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Escape From Mars (Singleplayer / Co-op Scenario)

Discussion in 'Survival' started by Duckroll, Apr 10, 2017.

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This last post in this thread was made more than 31 days old.
  1. Duckroll

    Duckroll Trainee Engineer

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    73
    • Like Like x 6
  2. odizzido

    odizzido Junior Engineer

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    684
    Looks neat. I will probably give this a shot tomorrow.
     
  3. Takeshi

    Takeshi Apprentice Engineer

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    200
    started with a friend, reached the ice mine and collect material.
    Real nice and atmospheric.
     
  4. odizzido

    odizzido Junior Engineer

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    684
    yup, I am liking it so far as well. I decided to restart the mission though and built a large grid vehicle with the battery part of the starting wreckage as the base so I could keep the power. Now I have a mobile base which can blow away those drones like they're nothing.
    --- Automerge ---
    Just a little feedback. I wasn't able to find the unlock for either ion or hydrogen engines quickly enough and stopped playing. I will probably get back to it after a bit, I still like the scenario overall.

    edit---------
    I think I know why I got bored....it went from interesting stuff like, what's the best way to use the parts from this crashed ship, oh a neat cave place to explore, convoys and such going on that's cool........to drive around shooting stuff and grinding down programming blocks in the hopes of getting what you need to continue. If it were a single base that had the programming blocks you needed that would have been okay, but I took two bases out, one had nothing but supplies, and the other had atmo thrusters which didn't help with getting to the satellite to finish the mission. I just didn't feel like driving to the third one to look for more programming block to grind :\ Not yet at least
     
    Last edited: Apr 12, 2017
  5. Harlequin Otterdog

    Harlequin Otterdog Trainee Engineer

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    58
    I'm having fun with this, currently only still at the ice mine. Mainly because I'm taking the time to strip it bare. Even digging the spotlights out of the ceilings. The assembler's other function has come in very handy in this scenario.
     
  6. odizzido

    odizzido Junior Engineer

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    684
    yeah...I am back on it now that vehicles have a working 3rd person camera again. I was playing around with a new rover wheel design and so here I am on round three of this. This time I have a pretty solid mobile base and just made a small ship to pick up chunks of ships and structures and drop them into a grind pit on my base. It's charging just enough right now to go land at a battery from one of the random structures around to drain it so I can start salvaging.

    Also I was watching wastedspace for a bit playing it and noticed how he lost his blueprints almost right away. I am wondering if I lost mine last time, so not going to be rolling in guns blazing this time...going to just disable the bases and look around.
    --- Automerge ---
    Alright, wow that was a destructive bug...
     
  7. Yeoman

    Yeoman Apprentice Engineer

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    101
    Amazing scenario. Unfortunately I lost the ability to get more blueprints due to the quickload bug. And then wheel issues prevented an escape from a drone and it tore up my apc. I'll give it another shot when they fix wheels.

    I love the open end gameplay with the scavenger style. Also the little details that make the world feel like it was once lived in are amazing.
     
  8. Harlequin Otterdog

    Harlequin Otterdog Trainee Engineer

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    58
    I reached the experimental MRE site. Was pondering how to get supplies down inside for the repair work. Bouncing all these different ideas in my head, then had a "I'm an idiot" moment. Grabbed the explosives and parts for atmosphere engines then got to work. Might have to make a hole anyway, might as well make use of it.

     
  9. Dax23333

    Dax23333 Junior Engineer

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    657
    Just raided the 2nd place, and this is amazing. Just what i've been wanting from space engineers for ages.

    Everything is so well thought out, very impressive.
     
    • Agree Agree x 1
  10. SilentShadow

    SilentShadow Apprentice Engineer

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    286
    A love this world. It is well thought out, doesn't feel like it's on rails. It feels ... well ... believable.

    Though I'm currently trying to get myself out of a stupid situation. Since no vehicle I had was up to the task, I ended up quickly flying to a ground base and grinding my way in. I've cut all the power but I can hack anything cause the 5 drones overhead will shoot through the base to get anything I own.
     
  11. odizzido

    odizzido Junior Engineer

    Messages:
    684
    There is a way to stop the drones from coming. You may need to deal with the ones that have spawned already, but there won't be more.
     
  12. starmindfr

    starmindfr Apprentice Engineer

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    179
    very good mod but how do you deal with turret in some sort of "natural" way (so without using bugs or wrong settings)
     
  13. Duckroll

    Duckroll Trainee Engineer

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    Which ones? I explained in the spoiler tags how I expect it to be dealt with:

     
  14. starmindfr

    starmindfr Apprentice Engineer

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    ok good thanks, by the way they have very good design , they are using a script with remote control ?
     
  15. Duckroll

    Duckroll Trainee Engineer

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    73
    It's just Whiplash's turret rotor control script thrown into mod code and given targeting based on player location instead of mimicking a normal turret.
     
  16. odizzido

    odizzido Junior Engineer

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    684
    ahhh duck, you gave us a large inventory and hydrogen tanks. Sorry for the poor quality but I just made this now in like 5mins...this is how I dealt with them...(may not be finished processing yet)

     
  17. Duckroll

    Duckroll Trainee Engineer

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    73
  18. starmindfr

    starmindfr Apprentice Engineer

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    179
    could be one way for sure, i remember someone asking to nerf jetpack as we should not have people flying with a 20T bag like a bee for hours.

