Messing around with the Harpoon Mod i had a cool idea... What if we could Harpoon Asteroids? Not the big ones obviously, but smaller 'large rocks' Made me think of that scene in The Expanse, where a freighter is dragging this huge rock back to the belt in a giant net So here's the process of this idea: You can plant a charge (Say a mining explosive) onto the side of a normal asteroid currently in the game... when it explodes, it creates a crater but also... taking into consideration the amount of asteroid you were able to destroy and the type of material too, It will spawn a Large Rock in the centre of the crater (smoke and explosion effects will obviously cover this appearance so it looks smooth) This could be a rock similar to the large rock type items we can drop from our inventory (when you drop like 70k stone from a container) but a bit larger and obviously still able to move. With the integration of Harpoons/rope physics, you will have to engineer solutions for moving large amounts of Rocks in order to refine them like you would in real life. Having to transport these Large Rocks to a bigger refinery or other type of processing in the late game In doing so you end up with greater resources then you would just using drills (as it would make logical sense to have the drills not be perfectly efficient at extracting ores or even just bare rock, say around 60% for drills, whereas this process would be 100% efficient giving you a reason to strive for it... Obviously rope physics is never gunna be perfect, but even in it's currently modded form it's a hell of a load of fun to play around with, considering this is an engineering physics based simulation game... rope physics and obviously intuitive ways in which to use it would be perfect in this game. Just an idea, what you think?