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MART | Mouse Aimed Rotor Turret Script Release! - Whiplash Military Industries (WMI)

Discussion in 'Community Creations' started by Whiplash141, Jun 11, 2015.

  1. Sarekh

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    [​IMG]

    Meet the Chalice MK II Supression Turret - she is mean and that is thanks to you!
     
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  2. Whiplash141

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  3. Arcturus

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    @Whiplash141
    So the MART script can read the player mouse and WASDFC inputs even if the grid has no gyros, thrusters, or wheels? What version was this capability added in?

    @halipatsui
    You are the guy who makes mechs, right? How do you control them? Could a seamless WASD + mouse control system be used for walking instead of pushing buttons to activate timers etc?
     
  4. halipatsui

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    Wasd can be used but i have not tried making one yet.
    But i have seen at least one mech in the workshop that does use wasd movement.

    I would not be suprised to see a 4 direction mech that can be controlled with fps controls at some point


    Edit: currently most of my mechs are controlled so that automated forward/backward cyxle is activated and controlling is done with mouse or wasd using gyros.

    Think of flying a ship that has legs instead of thrusters.
     
  5. Whiplash141

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    Well I made my first version of this code 2 days before Christmas :)
    I am working on a code that will trigger timers, rotors, and pistons on WASDQEC[Space] inputs :)
     
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  6. Ronin1973

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    $10,000 question: Can this act as a director turret for slave firing turrents? If the answer is yes... BWHAHAHAHAHAA...
     
  7. Whiplash141

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    Not yet. That is my next course of action though :)
     
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  8. halipatsui

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    What will you be releasing next whip? :D
    Mart was (is) a really great script.

    But missed opportunity to name it as Script for Mouse Aimed Rotor Turrets
    :woot:
     
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  9. Ronin1973

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    So, the evil missile cruiser is coming along nicely. The modded @Whiplash141 missile code is interfacing nicely with the ship: guided/fire and forget, choose your shooter reference, as well as grouping when firing a salvo of up to six. All tested, just need some minor tweaks. I also compensated for a bug with MMaster's !LINKed LCDs where they would freak out. Lots of features, but I'll save that for my own thread.

    Here's a shot of the bridge from the commander perspective.
     
  10. Whiplash141

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    I've been busy writing essays, but my missile guidance code has gotten better at intercepting targets :)

    (That's a fighter I'm shooting :D )
     
  11. Uranius Crack

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    was that a large grid warhead? How did you fit that ?
     
  12. Whiplash141

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    Nope. Just a ton of small ones :p
     
  13. Ronin1973

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    That fighter looks like one of mine.

     
  14. Whiplash141

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  15. Uranius Crack

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  16. Whiplash141

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    Added another feature to my WIP missile code :)
     
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  17. Sarekh

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    *want*

    *need*

    *need cold shower*
     
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  18. halipatsui

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    I need dis.

    Can user determine how high the missile will be before it turns down?
    --- Automerge ---
    And when will it be released?!?!?!??!?,!?
     
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  19. Whiplash141

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    Uhh... I could add a variable for that :p

    When I don't have 4 essays and an exam due in the span of 3 days :woot:
     
  20. halipatsui

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    Oh god.
    rip dude. May Clang have mercy on your soul(and grades)
    --- Automerge ---
    height variable could be useful to have missiles dive from over 800 meters to fall on the enemy even if "shot down"
     
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  21. Whiplash141

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    I mean the dive height is set to 1000 meters. All I gotta do is put that value into a variable :p
     
  22. Whiplash141

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  23. Whiplash141

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    Last edited: Jul 17, 2017 at 05:49
  24. Ronin1973

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    There's a speed-matcher out there already. Are you planning on putting your own spin on it? I expect a little one-upmanship if it's a Whiplash release.




    (There's a joke in there somewhere. I'll just let someone find it.)
     
  25. halipatsui

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    What speed matcher does?
     
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  26. Whiplash141

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    Umm... the only one I know of is a mod... and I helped write the math in that mod...

    Anyways... this is a vanilla in-game script. :p
     
  27. halipatsui

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    But what it does?:woot:
     
  28. Whiplash141

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    It allows you to apply dampeners relative to a target :)
     
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