydrogen_Test_Drone.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Grindbot_mk.1.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\GM2-411_Combat_Destroyer.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc
    2017-09-28 17:47:45.874 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc
    2017-09-28 17:47:45.875 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc
    2017-09-28 17:47:45.875 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\IMDC_Defense_Platform_NPC.sbc
    2017-09-28 17:47:45.875 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc
    2017-09-28 17:47:45.876 - Thread:  6 ->        Loading spawn groups
    2017-09-28 17:47:45.881 - Thread:  6 ->        Loading respawn ships
    2017-09-28 17:47:45.882 - Thread:  6 ->        Loading drop containers
    2017-09-28 17:47:45.885 - Thread:  6 ->        List of used mods (0) - START
    2017-09-28 17:47:45.885 - Thread:  6 ->        List of used mods - END
    2017-09-28 17:47:45.993 - Thread:  6 ->    MyDefinitionManager.LoadData() - END
    2017-09-28 17:47:45.998 - Thread:  6 ->    Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-28 17:47:46.015 - Thread:  6 ->    Registered modules from: Sandbox.Graphics, Version=0.1.6480.24886, Culture=neutral, PublicKeyToken=null
    2017-09-28 17:47:46.016 - Thread:  6 ->    Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-28 17:47:46.016 - Thread:  6 ->    Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-28 17:47:46.027 - Thread:  6 ->    Registered modules from: Sandbox.Game, Version=0.1.6480.24893, Culture=neutral, PublicKeyToken=null
    2017-09-28 17:47:46.267 - Thread:  6 ->    Loading Procedural World Generator: Seed = '924687346' = 924687346, Density = 0.35
    2017-09-28 17:47:46.301 - Thread:  6 ->    MyExplosions.LoadData() - START
    2017-09-28 17:47:46.308 - Thread:  6 ->    MyExplosions.LoadData() - END
    2017-09-28 17:47:46.309 - Thread:  6 ->    MyMissiles.LoadContent() - START
    2017-09-28 17:47:46.309 - Thread:  6 ->    MyMissiles.LoadContent() - END
    2017-09-28 17:47:46.312 - Thread:  6 ->    Pre-loading neutral ship spawn groups...
    2017-09-28 17:47:46.312 - Thread:  6 ->    End pre-loading neutral ship spawn groups.
    2017-09-28 17:47:46.312 - Thread:  6 ->    MyLights.LoadData() - START
    2017-09-28 17:47:46.314 - Thread:  6 ->    MyLights.LoadData() - END
    2017-09-28 17:47:46.412 - Thread:  6 ->    Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2017-09-28 17:47:46.525 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000-17 storage?:False
    2017-09-28 17:47:46.529 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\EarthLike-1779144428d120000-17.vx2'
    2017-09-28 17:47:47.531 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476033675291)A(G(StoneCoverageIronCore)M(EarthDesertArea)__7)-0.vx2'
    2017-09-28 17:47:47.562 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476016898075)A(G(StoneCoverageIronCore)M(EarthDesertArea)__6)-0.vx2'
    2017-09-28 17:47:47.563 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281475916234775)A(G(StoneCoverageIronCore)M(EarthDesertArea)__44)-0.vx2'
    2017-09-28 17:47:47.565 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476050452505)A(G(StoneCoverageIronCore)M(EarthDesertArea)__24)-0.vx2'
    2017-09-28 17:47:48.339 - Thread:  6 ->    Info: Planet generator name: EarthLike
    2017-09-28 17:47:48.346 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: EarthLike-1779144428d120000-17
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 1
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = EarthLike
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 17:47:48.370 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
    2017-09-28 17:47:48.370 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Moon-1353915701d19000.vx2'
    2017-09-28 17:47:49.482 - Thread:  6 ->    Info: Planet generator name: Moon
    2017-09-28 17:47:49.483 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Moon-1353915701d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:120000 Z:-130000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: False
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
      HasAtmosphere = False
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.03]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = <null>
