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Multiplayer Build Feedback Thread: Rock

Discussion in 'Suggestions and Feedback' started by Drui, Nov 24, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,407
    Multiplayer feedback thread for the Rock Build
    Info: http://forums.keenswh.com/threads/7389525
    Note: Please make sure you are giving feedback from the right build. Also please consider leaving a crash-log. Thanks everyone for your help and reporting - it really makes a difference! :)
     
    Last edited: Nov 24, 2016
    • Like Like x 2
  2. VAArtemchuk Trainee Engineer

    Messages:
    4
    Well, the game crashed twice, it was lagging like hell both times and it did not display ping at all. Though, server sim speed seemed ok. But I can't say for sure for I didn't have a chance to test it properly due to the crashes. Host had 1 crash and horrible freezes when I crashed. Constant server performance warnings.

    Code:
    2016-11-25 01:02:35.844 - Thread:  1 ->  Log Started
    2016-11-25 01:02:35.844 - Thread:  1 ->  Timezone (local - UTC): 3h
    2016-11-25 01:02:35.844 - Thread:  1 ->  App Version: 01_163_904
    2016-11-25 01:02:35.844 - Thread:  1 ->  Steam build: Always true
    2016-11-25 01:02:35.844 - Thread:  1 ->  Is official: True [NO][IS][NAMP]
    2016-11-25 01:02:35.844 - Thread:  1 ->  Environment.ProcessorCount: 4
    2016-11-25 01:02:35.844 - Thread:  1 ->  Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
    2016-11-25 01:02:35.844 - Thread:  1 ->  Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
    2016-11-25 01:02:35.844 - Thread:  1 ->  Environment.Is64BitProcess: True
    2016-11-25 01:02:35.844 - Thread:  1 ->  Environment.Is64BitOperatingSystem: True
    2016-11-25 01:02:35.844 - Thread:  1 ->  Environment.Version: 4.6.2 or later (394802)
    2016-11-25 01:02:35.844 - Thread:  1 ->  Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2016-11-25 01:02:35.844 - Thread:  1 ->  MainAssembly.ProcessorArchitecture: Amd64
    2016-11-25 01:02:35.844 - Thread:  1 ->  ExecutingAssembly.ProcessorArchitecture: Amd64
    2016-11-25 01:02:35.844 - Thread:  1 ->  IntPtr.Size: 8
    2016-11-25 01:02:35.844 - Thread:  1 ->  Default Culture: ru-BY
    2016-11-25 01:02:35.844 - Thread:  1 ->  Default UI Culture: ru-RU
    2016-11-25 01:02:35.844 - Thread:  1 ->  IsAdmin: True
    2016-11-25 01:02:35.860 - Thread:  1 ->  MyConfig.Load() - START
    2016-11-25 01:02:35.860 - Thread:  1 ->    Path: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-11-25 01:02:35.938 - Thread:  1 ->    GraphicsRenderer: DirectX 11
    2016-11-25 01:02:35.938 - Thread:  1 ->    MusicVolume: 0.4449326
    2016-11-25 01:02:35.938 - Thread:  1 ->    GameVolume: 0.5344509
    2016-11-25 01:02:35.938 - Thread:  1 ->    DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2016-11-25 01:02:35.938 - Thread:  1 ->    Language: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-11-25 01:02:35.938 - Thread:  1 ->    ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-11-25 01:02:35.938 - Thread:  1 ->    VideoAdapter: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    ScreenWidth: 1920
    2016-11-25 01:02:35.938 - Thread:  1 ->    ScreenHeight: 1080
    2016-11-25 01:02:35.938 - Thread:  1 ->    RefreshRate: 60
    2016-11-25 01:02:35.938 - Thread:  1 ->    WindowMode: 1
    2016-11-25 01:02:35.938 - Thread:  1 ->    VerticalSync: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    HardwareCursor: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    RenderQuality: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    FieldOfView: 70.0405
    2016-11-25 01:02:35.938 - Thread:  1 ->    RenderInterpolation: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    MinimalHud: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    FirstTimeRun: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    NeedShowTutorialQuestion: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    AntialiasingMode: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    CubeBuilderBuildingMode: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    ControlsHints: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    RotationHints: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    ShowCrosshair: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    DisableHeadbob: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    CompressSaveGames: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    ShowPlayerNamesOnHud: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    UiTransparency: 1
    2016-11-25 01:02:35.938 - Thread:  1 ->    UiBkTransparency: 1
    2016-11-25 01:02:35.938 - Thread:  1 ->    GrassDensity: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    TutorialsFinished: System.Collections.Generic.List`1[System.String]
    2016-11-25 01:02:35.938 - Thread:  1 ->    MutedPlayers:
    2016-11-25 01:02:35.938 - Thread:  1 ->    VoiceChatVolume: 1
    2016-11-25 01:02:35.938 - Thread:  1 ->    HudWarnings: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    VoiceChat: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    Tonemapping: False
    2016-11-25 01:02:35.938 - Thread:  1 ->    CubeBuilderUseSymmetry: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    ScreenshotSizeMultiplier: 1
    2016-11-25 01:02:35.938 - Thread:  1 ->    LowMemSwitchToLow: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    AnisotropicFiltering: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    ShadowMapResolution: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    VoxelQuality: 3
    2016-11-25 01:02:35.938 - Thread:  1 ->    EnableMuteWhenNotInFocus: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    EnableDynamicMusic: True
    2016-11-25 01:02:35.938 - Thread:  1 ->    VegetationViewDistance: 100
    2016-11-25 01:02:35.938 - Thread:  1 ->    TextureQuality: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    FoliageDetails: 0
    2016-11-25 01:02:35.938 - Thread:  1 ->    ShipSoundsAreBasedOnSpeed: True
    2016-11-25 01:02:35.938 - Thread:  1 ->  MyConfig.Load() - END
    2016-11-25 01:02:35.938 - Thread:  1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
    2016-11-25 01:02:37.766 - Thread:  1 ->  WMI {
    2016-11-25 01:02:37.782 - Thread:  1 ->    {
    2016-11-25 01:02:37.782 - Thread:  1 ->        Caption = NVIDIA GeForce GTX 670
    2016-11-25 01:02:37.782 - Thread:  1 ->        AdapterRam = 2147483648
    2016-11-25 01:02:37.782 - Thread:  1 ->        DriverVersion = 21.21.13.7595
    2016-11-25 01:02:37.782 - Thread:  1 ->        DriverDate = 20161116000000.000000-000
    2016-11-25 01:02:37.782 - Thread:  1 ->        Description = NVIDIA GeForce GTX 670
    2016-11-25 01:02:37.782 - Thread:  1 ->        DeviceID = VideoController1
    2016-11-25 01:02:37.782 - Thread:  1 ->        Name = NVIDIA GeForce GTX 670
    2016-11-25 01:02:37.782 - Thread:  1 ->        VideoProcessor = GeForce GTX 670
    2016-11-25 01:02:37.782 - Thread:  1 ->        VideoArchitecture = 5
    2016-11-25 01:02:37.782 - Thread:  1 ->        PNPDeviceID = PCI\VEN_10DE&DEV_1189&SUBSYS_35421458&REV_A1\4&311A4896&0&0018
    2016-11-25 01:02:37.782 - Thread:  1 ->        InstalledDisplayDrivers = C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvd3dum,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_410e5247be0e5f00\nvwgf2um
    2016-11-25 01:02:37.782 - Thread:  1 ->    }
    2016-11-25 01:02:37.782 - Thread:  1 ->  }
