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Faction Ai

Discussion in 'Programming Questions and Suggestions' started by Bailey Burnsed, Nov 30, 2016.

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This last post in this thread was made more than 31 days old.
  1. Bailey Burnsed Trainee Engineer

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    The Devs need to add more AI faction and use a State Machine to control it's actions, set it to hostile or neutral or ally, allow for trade and declare war if attached, but will have a personalty and either seek peace or conquer the other faction. AI factions need to use the visual scripting tool to make the AI and have quest for player to go on.
    --- Automerge ---
    this needs to be able to be done by players as well, when you make a custom AI faction it should be able to have a AI and have it's own quests and trade network. I know state machines are able to make complexs AI but there is no faction control nodes
     
Thread Status:
This last post in this thread was made more than 31 days old.