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KEEN SWH Foster Home for abandoned SE mods: Parenthood exchange

Discussion in 'Modding' started by Cetric, Nov 10, 2017.

?

I came here for:

  1. Giving away my mod into loving hands.

    25.0%
  2. Offering a new home to any mod available. Ask me.

    37.5%
  3. Providing a new home to a particular mod I want to see succeed.

    25.0%
  4. Negotiating a parenthood change for somebody.

    12.5%
  5. Declaring a mod parenthood has changed from X to Y.

    25.0%
  6. Inviting a reluctant ex-modder to either change his plan and continue, or give it free.

    25.0%
  7. Something else. Explain yourself.

    37.5%
Multiple votes are allowed.
Thread Status:
This last post in this thread was made more than 31 days old.
  1. Cetric Junior Engineer

    Messages:
    812
    I'd like to ask KEEN to make this thread one of the accentuated leading posts in modding section.

    Fine mods getting abandoned and their parts becoming obsolete is a big annoyance for every game and also for Space Engineers with its vast array of mods in use.
    So what we need is an exchange center where people can look for new modders willing to continue their work in case they gave it up, or for people offering their work for such purpose.
    --
    Contact people on Steam Workshop whose mod you notice is out of function and the author does not care, and point them to this place here. This should become the FOSTER HOME for abandoned mods waiting for adoption by a loving new father or mother. Let this be the place where defunct mods are getting handed over to new parents.
    --
    Question is, what if an author completely disappeared from the scene and does not respond to a request that his mod should be revived by someone with fresh energy? Then we should leave a note on his Steam Workshop comment thread and point him here, if after a given period we do not hear from him, the mod is to be considered as abandoned and someone may adopt it for further updating as the core game proceeds.
    --
    What if an author does not cooperate? He may get the message his mod is wanted but he refuses to let it go? Then, I am afraid, the mod has to stay dead. We can't overrule the opinion of the original creator. But why should someone not wish a better future for his baby? In any case, if the mod finds a new update, the first owner/parent should still be mentioned as the primary source and given respects to.
    --
    So please use this thread, modders, for your OFFERS, SEARCHES and announcements of changed parenthood!

    PER ASPERA AD ASTRA!
     
  2. Forcedminer Senior Engineer

    Messages:
    2,227
    the only mods are this time I am able to easily create are sound block mods and LCD screen mods. [those are rather easy really once you have a template and understand how it works.]
    LCD's...are kinda obsolete since we can use that awesome converter then the custom font to make any image.
    https://steamcommunity.com/sharedfiles/filedetails/?id=730877708&searchtext=
    audio mods....have yet to break.
    .
    If i knew how I would very much like to restore this character skin mod.
    SnoBot Mk1
    but i haven't a clue. how to. animation is broken with a sound of very very rapid footsteps...might be a broken skeleton...
    makes breathless gasping sounds like when helmet is off in vacuum or out of oxygen...sometimes causes crashes when spawning.
    .
    as for the author completely disappears question. i would say yes but leave a comment at the mod and a note in the description to say something like. if the author is reading this and doesn't want it leave me a message and i'll remove it.
     
    • Like Like x 1
  3. Cetric Junior Engineer

    Messages:
    812
    This interesting piston pack has not been updated for three years. And it is still functioning! Trouble is the textures are lost and pistons appear purple. I ask the author to give it free for adoption if he does not care.
    http://steamcommunity.com/sharedfiles/filedetails/?id=327627089
    --- Automerge ---
    dcMetallbau has a sortiment of great scaffold parts, the metal grid is in large use by me. Since two updates, it causes critical error during loading and all laid metal parts of this mod have disappeared. I asked the author if he likes to update or give his project free for adoption here.

    http://steamcommunity.com/sharedfiles/filedetails/?id=733410371
    Requires also partner mod with own ore types.
    http://steamcommunity.com/sharedfiles/filedetails/?id=327627089
     
  4. Malware Master Engineer

    Messages:
    9,837
    I'm afraid you can't do that. Copyright laws. That would be illegal. If the author cannot be contacted, the mod is dead. Otherwise you're breaking the law.

    The only way someone else can take over a mod is if the original modder approves.

    Sorry to be a killjoy...
     
