TL;DR version: Check out this world and then come back https://steamcommunity.com/sharedfiles/filedetails/?id=749892645 It's been a quite a while since community expressed interest in ability to transfer information between programmable blocks on distant grids via antenna relays for a first time. Unfortunately so far nothing's going on and near future isn't looking any better. Partially it's because Keen's priorities are somewhere else at the time and partially I guess because this is quite a hot topic and if they come up with something that's not 100% what we wanted or expected community's gonna roast them like it's already happening around other new features and lot of developer time would be wasted. So they rather don't take this risk and instead focus on another parts of the game while silently allowing scripters to use C# reference exploit as "compensation". I don't know how you guys but I definitely prefer reliable vanilla solution over broken exploit, unreliable antenna naming or maybe-working mods I can play with only in SP because no server got it. So I was thinking what can I do right now to make this feature come true, now, instead of merely sit here and wait for a Keen to finally give us something we probably not gonna like anyway. And best conclusion I could find was: Lets give them exact description of what we want. This way they gonna know exactly what we want, how it should work and time required to actually implement it will be reduced to absolute minimum. The next obvious question is of course how to specify such thing. I as a coder have only answer to this question. Lets setup interface for in-game scripts and let them implement logic behind this interface. This way we as scripter community get exactly what we asked for specified in exact manner and they gonna have minimal effort with reinventing the wheel. All they have to do is implement behind this interface. The hardest part is to start, of course, so I decided to speed things up a little bit and started on my own. Here is what I have. It's basic proposal capable of most tasks ordinary scripter can dream of. Now it's your turn to check it out and express your opinions, add something you are missing or just throw on me some ideas. I will appreciate really anything that will tell me that there is still someone interested in this topic and all my work wasn't in vain. I understand it can be a little hard to think about things so abstractly without actually putting hands on code or trying functionality on your own. I had few spare evenings and wanted to be productive a little bit so I managed to implement logic behind this interface. It's fully operational (as far as I can tell so far) and supporting all functionality described in interface documentation mentioned above. I didn't manage to setup unit test yet so there may be few bugs but so far it worked without problems. All parts needed to run this sample implementation are in the same Github repository including samples showing how to initialize this implementation and how to use interfaces from proposal. I personally suggest to start with Echo showcase as it's simplest one and extra documented to make reader familiar with basic idea of proposal. You will also need this Mod to make this implementation live. Please don't take it as final solution. I've made it only to allow others to try possibilities and to demonstrate that it is possible to make it real. At least I've made it alone inside restricted ModAPI so why it should not be possible in environment without restrictions. To make it super easy here is sample world with mod and most samples running live. I hope you'll enjoy my little fun park. Github repository: https://github.com/InflexCZE/SE-InterGridCommunicationProposal Sample world: https://steamcommunity.com/sharedfiles/filedetails/?id=749892645 Inter-grid communication mode: https://steamcommunity.com/sharedfiles/filedetails/?id=749891252 To make it clear in the end I would like to say that my intentions are not to make another mode allowing programmable blocks communicating across the grids but rather unify scripters community at the one place and make them agree on final specification of the inter-grid communication API. Once we got this it's only small step to actual implementation and deployment to vanilla game. I would also appreciate sharing links to this thread elsewhere.