Hi there, I created a new model and for conversion to .mwm I used the old MWMBuilder from here and MwmBuilderGUI for setting input and output path. BUT in the game the model didn´t have any texture, it was just black. I checked the xml. file and .fbx model, DE and NS .dds textures, everything is correct. To make sure that I did the work correctly I created just a simple cube and I used textures from the game but the result was the same. I´m doing something wrong. Can somebody help me to find my mistakes? I uploaded the cube with all files here. I used Maya 2013 and Photoshop CS5. The MWMBuilder and Vrageeditor from ME mod SDK don´t work on my laptop.