  5. Arcturus Senior Engineer

    Messages:
    1,649
  6. Cetric Junior Engineer

    Messages:
    812
    Affirmative. Copyright has to be taken serious. We don't want to deprive someone of his rights. However, I doubt someone will investigate into 'creative recreation' of a mod code once he has played dead duck and not responded to attempts to contact him in this matter, thus showing no further interest in the game, including his mod to be still functioning. Also I see no economic disadvantages for him if his 'dead' mod is revived by someone more dedicated to our community than he apparently has to be considered. The previous modder has no loss he could claim.
    In films, there is the public domain status waiting for vintage movies whose legal copyprotection has run out. A fine thing for preserving culture and making them available to everyone. Is there something similar for program code? Less than 96 years to wait for?
    https://en.wikipedia.org/wiki/Public_domain_film
     
  7. Malware Master Engineer

    Messages:
    9,837
    No but anyone taking their mod could easily still get some nasty fines. I wouldn't say it's worth the risk. All you need is one badtempered modder coming back seeing their mod "stolen"... If they press charges, the laws are so clear that... well, the poor adopter don't have much of a chance.

    Even if there is (and there probably is) it's not likely to be any use before SE is stale itself...
     
  8. Cetric Junior Engineer

    Messages:
    812
    This one has been great. Live feed camera for your LCDs.

    Went broken a year ago, I think in october 2016 that was. When that happened, the game would not start any more because of alien dll you had to place in your installment folder and a start argument connected.
    http://steamcommunity.com/sharedfiles/filedetails/?id=611332581

    As the author 'tyrsis' wrote on steam workshop <<THIS MOD NO LONGER WORKS. TOO MANY INTERNAL CHANGES AND LACK OF TIME MAKES MAINTAINING IT IMPOSSIBLE. SORRY.>> I think he might agree to give it into loving hands. I gave him a request and pointed to this thread.
     
  9. Sapioit Apprentice Engineer

    Messages:
    188
    I also hope the "Live Camera Feeds" mod (link in the previous comment) will be continued, or someone else would make another mod that works nowadays.
     
  10. Forcedminer Senior Engineer

    Messages:
    2,227
    speaking of abandoned mods.
    I'm sure we're* all aware of the mass amount of pink planets.
    I'm wondering if it could be possible to say create a mod that enables the use of the old texture path as well as new.
    .
    because it really is a shame at the quantity of wondrous planets that are pink due to the old texture path.
    and if it's possible to do it that way it would prevent the need to do each planet piece by piece. :(
    .
    as far as texture paths go the only contact i've ever seen with that was things like fallout and elder scrolls games.
    you know like a shield has no texture or something...you look at its path and it was looking in the wrong area.
     
    Last edited: Nov 13, 2017
    • Agree Agree x 1
  11. rexxar Senior Engineer

    Messages:
    1,532
    As a modder, I hate this. I don't want anyone reuploading my stuff without explicit permission under any circumstances ever. Period. The end. Lots of people share this point of view.

    As a developer, I am obligated to delete/report mods which violate IP or copyright. And Valve does not take this kind of thing lightly. Too many copyright strikes on your account and you're banned from the workshop.
     
    • Agree Agree x 2
    • Disagree Disagree x 2
    • Informative Informative x 1
  12. Cetric Junior Engineer

    Messages:
    812
    That's why the authors of said mods are being asked to participate here. When they have lost interest in them, they should feel honored people care about their work and want to see them revived and continued. That's a kind of compliment.
     
  13. Akimitsu18 Apprentice Engineer

    Messages:
    185
    As a gamer I think the way mods are becoming is not conducive to... well... playing. I look for modding ability as a primary component in whether or not I'm really going to enjoy a game past the first few hours. But modern games with constant mod-breaking updates seem to eventually drive modders to give up on specific mods or on the game entirely. This basically means players like me (I'm sure this is no small number) ultimately have a finite time limit on how long we can enjoy a game.

    There are numerous mods that are fundamental to my desire to play SE, and have been pretty much from day one; mods like additional armor slopes, additional conveyor pieces, small ship windows, increased max speed, etc etc. If those mods were to disappear I would be required to abandon work on a project (potentially ending hundreds of hours of effort), search for a suitable replacement, and hope I can salvage a good portion of my previous work.

