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[HS] Hyperion Systems - Next Generation Ships - Wildcat MLRS Corvette Available Now!

Discussion in 'Community Creations' started by iN5URG3NT, May 3, 2015.

?

What Ship Class should I concentrate on next? (See post on page 3 for details)

  1. UFAC

    1 vote(s)
    1.3%
  2. FAC (Includes Refits)

    1 vote(s)
    1.3%
  3. Corvettes (Includes Refits)

    10 vote(s)
    12.8%
  4. Frigates

    5 vote(s)
    6.4%
  5. Destroyers

    12 vote(s)
    15.4%
  6. Ships of the Line

    8 vote(s)
    10.3%
  7. Carriers

    25 vote(s)
    32.1%
  8. Stations

    17 vote(s)
    21.8%
  9. More small ships please. Large grid is expensive!

    12 vote(s)
    15.4%
  10. No more warships! Build more Standard Interplanetary Mining stuff!

    11 vote(s)
    14.1%
Multiple votes are allowed.
Thread Status:
This last post in this thread was made more than 31 days old.
  1. JD.Horx Senior Engineer

    Messages:
    1,032
    "fix in beta release next year" = ?
     
  2. 3eepoint Junior Engineer

    Messages:
    926
    In case of no bigger time unit, scaling can be applied. In this case decade, so 30 Jears aproximately +- the soon(tm) correction variable
     
    • Funny Funny x 2
  3. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Well the game is set 2079 I think, so they've got a while :D
     
  4. 3eepoint Junior Engineer

    Messages:
    926
    Until then we can implement an anti PMW idea. I dont know what the latest status was on detecting grids. Wasn't it so that it is finaly possible to detect heading, collision course and ownership?
     
  5. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Timers are fixed. I'm back...

    ..with some crazy new PMW!

    [HS] CEU Wildcat MLRS Artillery Corvette
    http://steamcommunity.com/sharedfiles/filedetails/?id=844072955

    [​IMG]

    [​IMG]

    [​IMG]

    Merge blocks and batteries are for noobs... :D

    But seriously, 1x1x1 Connector and 1x1x1 Merge for the small grid would be awesome. This system, while functional, is a little over engineered for something that should be easy.

    Also, coming soon from Hyperion Systems and Standard Interplanetary Mining (Pendng fixes from Keen):

    [HS] Dragon Battlecruiser

    [​IMG]

    SIM Logo

    [​IMG]

    [SIM] Planetary Lifter

    [​IMG]

    [SIM] Prospecting Vehicle

    [​IMG]

    [SIM] Endeavour, Entrepreneur, Planetary Lifter

    [​IMG]

    Hopefully Keen won't break timers, merge, rotors or anything useful for a while and I can continue uploading new stuff. That'd be nice. ;)
     
    • Like Like x 6
  6. iN5URG3NT Senior Engineer

    Messages:
    1,132
    Hey guys, what do you think of this new Workshop Blueprint Thumbnail design?

    [​IMG]
    --- Automerge ---
    How about this one?

    [​IMG]
     
    • Like Like x 3
  7. The Churrosaur Junior Engineer

    Messages:
    744
    Not gonna lie. The gradient is nice but I kind of prefer the old look. It's a little... empty?
     
  8. Whiplash141 Junior Engineer

    Messages:
    958
    Clever! Using a square image to maximize WS thumbnail :D
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  9. Sarekh Senior Engineer

    Messages:
    1,175
    I like the blue without gradient better - it works better with the colouration of the ship - the other one is nice but takes away focus from the ship a wee bit.
     
    • Agree Agree x 1
    • Informative Informative x 1
  10. Whiplash141 Junior Engineer

    Messages:
    958
    I agree, maybe try a blue to black gradient?
     
  11. iN5URG3NT Senior Engineer

    Messages:
    1,132
    I think I did and it looked a bit weird. Will try again though, as I have better settings now.
     
  12. 3eepoint Junior Engineer

    Messages:
    926
    I Like the design and the idea beahind the rockets, but am I the only one who gets huge FPS drops with this ship?
     
  13. iN5URG3NT Senior Engineer

    Messages:
    1,132
    There's quite a bit of lag on the reload, probably should have staggered it. Also, you need to turn clean up on every 3 or so volley or the sim speed will tank. That is 72 missiles however, so I imagine that'll be enough to break something. :D
    --- Automerge ---
    So, I'm getting mixed results on these thumbnails. It's pretty evenly split between the old style and the new. I'll see how it goes.

    Did anyone notice how clean and clear the Wildcat in the second thumbnail is though? Would anyone be interested in a Mod/Guide for how to do that?
     
    • Agree Agree x 1
  14. Sarekh Senior Engineer

    Messages:
    1,175
    I'd say yes please - instead I'll have to say: YES, PLEASE!!11one!
     
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.