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Editing Collision Meshes

Discussion in 'Modding' started by Exsolutus, Feb 4, 2018.

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This last post in this thread was made more than 31 days old.
  1. Exsolutus Trainee Engineer

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    9
    I would like to mod the collision meshes of vanilla ship components (such as armor blocks). With the Havok tools discontinued, how do modders create/edit collision meshes and add them to their mwm(s)?
     
  2. Digi Senior Engineer

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    2,335
  3. Exsolutus Trainee Engineer

    Messages:
    9
    I have installed the tools provided from Shaostoul's guide. However, the program crashes on startup. Is this a problem with Windows 10?
     
  4. Exsolutus Trainee Engineer

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    9
    So, is it possible to just edit the bones in the xml to make the armor block collisions just a bit smaller? All I want is for blocks to slide across each other like normal physics, instead of having a magical repulsion force preventing them from ever quite touching. :p
     
  5. Exsolutus Trainee Engineer

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    9
    I'm back at it again. Still unable to use the Havok tool due to crash on startup. Memory Access Exception. As mentioned, I am on Windows 10. I have tried running with compatibility settings, no luck.
     
  6. Forcedminer Senior Engineer

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    2,206
    I believe in part 6 or so this guy goes into some details with examples of editing meshes.

    I started watching because i plan to make a simple cheap construction block.
     
  7. Exsolutus Trainee Engineer

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    9
    OUCH! He sure puts the beat down on Keen. :D
    He's not wrong though.

    I'll work through this, maybe I can get the Havok tools working this time
     
    • Like Like x 1
  8. Forcedminer Senior Engineer

    Messages:
    2,206
    generally if i can't find help or instructions ...or mostly if im too lazy daft to... I'd usually end up reverse engineering working examples.
    or duplicating a working version and editing parts of it.

    worked extremely well for starbound so far ^^ even if that is a 2d game that uses mostly simple code text files to work with.
     
Thread Status:
This last post in this thread was made more than 31 days old.