    2016-11-25 01:02:38.903 - Thread:  1 ->  Steam.IsActive: True
    2016-11-25 01:02:38.904 - Thread:  1 ->  Steam.IsOnline: True
    2016-11-25 01:02:38.904 - Thread:  1 ->  Steam.OwnsGame: True
    2016-11-25 01:02:38.904 - Thread:  1 ->  Steam.UserId: 76561198044598545
    2016-11-25 01:02:38.904 - Thread:  1 ->  Steam.UserName: EK ¦ VAArtemchuk
    2016-11-25 01:02:38.904 - Thread:  1 ->  Steam.Branch: rock
    2016-11-25 01:02:38.904 - Thread:  1 ->  Build date: 2016-11-24 03:33
    2016-11-25 01:02:38.904 - Thread:  1 ->  Build version: 0.1.6172.28016
    2016-11-25 01:02:38.985 - Thread:  1 ->  MySandboxGame.Constructor() - START
    2016-11-25 01:02:39.001 - Thread:  1 ->    Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2016-11-25 01:02:39.001 - Thread:  1 ->    Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
    2016-11-25 01:02:39.002 - Thread:  1 ->    Found processor count: 4
    2016-11-25 01:02:39.002 - Thread:  1 ->    Using processor count: 4
    2016-11-25 01:02:44.964 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - START
    2016-11-25 01:02:45.273 - Thread:  1 ->        35b633ee9fa9d67b72438da0e42315578bf423d6
    2016-11-25 01:02:46.141 - Thread:  1 ->        Loading scenarios
    2016-11-25 01:02:46.198 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - END
    2016-11-25 01:02:46.235 - Thread:  1 ->    96546f474cc7c9cc541b88e5e94fdc89278caeeb
    2016-11-25 01:02:46.282 - Thread:  1 ->    Preallocate - START
    2016-11-25 01:02:46.282 - Thread:  1 ->        MySpaceBuildComponent - START
    2016-11-25 01:02:46.282 - Thread:  1 ->        MySpaceBuildComponent - END
    2016-11-25 01:02:46.282 - Thread:  1 ->        MySpaceWorldGenerator - START
    2016-11-25 01:02:46.304 - Thread:  1 ->        MySpaceWorldGenerator - END
    2016-11-25 01:02:46.304 - Thread:  1 ->        MyEntities - START
    2016-11-25 01:02:46.511 - Thread:  1 ->        MyEntities - END
    2016-11-25 01:02:46.511 - Thread:  1 ->        MyObjectBuilder_Base - START
    2016-11-25 01:02:46.511 - Thread:  1 ->        MyObjectBuilder_Base - END
    2016-11-25 01:02:46.511 - Thread:  1 ->        MyTransparentGeometry - START
    2016-11-25 01:02:46.595 - Thread:  1 ->        MyTransparentGeometry - END
    2016-11-25 01:02:46.595 - Thread:  1 ->        MyCubeGridDeformationTables - START
    2016-11-25 01:02:46.642 - Thread:  1 ->        MyCubeGridDeformationTables - END
    2016-11-25 01:02:46.642 - Thread:  1 ->        MyMath - START
    2016-11-25 01:02:46.642 - Thread:  1 ->        MyMath - END
    2016-11-25 01:02:46.642 - Thread:  1 ->        MySimpleObjectDraw - START
    2016-11-25 01:02:46.642 - Thread:  1 ->        MySimpleObjectDraw - END
    2016-11-25 01:02:46.657 - Thread:  1 ->        MyDefinitionManager - START
    2016-11-25 01:02:46.657 - Thread:  1 ->        MyDefinitionManager - END
    2016-11-25 01:02:46.657 - Thread:  1 ->        MyCubeGridDefinitions - START
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyCubeGridDefinitions - END
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyAIActionsParser - START
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyAIActionsParser - END
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyMultiplayerBase - START
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyMultiplayerBase - END
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyMultiplayerServerBase - START
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyMultiplayerServerBase - END
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyDedicatedServerBase - START
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyDedicatedServerBase - END
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyDedicatedServerBattle - START
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyDedicatedServerBattle - END
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyMultiplayerLobbyClient - START
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyMultiplayerLobbyClient - END
    2016-11-25 01:02:46.784 - Thread:  1 ->        MyServerDebugCommands - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyServerDebugCommands - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyMultiplayerClient - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyMultiplayerClient - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyMultiplayerLobby - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyMultiplayerLobby - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyDedicatedServer - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyDedicatedServer - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyAiTargetManager - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyAiTargetManager - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyEntityComponentsDebugDraw - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyEntityComponentsDebugDraw - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyChatHistory - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyChatHistory - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MySyncDestructions - START
    2016-11-25 01:02:47.657 - Thread:  1 ->        MySyncDestructions - END
    2016-11-25 01:02:47.657 - Thread:  1 ->        MyGuiIngameScriptsPage - START
    2016-11-25 01:02:47.985 - Thread:  1 ->        MyGuiIngameScriptsPage - END
    2016-11-25 01:02:47.985 - Thread:  1 ->        MyGuiScreenAdminMenu - START
    2016-11-25 01:02:48.004 - Thread:  1 ->        MyGuiScreenAdminMenu - END
    2016-11-25 01:02:48.004 - Thread:  1 ->        MyCommandCharacter - START
    2016-11-25 01:02:48.017 - Thread:  1 ->        MyCommandCharacter - END
    2016-11-25 01:02:48.017 - Thread:  1 ->        MyCommandConsole - START
    2016-11-25 01:02:48.017 - Thread:  1 ->        MyCommandConsole - END
    2016-11-25 01:02:48.017 - Thread:  1 ->        MyCommandEntity - START
    2016-11-25 01:02:48.017 - Thread:  1 ->        MyCommandEntity - END
    2016-11-25 01:02:48.017 - Thread:  1 ->        MySyncScenario - START
    2016-11-25 01:02:48.017 - Thread:  1 ->        MySyncScenario - END
    2016-11-25 01:02:48.017 - Thread:  1 ->        MySyncEntity - START
    2016-11-25 01:02:48.017 - Thread:  1 ->        MySyncEntity - END
    2016-11-25 01:02:48.017 - Thread:  1 ->    Preallocate - END
    2016-11-25 01:02:48.142 - Thread:  1 ->  MySandboxGame.Constructor() - END
    2016-11-25 01:02:48.142 - Thread:  1 ->  MyCampaignManager.Constructor() - START
    2016-11-25 01:02:48.282 - Thread:  1 ->  MyCampaignManager.Constructor() - END
    2016-11-25 01:02:48.282 - Thread:  1 ->  MyVideoModeManager.LogApplicationInformation - START
    2016-11-25 01:02:48.282 - Thread:  1 ->    Assembly.GetName: Sandbox.Game, Version=0.1.6172.28016, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:02:48.282 - Thread:  1 ->    Assembly.FullName: Sandbox.Game, Version=0.1.6172.28016, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:02:48.282 - Thread:  1 ->    Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2016-11-25 01:02:48.282 - Thread:  1 ->    Assembly.ImageRuntimeVersion: v4.0.30319
    2016-11-25 01:02:48.282 - Thread:  1 ->  MyVideoModeManager.LogApplicationInformation - END
    2016-11-25 01:02:48.329 - Thread:  1 ->  MyVideoModeManager.LogEnvironmentInformation - START
    2016-11-25 01:02:48.485 - Thread:  1 ->    Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
    2016-11-25 01:02:48.485 - Thread:  1 ->    Win32_ComputerSystem.Model: To Be Filled By O.E.M.
