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Footstep Sounds on own blocks

Discussion in 'Questions and Suggestions' started by Balmung, Mar 12, 2019.

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  1. Balmung

    Balmung Senior Engineer

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    1,947
    Is there a guide or something to make this work?

    I used the Glass one a base.

    1. i copied the part from PhsyicalMaterials.sbc
    2. i copied the part from MaterialProperties.sbc (link to walk, run etc.) (with "Character" header)
    3. i copied the part from Audio_player.sbc (link to the wav files)
    4. i bind the Physical Material to my block with the <PhysicalMaterial>MatName</PhysicalMaterial> Tag

    For testing i replaced all wavs in my Audio_player code part with a wav from SE itself that wasn't made for footsteeps, so i hear directly if it work and put it in my mods folder. I also copied both, all for male and female character and also for Arcade and Real Sound.

    SE itself shows 0 errors on loading on the Debug Screen and also nothing in the logfile. But the sound is never player, when i walking over my block, still the normal metal footsteps sound.

    Is there any wrong or a missing step?

    --- Automerge ---
    Ok, it is a Bug of the game. I have opened a Bug Report: https://support.keenswh.com/spaceengineers/general/topic/footsteps-audio-bug

    That Bug make it impossible to add different Footstep sounds on a block like a Carpet.
     
Thread Status:
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