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ME Wont Launch!

Discussion in 'Technical Help' started by warmlordoffire, Jun 15, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. warmlordoffire Trainee Engineer

    Messages:
    2
    2015-06-15 00:27:30.404 - Thread: 1 -> Log Started
    2015-06-15 00:27:30.409 - Thread: 1 -> Timezone (local - UTC): -7h
    2015-06-15 00:27:30.409 - Thread: 1 -> App Version: 02_020_030
    2015-06-15 00:27:30.409 - Thread: 1 -> Steam build: Always true
    2015-06-15 00:27:30.409 - Thread: 1 -> Is official: True [O][IS][NAMP]
    2015-06-15 00:27:30.409 - Thread: 1 -> Environment.ProcessorCount: 8
    2015-06-15 00:27:30.409 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.2.9200.0
    2015-06-15 00:27:30.409 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
    2015-06-15 00:27:30.409 - Thread: 1 -> Environment.Is64BitProcess: True
    2015-06-15 00:27:30.409 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
    2015-06-15 00:27:30.409 - Thread: 1 -> Environment.Version: 4.0.30319.34014
    2015-06-15 00:27:30.409 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
    2015-06-15 00:27:30.409 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
    2015-06-15 00:27:30.410 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
    2015-06-15 00:27:30.410 - Thread: 1 -> IntPtr.Size: 8
    2015-06-15 00:27:30.410 - Thread: 1 -> Default Culture: en-US
    2015-06-15 00:27:30.410 - Thread: 1 -> Default UI Culture: en-US
    2015-06-15 00:27:30.410 - Thread: 1 -> IsAdmin: False
    2015-06-15 00:27:30.415 - Thread: 1 -> MyConfig.Load() - START
    2015-06-15 00:27:30.420 - Thread: 1 -> Path: C:\Users\The\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
    2015-06-15 00:27:30.439 - Thread: 1 -> MusicVolume: 1
    2015-06-15 00:27:30.439 - Thread: 1 -> GameVolume: 1
    2015-06-15 00:27:30.439 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2015-06-15 00:27:30.439 - Thread: 1 -> Language: 0
    2015-06-15 00:27:30.442 - Thread: 1 -> MyConfig.Load() - END
    2015-06-15 00:27:30.444 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
    2015-06-15 00:27:30.609 - Thread: 1 -> Steam.IsActive: True
    2015-06-15 00:27:30.610 - Thread: 1 -> Steam.IsOnline: True
    2015-06-15 00:27:30.610 - Thread: 1 -> Steam.OwnsGame: True
    2015-06-15 00:27:30.610 - Thread: 1 -> Steam.UserId: 76561198111503208
    2015-06-15 00:27:30.610 - Thread: 1 -> Steam.UserName: warmlordoffire
    2015-06-15 00:27:30.610 - Thread: 1 -> Steam.Branch:
    2015-06-15 00:27:30.610 - Thread: 1 -> Build date: 2015-06-12 03:40
    2015-06-15 00:27:30.610 - Thread: 1 -> Build version: 0.1.5641.28221
    2015-06-15 00:27:30.635 - Thread: 1 -> MySandboxGame.Constructor() - START
    2015-06-15 00:27:30.635 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
    2015-06-15 00:27:30.635 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
    2015-06-15 00:27:30.636 - Thread: 1 -> Found processor count: 8
    2015-06-15 00:27:30.636 - Thread: 1 -> Using processor count: 8
    2015-06-15 00:27:30.809 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