    2016-11-25 01:02:48.485 - Thread:  1 ->    Virtualized: False
    2016-11-25 01:02:48.485 - Thread:  1 ->    Environment.ProcessorName: Intel(R) Core(TM) i5 CPU        760  @ 2.80GHz
    2016-11-25 01:02:48.485 - Thread:  1 ->    ComputerInfo.TotalPhysicalMemory: 8,580,550,656 bytes
    2016-11-25 01:02:48.485 - Thread:  1 ->    ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
    2016-11-25 01:02:48.485 - Thread:  1 ->    ComputerInfo.AvailablePhysicalMemory: 4,583,964,672 bytes
    2016-11-25 01:02:48.485 - Thread:  1 ->    ComputerInfo.AvailableVirtualMemory: 140,736,596,291,584 bytes
    2016-11-25 01:02:48.517 - Thread:  1 ->    Drive C: | Capacity: 999,150,403,584 bytes | Free space: 88,608,141,312 bytes
    2016-11-25 01:02:48.517 - Thread:  1 ->  MyVideoModeManager.LogEnvironmentInformation - END
    2016-11-25 01:02:48.517 - Thread:  1 ->  MySandboxGame.Initialize() - START
    2016-11-25 01:02:48.985 - Thread:  1 ->    MyGuiGameControlsHelpers()
    2016-11-25 01:02:49.876 - Thread:  1 ->    HkGameName: SpaceEngineers Release
    2016-11-25 01:02:50.095 - Thread:  1 ->    MySandboxGame.LoadData() - START
    2016-11-25 01:02:50.095 - Thread:  1 ->        MyDefinitionManager.PreloadDefinitions() - START
    2016-11-25 01:02:51.485 - Thread:  1 ->          25032c9cb26fb4e479a9fd2dc77c53f550962fb0
    2016-11-25 01:02:51.595 - Thread:  1 ->          4b4bc45ae489e43e08c21a4812e632c47504aec6
    2016-11-25 01:02:51.720 - Thread:  1 ->          a53191dfae8c734dfe9d581f8684df4d65e297e5
    2016-11-25 01:02:51.751 - Thread:  1 ->          Loading sound definitions
    2016-11-25 01:02:51.751 - Thread:  1 ->          Loading shadow textures definitions
    2016-11-25 01:02:51.751 - Thread:  1 ->          WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
    2016-11-25 01:02:51.798 - Thread:  1 ->        MyDefinitionManager.PreloadDefinitions() - END
    2016-11-25 01:02:51.876 - Thread:  1 ->        MyAudio.LoadData - START
    2016-11-25 01:02:52.233 - Thread:  1 ->          MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio)                                                                                                                                                                                                                        - Channel #: 2
    2016-11-25 01:02:54.208 - Thread:  7 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
    2016-11-25 01:02:54.289 - Thread:  7 ->    28e2da80d8ae7ae3e43dba63767ca28451d8f5c1
    2016-11-25 01:02:54.405 - Thread:  7 ->    fe2b26017ba8b1d3858e8164a47abe3dc3ab59f9
    2016-11-25 01:02:54.494 - Thread:  7 ->    42d4096dfa215987ab7e55f347284ab6861264fa
    2016-11-25 01:02:54.682 - Thread:  7 ->    6c479919f39bc7f3e1d7e6778dd9972886226faa
    2016-11-25 01:02:54.776 - Thread:  7 ->    df75bef05832ead5599b179cab8f2033912a65a6
    2016-11-25 01:02:55.005 - Thread:  7 ->    4e0c47431a1f8978221f34b9a3ea4e721f07b80c
    2016-11-25 01:02:55.149 - Thread:  7 ->    850f088a2e7dd89b12b6700137d1fa91a0c380a2
    2016-11-25 01:02:55.171 - Thread:  7 ->    36584b51d0d5a5b33f0405c919e275edd7d901f9
    2016-11-25 01:02:55.306 - Thread:  7 ->    ec64f09dd8984bf3de4566cbd440ec5196db7cf5
    2016-11-25 01:02:55.457 - Thread:  7 ->    2ab473388c8dea582059f8f1f371907e02e57f22
    2016-11-25 01:02:55.541 - Thread:  7 ->    b91c65d12a0137b0ffb0b9c91ba4358f52d331b9
    2016-11-25 01:02:55.604 - Thread:  7 ->    bedd6dc8a0ef1006527adf567de79c38f7f4e628
    2016-11-25 01:02:55.721 - Thread:  7 ->    b4db77e1268ea6112e22774c035b938f45a49952
    2016-11-25 01:02:55.836 - Thread:  7 ->    c6c11e981c676884f92aefd567d6838d917debdf
    2016-11-25 01:02:55.920 - Thread:  7 ->    89dd855b7668d606669572ce7cc5f6504fc1fb71
    2016-11-25 01:02:55.999 - Thread:  7 ->    f81c4bcb214c0d57a57a9dc7129b577f620e0e9e
    2016-11-25 01:02:56.028 - Thread:  7 ->    5fa5b6e5d2fba06bc1c7b2fa031fe5df8629bee9
    2016-11-25 01:02:56.495 - Thread:  7 ->    6767e546d09f543e6898c2b918452d5403031cbe
    2016-11-25 01:02:56.638 - Thread:  7 ->    63b4ae4593d954550842827a3a98c71d4b18f001
    2016-11-25 01:02:56.690 - Thread:  7 ->    31573ecf655e75e5b5bfd37b12ae0a9b03b02617
    2016-11-25 01:02:56.748 - Thread:  7 ->    2e783dc61517c847bf0fc8791d1c46ab64aae3b5
    2016-11-25 01:02:57.227 - Thread:  7 ->    6474411ee71f54862a8cc9aaf7bb920a4df2865b
    2016-11-25 01:02:59.773 - Thread:  1 ->        MyAudio.LoadData - END
    2016-11-25 01:02:59.966 - Thread:  1 ->        MyConfig.Save() - START
    2016-11-25 01:02:59.967 - Thread:  1 ->          Path: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-11-25 01:03:00.353 - Thread:  1 ->        MyConfig.Save() - END
    2016-11-25 01:03:00.618 - Thread:  1 ->        MyGuiManager()
    2016-11-25 01:03:01.018 - Thread:  1 ->        MyScreenManager()
    2016-11-25 01:03:01.123 - Thread:  1 ->        MyConfig.Save() - START
    2016-11-25 01:03:01.123 - Thread:  1 ->          Path: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-11-25 01:03:01.158 - Thread:  1 ->        MyConfig.Save() - END
    2016-11-25 01:03:01.246 - Thread:  1 ->        MyGuiManager.LoadContent() - START
    2016-11-25 01:03:03.648 - Thread:  7 ->    5e4b08afcb70bbdfd90ef8797763e2c8594f72ce
    2016-11-25 01:03:03.763 - Thread:  7 ->    1442d86fbf9bd974f863d3d62d8d1d34aada9bed
    2016-11-25 01:03:03.863 - Thread:  7 ->    2388ad05117d1e215b0c4a8d87b87d26bf24fc67
    2016-11-25 01:03:04.066 - Thread:  7 ->    fa9f804e991a1d11fe3d9e1f39cee09afbf8a743
    2016-11-25 01:03:04.098 - Thread:  7 ->    ffe5e52da5a20aa026f662a4907537b09b0b75a3
    2016-11-25 01:03:04.208 - Thread:  7 ->    4975e4c234109be3ed4a8bac29211ad910a9ab43
    2016-11-25 01:03:04.449 - Thread:  7 ->    67590f1e3b3037feb37647aea440b9981e1fd2bb
    2016-11-25 01:03:04.570 - Thread:  7 ->    b429afc7ed98f407d928ed6546b2f85d043b34c2
    2016-11-25 01:03:05.190 - Thread:  7 ->    1697ff8acc17dbab9fd157d8d1f1450094543ab5
    2016-11-25 01:03:05.359 - Thread:  7 ->    c996eb17c8349f3332bff0d9dd26ddd8e7afb231
    2016-11-25 01:03:05.368 - Thread:  7 ->    a7de03d19ed2cfe943d417bc08bcbce9c23d3347
    2016-11-25 01:03:05.446 - Thread:  7 ->    558559033b9d9247ee675b5ed18c392f1725a84b
    2016-11-25 01:03:05.512 - Thread:  7 ->    4408d6a91ef6ea23d341906a7846231a3ae1e910
    2016-11-25 01:03:05.639 - Thread:  7 ->    e1b9ab00ce4a2c66991636e9b894b1338f857aef
    2016-11-25 01:03:05.785 - Thread:  7 ->    e2eb3f0d0975c3075b44fabae4950472ed562597