    By now i finished the ice mine discover few places and far to have enought power to take an armored base. Game is a little harder if we do it a little like ironman mode, so not rushing on a missile turret just to see if it's dangerous.

    I wonder if theses convoys will use same road several time ... could have some fun then :p
     
    Last edited: Apr 25, 2017
  19. odizzido

    odizzido Junior Engineer

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    684
    like a bee LOLOL. I don't know why that is so funny to me, but I think it's amazing.

    Anyways if jetpacks acted just like ships where weight would increase fuel consumption it would help a lot I think.

    Also duck I still really liked your scenario. Liked.....no, like. I still plan on seeing if I can find hydrogren and/or ion thrusters. Do they exist somewhere? I just stopped playing for now after what happened with the klang's revenge video I posted earlier.
     
  20. Harlequin Otterdog

    Harlequin Otterdog Trainee Engineer

    Messages:
    58
    I thought about the ground routes and trenching across them with a miner ship. Dig it wide and deep enough, then let them just drive in.


    There are two hydrogen powered ships on the map, one isn't easy to get too, the other needs repairs. The screen shots I posted earlier shows the repairable one in the background. Otherwise you can't unlock hydrogen or ion until you visit the satellite.
     
  21. starmindfr

    starmindfr Apprentice Engineer

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    179
    Or maybe an huge hole covered with empty cubes and a merge block at end with a sensor :)
     
  22. Farindark

    Farindark Apprentice Engineer

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    418
    Greetings

    I have captured a small transport intact but am frustrated with trying to get it back to my lair...i have ownership of all blocks except the two batteries. I can't seem to get the thing to turn at all only goes forward back and sideways like a crab lol, I thought with the atmo thrusters in forward side ways and back it should turn but it just wont. I noticed the weird way the wheels have been fitted thing seems more like a hovercraft than a ground vehicle. Is their a script in the mod that allows these things to move as they do? If so then basically you can't do anything with a captured transport so its just scrap?

    Also are you supposed to be able to get new access to blocks from every programmable block you find or only certain ones? In the mine although I found more than one I only got access to one new block. I am enjoying this scenario a lot even though I'm crap at making rovers let alone durable fighting ones. I am rather sad at having to cannibalize all the great little outposts that have been dotted about the place I'd be happier if there were like containers of loot and I could save the awesome buildings lol! :tu:
     
  23. Duckroll

    Duckroll Trainee Engineer

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    73
    @Farindark they don't have any special scripts, you're probably missing a gyroscope though.

    Only certain programming blocks initiate the research hacking. If you stand near them for a few seconds then it will begin hacking and you'll hear the sound / see text - if not then it won't give you anything.
     
  24. odizzido

    odizzido Junior Engineer

    Messages:
    684
    In the mine there are two blueprints to find I seem to recall. The first is in the little office area on the first "floor" and the second is in the basement area with the hydrogen tanks.
     
  25. Farindark

    Farindark Apprentice Engineer

    Messages:
    418
    Greetings

    I don't know why I can't get them to bloody turn then only forward back and sideways, I still have both gyros. Shot the turret off the roof then removed the timer, programmable block, beacon and remote control otherwise its fully intact and all the blocks except the two batteries are under my control. */shrug who knows! Its so weird the way the slide across the ground with the wheels facing sideways to the direction its actually moving cool though and stable as especially compared to my dodgy armored rover. Had to rebuild my rover about 8 times until I got a version that I'm not rolling over. :eek:

    I'm pretty sure I only got access to one block from the mine even though I found 4 programmable blocks and that was from one of the two in the small room up top. Haven't yet made it to any of the other places to find anymore, still scrabbling with the transports trying to sort out reliable power and defense for my base before I get more adventurous.

    P.S. I am 100pc sure I'll be playing this scenario again after I finish this first play through so I can put into practice what I learn and do a better job second time around.
     
  26. odizzido

    odizzido Junior Engineer

    Messages:
    684
    Yeah, from what I learned playing escape from mars is that I like having the highest wheel density possible with a large base. I have 12 wheels on my most recent large grid vehicle for this scenario and that's as many as will fit in the space it takes up.
     
  27. SilentShadow

    SilentShadow Apprentice Engineer

    Messages:
    286
    I'm getting some sort of failed to save error. I haven't had time to dig up the logs but I suspect it could be the long filename bug you mentioned in another thread.

    @Duckroll , can you post a link to program I this thread? I suspect others may encounter this issue as they play over time.
     
  28. Duckroll

    Duckroll Trainee Engineer

    Messages:
    73
    Yeah, EFM is particularly susceptible because the voxel names are long to begin with. Will fix that tomorrow hopefully.

     
  29. SilentShadow

    SilentShadow Apprentice Engineer

    Messages:
    286
    Btw, tried the tool and it works like a charm. I was finally able to finish EFM. It was extremely satisfying.
     
  30. Aldakoopa

    Aldakoopa Apprentice Engineer

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    437

    To get the gyros to work you have to find them in the control tab. There's one labeled "Gyroscope 4" (or at least it has been 4 every time I've found them) and the other one is used by the script so it has a long name with coordinates that starts with "NAV". Both of these gyros will need to have the check box called "Overide" something unchecked.
     
Thread Status:
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