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Good card and problems with loading.

Discussion in 'Technical Help' started by Nookly, Mar 5, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Nookly Trainee Engineer

    Messages:
    1
    Hello i have problem with the game, it's crashing during loading.
    Interesting fact is that i tried the game from a place where pirates live and it worked.
    Now it's not working.

    GTX660
    AMD Phenom II X955
    4GB RAM

    Logs:
    VRAGE
    Code:
    2015-03-04 23:32:21.829 - Thread:   6 ->      SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
       at SharpDX.Result.CheckError()
       at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
       at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
       at VRageRender.MyMaterialShaders.InitBundle(MyMaterialShadersBundleId id)
       at VRageRender.MyMaterialShaders.Get(MyStringId material, MyStringId materialPass, VertexLayoutId vertexLayout, MyShaderUnifiedFlags flags)
       at VRageRender.MyRenderableComponent.RebuildLodProxy(Int32 lodNum, Boolean skinningEnabled, MySkinningComponent skinning, Int32 objectConstantsSize)
       at VRageRender.MyRenderableComponent.RebuildRenderProxies()
       at VRageRender.MyRender11.UpdateSceneFrame()
       at VRageRender.MyRender11.ProcessDrawQueue()
       at VRageRender.MyRender11.Draw(Boolean draw)
    
    
    Standard checksum errors and then this
    Medival Enginieers log
    Code:
    2015-03-04 23:32:22.772 - Thread:   6 ->  Exception occured: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
       at VRageRender.MyRender11.Draw(Boolean draw)
       at VRage.MyRenderThread.Draw()
       at VRage.MyRenderThread.RenderCallback()
       at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
       at VRage.MyRenderThread.RenderThreadStart(Object param)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2015-03-04 23:32:22.774 - Thread:   6 ->  Hiding window
    2015-03-04 23:32:25.455 - Thread:   6 ->  Hiding window done
    2015-03-04 23:32:25.455 - Thread:   6 ->  Showing message
    
     
  2. Lukas Designer

    Messages:
    443
    Hello, we apologize for the inconvenience. We are working on a fix.

    Try these steps in the meantime:

    Try deleting ShaderCache file in Appdata\Roaming\MedievalEngineers
    Try deleting MedievalEngineers.cfg in Appdata\Roaming\MedievalEngineers
     
Thread Status:
This last post in this thread was made more than 31 days old.