    2016-11-25 01:03:05.965 - Thread:  7 ->    0e0953f5d55693401c606d65468073e3de0eb48b
    2016-11-25 01:03:06.075 - Thread:  7 ->    ab68c6d38c51b3b28dd785a5f89afa88136fa0f4
    2016-11-25 01:03:07.188 - Thread:  7 ->    1314beecb4f52e5ecb8c1db2f56022c83446ab39
    2016-11-25 01:03:07.648 - Thread:  7 ->    d32c1aa4af82d312024891f7f1b3c2701a2d0931
    2016-11-25 01:03:07.786 - Thread:  7 ->    92b11f2d039bc0180079eac1f7e36a6e09abf997
    2016-11-25 01:03:07.924 - Thread:  7 ->    4810be3b12940fa80604b5f8b09bdf4089a659e8
    2016-11-25 01:03:08.414 - Thread:  7 ->    6986297faac95c8f1fb732eb2a44a0ce889e58ce
    2016-11-25 01:03:08.630 - Thread:  7 ->    16a641900fdc3490081b99f104055427412040fb
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    2016-11-25 01:03:08.681 - Thread:  7 ->    72b86be760b61f4456ac64856da1edb33e359777
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    2016-11-25 01:03:08.900 - Thread:  7 ->    d9f3fd318cfb6e59747b17be7e6aea81d55f2861
    2016-11-25 01:03:09.056 - Thread:  7 ->    48c4208415e1ccf7444df4119a48cd16d93a4c15
    2016-11-25 01:03:09.176 - Thread:  7 ->    8ea0ec406fd02b3caab1919c33c0a3f8ab0cef9b
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    2016-11-25 01:03:09.474 - Thread:  7 ->    713300065c05c22e84005fdc4ef014f369384fe2
    2016-11-25 01:03:09.655 - Thread:  7 ->    d554dcd7d53d664b0f017b24f81bd5c23a8bac2a
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    2016-11-25 01:03:10.150 - Thread:  7 ->    efce468a5a5669811c6181caa188893e71b2dc68
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    2016-11-25 01:03:10.901 - Thread:  7 ->    a9762e566c2cd2c6ab4a662fb07826a53a2d056b
    2016-11-25 01:03:11.717 - Thread:  7 ->    206107c8bb782846c735bdcb8d8596ae5fe714d2
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    2016-11-25 01:03:13.249 - Thread:  7 ->    33721280e4065165abb5fdf2dff7344012dd88f9
    2016-11-25 01:03:13.491 - Thread:  7 ->    3db8bf3b85057fe7c38714430e9d0a16a459a860
    2016-11-25 01:03:13.586 - Thread:  7 ->    d5094888afeb092c807ea198a23a9de843b5c4e9
    2016-11-25 01:03:13.655 - Thread:  7 ->    de7b78ce1e5481a967179eeab359ebd94200bde5
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    2016-11-25 01:03:14.243 - Thread:  7 ->    e686b6d7847855fff414673c2020a6c99b20a63c
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    2016-11-25 01:03:17.101 - Thread:  7 ->    2cf35ac76eb190a967cb028a2ff1e98b527132df
    2016-11-25 01:03:17.361 - Thread:  7 ->    44f189ec15ebda335c9eed1a2ce9ca970d63d16f
    2016-11-25 01:03:17.480 - Thread:  7 ->    0419948256a4397387309b9893643708746f0401
    2016-11-25 01:03:17.742 - Thread:  7 ->    04c569f2ac1e1948a64c4b56cfb94e2feb3c4f14
    2016-11-25 01:03:18.293 - Thread:  7 ->    6f3dc476c1906a76d90d7383ed285248bccd6d5c
    2016-11-25 01:03:18.551 - Thread:  7 ->    faec07344884cca7a9b5ded0e05eadb4ed9ae952
    2016-11-25 01:03:18.851 - Thread:  7 ->    81fc61c18e1759e5a8854c3d0b8635abf90587e6
    2016-11-25 01:03:18.986 - Thread:  7 ->    c45b93d5352f3db09f45c4d2bb8e523079acad1a
    2016-11-25 01:03:19.112 - Thread:  7 ->    01686ef2962264a665451e99daeb3b261ea55203
    2016-11-25 01:03:19.346 - Thread:  7 ->    a006a88df9e2cd85ff171af87a93818f32106a05
    2016-11-25 01:03:19.794 - Thread:  7 ->    ded1489343b494129a6d299f12195e84257bfade
    2016-11-25 01:03:20.087 - Thread:  7 ->    4693ed1580e96ef943c50fe6cbd391fb6bf1210f
    2016-11-25 01:03:20.199 - Thread:  7 ->    e8d9989aad5f502547113e3126970a4193fe2671
    2016-11-25 01:03:20.237 - Thread:  7 ->    4dc3fc546ec0247c8bb5ac5315fe7a961009d1cb
    2016-11-25 01:03:20.333 - Thread:  7 ->    c21daa251dae7fd8eb7cbaca3dbd7f349b3e865d
    2016-11-25 01:03:20.404 - Thread:  7 ->    c0d7e91e72f9db9ebc239b024d5e93ea852af1a7
    2016-11-25 01:03:20.525 - Thread:  7 ->    310b25cb5cddd6034e99a12c546916a70ccbc056
    2016-11-25 01:03:20.777 - Thread:  7 ->    5dcdaee42200c65744382fb07c3f28bb1a59b8bf
    2016-11-25 01:03:21.090 - Thread:  7 ->    44277de8a761d98b9ae150ef2ce28049c4a525ab
    2016-11-25 01:03:21.373 - Thread:  7 ->    d4734fb1c0402733b7ea8d1e0195d73f353f9e46
    2016-11-25 01:03:21.478 - Thread:  7 ->    fbeb3946005feb1a1f11974540db29849043cf32
    2016-11-25 01:03:21.483 - Thread:  1 ->          MyGuiManager.LoadContent() - START
    2016-11-25 01:03:21.484 - Thread:  1 ->          MyGuiManager.LoadContent() - END
    2016-11-25 01:03:21.484 - Thread:  1 ->        MyGuiManager.LoadContent() - END
    2016-11-25 01:03:21.787 - Thread:  7 ->    fa8176ff3ec826bdd2539515b4898dce43d3a643
    2016-11-25 01:03:21.911 - Thread:  1 ->    MySandboxGame.LoadData() - END
    2016-11-25 01:03:22.055 - Thread:  7 ->    e58d52206204c3379eb38e0f2da26e606f738bb7
    2016-11-25 01:03:22.476 - Thread:  7 ->    b799f4a4b70c2d2dee0c8059e5213abe0ab92df5
    2016-11-25 01:03:23.144 - Thread:  7 ->    ab0c8019814981b41839c07cc9ef62141513eabe
    2016-11-25 01:03:24.156 - Thread:  7 ->    80734a41d15a36dd3e6e50f57b7cc0120cd244fd
    2016-11-25 01:03:24.470 - Thread:  7 ->    811670623c3ec0a108e08cee1a682e1654cb064d
    2016-11-25 01:03:24.868 - Thread:  7 ->    68cd4034bf2197d5ec11d77ff30dd585254926b1
    2016-11-25 01:03:25.070 - Thread:  7 ->    c70aeda93de9861f22600507fc1c45fdbaf3f000
    2016-11-25 01:03:25.157 - Thread:  7 ->    a6e1d7070527d1fd7bda2b22247b513626c80597
    2016-11-25 01:03:25.259 - Thread:  7 ->    4d24e07d1f5a87083e08a554cfe4bd04c627a403
    2016-11-25 01:03:25.470 - Thread:  7 ->    aed087851fd3dbbce1d2e5cf132443f06e5ffc9a
    2016-11-25 01:03:25.676 - Thread:  7 ->    2505297b3bf4b5a80d4536adff170815a3a314bb
    2016-11-25 01:03:26.125 - Thread:  7 ->    fb7cb26a8734c8f87d1792e66fed9b4df9fe3f74
    2016-11-25 01:03:26.238 - Thread:  7 ->    8b3c80e8756e1b5c2989d03a508604e728abaee3
    2016-11-25 01:03:26.488 - Thread:  7 ->    ca543a486e628a33aa750bfd90aa335b690772d2
    2016-11-25 01:03:26.632 - Thread:  7 ->    f3f12cabe87b77d6249fcae5149b3e4bea1db7dd
    2016-11-25 01:03:26.750 - Thread:  7 ->    facce238f7c860245dc0a3c503ddc4398586b1d9
    2016-11-25 01:03:26.885 - Thread:  7 ->    1b712bb83061d8dc536e0fcb773e1487e8fef6c1
    2016-11-25 01:03:27.001 - Thread:  7 ->    47eccae4e9ea02e5a83615a8555fdb403c3ff5f2
    2016-11-25 01:03:27.189 - Thread:  7 ->    bdc3d99fba33b75b8363bbad5fd738fb17b2d8f0
    2016-11-25 01:03:27.387 - Thread:  7 ->    3b158be235881cb3d25302fc6f26b33270fdcea7
    2016-11-25 01:03:27.654 - Thread:  7 ->    3328289d692946f4a4af3dd93b2ebe5152204c03