    Obviously modders have the right to protect things that they've created, even once they've abandoned it, but I would like to know why. Having a right to something doesn't necessarily make it correct. Is there some importance or benefit to owning a small piece of a thing that they won't ever interact with again? If it's recognition, what is the purpose and why is it good, or how is it better to be recognized for a thing no one can use versus being recognized for a thing that someone can use?
     
    • Agree Agree x 2
  14. rexxar Senior Engineer

    Messages:
    1,532
    No, it really isn't. That's not how this works.
     
    • Disagree Disagree x 1
  15. Akimitsu18 Apprentice Engineer

    Messages:
    185
    So how does it work? If a modder abandons a mod and another person asks their permission to continue it, where is the person wrong? If the modder gives said permission, where is the modder wrong?
     
  16. Cetric Junior Engineer

    Messages:
    812
    Another argument for this exhange place for finding new caretakers for abandoned mods is, we can take a burden from KEEN SWH with an increasing number of successfully refurbished popular mods (if that ever happens). Why?
    Because people who met problems because of aged mods causing malfunctions will in the first place make KEEN responsible and start ranting here. WE HAVE SEEN IT ALL THE TIME, with every update someone is complaining this or that is not going right. Good part has to do with mods getting broken. Those still taken care of will match up with progress again, others will be left behind and still cause trouble, because they stay on Steam workshop and continue getting subscribed - thus continue making trouble.
    So, with finding new parents for mods, altogether the pressure on KEEN is relieved as more mods will be kept in working order than before. That's not proven yet, as we have no successfully negotiated transfer of parenthood so far (just set this up last week-end), but it is a logical expectation about the longtime effect of keeping mods which seem precious on the scene. I don't understand why this is not welcome to you as developer, Rexxar, when we have in each case an agreement with the original modder as precondition.
     
  17. Forcedminer Senior Engineer

    Messages:
    2,227
    I am surprised. I thought making mods functional again with permission would be a good thing.
     
    • Agree Agree x 1
  18. Sapioit Apprentice Engineer

    Messages:
    188
    So long as you remake a mod without using the original code, copyright protects the new mod, which is coded differently from the previous one, but does the same thing.
    I mean, Chrome and Firefox are both used to browse the internet, yet neither one can entirely stop the other. Because they're coded differently. There are sues about features copied, and things like that, but they're not about the whole browser, just about a tiny part of it.
     
  19. jb_aero Trainee Engineer

    Messages:
    95
    If it makes you feel any better, this one was updated to DX11 two years ago by SEModder.
     
  20. Akimitsu18 Apprentice Engineer

    Messages:
    185
    I'd still like to know why something like this would be a bother to modders, I mean other than the fact that mod-makers have been told they have the right to behave in that manner. Unfortunately there's a veritable graveyard of dead mods on the workshop, and it's somewhat disheartening to see that someone made a mod that you've really been looking for, but it doesn't work.

    If a game like Minecraft can have enough cooperation between players that some mods have been passed down from modder to modder in excess of 6 times, I don't think it's unreasonable to put effort into having the same thing here.
     
  21. mojomann71 Senior Engineer

    Messages:
    1,952
    That mod has been revamped, with the original authors permission http://steamcommunity.com/sharedfiles/filedetails/?id=566142426

    just a friendly fyi. :)
    --- Automerge ---
    Sadly as of late, it seems Valve / Steam powers that be,do not respond to the re-uploads as they once did. Not saying your wrong, just something I have come to notice.
     
    • Informative Informative x 1
  22. Forcedminer Senior Engineer

    Messages:
    2,227
    that sounds delightful, any idea which mods were like that? I do remember a modder named golden porkchop.
    i remember i think it was called thumbcraft....no it was called "thaumcraft" the most notable feature was a cauldron with the ability to break down almost every item thrown into it into a purple magic liquid which could be used to duplicate other items..
    another one was Tekkit classic was my baby i really enjoyed that one..
    --- Automerge ---
    that sounds delightful, any idea which mods were like that? I do remember a modder named golden porkchop.
    i remember i think it was called thumbcraft....no it was called "thaumcraft" the most notable feature was a cauldron with the ability to break down almost every item thrown into it into a purple magic liquid which could be used to duplicate other items..
    another one was Tekkit classic was my baby i really enjoyed that one..
     
