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Friendly Multiplayer interactions between strangers?

Discussion in 'General' started by Turver, Nov 16, 2013.

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This last post in this thread was made more than 31 days old.
  1. Turver Trainee Engineer

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    So far ,in all of the multiplayer discussions I've seen, there's only talk of fighting with enemy factions or players, but what I want to know is if I'm roaming the universe by myself and come face to face with another explorer are we guaranteed to fight? Will there be any incentive to work with this stranger or attempt to talk to them? (other than avoiding having your hard earned ship torn to peices)

    This is all speculative I of course have no idea of how multiplayer will be implemented into the game. :D
     
  2. Joe Trainee Engineer

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    I believe, personally, if multiplayer is larger than it will be a mix of both, and will hinge on the server/admins. On the other hand if it remains smaller than I imagine more more personal interactions with people you know more intimately than some random kid on a server. Either or is fine by me, and I hope servers have an option for whatever they'd like to do as far as # of players. Don't rush it though because this game needs time to develop so it doesn't become a train wreck.
     
  3. Turver Trainee Engineer

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    Yeah I totally agree, that does sound a lot like how it will be in terms of how big the servers are and what they're like. I find it kind of exciting to have to decide who's friendly or not, like if you've ever played dayz, so I prefer there to be an in-between personally. This game does needs to be well developed you're right, or it will be a train wreck just like dayz.
     
  4. Joe Trainee Engineer

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    Rule:1 of DayZ, everyone is hostile. Perhaps that is because I was always hostile, haha. I plan on being extremely hostile in this game.
     
  5. Kamoba Senior Engineer

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    Don't do that, keep it to yourself, you don't want anyone else using it against you, do you?
     
  6. Joe Trainee Engineer

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    Noted, and a good idea. I edited the comment. My ideas must remain secret!
     
  7. WarWyvern Trainee Engineer

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    I think fighting is the focus of many topics because that's the highlight of multiplayer, as far as we know. As can be seen by browsing the steam workshop, many players have set aside a massive amount of time just to build a battleship or supercarrier or any other warship that they probably want to drive into a melee* and have it out with other bloodthirsty players. Combat is simply what some people consider to be the end-game here.

    I have no doubt, however, that there'll be at least a few good Samaritans playing who'll try and avoid conflict in favor of helping other factions when they need it with little want or regard for themselves or their ships. And I, for one, will sincerely miss these people once they've all rage-quit.

    * Yes, melee is no place for a carrier, but somehow I think that many will find their way there regardless.

    P.S. "NyteWyvern"? Really? :D
     
  8. Kamoba Senior Engineer

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    And we shalt be called Goners, rangers who art seeking the truth of what happened to the mythical 'earth'


    (X-fans should relate...)
     
  9. Wyvyrias Junior Engineer

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    Tactical long range combat. 8)

    PS: "WarWyvern"? Cmon. :woot:
     
  10. Master Trainee Engineer

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    Will players be able to trade supplies? Cuz if not, fighting will pretty much be the only player to player interaction.
     
  11. Wyvyrias Junior Engineer

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    Of course they will. We already have stuff to trade. We just need a multiplayer.
     
  12. Damas711 Trainee Engineer

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    I wonder if people will be able to hijack other players ships or be bound to the creator
     
  13. TechyBen Junior Engineer

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    My own aim is a search and rescue ship. With 2 cargo holds mind, so it is multipurpose. And has a couple of secret devices up it's sleeves. My real want would be a FTL drive for MP, as that way you could escape most attacks if you don't want to engage.

    The problem with MP is in a game there is nothing stopping anyone from destroying everything on sight. So I'll probably just be creative on the side, but in MP just look around at the battles from a distance.
     
  14. Kamoba Senior Engineer

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    Allot of my ships tend to look like salvage vessels, it's not a bad idea, especially if we can get matierials from salvaged ships etc..

    I'm looking forward to MP, certainly wary of IronMike, GeneralApathy and lttwinkie...
    They are all very very thorough in their research and I am thou roughly impressed by their results so far :eek:ops:
     
  15. ryudragon27 Trainee Engineer

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    there must always be a yin to the yang, and a yang to the yin, where there is peace, conflict will arise, where there is conflict peace will find its way

    in a game where you CAN fight, you WILL fight, if you play long enough, even if you are a pacifist like OP, you will find yourself in some sort of fight
     
  16. tsc0308 Trainee Engineer

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    The reason that people are hostile in Day Z is because they have very little reason to be friendly. Other players hog resources that players need, and teaming up serves only a limited purpose.

    The same will be the case in SE. Unless there is a better reason not to blow someone up to steal their resources, it will happen.
     
  17. Vermillion Senior Engineer

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    2,131
    Servers full of hostile players never work out if people can do everything alone.
    There'll be a few PvP/Raid servers in the first few weeks. They'll die out after 2-3 weeks.

    After that, the majority of server owners will change to disallow PvP/Raiding except by mutual consent or within designated sectors of space. It also makes it easier for them to organize player events without people blowing each other up on sight at the event location.
    Remember, this isn't a Space-War simulator, it's a survival-building game. There's Star Citizen for space war simulation. Most of the players here probably came from Minecraft or Star Made.
     
  18. Gentry Senior Engineer

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    basic Game Theory (and fun) dictates that most player interactions will be hostile.

    A quick browse through player creations will tell you that 9/10 ships are built to blow up other peoples ships one way or another.

    As long as the weight of the game mechanics stay on the 'Engineering' side of gameplay then that will mitigate some of carnage.
     
  19. kuro11 Apprentice Engineer

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    Nullsec/wormhole Eve, DayZ, and 2b2t would disagree about anarchy servers "dying out".
    There will certainly be great only-build servers. Servers with fighting zones will exists.