    2015-06-15 00:27:30.815 - Thread: 1 -> 15c784b472e2f0aaa85b605f1ae29970293dcee4
    2015-06-15 00:27:31.964 - Thread: 1 -> Loading scenarios
    2015-06-15 00:27:32.040 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
    2015-06-15 00:27:32.043 - Thread: 1 -> Preallocate - START
    2015-06-15 00:27:32.050 - Thread: 1 -> MySyncBattleGame - START
    2015-06-15 00:27:32.061 - Thread: 1 -> MySyncBattleGame - END
    2015-06-15 00:27:32.061 - Thread: 1 -> MySyncMechanicalBlock - START
    2015-06-15 00:27:32.062 - Thread: 1 -> MySyncMechanicalBlock - END
    2015-06-15 00:27:32.062 - Thread: 1 -> MySyncUseObject - START
    2015-06-15 00:27:32.064 - Thread: 1 -> MySyncUseObject - END
    2015-06-15 00:27:32.064 - Thread: 1 -> MySyncRope - START
    2015-06-15 00:27:32.069 - Thread: 1 -> MySyncRope - END
    2015-06-15 00:27:32.069 - Thread: 1 -> MySyncWeather - START
    2015-06-15 00:27:32.074 - Thread: 1 -> MySyncWeather - END
    2015-06-15 00:27:32.075 - Thread: 1 -> MyEntities - START
    2015-06-15 00:27:32.112 - Thread: 1 -> MyEntities - END
    2015-06-15 00:27:32.112 - Thread: 1 -> MyObjectBuilder_Base - START
    2015-06-15 00:27:32.112 - Thread: 1 -> MyObjectBuilder_Base - END
    2015-06-15 00:27:32.112 - Thread: 1 -> MyTransparentGeometry - START
    2015-06-15 00:27:32.149 - Thread: 1 -> MyTransparentGeometry - END
    2015-06-15 00:27:32.149 - Thread: 1 -> MyCubeGridDeformationTables - START
    2015-06-15 00:27:32.165 - Thread: 1 -> MyCubeGridDeformationTables - END
    2015-06-15 00:27:32.165 - Thread: 1 -> MyMath - START
    2015-06-15 00:27:32.166 - Thread: 1 -> MyMath - END
    2015-06-15 00:27:32.173 - Thread: 1 -> MyDefinitionManager - START
    2015-06-15 00:27:32.173 - Thread: 1 -> MyDefinitionManager - END
    2015-06-15 00:27:32.173 - Thread: 1 -> =wjLeKNrYmqwc7zMn2PlKiX1oFN= - START
    2015-06-15 00:27:32.177 - Thread: 1 -> =wjLeKNrYmqwc7zMn2PlKiX1oFN= - END
    2015-06-15 00:27:32.177 - Thread: 1 -> =YxoWzN7LKmkbGdJCLQH6w7TqwG= - START
    2015-06-15 00:27:32.180 - Thread: 1 -> =YxoWzN7LKmkbGdJCLQH6w7TqwG= - END
    2015-06-15 00:27:32.181 - Thread: 1 -> =uTZ4uCH8frEHtn0VfQJ0coHE2v= - START
    2015-06-15 00:27:32.186 - Thread: 1 -> =uTZ4uCH8frEHtn0VfQJ0coHE2v= - END
    2015-06-15 00:27:32.186 - Thread: 1 -> =klIO3M7dz2OF80SJhp5tDg1kG= - START
    2015-06-15 00:27:32.188 - Thread: 1 -> =klIO3M7dz2OF80SJhp5tDg1kG= - END
    2015-06-15 00:27:32.188 - Thread: 1 -> =cuVHjPdD40Aw5ptOgKpnzELADJ= - START
    2015-06-15 00:27:32.193 - Thread: 1 -> =cuVHjPdD40Aw5ptOgKpnzELADJ= - END
    2015-06-15 00:27:32.193 - Thread: 1 -> MySyncBatteryBlock - START
    2015-06-15 00:27:32.198 - Thread: 1 -> MySyncBatteryBlock - END
    2015-06-15 00:27:32.198 - Thread: 1 -> =8JvcqaiMFhS8eKlSFiKjZ7SXcC= - START
    2015-06-15 00:27:32.203 - Thread: 1 -> =8JvcqaiMFhS8eKlSFiKjZ7SXcC= - END
    2015-06-15 00:27:32.203 - Thread: 1 -> MySyncCameraBlock - START
    2015-06-15 00:27:32.205 - Thread: 1 -> MySyncCameraBlock - END
    2015-06-15 00:27:32.205 - Thread: 1 -> =n74azYwmCdHTVyRmdS4D190Ank= - START
    2015-06-15 00:27:32.213 - Thread: 1 -> =n74azYwmCdHTVyRmdS4D190Ank= - END
    2015-06-15 00:27:32.213 - Thread: 1 -> =cy4cqD3fJEwjR8Vovs71Me0Bpb= - START
