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Game Crash On Initalization

Discussion in 'Gameplay Help' started by mr.g, Mar 7, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. mr.g Trainee Engineer

    Messages:
    2
    When I start the game it starts to load, but after a few seconds it says " unable to initialize game. please apply windows updates and update to the latest graphics drivers". I have updated my windows and my graphics drivers, yet it still shows the error. please help.

    error log:
    Code:
    2017-03-06 21:29:43.392 - Thread:  1 ->  Log Started
    2017-03-06 21:29:43.394 - Thread:  1 ->  Timezone (local - UTC): -6h
    2017-03-06 21:29:43.394 - Thread:  1 ->  App Version: 01_172_020
    2017-03-06 21:29:43.394 - Thread:  1 ->  Steam build: Always true
    2017-03-06 21:29:43.394 - Thread:  1 ->  Is official: True [NO][IS][NAMP]
    2017-03-06 21:29:43.394 - Thread:  1 ->  Environment.ProcessorCount: 8
    2017-03-06 21:29:43.394 - Thread:  1 ->  Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
    2017-03-06 21:29:43.394 - Thread:  1 ->  Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
    2017-03-06 21:29:43.394 - Thread:  1 ->  Environment.Is64BitProcess: True
    2017-03-06 21:29:43.394 - Thread:  1 ->  Environment.Is64BitOperatingSystem: True
    2017-03-06 21:29:43.394 - Thread:  1 ->  Environment.Version: 4.6.2 or later (394802)
    2017-03-06 21:29:43.394 - Thread:  1 ->  Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2017-03-06 21:29:43.395 - Thread:  1 ->  MainAssembly.ProcessorArchitecture: Amd64
    2017-03-06 21:29:43.395 - Thread:  1 ->  ExecutingAssembly.ProcessorArchitecture: Amd64
    2017-03-06 21:29:43.395 - Thread:  1 ->  IntPtr.Size: 8
    2017-03-06 21:29:43.395 - Thread:  1 ->  Default Culture: en-US
    2017-03-06 21:29:43.395 - Thread:  1 ->  Default UI Culture: en-US
    2017-03-06 21:29:43.395 - Thread:  1 ->  IsAdmin: False
    2017-03-06 21:29:43.396 - Thread:  1 ->  MyConfig.Load() - START
    2017-03-06 21:29:43.396 - Thread:  1 ->    Path: C:\Users\bliss\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2017-03-06 21:29:43.427 - Thread:  1 ->    GraphicsRenderer: DirectX 11
    2017-03-06 21:29:43.427 - Thread:  1 ->    DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2017-03-06 21:29:43.427 - Thread:  1 ->    Language: 0
    2017-03-06 21:29:43.427 - Thread:  1 ->  MyConfig.Load() - END
    2017-03-06 21:29:43.427 - Thread:  1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
    2017-03-06 21:29:44.746 - Thread:  1 ->  AdapterInfo = {
    2017-03-06 21:29:44.746 - Thread:  1 ->    Name = NVIDIA GeForce GTX 1050 + DISPLAY1
    2017-03-06 21:29:44.746 - Thread:  1 ->    Description = dev id: 7309, mem: 2113732608, shared mem: 4234790912, Luid: 72896, rev: 161, subsys id: -2108092356, vendor id: 4318
    2017-03-06 21:29:44.746 - Thread:  1 ->    Driver version = 21.21.13.7682
    2017-03-06 21:29:44.746 - Thread:  1 ->    Driver date = 20170206000000.000000-000
    2017-03-06 21:29:44.746 - Thread:  1 ->    DriverUpdateNecessary = False
    2017-03-06 21:29:44.746 - Thread:  1 ->    Adapter id = 0
    2017-03-06 21:29:44.746 - Thread:  1 ->    Supported = True
    2017-03-06 21:29:44.746 - Thread:  1 ->    RAM = 2113732608
    2017-03-06 21:29:44.746 - Thread:  1 ->    Priority = 2
    2017-03-06 21:29:44.746 - Thread:  1 ->    Multithreaded rendering supported = True
    2017-03-06 21:29:44.746 - Thread:  1 ->    Fallback display modes = False
    2017-03-06 21:29:44.746 - Thread:  1 ->    DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
    2017-03-06 21:29:44.746 - Thread:  1 ->    Display modes = {
    2017-03-06 21:29:44.746 - Thread:  1 ->        DXGIOutput id = 0
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x200@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x200@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x200@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x200@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x240@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x240@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x240@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        320x240@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        400x300@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        400x300@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        400x300@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        