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = <null>
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Moon
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 17:47:49.483 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Alien-291759539d120000-3 storage?:False
    2017-09-28 17:47:49.483 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Alien-291759539d120000-3.vx2'
    2017-09-28 17:47:50.849 - Thread:  6 ->    Info: Planet generator name: Alien
    2017-09-28 17:47:50.850 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Alien-291759539d120000-3
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:0 Z:5600000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1.1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 1.1
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Alien
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 17:47:50.850 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
    2017-09-28 17:47:50.850 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Titan-2124704365d19000.vx2'
    2017-09-28 17:47:51.752 - Thread:  6 ->    Info: Planet generator name: Titan
    2017-09-28 17:47:51.752 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Titan-2124704365d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:20000 Y:210000 Z:5780000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.03]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Titan
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 17:47:51.753 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000-1 storage?:False
    2017-09-28 17:47:51.753 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Mars-2044023682d120000-1.vx2'
    2017-09-28 17:47:52.885 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(Alien-291759539d120000)S(1407375789523011)A(alienrockyterrain_snowtop_largestone__17).vx2'
    2017-09-28 17:47:52.891 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(Alien-291759539d120000)S(1407375890186313)A(alienrockyterrain_snowtop_largestone__18)-0.vx2'
    2017-09-28 17:47:52.940 - Thread:  6 ->    Info: Planet generator name: Mars
    2017-09-28 17:47:52.941 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Mars-2044023682d120000-1
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1500000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.9
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.9
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Mars
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 17:47:52.941 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
    2017-09-28 17:47:52.941 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Europa-595048092d19000.vx2'
    2017-09-28 17:47:52.950 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_6_1282066349.vx2'
    2017-09-28 17:47:53.343 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(Alien-291759539d120000)S(1407375604973577)A(G(StoneCoverageIronCore)M(AlienForestArea)__109)-0.vx2'
    2017-09-28 17:47:53.344 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_9_1060178257.vx2'
    2017-09-28 17:47:53.346 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_4_1168086081.vx2'
    2017-09-28 17:47:53.348 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_0_1313768269.vx2'
    2017-09-28 17:47:53.731 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-5_-1_5_1_1118643329.vx2'
    2017-09-28 17:47:53.987 - Thread:  6 ->    Info: Planet generator name: Europa
    2017-09-28 17:47:53.987 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Europa-595048092d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1600000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.06]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Europa
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 17:47:53.987 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476117561365)A(G(StoneCoverageIronCore)M(EarthDesertArea)__1)-0.vx2'
    2017-09-28 17:47:54.554 - Thread:  6 ->    Checkpoint.CameraAttachedTo: 0
    2017-09-28 17:47:54.554 - Thread:  6 ->    ERROR: Camera entity from checkpoint does not exists!
    2017-09-28 17:47:54.597 - Thread:  6 ->    MySession.Static.LogSettings - START
    2017-09-28 17:47:54.597 - Thread:  6 ->        Name = AnewBeginning
    2017-09-28 17:47:54.597 - Thread:  6 ->        Description =
    2017-09-28 17:47:54.598 - Thread:  6 ->        GameDateTime = 01/05/2081 22:48:18