    2015-06-15 00:27:32.219 - Thread: 1 -> =cy4cqD3fJEwjR8Vovs71Me0Bpb= - END
    2015-06-15 00:27:32.219 - Thread: 1 -> =Hdx6nkYBbIvNAtcpUWaEr3QTb1= - START
    2015-06-15 00:27:32.219 - Thread: 1 -> =Hdx6nkYBbIvNAtcpUWaEr3QTb1= - END
    2015-06-15 00:27:32.219 - Thread: 1 -> MySyncRemoteControl - START
    2015-06-15 00:27:32.234 - Thread: 1 -> MySyncRemoteControl - END
    2015-06-15 00:27:32.234 - Thread: 1 -> =mk2iB8SwAcxjNcwkIM1EjyAgDq= - START
    2015-06-15 00:27:32.244 - Thread: 1 -> =mk2iB8SwAcxjNcwkIM1EjyAgDq= - END
    2015-06-15 00:27:32.244 - Thread: 1 -> =YTP9oWvasPaCXTYBL8uGXhRmd2= - START
    2015-06-15 00:27:32.252 - Thread: 1 -> =YTP9oWvasPaCXTYBL8uGXhRmd2= - END
    2015-06-15 00:27:32.252 - Thread: 1 -> =uovaDFsEPC02KpxG3aDg6n3G6U= - START
    2015-06-15 00:27:32.254 - Thread: 1 -> =uovaDFsEPC02KpxG3aDg6n3G6U= - END
    2015-06-15 00:27:32.254 - Thread: 1 -> =nA43aQZ4ciDaFCyKcxVomIM38z= - START
    2015-06-15 00:27:32.261 - Thread: 1 -> =nA43aQZ4ciDaFCyKcxVomIM38z= - END
    2015-06-15 00:27:32.261 - Thread: 1 -> =7SqhLQy9rCuEDC78PHDmzPPAQ= - START
    2015-06-15 00:27:32.261 - Thread: 1 -> =7SqhLQy9rCuEDC78PHDmzPPAQ= - END
    2015-06-15 00:27:32.261 - Thread: 1 -> =N1ablR4voAvIAfQnzWjZDku4IT= - START
    2015-06-15 00:27:32.288 - Thread: 1 -> =N1ablR4voAvIAfQnzWjZDku4IT= - END
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    2015-06-15 00:27:32.471 - Thread: 1 -> MySyncMissiles - END
    2015-06-15 00:27:32.471 - Thread: 1 -> MySyncPrefabManager - START
    2015-06-15 00:27:32.472 - Thread: 1 -> MySyncPrefabManager - END
    2015-06-15 00:27:32.472 - Thread: 1 -> MySyncShipConnector - START
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    2015-06-15 00:27:32.599 - Thread: 1 -> =2f1qCclG2slBN6Vw5QbX1zDIG6= - END
    2015-06-15 00:27:32.599 - Thread: 1 -> =lFNzj7dbZNZl8JgyQA6nuIq2HI= - START
    2015-06-15 00:27:32.612 - Thread: 1 -> =lFNzj7dbZNZl8JgyQA6nuIq2HI= - END
    2015-06-15 00:27:32.612 - Thread: 1 -> =DRGhkayMZHgcBGswfi83RRIYcc= - START
    2015-06-15 00:27:32.631 - Thread: 1 -> =DRGhkayMZHgcBGswfi83RRIYcc= - END
    2015-06-15 00:27:32.631 - Thread: 1 -> =r6VaZpriOkuuKqMuT2aPUQtWow= - START
    2015-06-15 00:27:32.637 - Thread: 1 -> =r6VaZpriOkuuKqMuT2aPUQtWow= - END
    2015-06-15 00:27:32.637 - Thread: 1 -> =WSQGBA8JbiCCKE9x6BxQmLylPm= - START
    2015-06-15 00:27:32.643 - Thread: 1 -> =WSQGBA8JbiCCKE9x6BxQmLylPm= - END
    2015-06-15 00:27:32.643 - Thread: 1 -> =ccuaV71K6ms95rCYBXoWr8qjT2= - START
    2015-06-15 00:27:32.647 - Thread: 1 -> =ccuaV71K6ms95rCYBXoWr8qjT2= - END
    2015-06-15 00:27:32.647 - Thread: 1 -> Preallocate - END
    2015-06-15 00:27:32.671 - Thread: 1 -> MySandboxGame.Constructor() - END
    2015-06-15 00:27:32.680 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
    2015-06-15 00:27:32.680 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5641.28221, Culture=neutral, PublicKeyToken=null
    2015-06-15 00:27:32.681 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5641.28221, Culture=neutral, PublicKeyToken=null
    2015-06-15 00:27:32.681 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