400x300@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        512x384@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        512x384@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        512x384@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        512x384@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x400@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x400@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x400@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x400@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x480@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x480@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x480@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x480@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        800x600@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        800x600@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        800x600@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        800x600@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1024x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1024x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1024x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1024x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1152x864@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1152x864@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1152x864@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1152x864@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x600@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x600@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x600@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x600@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x720@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x720@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x720@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x720@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x800@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x800@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x800@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x800@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x960@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x960@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x960@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x960@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x1024@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x1024@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x1024@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x1024@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1366x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1366x768@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1366x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1366x768@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1400x1050@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1400x1050@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1400x1050@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1400x1050@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1440x900@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1440x900@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1440x900@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1440x900@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x900@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x900@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x900@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x900@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1050@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1050@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1050@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1050@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1920x1080@40.00393Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1920x1080@60.00785Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->    }
    2017-03-06 21:29:44.746 - Thread:  1 ->  }
    2017-03-06 21:29:44.746 - Thread:  1 ->  AdapterInfo = {
    2017-03-06 21:29:44.746 - Thread:  1 ->    Name = Intel(R) HD Graphics 630
    2017-03-06 21:29:44.746 - Thread:  1 ->    Description = dev id: 22811, mem: 134217728, shared mem: 4234790912, Luid: 72142, rev: 4, subsys id: -2108092356, vendor id: 32902