    2016-11-25 01:03:27.737 - Thread:  7 ->    2a82c986b47241abf2fcc4270a6854fc519fd930
    2016-11-25 01:03:27.934 - Thread:  7 ->    3ce6cd5ece7a42506baa94afa3f6024940c4e4c7
    2016-11-25 01:03:28.088 - Thread:  7 ->    ffc1537306d2d823d3c2d24aa499924d2c9e9b03
    2016-11-25 01:03:28.248 - Thread:  7 ->    82c020b6d485189adbad561c614b13947faaeaf3
    2016-11-25 01:03:28.346 - Thread:  7 ->    48b7bc421887b021d584e3d03c3f09bbf931488c
    2016-11-25 01:03:28.392 - Thread:  7 ->    b507ceff8ea7bfcc818d96a8f24a18f9fc070e9b
    2016-11-25 01:03:28.445 - Thread:  7 ->    b1c7860eb1eca412393b388fd2bfb6ac0f50b5b7
    2016-11-25 01:03:28.633 - Thread:  7 ->    f4f893596281d717e27111add4c2728c3adc87d1
    2016-11-25 01:03:28.802 - Thread:  7 ->    f3801f1136e264cb9d8e1cfe4d1edda8a8832518
    2016-11-25 01:03:29.133 - Thread:  7 ->    83c27800e26077c148f96416f0e9c3ffc9f06505
    2016-11-25 01:03:29.239 - Thread:  7 ->    33bda97a99a7c1c28483800e749bc3a69cd39514
    2016-11-25 01:03:29.594 - Thread:  7 ->    513ba9e9d4224abb09e960e6a03b44815624fcc9
    2016-11-25 01:03:30.022 - Thread:  7 ->    b3a8f55214dd9dd2721ec51db38d675c29821726
    2016-11-25 01:03:30.218 - Thread:  7 ->    406d226bdf23dd0f9ad6af95eee556a7afc7cdfa
    2016-11-25 01:03:30.431 - Thread:  7 ->    0b6d52e47c5e456bc28211bf2ba31f6ba702eb88
    2016-11-25 01:03:30.603 - Thread:  7 ->    1eebe1cfc04ccb91c8d43b9831e3bdd28ed2c7d7
    2016-11-25 01:03:30.879 - Thread:  7 ->    bf154d69a33c662d1e644c1852f7607d9735ce56
    2016-11-25 01:03:31.224 - Thread:  7 ->    fe04c8ef9a3891dc3e081a91bbaebe9c86105c95
    2016-11-25 01:03:31.310 - Thread:  7 ->    cb4466d5a85dadf7058779e51e43937d8df401db
    2016-11-25 01:03:31.728 - Thread:  7 ->    7c7bac16568a9dde0b829f77e1a46ab4807c1024
    2016-11-25 01:03:31.828 - Thread:  7 ->    f5861c9668c52573975ba30b758c32fd13462622
    2016-11-25 01:03:31.906 - Thread:  1 ->  MySandboxGame.Initialize() - END
    2016-11-25 01:03:31.933 - Thread:  7 ->    22a52ed23fda57e53af1a7158be97235278a279e
    2016-11-25 01:03:32.036 - Thread:  7 ->    b1b91ed687802704e4aef943e4a0833d3e69ce99
    2016-11-25 01:03:32.156 - Thread:  7 ->    fde00303ea35f132dfc9d42377db61498f606366
    2016-11-25 01:03:32.176 - Thread:  1 ->  Timer Frequency: 2745721
    2016-11-25 01:03:32.176 - Thread:  1 ->  Ticks per frame: 45953
    2016-11-25 01:03:32.229 - Thread:  7 ->    3e851432afa39c7d2159675e0c1824ad9e88604c
    2016-11-25 01:03:32.444 - Thread:  7 ->    30e443d04df919a23709ba275c3bfa33a5760356
    2016-11-25 01:03:32.550 - Thread:  7 ->    1103f034a49fbfad6745407998e059c6903e5761
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    2016-11-25 01:03:33.299 - Thread:  7 ->    913e9cfe5e0ae792a289ab8ff255eb7baa0f5d4c
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    2016-11-25 01:03:34.074 - Thread:  7 ->    1864da6e0e0a7925d39089d4a8cbf41fce75d950
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    2016-11-25 01:03:35.813 - Thread:  7 ->    46b0617c464bec7c6331cc41bbbe1785d4a183a8
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    2016-11-25 01:03:37.156 - Thread:  7 ->    938d7b91ad65afcc37e6338378451bed1fb6989d
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    2016-11-25 01:03:39.851 - Thread:  7 ->    eb9c7023e497f275a6979d80b2eb62e63bbbd262
    2016-11-25 01:03:40.341 - Thread:  7 ->    b5532189f4a617585ba3d1a680226f944767d50e
    2016-11-25 01:03:40.642 - Thread:  7 ->    bc140472afce8c1913d403ae200a0abd6586cf19
    2016-11-25 01:03:40.867 - Thread:  7 ->    12c7a7cf66ba52e99f90091a54417185326c0fdd
    2016-11-25 01:03:41.170 - Thread:  7 ->    820d6f6ace25d31aa5f16c9e5432faf2256707c2
    2016-11-25 01:03:41.651 - Thread:  7 ->    d70f86ee637d75d5946875f745748d3e542086c9
    2016-11-25 01:03:42.091 - Thread:  7 ->    b36f66bf9d50de345285f555d71ceb93c67e817b
    2016-11-25 01:03:42.124 - Thread:  7 ->    3e989e220700d4696322f26d291f91b2acdb928d
    2016-11-25 01:03:42.205 - Thread:  7 ->    7bb977ea803e79dfa469416630d88c8812ab94d7
    2016-11-25 01:03:42.434 - Thread:  7 ->    e32aaef4870fe2f3dda4b16d786fff34d2c3d550
    2016-11-25 01:03:43.015 - Thread:  7 ->    ea5781568051714324f8eb9c432083fc2834f5e1
    2016-11-25 01:03:43.114 - Thread:  7 ->    37eeb95351ad7fc45c9928d5fe5f687464292006
    2016-11-25 01:03:43.352 - Thread:  7 ->    9da6556ada4fc8044105e15d870806b8482a906f
    2016-11-25 01:03:43.507 - Thread:  7 ->    f1efd3404943d5f0b4eb8647a839dc3b9063dfaf
    2016-11-25 01:03:43.598 - Thread:  7 ->    9b28ce56a15acf729650680119c06979d8c78c9a
    2016-11-25 01:03:44.019 - Thread:  7 ->    4c1a8573f991ef839d68cf8c138c9c1c265816f6
    2016-11-25 01:03:44.243 - Thread:  7 ->    c59902b426ded7616dd1a34a1b62cc8d1f8223aa
    2016-11-25 01:03:44.419 - Thread:  7 ->    09e329b83d072bf164da81b845825b3556161ca5
    2016-11-25 01:03:44.861 - Thread:  7 ->    2f6dfa975bb2d355e9eeca23a3fd434cc146f18d
    2016-11-25 01:03:45.055 - Thread:  7 ->    1340f0d96d996de5803a5d51c5768708cece7d12
    2016-11-25 01:03:45.239 - Thread:  7 ->    36dc77780cda0a7cf2d1e1369a515c373aa85cf0
    2016-11-25 01:03:45.337 - Thread:  7 ->    d5db9cd7cc5c2a41a6cb55609185487b687ba7ee
    2016-11-25 01:03:45.769 - Thread:  7 ->    55580d1acde2eff11abc80c4ac7941c3796ad58e
    2016-11-25 01:03:46.004 - Thread:  7 ->    f724546ff56792416be4868f8e2949907ca8f0c6
    2016-11-25 01:03:46.096 - Thread:  7 ->    185cccdd8b7a0554578a1c7affeb0b783c208bbf
    2016-11-25 01:03:46.245 - Thread:  7 ->    7ce2fd7dae2f334f69764c6198e64402223f9022
    2016-11-25 01:03:46.470 - Thread:  7 ->    c675c3d9923a40dc7d9bfe7246b97308f0c46a16
    2016-11-25 01:03:46.697 - Thread:  7 ->    0e25b5ad82245c878f390ae52cf7ea5aa4a5ec31
    2016-11-25 01:03:46.833 - Thread:  7 ->    400ba8b8761907733864c2217256873a8e282483
    2016-11-25 01:03:46.969 - Thread:  7 ->    3bf005a1f57d39222952416c588bc8929cc59ae9
    2016-11-25 01:03:47.094 - Thread:  7 ->    fd2a49867b89c05e4c8b4d08af629ade75c01fc6
    2016-11-25 01:03:47.180 - Thread:  7 ->    942f26b643b061291addb9ad1d76f92757e0c3fb
    2016-11-25 01:03:47.622 - Thread:  7 ->    944980357a96abadf3aa3df9220fcdbdec41fdd2
    2016-11-25 01:03:47.717 - Thread:  7 ->    3b68c5856c2f955bb0abc9e9d6ae50a63e05d956
    2016-11-25 01:03:47.862 - Thread:  7 ->    4593d5669fa84607e31032b2ca2784f039d69773
    2016-11-25 01:03:48.008 - Thread:  7 ->    57660eba1be8eb4195bd61999d70db0d622f8350
    2016-11-25 01:03:48.154 - Thread:  7 ->    4d0e56fc346ade907ffb94c2e8b2f12bccf38411
