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Modding update - Steam Workshop support

Discussion in 'Questions and Suggestions' started by Ondrej.Petrzilka, Aug 5, 2014.

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  1. Ondrej.Petrzilka Developer

    Messages:
    297
    Hi,
    we're working on Steam Workshop mod support (including support for multiplayer, dedicated servers etc...)
    If everything goes well, it will be released on this Thursday.

    If you have some mods and want to upload them to Steam Workshop and test in advance, please reply into this topic.
    You'll be given access to "Closed Testing Group".

    Your reply should contain:
    1) Text: "CLOSED TESTING REQUEST"
    2) Screenshots of 3 smaller modded items or one larger modded item you want to upload to Steam Workshop. You have to be the author of these mods!
    3) Your steam username

    I cannot guarantee that all requests will be granted access.

    EDIT:
    When there's something not working...which should be working, set mod as private and post link here.
    We'll take a look at it. (developers can see, subscribe and download private mods)
     
  2. Shaostoul Senior Engineer

    Messages:
    2,608
    1) CLOSED TESTING REQUEST

    2) I'll just include an image of most all of my stuff.
    http://i58.tinypic.com/63r3ud.jpg

    3) Steam username should be Shaostoul

    EDIT: Access Granted
     
  3. Embershard Senior Engineer

    Messages:
    1,686
    1) CLOSED TESTING REQUEST

    2) [​IMG] [​IMG] [​IMG]

    3) Steam Username: Embershard

    EDIT: Access Granted
     
  4. Xocliw Public Relations Staff

    Messages:
    2,615
    Dreams will come true today ;)...
     
  5. DeadWeight4U Junior Engineer

    Messages:
    833
    1) CLOSED TESTING REQUEST

    2) Image of block to upload to Steam Workshop.
    [​IMG]

    3) Steam Username: DeadWeight4U

    EDIT: Granted
     
  6. voicesdark Senior Engineer

    Messages:
    2,208
  7. sanchindachi666 Apprentice Engineer

    Messages:
    193
  8. sanchindachi666 Apprentice Engineer

    Messages:
    193
    Error report
    with my city scape mod, the blocks (which name is "asphalt", "asphalt2", "kabtile", "concrete"...and so on) cause game crash when aiming another block(when block appear as ghost).
    these blocks use following tag
    <CubeTopology>StandaloneBox</CubeTopology>
    <CubeTopology>Box</CubeTopology>
    link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=296725464
     
  9. raystmr Trainee Engineer

    Messages:
    87
    Great I like this so I will now have a reason to put my 3D modeling back in use.
     
  10. Ondrej.Petrzilka Developer

    Messages:
    297
    Fixed, will be released soon on internal branch
    EDIT: being deployed right now
     
  11. sanchindachi666 Apprentice Engineer

    Messages:
    193
    I really appreciate for quick response.thank you.
     
  12. KhorneSyrup Trainee Engineer

    Messages:
    87
    1) CLOSED TESTING REQUEST

    2) [​IMG] [​IMG] [​IMG]

    3) (ORDO)KhorneSyrup

    EDIT: Granted
     
  13. Prime_8 Trainee Engineer

    Messages:
    71
    I may actually have to take a break from my coding stuff and make some meshes once this all gets sorted . sweet .
     
  14. Lyndeno Apprentice Engineer

    Messages:
    115
    1)CLOSED TESTING REQUEST

    2) http://steamcommunity.com/sharedfiles/filedetails/?id=297200182
    http://steamcommunity.com/sharedfiles/filedetails/?id=297200167
    http://steamcommunity.com/sharedfiles/filedetails/?id=297200146

    3) Lyndeno
     
  15. Ondrej.Petrzilka Developer

    Messages:
    297
    Cannot send you PM, disabled PMs?
     
  16. Lyndeno Apprentice Engineer

    Messages:
    115
    Sorry, turned them on now.

    EDIT:Granted
     
  17. Ondrej.Petrzilka Developer

    Messages:
    297
    Update is now public, locking
     
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