    2017-03-06 21:29:44.746 - Thread:  1 ->    Driver version = 21.20.16.4542
    2017-03-06 21:29:44.746 - Thread:  1 ->    Driver date = 20161024000000.000000-000
    2017-03-06 21:29:44.746 - Thread:  1 ->    DriverUpdateNecessary = False
    2017-03-06 21:29:44.746 - Thread:  1 ->    Adapter id = 1
    2017-03-06 21:29:44.746 - Thread:  1 ->    Supported = True
    2017-03-06 21:29:44.746 - Thread:  1 ->    RAM = 134217728
    2017-03-06 21:29:44.746 - Thread:  1 ->    Priority = 1
    2017-03-06 21:29:44.746 - Thread:  1 ->    Multithreaded rendering supported = False
    2017-03-06 21:29:44.746 - Thread:  1 ->    Fallback display modes = True
    2017-03-06 21:29:44.746 - Thread:  1 ->    DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
    2017-03-06 21:29:44.746 - Thread:  1 ->    Display modes = {
    2017-03-06 21:29:44.746 - Thread:  1 ->        DXGIOutput id = 0
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x480@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        720x576@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        800x600@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1024x768@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1152x864@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x720@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x768@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x800@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x960@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x1024@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x768@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x1024@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1440x900@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x900@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x1024@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x1200@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1200@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1050@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1920x1080@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1920x1200@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->    }
    2017-03-06 21:29:44.746 - Thread:  1 ->  }
    2017-03-06 21:29:44.746 - Thread:  1 ->  AdapterInfo = {
    2017-03-06 21:29:44.746 - Thread:  1 ->    Name = Microsoft Basic Render Driver
    2017-03-06 21:29:44.746 - Thread:  1 ->    Description = dev id: 140, mem: 0, shared mem: 4234790912, Luid: 72872, rev: 0, subsys id: 0, vendor id: 5140
    2017-03-06 21:29:44.746 - Thread:  1 ->    Driver version =
    2017-03-06 21:29:44.746 - Thread:  1 ->    Driver date =
    2017-03-06 21:29:44.746 - Thread:  1 ->    DriverUpdateNecessary = False
    2017-03-06 21:29:44.746 - Thread:  1 ->    Adapter id = 2
    2017-03-06 21:29:44.746 - Thread:  1 ->    Supported = True
    2017-03-06 21:29:44.746 - Thread:  1 ->    RAM = 4234790912
    2017-03-06 21:29:44.746 - Thread:  1 ->    Priority = 0
    2017-03-06 21:29:44.746 - Thread:  1 ->    Multithreaded rendering supported = False
    2017-03-06 21:29:44.746 - Thread:  1 ->    Fallback display modes = True
    2017-03-06 21:29:44.746 - Thread:  1 ->    DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
    2017-03-06 21:29:44.746 - Thread:  1 ->    Display modes = {
    2017-03-06 21:29:44.746 - Thread:  1 ->        DXGIOutput id = 0
    2017-03-06 21:29:44.746 - Thread:  1 ->        640x480@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        720x576@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        800x600@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1024x768@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1152x864@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x720@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x768@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x800@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x960@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1280x1024@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x768@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1360x1024@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1440x900@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x900@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x1024@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1600x1200@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1200@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1680x1050@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1920x1080@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->        1920x1200@60Hz