    2017-09-28 17:47:54.598 - Thread:  6 ->        Password =
    2017-09-28 17:47:54.598 - Thread:  6 ->        CurrentPath = C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning
    2017-09-28 17:47:54.598 - Thread:  6 ->        WorkshopId =
    2017-09-28 17:47:54.598 - Thread:  6 ->        CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
    2017-09-28 17:47:54.598 - Thread:  6 ->        ThumbPath = C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\thumb.jpg
    2017-09-28 17:47:54.600 - Thread:  6 ->        Settings:
    2017-09-28 17:47:54.600 - Thread:  6 ->          GameMode = Survival
    2017-09-28 17:47:54.600 - Thread:  6 ->          MaxPlayers = 24
    2017-09-28 17:47:54.600 - Thread:  6 ->          OnlineMode = PUBLIC
    2017-09-28 17:47:54.600 - Thread:  6 ->          AutoHealing = True
    2017-09-28 17:47:54.600 - Thread:  6 ->          WeaponsEnabled = True
    2017-09-28 17:47:54.600 - Thread:  6 ->          ThrusterDamage = True
    2017-09-28 17:47:54.600 - Thread:  6 ->          EnableSpectator = False
    2017-09-28 17:47:54.600 - Thread:  6 ->          EnableCopyPaste = False
    2017-09-28 17:47:54.600 - Thread:  6 ->          MaxFloatingObjects = 56
    2017-09-28 17:47:54.600 - Thread:  6 ->          MaxGridSize = 500000
    2017-09-28 17:47:54.600 - Thread:  6 ->          MaxBlocksPerPlayer = 1000000
    2017-09-28 17:47:54.600 - Thread:  6 ->          CargoShipsEnabled = False
    2017-09-28 17:47:54.600 - Thread:  6 ->          EnvironmentHostility = SAFE
    2017-09-28 17:47:54.601 - Thread:  6 ->          ShowPlayerNamesOnHud = True
    2017-09-28 17:47:54.601 - Thread:  6 ->          InventorySizeMultiplier = 10
    2017-09-28 17:47:54.601 - Thread:  6 ->          RefinerySpeedMultiplier = 8
    2017-09-28 17:47:54.601 - Thread:  6 ->          AssemblerSpeedMultiplier = 6
    2017-09-28 17:47:54.601 - Thread:  6 ->          AssemblerEfficiencyMultiplier = 3
    2017-09-28 17:47:54.601 - Thread:  6 ->          WelderSpeedMultiplier = 4
    2017-09-28 17:47:54.601 - Thread:  6 ->          GrinderSpeedMultiplier = 1.5
    2017-09-28 17:47:54.601 - Thread:  6 ->          ClientCanSave = False
    2017-09-28 17:47:54.601 - Thread:  6 ->          HackSpeedMultiplier = 0.22
    2017-09-28 17:47:54.601 - Thread:  6 ->          PermanentDeath = False
    2017-09-28 17:47:54.601 - Thread:  6 ->          DestructibleBlocks =  True
    2017-09-28 17:47:54.601 - Thread:  6 ->          EnableScripts =  True
    2017-09-28 17:47:54.601 - Thread:  6 ->          AutoSaveInMinutes = 20
    2017-09-28 17:47:54.601 - Thread:  6 ->          SpawnShipTimeMultiplier = 0.5
    2017-09-28 17:47:54.601 - Thread:  6 ->          ProceduralDensity = 0.35
    2017-09-28 17:47:54.601 - Thread:  6 ->          ProceduralSeed = 924687346
    2017-09-28 17:47:54.601 - Thread:  6 ->          DestructibleBlocks = True
    2017-09-28 17:47:54.601 - Thread:  6 ->          EnableIngameScripts = True
    2017-09-28 17:47:54.601 - Thread:  6 ->          ViewDistance = 15000
    2017-09-28 17:47:54.601 - Thread:  6 ->          Voxel destruction = True
    2017-09-28 17:47:54.601 - Thread:  6 ->          EnableStructuralSimulation = False
    2017-09-28 17:47:54.601 - Thread:  6 ->          MaxActiveFracturePieces = 50
    2017-09-28 17:47:54.601 - Thread:  6 ->          EnableContainerDropsTrue
    2017-09-28 17:47:54.601 - Thread:  6 ->          MinDropContainerRespawnTime5
    2017-09-28 17:47:54.601 - Thread:  6 ->          MaxDropContainerRespawnTime20
    2017-09-28 17:47:54.601 - Thread:  6 ->    MySession.Static.LogSettings - END
    2017-09-28 17:47:54.669 - Thread:  6 ->    Session loaded
    2017-09-28 17:47:54.703 - Thread:  6 ->  MySandboxGame.Initialize() - END
    2017-09-28 17:47:54.707 - Thread:  6 ->  Timer Frequency: 10000000
    2017-09-28 17:47:54.707 - Thread:  6 ->  Ticks per frame: 167364
    2017-09-28 17:47:54.737 - Thread:  6 ->  Server connected to Steam
    2017-09-28 17:47:54.737 - Thread:  6 ->  Server PolicyResponse (1)
    2017-09-28 17:47:54.746 - Thread:  6 ->  Updating continues.
    2017-09-28 17:48:04.045 - Thread:  6 ->  GC Memory: 1,368,284,992 B
    

    //Edit: Loading this in SP crashes the client as well.
    Client-Log from SP:


     
    Last edited: Sep 28, 2017
Thread Status:
This last post in this thread was made more than 31 days old.