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[HS] Hyperion Systems - Next Generation Ships - Wildcat MLRS Corvette Available Now!

Discussion in 'Community Creations' started by iN5URG3NT, May 3, 2015.

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What Ship Class should I concentrate on next? (See post on page 3 for details)

  1. UFAC

    1 vote(s)
    1.3%
  2. FAC (Includes Refits)

    1 vote(s)
    1.3%
  3. Corvettes (Includes Refits)

    10 vote(s)
    12.8%
  4. Frigates

    5 vote(s)
    6.4%
  5. Destroyers

    12 vote(s)
    15.4%
  6. Ships of the Line

    8 vote(s)
    10.3%
  7. Carriers

    25 vote(s)
    32.1%
  8. Stations

    17 vote(s)
    21.8%
  9. More small ships please. Large grid is expensive!

    12 vote(s)
    15.4%
  10. No more warships! Build more Standard Interplanetary Mining stuff!

    11 vote(s)
    14.1%
Multiple votes are allowed.
Thread Status:
This last post in this thread was made more than 31 days old.
  1. Lord Commissar Junior Engineer

    Messages:
    848
    carrier is finished. have to make propaganda video
     
    • Like Like x 1
  2. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Another small ship refit, this time the Scarab.

    [HS] CEU Scarab II Guided Missile Bomber [MBMR]
    http://steamcommunity.com/sharedfiles/filedetails/?id=663743452

    [​IMG]

    Upgrades include improved forward acceleration and ECM system but the biggest change is the addition of GASPs courtesy of WMI. I love these missiles. I really have to stop saying "Scarab twenty, fox two" everytime I fire a missile though. :D
     
    • Like Like x 4
  3. iN5URG3NT Senior Engineer

    Messages:
    1,132
    This is the third weapon system I've fitted into this destroyer and I think this is the one.

    [HS] Python Destroyer - Heavy GASP firing Test

    [​IMG]

    Not only is this Heavy GASP cheaper to build than a Grav Torpedo or Ion Missile, it is guided by @Whiplash141's Missile Guidance Script and so is actually capable of hitting a moving capital ship. Needless to say, it is not as agile as the small grid variant, but for punching holes in battleships and carriers, I think it's pretty good. With a couple of Phantoms for ECM cover the Python should be capable of causing some serious mayhem. As a HS Destroyer, the Python has heavier armour than a frigate, a 2G Grav Shield and an auto-repair system. And of course, it goes pretty quick, for 5Kt anyway, and currently clocks in at 11+m/s/s, but I might add a few more gyros. Will be on the Workshop on Monday.
     
    • Like Like x 5
  4. The Churrosaur Junior Engineer

    Messages:
    744
    Fine engineering... for an iceworlder...

    But seriously, nice destroyer. We really need some sort of cruiser fight club to duke it out in :)
     
    • Like Like x 1
  5. iN5URG3NT Senior Engineer

    Messages:
    1,132
    • Like Like x 2
  6. iN5URG3NT Senior Engineer

    Messages:
    1,132
    • Like Like x 3
  7. The Churrosaur Junior Engineer

    Messages:
    744
    I'm beginning to rethink my armored doctrine...
     
  8. Smeghammer Trainee Engineer

    Messages:
    41
    For a moment, I was going "no way that has no mods, there's interior blocks!".... then I realized. That's not a small grid.
     
    • Funny Funny x 2
  9. iN5URG3NT Senior Engineer

    Messages:
    1,132
    • Like Like x 2
    • Funny Funny x 1
  10. iN5URG3NT Senior Engineer

    Messages:
    1,132
    • Funny Funny x 2
    • Like Like x 1
  11. iN5URG3NT Senior Engineer

    Messages:
    1,132
    New ships coming soon!

    [HS] Direwolf Hunter Killer Frigate and Rattlesnake Flak Destroyer

    [​IMG]

    [HS] Rattlesnake Flak Destroyer Firing Test

    [​IMG]

    Yes, those are rotor based gatling turrets. Yes, I don't trust them either. :D

    And finally, a friendly message from Ceres to Earth:

    “The Terrans call us Skinnies, subhumans, wretches, but for eighty years we have held this belt and all it's riches, for eighty years we have held it against pirates, enemies within and without and the cruel mistress that is the universe. Over eighty years we have transformed the harshest environment in the System into a paradise for our citizens. And, after eighty years, despite all the danger, the conflict, the death... WE ARE STILL HERE!”