    2017-03-06 21:29:44.746 - Thread:  1 ->    }
    2017-03-06 21:29:44.746 - Thread:  1 ->  }
    2017-03-06 21:29:44.831 - Thread:  1 ->  Steam.IsActive: True
    2017-03-06 21:29:44.831 - Thread:  1 ->  Steam.IsOnline: True
    2017-03-06 21:29:44.831 - Thread:  1 ->  Steam.OwnsGame: True
    2017-03-06 21:29:44.831 - Thread:  1 ->  Steam.UserId: 76561198296889311
    2017-03-06 21:29:44.831 - Thread:  1 ->  Steam.UserName: grant.goldman
    2017-03-06 21:29:44.831 - Thread:  1 ->  Steam.Branch:
    2017-03-06 21:29:44.831 - Thread:  1 ->  Build date: 2017-02-17 06:35
    2017-03-06 21:29:44.831 - Thread:  1 ->  Build version: 0.1.6257.33463
    2017-03-06 21:29:44.877 - Thread:  1 ->  MySandboxGame.Constructor() - START
    2017-03-06 21:29:44.877 - Thread:  1 ->    Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2017-03-06 21:29:44.877 - Thread:  1 ->    Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
    2017-03-06 21:29:44.877 - Thread:  1 ->    Found processor count: 8
    2017-03-06 21:29:44.877 - Thread:  1 ->    Using processor count: 8
    2017-03-06 21:29:46.342 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - START
    2017-03-06 21:29:46.346 - Thread:  1 ->        35b633ee9fa9d67b72438da0e42315578bf423d6
    2017-03-06 21:29:46.682 - Thread:  1 ->        Loading scenarios
    2017-03-06 21:29:46.714 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - END
    2017-03-06 21:29:46.714 - Thread:  1 ->    Preallocate - START
    2017-03-06 21:29:46.715 - Thread:  1 ->        MySpaceBuildComponent - START
    2017-03-06 21:29:46.715 - Thread:  1 ->        MySpaceBuildComponent - END
    2017-03-06 21:29:46.715 - Thread:  1 ->        MySpaceWorldGenerator - START
    2017-03-06 21:29:46.722 - Thread:  1 ->        MySpaceWorldGenerator - END
    2017-03-06 21:29:46.722 - Thread:  1 ->        MyEntities - START
    2017-03-06 21:29:46.738 - Thread:  1 ->        MyEntities - END
    2017-03-06 21:29:46.738 - Thread:  1 ->        MyObjectBuilder_Base - START
    2017-03-06 21:29:46.738 - Thread:  1 ->        MyObjectBuilder_Base - END
    2017-03-06 21:29:46.738 - Thread:  1 ->        MyTransparentGeometry - START
    2017-03-06 21:29:46.775 - Thread:  1 ->        MyTransparentGeometry - END
    2017-03-06 21:29:46.775 - Thread:  1 ->        MyCubeGridDeformationTables - START
    2017-03-06 21:29:46.782 - Thread:  1 ->        MyCubeGridDeformationTables - END
    2017-03-06 21:29:46.782 - Thread:  1 ->        MyMath - START
    2017-03-06 21:29:46.782 - Thread:  1 ->        MyMath - END
    2017-03-06 21:29:46.782 - Thread:  1 ->        MySimpleObjectDraw - START
    2017-03-06 21:29:46.783 - Thread:  1 ->        MySimpleObjectDraw - END
    2017-03-06 21:29:46.788 - Thread:  1 ->        MyDefinitionManager - START
    2017-03-06 21:29:46.788 - Thread:  1 ->        MyDefinitionManager - END
    2017-03-06 21:29:46.788 - Thread:  1 ->        MyCubeGridDefinitions - START
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyCubeGridDefinitions - END
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyAIActionsParser - START
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyAIActionsParser - END
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerBase - START
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerBase - END
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerServerBase - START
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerServerBase - END
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyDedicatedServerBase - START
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyDedicatedServerBase - END
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerClientBase - START
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerClientBase - END
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerLobbyClient - START
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyMultiplayerLobbyClient - END
    2017-03-06 21:29:46.821 - Thread:  1 ->        MyServerDebugCommands - START
    2017-03-06 21:29:46.826 - Thread:  1 ->        MyServerDebugCommands - END