    2016-11-25 01:03:48.157 - Thread:  7 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2016-11-25 01:05:44.404 - Thread:  1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-25 01:05:45.318 - Thread:  1 ->  Requesting dedicated servers
    2016-11-25 01:05:45.319 - Thread:  1 ->  Requesting worlds, only compatible: True
    2016-11-25 01:05:45.654 - Thread:  1 ->  Enumerate worlds, result: OK
    2016-11-25 01:05:45.769 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:05:45.770 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:05:47.476 - Thread:  1 ->  Requesting dedicated servers
    2016-11-25 01:05:47.476 - Thread:  1 ->  Requesting worlds, only compatible: True
    2016-11-25 01:05:47.828 - Thread:  1 ->  Enumerate worlds, result: OK
    2016-11-25 01:05:47.945 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:05:47.945 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:05:48.972 - Thread:  1 ->  Joining lobby: 109775243760782166
    2016-11-25 01:05:49.743 - Thread:  1 ->  Lobby join response: OK, enter state: Success
    2016-11-25 01:05:49.744 - Thread:  1 ->  World requested
    2016-11-25 01:05:53.587 - Thread:  1 ->  World requested - connection alive
    2016-11-25 01:05:53.692 - Thread:  1 ->  World requested - preemble received
    2016-11-25 01:05:54.612 - Thread:  1 ->  World download progress status: Success, 1
    2016-11-25 01:05:54.615 - Thread:  1 ->  LoadSession() - Start
    2016-11-25 01:05:54.632 - Thread:  7 ->  Downloading world mods - START
    2016-11-25 01:05:54.648 - Thread:  7 ->    MySteamWorkshop.GetItemsBlocking: getting 14 items
    2016-11-25 01:05:54.648 - Thread:  7 ->    Querying details of file 373655710
    2016-11-25 01:05:54.650 - Thread:  7 ->    Querying details of file 404292251
    2016-11-25 01:05:54.650 - Thread:  7 ->    Querying details of file 405233525
    2016-11-25 01:05:54.650 - Thread:  7 ->    Querying details of file 484504816
    2016-11-25 01:05:54.651 - Thread:  7 ->    Querying details of file 514062285
    2016-11-25 01:05:54.651 - Thread:  7 ->    Querying details of file 571920453
    2016-11-25 01:05:54.651 - Thread:  7 ->    Querying details of file 577318708
    2016-11-25 01:05:54.651 - Thread:  7 ->    Querying details of file 624632253
    2016-11-25 01:05:54.651 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:05:54.652 - Thread:  7 ->    Querying details of file 635057556
    2016-11-25 01:05:54.652 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:05:54.652 - Thread:  7 ->    Querying details of file 652337022
    2016-11-25 01:05:54.652 - Thread:  7 ->    Querying details of file 655948251
    2016-11-25 01:05:54.652 - Thread:  7 ->    Querying details of file 728555954
    2016-11-25 01:05:54.652 - Thread:  7 ->    Querying details of file 758597413
    2016-11-25 01:05:54.653 - Thread:  7 ->    Querying details of file 787134615
    2016-11-25 01:05:54.939 - Thread:  1 ->  Obtained details: Id=484504816; Result=OK; ugcHandle=146759338980088839; title='Energy Shields (stable/dev)'; tags='mod,Block,Other'
    2016-11-25 01:05:54.939 - Thread:  1 ->  Obtained details: Id=404292251; Result=OK; ugcHandle=543020112021178923; title='Speed of Light mod'; tags='Other,mod'
    2016-11-25 01:05:54.939 - Thread:  1 ->  Obtained details: Id=571920453; Result=OK; ugcHandle=144508080728264022; title='Aerodynamic Physics (Deadly Reentry + Drag + Flight)'; tags='mod,script,Other'
    2016-11-25 01:05:54.939 - Thread:  1 ->  Obtained details: Id=577318708; Result=OK; ugcHandle=388797915337413731; title='(DX11)Power Lines'; tags='mod,Block'
    2016-11-25 01:05:54.940 - Thread:  1 ->  Obtained details: Id=514062285; Result=OK; ugcHandle=158018337141332306; title='Build Info - extra block information'; tags='mod,script,Other'
    2016-11-25 01:05:54.940 - Thread:  1 ->  Obtained details: Id=405233525; Result=OK; ugcHandle=383162706798832109; title='(DX11)Deep Space Transceiver'; tags='mod,Block'
    2016-11-25 01:05:55.003 - Thread:  1 ->  Obtained details: Id=373655710; Result=OK; ugcHandle=39738054041434753; title='Damage Indicators'; tags='Other,mod,script'
    2016-11-25 01:05:55.003 - Thread:  1 ->  Obtained details: Id=624632253; Result=OK; ugcHandle=312242235170209035; title='(DX11) Milkyway Galaxy 4K'; tags='Other,mod,Skybox,planet'
    2016-11-25 01:05:55.003 - Thread:  1 ->  Obtained details: Id=655948251; Result=OK; ugcHandle=149011680369985065; title='Control Module - basically key binding for ships'; tags='mod,script,Other'
    2016-11-25 01:05:55.003 - Thread:  1 ->  Obtained details: Id=787134615; Result=OK; ugcHandle=395582373969358003; title='Vessapaperi's LCD Signs'; tags='mod,modpack,Other'
    2016-11-25 01:05:55.003 - Thread:  1 ->  Obtained details: Id=652337022; Result=OK; ugcHandle=267225554886408043; title='Animated Interaction - Working again!'; tags='mod,Animation,script,Other'
    2016-11-25 01:05:55.053 - Thread:  1 ->  Obtained details: Id=758597413; Result=OK; ugcHandle=253717829592431725; title='Text HUD API'; tags='mod,Other'
    2016-11-25 01:05:55.053 - Thread:  1 ->  Obtained details: Id=728555954; Result=OK; ugcHandle=267223080224949809; title='[Dev/Stable] Hacking Computer v2.1'; tags='mod,Block,script'
    2016-11-25 01:05:55.053 - Thread:  1 ->  Obtained details: Id=635057556; Result=OK; ugcHandle=255966555934619758; title='Energy Weapons (stable/dev)'; tags='mod,Block'
    2016-11-25 01:05:55.463 - Thread:  7 ->    Up to date mod: Id = 373655710, title = 'Damage Indicators'
    2016-11-25 01:05:55.468 - Thread:  8 ->  Up to date mod: Id = 404292251, title = 'Speed of Light mod'
    2016-11-25 01:05:55.805 - Thread:  7 ->    Up to date mod: Id = 405233525, title = '(DX11)Deep Space Transceiver'
    2016-11-25 01:05:55.871 - Thread:  8 ->  Up to date mod: Id = 484504816, title = 'Energy Shields (stable/dev)'
    2016-11-25 01:05:56.157 - Thread:  7 ->    Up to date mod: Id = 514062285, title = 'Build Info - extra block information'
    2016-11-25 01:05:56.240 - Thread:  8 ->  Up to date mod: Id = 571920453, title = 'Aerodynamic Physics (Deadly Reentry + Drag + Flight)'
    2016-11-25 01:05:56.524 - Thread:  7 ->    Up to date mod: Id = 577318708, title = '(DX11)Power Lines'
    2016-11-25 01:05:56.573 - Thread:  8 ->  Up to date mod: Id = 624632253, title = '(DX11) Milkyway Galaxy 4K'
    2016-11-25 01:05:56.892 - Thread:  7 ->    Up to date mod: Id = 635057556, title = 'Energy Weapons (stable/dev)'
