Reproduced from changelog thread (because it's such a cesspool I wouldn't blame you guys if you stop reading it after page 2) Oh, also nice work on the new tutorials. Some feedback (nitpicking most of it, you guys did good) I still for the life of me can't tell the difference between light and dark grass in #2, maybe it is because it's under windows? I even turned grass on. Honestly I wouldn't even know about it if someone hadn't mentioned it in a thread, have never observed it (but then I don't play much on planets). Air vent is not being set to depressurize by that timer, it stays yellow. Pt can be found on moons, but you need ionic thrusters for moons. Where is the logic? Yes, I guess you need to slog it out with H2 thrusters until you refine a shit-ton of plat, ya think ya might wanna mention that to noobs? I feel like a dumbass for not knowing P also does switch lock (but then documentation says gear & color picker). Don't look at me like that! I usually keep my gear on auto-lock. So the scuttler actually does have 6 wheels...whodathunkit Very cool little piston crane, too bad we can't use things like that in survival without them imploding The airlocks were disappointing, coulda put more work into it. Really encouraging the 2 door unpressurized setup? Bleh! Even without scripting a lot better can be done. It wouldn't hurt to give new players a little more primer on timer blocks and sensors.