    “So let the Oldworld stake it's claim on our property, our lives and our freedom. Their gravity has made them slow, their free air has made them lazy and their cheap food has made them fat. Let them come and claim what they think is theirs. We will bury them.

    FOR CERES! DEFY THE TERRAN!”

    ;)
     
    • Like Like x 2
  12. JD.Horx Senior Engineer

    Messages:
    1,032
    I envy you for that H/K frigate. Do you feel the grudge!??!! :)
     
  13. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Hehe, maybe it balances out my envy of your carriers with fleet control :D The Destroyer was built to fight their squadrons. I hope it can inspire you to build something to destroy it! The arms race continues!

    The Frigate does seem to get a better reception from those who have seen it however, and I do think it might be one of my best ships yet. I've managed to squeeze in quite a lot of stuff into that hull. Six GASP launchers, two twin RL rotor turrets, two Jumpdrives and 14+m/s/s acceleration with two large thrusters in each direction for manuevering. It was inspired by @Whiplash141's latest Komodo variant after it soundly defeated the Rattlesnake at long range despite the Rattlesnake's anti-fighter/missile focus. It is rather weak defensively however, so I consider it to be a sort of "Ship Assassin".
    --- Automerge ---
    Ok, so I bottled it and removed the rotor turrets from the Rattlesnake. I hate Clang so much right now. :(

    Still, it's a capable 5Kt Warship with 30 gatling turrets, 8 missile turrets, 12.3m/s/s acceleration, Auto-Repair, Hydrogen assisted manuevering and four Jump Drives.

    [HS] Rattlesnake Flak Destroyer [FDST]
    http://steamcommunity.com/sharedfiles/filedetails/?id=694306381
    [​IMG]
     
    • Like Like x 2
  14. Timberwolf Apprentice Engineer

    Messages:
    246
    What part of it is creating the flak?

    I don't see any puffs of smoke and/or flying shrapnel. :D

    [​IMG]
     
  15. iN5URG3NT Senior Engineer

    Messages:
    1,132
    @Timberwolf From the workshop page "Yes, I know it's not really Flak, but I thought it sounded cool. :D"

    It's a valid point though, it's not flak. However flak is the best way of describing a warship that is designed to engage the small grid that I know of. I'm totally open to suggestions if you know of something better though, because there has got to be something more accurate.
     
  16. Timberwolf Apprentice Engineer

    Messages:
    246
    When it comes to big ships targetting small ships (or missiles), I tend to go for the term "Point Defense".
     
  17. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Point Defence Destroyer, I like that. I might change to that. Cheers :D
     
  18. Timberwolf Apprentice Engineer

    Messages:
    246
    According to wikipedia though, it's spelled with dash between the words.
     
  19. The Churrosaur Junior Engineer

    Messages:
    744
    Air Defense frigate is the US term I think. Maybe. Or Strike Craft Destroyer in the vein of Torpedo boat destroyer. ¯\_(ツ)_/¯
     
  20. iN5URG3NT Senior Engineer

    Messages:
    1,132
    @The Churrosaur Aww man, I like that one too. Decisions, decisions...

    I think "Point Defence" is the one, but only because it works for most classes. For instance, Strike Craft Frigate is a bit misleading whereas Point Defence Frigate still works.
     
  21. iN5URG3NT Senior Engineer

    Messages:
    1,132
    There's fast, very fast, and then there is this:

    [HS] Spectre UFAC
    [​IMG]

    44m/s/s acceleration. 44! Full hydrogen system means less range than an ion based ship, but is much cheaper, allows full atmospheric flight and... 44m/s/s. 4 Tanks and 9 oxygen generators give this an estimated flight time of 20-30 mins in normal use, with less for atmospheric flight and combat. 44m/s/s. It's speed combined with decoys in the wings mean that this ship can run rings round AI turrets if piloted well. Also features a welder to repair both rocket launchers and a heavy armor block to offer some limited protection to pilot. Small grid ship computer gives the ship a wide range of scripts for it's size and attached small grid antenna saves a lot of space. Inspired by @Dante McFox's Nightingale Class "Lola's Lockpick". 44m/s/s. :D
     
    • Like Like x 1
  22. The Churrosaur Junior Engineer

    Messages:
    744
    *spits drink*
     
    • Funny Funny x 1
  23. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Missiles, all the missiles...