    2016-11-25 01:05:56.943 - Thread:  8 ->  Up to date mod: Id = 652337022, title = 'Animated Interaction - Working again!'
    2016-11-25 01:05:57.197 - Thread:  7 ->    Up to date mod: Id = 655948251, title = 'Control Module - basically key binding for ships'
    2016-11-25 01:05:57.320 - Thread:  8 ->  Up to date mod: Id = 728555954, title = '[Dev/Stable] Hacking Computer v2.1'
    2016-11-25 01:05:57.661 - Thread:  7 ->    Up to date mod: Id = 758597413, title = 'Text HUD API'
    2016-11-25 01:05:57.721 - Thread:  8 ->  Up to date mod: Id = 787134615, title = 'Vessapaperi's LCD Signs'
    2016-11-25 01:05:57.723 - Thread:  7 ->    Mod download time: 2.66 seconds
    2016-11-25 01:05:57.726 - Thread:  7 ->  Downloading world mods - END
    2016-11-25 01:05:57.734 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:05:57.735 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:05:57.735 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:05:57.736 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:05:57.736 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:05:57.736 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:05:57.736 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:05:57.737 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:05:57.750 - Thread:  1 ->  LoadSession() - End
    2016-11-25 01:05:57.751 - Thread:  1 ->  MyGuiScreenLoading.LoadContent - START
    2016-11-25 01:05:57.752 - Thread:  1 ->  MyGuiScreenLoading.LoadContent - END
    2016-11-25 01:05:58.050 - Thread:  1 ->  RunLoadingAction - START
    2016-11-25 01:05:58.213 - Thread:  1 ->  GC Memory: 253,845,592 B
    2016-11-25 01:05:58.247 - Thread:  1 ->  Process Memory: 966,270,976 B
    2016-11-25 01:05:58.256 - Thread:  1 ->  MyScriptManager.LoadData() - START
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 373655710.sbm_DamageIndicators, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 728555954.sbm_HackingComputer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 652337022.sbm_Interaction, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 635057556.sbm_EnergyWeapons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 655948251.sbm_ControlModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 571920453.sbm_SEDrag, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->    Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:07.053 - Thread:  1 ->  MyScriptManager.LoadData() - END
    2016-11-25 01:06:07.061 - Thread:  1 ->  MyDefinitionManager.LoadData() - START
    2016-11-25 01:06:07.061 - Thread:  1 ->  MyDefinitionManager.LoadScenarios() - START
    2016-11-25 01:06:07.063 - Thread:  1 ->    35b633ee9fa9d67b72438da0e42315578bf423d6
    2016-11-25 01:06:07.248 - Thread:  1 ->    Loading scenarios
    2016-11-25 01:06:07.248 - Thread:  1 ->  MyDefinitionManager.LoadScenarios() - END
    2016-11-25 01:06:07.249 - Thread:  1 ->    Loading behaviors
    2016-11-25 01:06:07.250 - Thread:  1 ->    Loading ammo magazines
    2016-11-25 01:06:07.254 - Thread:  1 ->    Loading ammo definitions
    2016-11-25 01:06:07.256 - Thread:  1 ->    Loading animations
    2016-11-25 01:06:07.259 - Thread:  1 ->    Loading animations
    2016-11-25 01:06:07.259 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:07.259 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:07.260 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:07.260 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:07.260 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:07.260 - Thread:  1 ->    Loading category classes
    2016-11-25 01:06:07.260 - Thread:  1 ->    Loading blueprint classes
    2016-11-25 01:06:07.262 - Thread:  1 ->    Loading blueprint class entries
    2016-11-25 01:06:07.263 - Thread:  1 ->    Loading blueprints
    2016-11-25 01:06:07.265 - Thread:  1 ->    Loading agent definitions
    2016-11-25 01:06:07.267 - Thread:  1 ->    Loading character definitions
    2016-11-25 01:06:07.288 - Thread:  1 ->    Loading character definitions
    2016-11-25 01:06:07.288 - Thread:  1 ->    Loading components
    2016-11-25 01:06:07.289 - Thread:  1 ->    Loading configuration
    2016-11-25 01:06:07.291 - Thread:  1 ->    Loading container types
    2016-11-25 01:06:07.293 - Thread:  1 ->    Loading block positions
    2016-11-25 01:06:07.297 - Thread:  1 ->    Loading curve definitions
    2016-11-25 01:06:07.301 - Thread:  1 ->    Loading debris
    2016-11-25 01:06:07.302 - Thread:  1 ->    Loading environment items entries
    2016-11-25 01:06:07.303 - Thread:  1 ->    Loading decal global definitions
    2016-11-25 01:06:07.303 - Thread:  1 ->    Loading decal definitions
    2016-11-25 01:06:07.307 - Thread:  1 ->    Loading edges
    2016-11-25 01:06:07.308 - Thread:  1 ->    Loading entity components
    2016-11-25 01:06:07.316 - Thread:  1 ->    Loading component containers
    2016-11-25 01:06:07.320 - Thread:  1 ->    Loading environment items entries
    2016-11-25 01:06:07.320 - Thread:  1 ->    Loading factions
    2016-11-25 01:06:07.322 - Thread:  1 ->    Loading gas property definitions
    2016-11-25 01:06:07.323 - Thread:  1 ->    Loading event definitions
    2016-11-25 01:06:07.324 - Thread:  1 ->    Loading physical items
    2016-11-25 01:06:07.336 - Thread:  1 ->    Loading LCD texture categories
    2016-11-25 01:06:07.337 - Thread:  1 ->    Loading physical items
    2016-11-25 01:06:07.339 - Thread:  1 ->    Loading physical material properties
    2016-11-25 01:06:07.344 - Thread:  1 ->    Loading pirate antennas
    2016-11-25 01:06:07.354 - Thread:  1 ->    Loading resource distribution groups
    2016-11-25 01:06:07.354 - Thread:  1 ->    Loading shadow textures definitions
    2016-11-25 01:06:07.354 - Thread:  1 ->    Loading ship sound groups
    2016-11-25 01:06:07.374 - Thread:  1 ->    Loading ship sound groups
    2016-11-25 01:06:07.374 - Thread:  1 ->    Loading sound categories
    2016-11-25 01:06:07.376 - Thread:  1 ->    Loading stat definitions
    2016-11-25 01:06:07.377 - Thread:  1 ->    Loading grid creators
    2016-11-25 01:06:07.380 - Thread:  1 ->    Loading transparent material properties
    2016-11-25 01:06:07.381 - Thread:  1 ->    Loading voxel map storage definitions
    2016-11-25 01:06:07.382 - Thread:  1 ->    Loading voxel material definitions
    2016-11-25 01:06:07.385 - Thread:  1 ->    Loading voxel material definitions
    2016-11-25 01:06:07.414 - Thread:  1 ->    Audio effects definitions
