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Most Effective Anti Theft & Offline Raids Method (Vanilla)

Discussion in 'Community Creations' started by .Luca, Jun 13, 2019.

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This last post in this thread was made more than 31 days old.
  1. .Luca Trainee Engineer

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    Another tutorial this time showing how to best deal with offline raiders if they found your ship :D

     
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  2. Lord Grey Apprentice Engineer

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    Did you ever consider the autopilot? I use a remote block to fly to a specific point if I'm offline. With a speed of 100m/s it' already hard to get on the ship and evading the towers, specialy the internal towers. And what do you think of engaging a prepared jump drive with the timer block? There's no better way to imediately get rid of a raider
     
  3. Malware Master Engineer

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    @Lord Grey Jump drives must be engaged by a person. No automated system can (unless modded).
     
  4. Lord Grey Apprentice Engineer

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    That's a shame, but yes, now that you mentioned it, you have to confirm the summary screen. Bummer. Well, then there is still the spherical gravity generator. Have to try out if I can yuse that one to repell enemys trying to land on my ship or throwing mass against it.
     
  5. bleakhead Trainee Engineer

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    I a not that deep into SE asteroids spawning topic. So, is it possible to collide with an asteroid, if I fly straight forward?

    Next Thing, if I want to be near a planet, how it will work then?


    The other question is, why players fly away from planets? How to find fun in deep space, with just asteroids and the darkness of space
     
  6. mleise Trainee Engineer

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    The autopilot (that is part of remote control blocks) works by patrolling a list of waypoints. You can test the route beforehand or activate collision avoidance to increase the chance of not crashing into asteroids.
    I think a lot of new players pick earth because it is easier. You have a oxygen, you don't need H2 to get around. Then there is familiarity with the look and feel and the sense that "going to space" should be ones first major achievement. Reasons for playing in space are: You can easily hop asteroids with your spawn ship, see ores on their surface and you find Uranium and Platinum up there that is missing on planets. So unless you are playing for the first time and want to have some progression it is easier to just start in space. The other big issue is that you can more easily spread out in space. You can go any direction and find hollow asteroids to hide your resources while you are offline. On planets, every manhole is easily visible from far away since the reduced detail from far away doesn't distinguish between areas with a narrow hole or a huge crater. You also cannot use a jump drive like in space to cross large distances quickly either to hide stuff at the end of the known universe or to escape from an attack or help an ally defend their base.
    Building a fixed base on a planet (especially earth) means that there is a high chance of several new players clustering together there (spawning at 4km+ of the first player). They act as a magnet for anyone spawning on earth and eventually the biggest base(s) will be raided while the owner is offline no matter how many turrets there are.
    Compare that to ships on autopilot that fly at 100m/s. You can't dig under it, you can't bring a lot of material to lay siege and no other ship is able to close distance to it unless using a jump drive.
     
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  7. .Luca Trainee Engineer

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    Yeah like @Malware mentioned it's not possible to use sensor (and timer too it seems, I read someone on reddit commented that timer can still do it after I told them that sensor can't, but I guess they were wrong) to initiate a jump drive

    The asteroids are procedurally generated and will stay there once they spawned, it is possible that they will spawn in front of you (my friend confirmed that they crashed into an asteroid during a non-jump trip to Mars) but it's a relatively small chance of happening especially within an hour before the second timer kicks in and stops the thruster (if you're gonna use the method)

    And as mentioned in the video, don't point your ship at a planet, moon or asteroid before you log off and turn on the sensor :p

    Some people are just very paranoid lol, I've seen some people having bases like 20k km away from Earthlike (if not more), I personally like to be in the orbit of planets and moons so I can quickly go down to do stuff, I do park my stash ships far away from planets sometimes tho
     
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  8. Ronin1973 Master Engineer

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    Autopilot is a great resource. Having to follow the ship around makes it a lot harder to take it over... especially if the ship is following a path of coordinates. If the ship is continually flying in a straight line then it's easy to match speed and follow at a safe distance. If the ship periodically turns, then it throws the attacker out of position. If you combine this with gyro rotations (90 degrees to flight path), then you stand a chance.

    Another overlooked option are sentry ships. The maximum vanilla range for turrets is 800 meters. But if you augment your ship with smaller ships ringing your valued ship, it's much harder to get close and look for weak spots.
     
  9. Spaceman Spiff Senior Engineer

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    The only real downside to operating in space, when you're not in a ship, is how relatively quickly you burn through suit power. Even without oxygen and/or hydrogen bottles, I'll run out of suit power long before I run out of suit oxygen or hydrogen.
     
  10. Lord Grey Apprentice Engineer

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    Yea, extra batteries would be more important now than Oxygen bottles
     
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  11. Stardriver907 Master Engineer

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    If this is what you're going to do, I like @Lord Grey's suggestion to use the auto-pilot. With collision avoidance on and a number of random waypoints set, your ship will be a less easy target. Throw in that when reaching a waypoint you can set up actions such as changing the forward direction to backwards or right or left will make things even less predictable. The collision avoidance means your ship will dodge asteroids, other ships, and even the astronaut if they get in the way. Point is if you are going to have your ship move unattended, it would be safer if it was on auto-pilot.
     
  12. Lord Grey Apprentice Engineer

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    Well, one word of warning. It seems that the auto pilot isn't reliable, he crashed my ship into an asteroid. Don't know how this could happen, but the damage was astonishing. Took me a few days to fix it. But at least it wasn't a Pirate that did it.
     
  13. bleakhead Trainee Engineer

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    So you can try the camo blocks with a specific colour. Now you can be one with you environment. hide and seek, gentlemen, hide and seek
     
  14. Helaton Apprentice Engineer

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    I think that's called security through obscurity.
     
  15. PantaleoneVader Trainee Engineer

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    Stole Ships? What for? just destroy them into pieces to show your superiority...
     
  16. Ronin1973 Master Engineer

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    On planets, I'll camouflage a small entrance to an underground base. On the moon, sometimes you'll find a crater in a crater, making the observable entrance harder to see from a distance if you place a vertical entrance in the sub-crater.

    You have a couple of options: if you keep the base near the surface, people who momentarily glitch into will have a hard time spotting it because of all the surface "noise" in the way. However, if someone comes along with a turret, the turret will act like a divining rod and point out your underground base.

    If you go deeper than 800 meters, then turrets won't detect you... but if someone glitches, you'll be easy to spot.

    I use my planetary (moon) bases as collection and refining points for ingots. If I get raided, I only lose whatever is in the refineries, the refineries and any small grid mining vehicles.

    The other tactic I use with the moon is to make a powerful large grid miner with a jump drive: jump to the moon... mine out ore... jump back to the safety of the great void.
     
  17. Spaceman Spiff Senior Engineer

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    Hence my creation of the Dirty Ore space mining ship with a jump drive. She gets you where you wanna go!
     
  18. Ronin1973 Master Engineer

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    After mining the moon for platinum and gold, I had ion thruster components for days (plus cargo ship pirating). I also found a crashed mining cargo ship on the moon. From there creating a miner that can get in and out of moon gravity was pretty easy. Then came server wipe... and...
     
  19. Stardriver907 Master Engineer

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    I have never had an auto-pilot crash me into anything as long as collision avoidance was active (not counting the times I ran out of fuel first ;)). Even turning it on at the last minute has saved me from certain doom. Of course, I'm playing SP on my own computer. I'm not sure why it would behave differently in MP on a server, though.
     
Thread Status:
This last post in this thread was made more than 31 days old.