  23. Vicizlat Apprentice Engineer

    Messages:
    174
    Hi everybody,
    Lately I am having less and less time to be able to maintain my mods and so I am here looking for someone who can take care of them.
    If you are interested in taking over one of my mods, please, let me know which one either here in the forums (PM or reply in this thread) or message me in Steam. I will provide Blender files and where necessary scripts and textures.
    Please keep in mind some mods are currently in need of fixes and maintenance.

    The higher priority ones (currently have bugs in them) are:
    VCZ Multifloor Elevator - Almost 30 000 subs and in need of fixes.
    VCZ Modular Fighter Cockpit - Some fixes needed, 8000+ subs, interesting new working prototype that needs polishing and improvements.

    Medium priority (more than 5000 subscribers, no immediate issues but may need a glance over):
    VCZ Airtight Connector - Working OK for now, 9000+ subs, optional script for auto-locking available.
    VCZ Doors - Works OK for now, 9000+ subs, may have some compatibility issues with other mods/scripts.

    Low priority (less than 5000 subscribers, working OK for now):
    VCZ Small Ship Assembler
    VCZ Small Ship Refinery
    VCZ Medium Reactor
    VCZ Medical Station
    VCZ Gas Tanks
     
    • Friendly Friendly x 2
  24. Cetric Junior Engineer

    Messages:
    812
    I have this one and it's very valuable. The slowest cabin version; that was me who asked for it on Steam.
    Thanks for coming here and offering the parenthood. Hope someone takes it or some other of your mentioned works into maintenance. :)
     
  25. Cetric Junior Engineer

    Messages:
    812
    Shadowflux Catwalk Pack DX11 is back. By another modder.
    Some might have missed it dearly, as it is in wide use.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1302238106
    --- Automerge ---
    This superheavy armour block pack was taken out of the workshop. However, he left the old DX9 version online. :mad:
    My battlecruiser Vilnius project was stripped of its outer hull... I contacted him to bring the armour blocks back.
    Gone:
    http://steamcommunity.com/sharedfiles/filedetails/?id=571203255
    DX9 version:
    http://steamcommunity.com/sharedfiles/filedetails/?id=298946238
    --- Automerge ---

    Good news:

    http://steamcommunity.com/sharedfiles/filedetails/?id=733410371

    Glad to announce dcMetallbau with its titanium girder blocks and the grille (my favorite!) is back alive, by the author. You may have to change the mod loading order with his essential co-mod dcMaterials if it still does not work for you.
     
  26. Robotnik V Apprentice Engineer

    Messages:
    382
    The question is not whether or not it's illegal, the question is if anyone cares that you're doing it, and if they do care, then the question is what they can do about it.

    In this case only the mod authors would care, and if you are unable to contact the mod author, you should be fine re-uploading a fixed version of the mod author's work. However, respect the mod author's wishes, if they ask for it to be taken down, then take the mod down.

    Also, I thought the problem was that we couldn't convert the old model format to the new model format. Did someone develop a new tool for unpacking old model files? There used to be one waaaaaay back when SE moved to dx11, but all the comments say it is broken.
     
  27. Malware Master Engineer

    Messages:
    9,837
    The original modder might care. Some of us respect the original modders whether they're accessible or not ;)

    Also, the law is the law.
     
  28. Casey Loufek Trainee Engineer

    Messages:
    1
    I am just getting into modding for SE but if no one has stepped forward to maintain your projects yet, I volunteer. That's probably the best elevator so far and it'd be a shame to see it die. I'm Anarch Cassius on Steam, so far I'm just maintaining the Water Vaporator but I have some work of my own in the... works.
     
    • Like Like x 1
    • Friendly Friendly x 1
  29. Cetric Junior Engineer

    Messages:
    812
    You bet it is.
    Good luck.
     
  30. Vicizlat Apprentice Engineer

    Messages:
    174
    Hi Casey,
    Thanks for showing interest in maintaining my mods. Should I understand that you are primarily interested in the Multifloor Elevator, since you mentioned it specifically?
    I have sent you a friend invitation on Steam and I am also going to send you a private message here in the forums. We'll discuss how to proceed in private chats.
     
Thread Status:
This last post in this thread was made more than 31 days old.