    [​IMG]

    6 Reloadable GASP Launchers, 8 Sequenced Rocket Launchers. Hoping to upload on Monday.
     
    • Like Like x 1
  24. Dante McFox Junior Engineer

    Messages:
    547
    [​IMG]
     
    • Funny Funny x 2
  25. Timberwolf Apprentice Engineer

    Messages:
    246
    But what's the interior like?
     
  26. The Churrosaur Junior Engineer

    Messages:
    744
    how do you put out so much content so fast man. I'm jealous.

    ...
    Also that's a lot of missiles.
     
  27. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Ok, so I've delayed the Direwolf a week, rotors seem to disconnect when they switch safety lock and the missiles don't build if the rotor is left locked. Let's hope for a patch soon.

    But I've still got something to upload :D

    [HS] CEU Spectre UFAC [MRUF]
    http://steamcommunity.com/sharedfiles/filedetails/?id=699445752

    [​IMG]

    Had to sacrifice a tiny bit of speed to install a few more features, but it still goes roughly 45m/s/s, which is still crazy fast. The Spectre is also pretty cheap, with no superconductors, no thruster components and no reactors required. Can fly on planets or in space and has a surprisingly good range. Also features a small grid ship computer so I could install more scripts.

    [​IMG]

    Going to release this as a BP so people can build it in survival. Saves quite a lot of space and gives the Spectre Liftoff Manager, Auto-Door and Weapon Sequencer.
     
    • Like Like x 4
  28. iN5URG3NT Senior Engineer

    Messages:
    1,132
    I thought it was about time for something sensible, so I built a respawn ship last night. Meet the Endeavour's little brother. :D

    [SIM] Entrepreneur Personal Pioneering Vessel [PPV]

    [​IMG]

    Nice and cheap at roughly 200 tons. No refinery, but has assembler, blast furnace, oxygen generators and medical room. Runs on hydrogen with a few atmospheric thrusters to reduce consumption on planets. Will have computers/silicon on board for building your first refinery. It has two hydrogen tanks for hydrogen storage, which should give it a similar range to the Spectre.
     
    • Like Like x 1
  29. iN5URG3NT Senior Engineer

    Messages:
    1,132
    So, I'm having a bit of a crisis. I really want to progress to larger ships, specifically Cruisers. The problem is, I can't picture any without some form of rotor based systems*, mainly turrets and missiles. Fixed weapons seem relatively useless because it is likely that a Cruiser sized ship won't turn fast enough to use them effectively. I could give it large grid Hydro GASPs, like the Python, but again, slow turning speed might reduce it's usefulness. This only leaves AI turrets as a weapons. Does anyone think a AI turret only Cruiser is worth it?

    *I am currently experiencing problems with rotors. Known bug.

    Anyway, I don't know what to do, so I'm back in my comfort zone, Corvettes :D If you liked the Spectre, you might like this:

    [HS] Puma Attack Corvette

    [​IMG]

    Not exactly a novel concept, this is a fast, direct fire ship. Runs entirely on hydrogen and should push about 23-25m/s, but has only a similar range to the Spectre, making it a short range attacker. Main weapon is ten auto-repaired sequenced rocket launchers with 6 MTs and 4 GTs as back up. Not entirely sure whether I like it or not, so let me know what you guys think. Also, Jump Drives on a Hydro only ship, yes or no?
     
    Last edited: Jun 12, 2016
  30. Dante McFox Junior Engineer

    Messages:
    547
    Yeah, i think totally worth it... like you said, becoming bigger as shipclass makes you react slower, so what goes on your smaller, faster ships as nose weaponry needs to point towards the enemy, so turrets like the one on the Caiman can get you the turn rate you need to keep up fire, and you can go more onto heavyer protection, coz with turrets you dont need to make quick maneuvers like with nose wpnry...
    Another thing i would consider is mixing roles: I know you prefer specialised role filling, but for bigger, slower ships it might be worth to think about 2ndary objectives, like a Hunter-Killer with GASP-Support to soak enemy Offensive Systems before the main attack or a Missle Cruiser with additional Flak Capabilitys to protect itself easier from Counterattacks,and so on...
    Regarding JDs on Hydro-Ships: If so, least 2, you have to get back to refuel!
     
Thread Status:
This last post in this thread was made more than 31 days old.