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Faction Economy (Money)

Discussion in 'Suggestions and Feedback' started by Jimbobtim, Jul 24, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Jimbobtim Trainee Engineer

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    3
    Now that we have factions in Space Engineers I think we need an incentive for factions working together.
    My thought is money. I think that if you had money in the game now there would be a greater urge for different factions to work together and a way for factions to make business. For example, a mining faction could be paid by a construction faction to mine the resources for their projects. The mining faction could pay a PMC to provide an escort to prevent them being raided by pirates. The uses of money in the game are endless and would create an economy in the game that would make the need for factions more prominent.
     
  2. a-bullet Apprentice Engineer

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    178
    you may want to use the search sunction first before posting a new thread ;)

    also how should this money work?
    hard currency (coins) or digital?
    how would you get it?
    who will you trade with?
    how would you prevent abuse?

    i hardly doubt that at this point in the game any server has enough players that need money to be able to trade.

    at some point in the future, when servers hold many more players and asteroids without getting laggy it'd be nice, but right now there's a lot of more important stuff to work on
     
  3. ilus1v Trainee Engineer

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    13
    ergh... with money comes politics..... shoot me now.....
    tbh i had thought of this to, but after so many years of playing eve with its BULLSH**T economy and the politics that follow suit, the politics of it all become unbearable and immediately i knew.....
    not keen
     
  4. TehRoach Apprentice Engineer

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    258
    Just because BLAH BLAH BLAH .... EVE is not a very water tight argument lol
    Eve has a lot of "under the hood" or "behind closed doors" type politics that make Eve, Eve :p
    I can't say that I care for it either :)
    But introducing an economy will NOT automatically convert SE into Eve.
    I really hope that Keen does introduce some kind of economy system to SE at some point. Because:
    -it would be a much better idea than many of the other suggestions, to the balance and lack of certain resources during game play. So I wont mention things like "alchemy" lol
    -it would increase the chance and usefulness of NPC's ie trader ships etc.
    -SE already has gold, but unless you are in dire need of thousands of Computers, Gold doesn't have any real value in large quantities, because something should only be as valuable as its need.
    Trade is required to build a civilization, and a prosperous civilization needs a structured trade system to survive :p
     
  5. ilus1v Trainee Engineer

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    13
    Not to argue the topic, but. "water tight argument" ? Conversions ? WTF...
    I was merely mentioning why i had not raised this topic of a market, but way to blow it out of proportion.
    Regardless, you are right, there would be a need for it at some point, just dont "like" it.
    simples....
     
  6. SenorZorros Master Engineer

    Messages:
    7,063
    uno
    our currency is steel plates
    dos
    In my opinion we DO need a personal trade system like you can find in about every mmorpg. you give your offer, your friend gives his offer and you both click confirm.
    tres
    It would be nice if we would be able to BUILD trade systems like booths, automated trade systems* and auction houses.
    quatro
    that was all of my Spanish :p

    *automated trade systems are things like a fuel station where you connect your ship to and automatically trade one good for another.
     
  7. TehRoach Apprentice Engineer

    Messages:
    258
    LOL!
    Sometimes the best way to get your way is to "CRUSH" the opposition entirely in their infancy :p
    As I oppose a "NO Trade" option:p


    But you did totally disregard the main point of my post which was
    I really hope that Keen does introduce some kind of economy system to SE at some point. Because:
    -it would be a much better idea than many of the other suggestions, to the balance and lack of certain resources during game play. So I wont mention things like "alchemy" lol
    -it would increase the chance and usefulness of NPC's ie trader ships etc.
    -SE already has gold, but unless you are in dire need of thousands of Computers, Gold doesn't have any real value in large quantities, because something should only be as valuable as its need.
    All the rest was really just "fluff" sorry it offended you. :)


    IMO Barter is fine for now! but as the game matures, I believe that some sort of structured trade system will only help to advance the game.


    +1 this :)
     
  8. Vortexthewise Apprentice Engineer

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    462
    Being able to build your own trade stations would make the game much more interesting.

    I could really see some factions becoming traders, building fleets of ships made to haul massive cargoes, selling ships, fuel, materials, and possibly mining/building services.
     
  9. Kayatami Apprentice Engineer

    Messages:
    340
    Money has no place within this game, I don't say this just because I don't agree ... but it's worthless in itself. Real currency is materials.

    Having money and running out of it has "zero" impact on the Space Engineer. They can build things regardless if money is around or not.

    How do you enforce its worth as well? I'm assuming to get money you need to make it, and if one can make it so can the rest ... and it's only logical that each engineer would make entire containers full of it. If only an admin can make it, how much do you give out to start? What if there is a shortage of it, if you add more money ... who do you give it too?

    Resources has real value. They build stations, ships, weapons, etc.


    Money wouldn't fit in this game. You could try modding it in at a later point, but I don't see it working out as most ppl would like it too.
     
  10. HexZyle Trainee Engineer

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    58
    Pretty sure Iron Ingots work very well as currency, as do Steel Plates (or construction components, those things are pieces of crap to mass-produce)

    Everyone uses then as large amounts, you can never have too much, and I could see the value in handing over 5,000 Steel Plates to a Shipwright to purchase a craft that might only have taken 2,000. The scrapper pays in plenty of iron, and the shipright comes up with the time and other materials
     
  11. SenorZorros Master Engineer

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    7,063
    *starts the steel plates dammit dance*
     
  12. TehRoach Apprentice Engineer

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    258

    While I have to agree with you :)
    Money only has value only because people believe that it has value!
    Its value in SE would essentially be Zero at first, because hey what could you actually do with it.

    So adding just another "collect-able" and naming it Money is a pointless exercise :(


    But getting the developers to include ways that standardize a trade system is really what this thread is talking about IMO :)
    Having organised/controllable ways to trade between players/factions is very desirable :)
    (as you drop this I drop that... ok on three... no you first etc, has many inherent problems :p)

    A workable and dynamic economic model would solve many of these silly squabbles and money would be the by product from such a system not the catalyst. hence why the Money is in the brackets behind the Faction Economy.
     
  13. DMMWolf Apprentice Engineer

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    300
    In game Barter system. Thumbs up.

    Arbitrary Currency System. Thumbs down.

    nuff said.
     
  14. wankerstein Apprentice Engineer

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    185
    I accept two primary forms of payment: uranium and ammunition.
     
  15. HexZyle Trainee Engineer

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    58
    Ah! True! Completely forgot how long it takes to refine and produce NATOs and Missiles compared to how quickly you burn through them.
    Magnesium Powder for Currency 2014!
     
  16. BlankWarningsign Apprentice Engineer

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    278
    I got a ridiculous amount of Silver!
    Who has some extra Magnesium to trade!?
    ...
    What do you mean 'money'...

    HOW AM I GOING TO BLOW UP SOMEONES BASE WITH MONEY!!!!
     
  17. Qwurty2.0 Trainee Engineer

    Messages:
    57
    I would approve of bartering or trading, but currency has no place currently and to make it feasible would require some not-so-subtle tweaking of game fundamentals. They would have to make certain items pay only (with ingame currency) or allow you to pay credits to instantly get a part delivered to you without wasting time making it yourself. Otherwise, there is no real incentive for a simulated economy in a engineering/physics/design game.

    If the devs intend to add multiple "sectors" and connect them, I could see it being more feasible, but until then players should only be able to barter or trade with each other.
     
Thread Status:
This last post in this thread was made more than 31 days old.