    2017-03-06 21:29:46.826 - Thread:  1 ->        MyClientDebugCommands - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyClientDebugCommands - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyMultiplayerClient - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyMultiplayerClient - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyMultiplayerLobby - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyMultiplayerLobby - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyDedicatedServer - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyDedicatedServer - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyAiTargetManager - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyAiTargetManager - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyEntityComponentsDebugDraw - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyEntityComponentsDebugDraw - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyChatHistory - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyChatHistory - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MySyncDestructions - START
    2017-03-06 21:29:46.827 - Thread:  1 ->        MySyncDestructions - END
    2017-03-06 21:29:46.827 - Thread:  1 ->        MyGuiIngameScriptsPage - START
    2017-03-06 21:29:46.848 - Thread:  1 ->        MyGuiIngameScriptsPage - END
    2017-03-06 21:29:46.848 - Thread:  1 ->        MyGuiScreenAdminMenu - START
    2017-03-06 21:29:46.848 - Thread:  1 ->        MyGuiScreenAdminMenu - END
    2017-03-06 21:29:46.848 - Thread:  1 ->        MyCommandCharacter - START
    2017-03-06 21:29:46.850 - Thread:  1 ->        MyCommandCharacter - END
    2017-03-06 21:29:46.850 - Thread:  1 ->        MyCommandConsole - START
    2017-03-06 21:29:46.850 - Thread:  1 ->        MyCommandConsole - END
    2017-03-06 21:29:46.850 - Thread:  1 ->        MyCommandEntity - START
    2017-03-06 21:29:46.852 - Thread:  1 ->        MyCommandEntity - END
    2017-03-06 21:29:46.852 - Thread:  1 ->        MySyncScenario - START
    2017-03-06 21:29:46.852 - Thread:  1 ->        MySyncScenario - END
    2017-03-06 21:29:46.852 - Thread:  1 ->        MySyncEntity - START
    2017-03-06 21:29:46.852 - Thread:  1 ->        MySyncEntity - END
    2017-03-06 21:29:46.852 - Thread:  1 ->    Preallocate - END
    2017-03-06 21:29:46.862 - Thread:  1 ->    MyCampaignManager.Constructor() - START
    2017-03-06 21:29:46.873 - Thread:  1 ->    MyCampaignManager.Constructor() - END
    2017-03-06 21:29:46.873 - Thread:  1 ->  MySandboxGame.Constructor() - END
    2017-03-06 21:29:46.876 - Thread:  1 ->  MyVideoModeManager.LogApplicationInformation - START
    2017-03-06 21:29:46.876 - Thread:  1 ->    Assembly.GetName: Sandbox.Game, Version=0.1.6257.33463, Culture=neutral, PublicKeyToken=null
    2017-03-06 21:29:46.876 - Thread:  1 ->    Assembly.FullName: Sandbox.Game, Version=0.1.6257.33463, Culture=neutral, PublicKeyToken=null
    2017-03-06 21:29:46.876 - Thread:  1 ->    Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2017-03-06 21:29:46.876 - Thread:  1 ->    Assembly.ImageRuntimeVersion: v4.0.30319
    2017-03-06 21:29:46.876 - Thread:  1 ->  MyVideoModeManager.LogApplicationInformation - END
    2017-03-06 21:29:46.878 - Thread:  1 ->  MyVideoModeManager.LogEnvironmentInformation - START
    2017-03-06 21:29:46.886 - Thread:  1 ->    Win32_ComputerSystem.Manufacturer: HP
    2017-03-06 21:29:46.886 - Thread:  1 ->    Win32_ComputerSystem.Model: OMEN by HP Laptop
    2017-03-06 21:29:46.886 - Thread:  1 ->    Virtualized: False
    2017-03-06 21:29:46.889 - Thread:  1 ->    Environment.ProcessorName: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
    2017-03-06 21:29:46.891 - Thread:  1 ->    ComputerInfo.TotalPhysicalMemory: 8,469,581,824 bytes
    2017-03-06 21:29:46.891 - Thread:  1 ->    ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
    2017-03-06 21:29:46.891 - Thread:  1 ->    ComputerInfo.AvailablePhysicalMemory: 5,143,011,328 bytes
    2017-03-06 21:29:46.891 - Thread:  1 ->    ComputerInfo.AvailableVirtualMemory: 140,736,456,110,080 bytes
    2017-03-06 21:29:46.894 - Thread:  1 ->    Drive C: | Capacity: 987,144,122,368 bytes | Free space: 819,464,351,744 bytes
    2017-03-06 21:29:46.894 - Thread:  1 ->    Drive D: | Capacity: 11,736,707,072 bytes | Free space: 1,449,771,008 bytes
    2017-03-06 21:29:46.894 - Thread:  1 ->  MyVideoModeManager.LogEnvironmentInformation - END
    2017-03-06 21:29:46.894 - Thread:  1 ->  MySandboxGame.Initialize() - START
    2017-03-06 21:29:46.973 - Thread:  1 ->    MyGuiGameControlsHelpers()
    2017-03-06 21:29:47.158 - Thread:  1 ->    HkGameName: SpaceEngineers Release