    The hostility of a players are (on average) inversely correlated with the scarcity of resources.
    Even then, the harshest of servers will see the tight-knit groups form.
     
  20. Gentry Senior Engineer

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    There is also the faction system ingame.

    So rather than devolving completely into a free for all there will be an element of shoot red and protect blue when players form into power blocs.

    SO not everyone will be hostile.
     
  21. Guest

    I think this thread started off on a HUGE assumption. Namely, that this game will be one where you can "roam the universe". Honestly, every time I think about this game and what game type would be most fun, I picture a round-based (long rounds...like Red Alert, etc) game where everyone starts at the same time in a given arena (3D like Homeworld, size determined in game settings...bigger for longer games), and it's a race to get resources, build defenses, and build offensive capabilities, and then crush the opposition.

    Granted the game type I envisioned is ALSO an assumption, and I trust the developers will be smart enough to know which will be best to aim for in their game. :D
     
  22. Gentry Senior Engineer

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    2,167
    I imagined it would follow a persistent minecraft server model. With time and gameplay invested in over multiple play sessions.

    Remember direct combat isn't the focus of this game design, just a byproduct so I would be surprised if a gamemode based around crushing the other team was the default.

    I'm sure it'll happen on servers though.
     
  23. h0B0 Trainee Engineer

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    I think it will mostly depend on how massive the multiplayer will be.

    If small servers are to be hosted by the players then we will see varying specialised servers for either building, surviving, combat etc...

    However the agressivity of the population on a massively populated server can easily be balance with the availability of resources. By making resources from salvaging and pillaging less rewarding than mining you can, to a certain extent, force an agressive player into cooperating with more passive players.

    Lone wolf pirate like gameplay will most likely not be the main playstyle, as it will most likely be shut down by teamwork and cooperation. Agressive players will eventually group up and turn into warring factions and/or help the miners in exchange for resources.
     
  24. Turver Trainee Engineer

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    Not a pacifist :D I really look forward to testing my creations against my opponents. You make a good point! I think maybe I would just like to be able to make a friend or two while on my adventures; I don't have any friends that play this game and I'm a real teamwork oriented person :thumb:
     
  25. Vermillion Senior Engineer

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    2,131
    But those games aren't sandbox building games. This is.
    Comparing tactical and FPS games where the sole goal is to kill other players to a sandbox where your goal is to gather resources and build amazing ships is a fruitless endeavor.
    You'd do better to compare with Minecraft. After all, both games are the same genre.
    There are some weapons in both, but not the focus of the game.
    Both involve building, mining and crafting and it's fairly obvious that there will be hostile human AI enemies in SE from the fact that we have weapons at all, Miner Wars was made prior and gives you an idea of what we'll be up against and there is incomplete object data included for prison colonies, pirate bases, abandoned refineries and border patrol ships.
    They may not be players, but you can still go out and shoot stuff to satisfy your destructive urges.
    And if you want to settle your differences with a neighbor, you can easily challenge him to a 1 on 1 battle. With the losing ship's remains as the prize.
     
  26. Kamoba Senior Engineer

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    1,389
    I don't have any friends, everybody hates me, and I'm sure the whole community is waiting to spot my name rage arrive in a PvP friendly zone...

    Where there is a will there is a way...
    EVE is an environment which could be considered very hostile...
    Yet there are player run police forces (from what I've heard.)

    Already there are four or five factions cropping up people grouping together to follow the same goal, so I have hope yet that there will be interaction beyond.. 'Hello.. Bang Bang.'
     
  27. ryudragon27 Trainee Engineer

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    same here, none of my friends irl play many vidya games, so i try to play in a friendly manner, while trying to crush the opposition :p
     
  28. kuro11 Apprentice Engineer

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    2b2t is a no-mods anarchy minecraft server.
    EVE is a RPG where you have to gather resources, or trade for them, to get ships - if you don't build your ships (which take time and resources) then you'll be charged a lot of money. Mega-corps (player owned) control huge swaths of land that have NO rules except those they have created (see this: http://dl.eve-files.com/media/corp/Verite/influence.png)
    Ok, swap DayZ with rust if you want gather resources to build homes and research, rpg, open-world, ect.

    Even then, the "sole" goal does not exist any any of these games.
    I did compare with minecraft, specifically an anarchy server.
    What is the genre of minecraft, specifically?

    I have Miner Wars, and there were AI - but they stayed in a spot and waited for you to arrive (more or less, small patrol routes maybe - going from memories) to kill you or sell you stuff. I'm really hoping for more of a player focus this go-around, or events.

    Skipping all that, comparing games with even no genre overlap still give useful information about how players react in a situation. It's why game theory (http://en.wikipedia.org/wiki/Game_theory) exists and has long before video games.

    If nothing else, we need the game to allow for total anarchy and allow servers to create rules beyond that.
     
  29. Gentry Senior Engineer

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    Completely agree.
     
  30. Bartsches Trainee Engineer

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    The very first big large ship I built was a fleet supplier with inferior weaponry / speed / armor. I am the 1% :crazy:
    Now I only need a fleet whom i can supply...

    From dayz expirience (or only a little bit of thinking, really) any form of organization needs a superior force to maintain it. This could either be natures law's (aka game machanics) or a dominant faction / alliance. So as long as there is a high ratio of players on a server which work togheter friendly integration of randomers is completely possible as they'd have nothing to gain from attacking / betrayel. By the same token any ship designed to help people is completely feasable as long as there is a superior force backing it up. I'll hope that merchant / supply /mining ships are not only feasable but being a enough advantage for warships to have around. It would really help teamplay and add to the dimension of the game.
     
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