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Kite Fighter Mk 3 Release! - Whiplash Military Industries (WMI)

Discussion in 'Community Creations' started by Whiplash141, Jun 11, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Ronin1973 Master Engineer

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    4,792
    Hmmm... I just thought that was par for the course. I paste the missiles in, tweak them, copy them onto the launcher, test fire them. Then once I'm good, I copy the changes to the other missiles in the salvo or duplicate the perfected missile and change the names of the blocks. Okay, I see your point.

    If @Whiplash141 is going to go to groups, I'd like a little utility built in that appends the names of the blocks with the group designation. Could do this manually when creating the missile but it's a couple lines of code and then reading the argument to command it to do so. Not that I'm dictating to Whip, just thinking out loud.
     
    • Like Like x 1
  2. Whiplash141 Junior Engineer

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    958
    That is a great idea! I'll add it in :)
     
    Last edited: Feb 17, 2017
  3. Veritas Apprentice Engineer

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    143
    In regards to grouping/auto-naming features and the master control/missile firing script, would it be possible to include run arguments that specify which missile (based on the auto-naming) are fired? Take the current script which finds a missile and fires it off from the ship, input argument "Missile 1A" makes it always choose that missile if present. Just brainstorming on ways to improve the control with the scripts (whenever the hell they fix welders and merge blocks).

    Side Note: How many PMWs on a small grid bomber is too many? Deciding between 8 and 12 on a design.....
     
  4. Whiplash141 Junior Engineer

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    958
    The new fire control code counts up from Missile 1 all the way up to Missile 50 and fires them sequentially. Each button press will fire one missile.

    I could add an "alpha" strike command that fires everything :p
     
    Last edited: Feb 17, 2017
    • Like Like x 1
  5. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Yes ... YES! JUSTICE RAINS FROM ABOVE!
     
    • Funny Funny x 1
  6. Whiplash141 Junior Engineer

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    • Like Like x 1
  7. Veritas Apprentice Engineer

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    143
    I wouldn't mind an alpha strike method for payload dumping :tu:
    Also, good to know about count-up, makes it real easy to configure salvos.
     
    • Like Like x 1
  8. Ronin1973 Master Engineer

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    4,792
    You could always make your own script. Create a list of missile timers. Extract the names of the missiles to string list. Sort the list. Then fire missile[0] by the timer block name.
     
  9. Lord_Gino Trainee Engineer

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    4
    I could add an "alpha" strike command that fires everything :p[/QUOTE]

    this, yes, please
     
    • Like Like x 1
  10. High Ground Apprentice Engineer

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    324
    Hot Damn Whip you have out done yourself ! ! !
     
    • Friendly Friendly x 1
  11. Whiplash141 Junior Engineer

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    958
    Ok. Just tested and alpha strike works wonderfully :woot:
     
    • Like Like x 1
  12. Veritas Apprentice Engineer

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    143
    Now they really need to fix merge blocks. I want to see those massive volleys from some of these missile boats people have made.
     
    • Agree Agree x 2
  13. carnivore Apprentice Engineer

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    158
    Nice work dood. I haven't Space Engineered in a few months. I've heard about the welder issue, what's up with merge blocks?
     
  14. Veritas Apprentice Engineer

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    143
    Small grid merge blocks have no connectable faces, thus making all PMW projection welding via merge block (or even copy/paste via creative) impossible. One of the testers mentioned in I think the 1.175 update thread specifically what the issue was with them (something about disappearing grids or whatnot?) so I guess they were disabled for that reason (or someone borked the code and they are using the disappearing grids as a reason they are still not working even though large grid ones are, sort of, last time I checked.
     
  15. Bruce LeedleLeedleLeedleLee Junior Engineer

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    813
    This script has changed so much for me
    [​IMG]
    [​IMG]
     
    • Funny Funny x 5
  16. The Churrosaur Junior Engineer

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    744
    Ooooooh @RobertmxD I saw your overview video and totally thought those were custom LCD's. That's hilarious.
     
  17. Whiplash141 Junior Engineer

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    958
    So while I've been twiddling my thumbs waiting for the game to work, I decided to update the Grendel MBT

    I actually changed her into a rocket tank :D
    She has 4 sequenced rockets and a mouse aimed turret :D
    I also modified my mouse aimed turret code to make the fire key "C" instead of "space" so that you can fire without applying handbrake

    --- Automerge ---
    Oh I also added a "corner LCD" resizing option to the Image Converter
    Newest version should be Beta 11
    https://github.com/Whiplash141/Whips-Image-Converter
     
    • Like Like x 7
  18. Bruce LeedleLeedleLeedleLee Junior Engineer

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    813
    You want some track?
     
    • Like Like x 3
  19. Whiplash141 Junior Engineer

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    That is awesome man :D
     
  20. carnivore Apprentice Engineer

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    158
    YESSSSSS
     
    • Like Like x 1
  21. Whiplash141 Junior Engineer

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    958
    I have the shortest attention span in the world, so I made a LCD logo for my drop pods :p

    [​IMG]
     
    • Like Like x 4
  22. Veritas Apprentice Engineer

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    143
    Now if only we could have more than a few people on a server without massive performance drops.
     
    • Funny Funny x 1
  23. Uranius Crack Trainee Engineer

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    Where is the designator turret on that grendel?
     
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  24. halipatsui Senior Engineer

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    1,253
    Designator turrets can be inside the vehicle too.
    And isnt this manually controllable?
     
    • Agree Agree x 1
  25. Uranius Crack Trainee Engineer

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    47
    I thought Whiplash said he used his turret control script, but now that I reread it, I think he was talking about an other script.
     
  26. halipatsui Senior Engineer

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    1,253
    I think he meant the sequencer
     
  27. Whiplash141 Junior Engineer

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    Hehe I am... ;)

    That too :)

    So for those who haven't read the other 29 pages of my posts (lol), I designed a new turret control system that uses mouse input to move the rotors. :D

    Only issue is that, due to the current implementation of the input system, only one person per grid can control a turret with mouse aim. This makes its application limited for use in multi crew vessels, but it works great for tanks :D
     
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  28. halipatsui Senior Engineer

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    1,253
    Or.... mechs? ;)
     
    • Like Like x 1
  29. Whiplash141 Junior Engineer

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    958
    Coming SOON^(Keen time)
     
    • Like Like x 2
  30. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    YAAAAAAAS!

    BTW, does this mean release on the Grendel will soon be forthcoming? Because the Fenrir is just about the only thing I could actually release now, and it cannot work without your World-of-Tanks script. ;)

    Not only is it sexy, but that name works quite well for it!
     
Thread Status:
This last post in this thread was made more than 31 days old.