    2017-03-06 21:29:47.174 - Thread:  1 ->    MySandboxGame.LoadData() - START
    2017-03-06 21:29:47.189 - Thread:  1 ->        MyDefinitionManager.PreloadDefinitions() - START
    2017-03-06 21:29:47.258 - Thread:  1 ->          2a810dd6c4a0991c69b544a52c1152f298e2cfe6
    2017-03-06 21:29:47.293 - Thread:  1 ->          44c9e5109246c9c618dea3c0f98b33c3bd704e90
    2017-03-06 21:29:47.301 - Thread:  1 ->          aab3b095d8435eb5ee81e1976de9de4aad9677b3
    2017-03-06 21:29:47.311 - Thread:  1 ->          Loading sound definitions
    2017-03-06 21:29:47.315 - Thread:  1 ->          Loading shadow textures definitions
    2017-03-06 21:29:47.315 - Thread:  1 ->          WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
    2017-03-06 21:29:47.319 - Thread:  1 ->        MyDefinitionManager.PreloadDefinitions() - END
    2017-03-06 21:29:47.326 - Thread:  1 ->        MyAudio.LoadData - START
    2017-03-06 21:29:48.705 - Thread:  1 ->          MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio)                                                                                                                                                                                                                        - Channel #: 2
    2017-03-06 21:29:48.768 - Thread:  1 ->        MyAudio.LoadData - END
    2017-03-06 21:29:48.771 - Thread:  1 ->        MyConfig.Save() - START
    2017-03-06 21:29:48.771 - Thread:  1 ->          Path: C:\Users\bliss\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2017-03-06 21:29:48.794 - Thread:  1 ->        MyConfig.Save() - END
    2017-03-06 21:29:48.809 - Thread:  1 ->        MyGuiManager()
    2017-03-06 21:29:48.894 - Thread:  1 ->        MyScreenManager()
    2017-03-06 21:29:48.955 - Thread:  1 ->        MyConfig.Save() - START
    2017-03-06 21:29:48.955 - Thread:  1 ->          Path: C:\Users\bliss\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2017-03-06 21:29:48.971 - Thread:  1 ->        MyConfig.Save() - END
    2017-03-06 21:29:48.976 - Thread:  1 ->        MyGuiManager.LoadContent() - START
    2017-03-06 21:29:49.067 - Thread:  1 ->          MyGuiManager.LoadContent() - START
    2017-03-06 21:29:49.067 - Thread:  1 ->          MyGuiManager.LoadContent() - END
    2017-03-06 21:29:49.067 - Thread:  1 ->        MyGuiManager.LoadContent() - END
    2017-03-06 21:29:49.076 - Thread:  1 ->            Loading default controls
    2017-03-06 21:29:49.165 - Thread:  1 ->    MySandboxGame.LoadData() - END
    2017-03-06 21:29:49.567 - Thread:  15 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
    2017-03-06 21:29:49.567 - Thread:  15 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2017-03-06 21:29:50.073 - Thread:  1 ->  MySandboxGame.Initialize() - END
    2017-03-06 21:29:50.076 - Thread:  1 ->  Timer Frequency: 2742192
    2017-03-06 21:29:50.076 - Thread:  1 ->  Ticks per frame: 45894
    2017-03-06 21:33:10.512 - Thread:  26 ->  Exception occured: VRageRender.MyRenderException: Please apply windows updates and update to latest graphics drivers.
      at VRageRender.MyRender11.CreateDevice(IntPtr windowHandle, Nullable`1 settingsToTry)
      at VRageRender.MyDX11Render.CreateDevice(IntPtr windowHandle, Nullable`1 settings, MyAdapterInfo[]& adaptersList)
      at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2017-03-06 21:33:10.513 - Thread:  26 ->  Hiding window
    2017-03-06 21:33:10.517 - Thread:  1 ->  ERROR: branch name cannot be resolved, services are not yet running
    2017-03-06 21:33:10.517 - Thread:  1 ->  ERROR: branch name cannot be resolved, services are not yet running
    2017-03-06 21:33:10.517 - Thread:  26 ->  Hiding window done
    2017-03-06 21:33:10.517 - Thread:  26 ->  Showing message
    
     
  2. Pickouze Trainee Engineer

    Messages:
    1
    Hi! I have the same issue, since at least two weeks... Any idea ? :)
     
  3. mr.g Trainee Engineer

    Messages:
    2
    Nope, but I am still trying to figure it out.
     
  4. bigsteve Trainee Engineer

    Messages:
    90
    Well all three of the stated graphics drivers are set to DriverUpdateNecessary = False, so,theh are up to date.

    Could there be a windows update that has not been done? Exception occured: VRageRender.MyRenderException: Please apply windows updates and update to latest graphics drivers. That is related to graphics.
     
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This last post in this thread was made more than 31 days old.