    2015-06-15 00:27:32.681 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
    2015-06-15 00:27:32.681 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
    2015-06-15 00:27:32.687 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
    2015-06-15 00:27:32.744 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Alienware
    2015-06-15 00:27:32.744 - Thread: 1 -> Win32_ComputerSystem.Model: Alienware 17
    2015-06-15 00:27:32.745 - Thread: 1 -> Virtualized: False
    2015-06-15 00:27:32.749 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
    2015-06-15 00:27:32.752 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,465,178,624 bytes
    2015-06-15 00:27:32.752 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
    2015-06-15 00:27:32.752 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,268,262,400 bytes
    2015-06-15 00:27:32.752 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,624,865,280 bytes
    2015-06-15 00:27:32.755 - Thread: 1 -> Drive C: | Capacity: 989,171,019,776 bytes | Free space: 789,834,760,192 bytes
    2015-06-15 00:27:32.755 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
    2015-06-15 00:27:32.756 - Thread: 1 -> MySandboxGame.Initialize() - START
    2015-06-15 00:27:32.985 - Thread: 1 -> MyGuiGameControlsHelpers()
    2015-06-15 00:27:33.384 - Thread: 1 -> Physics.Init
    2015-06-15 00:27:33.384 - Thread: 1 -> Version: Release(0), 1800,
    2015-06-15 00:27:33.389 - Thread: 1 -> HkGameName: MedievalEngineers Release
    2015-06-15 00:27:33.452 - Thread: 1 -> MyModels.LoadData - START
    2015-06-15 00:27:33.452 - Thread: 1 -> Pre-caching cube block models
    2015-06-15 00:27:33.452 - Thread: 1 -> MyModels.LoadData - END
    2015-06-15 00:27:33.452 - Thread: 1 -> MySandboxGame.LoadData() - START
    2015-06-15 00:27:33.454 - Thread: 1 -> MyDefinitionManager.LoadSounds() - START
    2015-06-15 00:27:33.456 - Thread: 1 -> 8c500386dcaebbeab07184bb4d2d6b64d00caab1
    2015-06-15 00:27:34.574 - Thread: 1 -> Loading Sounds
    2015-06-15 00:27:34.578 - Thread: 1 -> MyDefinitionManager.LoadSounds() - END
    2015-06-15 00:27:34.594 - Thread: 1 -> MyAudio.LoadData - START
    2015-06-15 00:27:34.637 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers / Headphones (Realtek High Definition Audio) - Channel #: 2
    2015-06-15 00:27:34.861 - Thread: 11 -> Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at VRageRender.MyRender11.TryChangeToFullscreen()
    at VRageRender.MyRender11.ApplySettings(MyRenderDeviceSettings settings)
    at VRageRender.MyRender11.CreateDevice(IntPtr windowHandle, Nullable`1 settingsToTry)
    at VRageRender.MyDX11Render.CreateDevice(IntPtr windowHandle, Nullable`1 settings)
    at VRage.MyRenderThread.RenderThreadStart(Object param)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart(Object obj)
    2015-06-15 00:27:34.862 - Thread: 11 -> Hiding window
    2015-06-15 00:27:34.957 - Thread: 11 -> Hiding window done
    2015-06-15 00:27:34.957 - Thread: 11 -> Showing message
     
  2. warmlordoffire Trainee Engineer

    Messages:
    2
    Can someone please help me :C
     
Thread Status:
This last post in this thread was made more than 31 days old.