    2016-11-25 01:06:07.420 - Thread:  1 ->    Loading environment items definitions
    2016-11-25 01:06:07.421 - Thread:  1 ->    Loading environment items definitions
    2016-11-25 01:06:07.422 - Thread:  1 ->    Loading physical material properties
    2016-11-25 01:06:07.429 - Thread:  1 ->    Loading particle effect definitions
    2016-11-25 01:06:07.571 - Thread:  1 ->    Loading environment item definitions
    2016-11-25 01:06:07.577 - Thread:  1 ->    Loading weapon definitions
    2016-11-25 01:06:07.586 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:07.766 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:07.783 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
    2016-11-25 01:06:07.784 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
    2016-11-25 01:06:07.785 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
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    2016-11-25 01:06:07.787 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
    2016-11-25 01:06:07.787 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
    2016-11-25 01:06:07.787 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
    2016-11-25 01:06:07.787 - Thread:  1 ->    Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
    2016-11-25 01:06:07.787 - Thread:  1 ->    Loading respawn ships
    2016-11-25 01:06:07.789 - Thread:  1 ->    Loading spawn groups
    2016-11-25 01:06:07.797 - Thread:  1 ->    List of used mods (14) - START
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 405233525, Filename = '405233525.sbm', Name = '(DX11)Deep Space Transceiver'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 404292251, Filename = '404292251.sbm', Name = 'Speed of Light mod'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 373655710, Filename = '373655710.sbm', Name = 'Damage Indicators'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 577318708, Filename = '577318708.sbm', Name = '(DX11)Power Lines'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 624632253, Filename = '624632253.sbm', Name = '(DX11) Milkyway Galaxy 4K'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 728555954, Filename = '728555954.sbm', Name = '[Dev/Stable] Hacking Computer v2.1'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 652337022, Filename = '652337022.sbm', Name = 'Animated Interaction - Working again!'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 635057556, Filename = '635057556.sbm', Name = 'Energy Weapons (stable/dev)'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 514062285, Filename = '514062285.sbm', Name = 'Build Info - extra block information'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 655948251, Filename = '655948251.sbm', Name = 'Control Module - basically key binding for ships'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 571920453, Filename = '571920453.sbm', Name = 'Aerodynamic Physics (Deadly Reentry + Drag + Flight)'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 484504816, Filename = '484504816.sbm', Name = 'Energy Shields (stable/dev)'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 758597413, Filename = '758597413.sbm', Name = 'Text HUD API'
    2016-11-25 01:06:07.798 - Thread:  1 ->        Id = 787134615, Filename = '787134615.sbm', Name = 'Vessapaperi's LCD Signs'
    2016-11-25 01:06:07.798 - Thread:  1 ->    List of used mods - END
    2016-11-25 01:06:07.812 - Thread:  1 ->    2ac0f82f65825915ca84ea2c9c279090e8a65704
    2016-11-25 01:06:07.816 - Thread:  1 ->    79016555d9083722a4939ad92975b83b639327e5
    2016-11-25 01:06:07.822 - Thread:  1 ->    Loading category classes
    2016-11-25 01:06:07.825 - Thread:  1 ->    Loading block positions
    2016-11-25 01:06:07.827 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:07.841 - Thread:  1 ->    Created definition for: Deep Space Transceiver
    2016-11-25 01:06:07.841 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:07.841 - Thread:  1 ->    Loading cube block: MyObjectBuilder_LaserAntenna/DB_HumongousAntenna
    2016-11-25 01:06:07.845 - Thread:  1 ->    c43e1155c1bd86fe910ea9285a957f7fae09aaa1
    2016-11-25 01:06:07.847 - Thread:  1 ->    Loading environment definition
    2016-11-25 01:06:07.905 - Thread:  1 ->    89a203b784c568f26ae0a73e67ec28168a64a6bf
    2016-11-25 01:06:07.907 - Thread:  1 ->    a02577f1d04a63653cbb3a10ba97952f2a762dcc
    2016-11-25 01:06:07.923 - Thread:  1 ->    Loading category classes
    2016-11-25 01:06:07.923 - Thread:  1 ->    Loading block positions
    2016-11-25 01:06:07.925 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:07.929 - Thread:  1 ->    Created definition for: Powerline
    2016-11-25 01:06:07.932 - Thread:  1 ->    Created definition for: Powerline shifted
    2016-11-25 01:06:07.936 - Thread:  1 ->    Created definition for: Powerline turn
    2016-11-25 01:06:07.940 - Thread:  1 ->    Created definition for: Powerline turn shifted
    2016-11-25 01:06:07.944 - Thread:  1 ->    Created definition for: Powerline branch
    2016-11-25 01:06:07.947 - Thread:  1 ->    Created definition for: Powerline branch shifted
    2016-11-25 01:06:07.947 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:07.947 - Thread:  1 ->    Loading cube block: MyObjectBuilder_CubeBlock/DB_Powerline
    2016-11-25 01:06:07.948 - Thread:  1 ->    Loading cube block: MyObjectBuilder_CubeBlock/DB_Powerline_top
    2016-11-25 01:06:07.949 - Thread:  1 ->    Loading cube block: MyObjectBuilder_CubeBlock/DB_PowerlineTurn
    2016-11-25 01:06:07.951 - Thread:  1 ->    Loading cube block: MyObjectBuilder_CubeBlock/DB_PowerlineTurn_top
    2016-11-25 01:06:07.952 - Thread:  1 ->    Loading cube block: MyObjectBuilder_CubeBlock/DB_PowerlineBranch
    2016-11-25 01:06:07.953 - Thread:  1 ->    Loading cube block: MyObjectBuilder_CubeBlock/DB_PowerlineBranch_top
    2016-11-25 01:06:07.958 - Thread:  1 ->    83e8f68b22dc0718c7e6a7520a87fe8e52efd213
    2016-11-25 01:06:07.960 - Thread:  1 ->    Loading environment definition
    2016-11-25 01:06:07.971 - Thread:  1 ->    3fb753d6a64fddafb2a7ccfc915adee6985e0a17
    2016-11-25 01:06:07.974 - Thread:  1 ->    a9a04840d3dd5ac6bf7c8694b6e0330ff1efa8df
    2016-11-25 01:06:07.980 - Thread:  1 ->    Loading category classes
    2016-11-25 01:06:07.982 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:07.990 - Thread:  1 ->    Created definition for: Hacking Computer
    2016-11-25 01:06:07.998 - Thread:  1 ->    Created definition for: Hacking Computer
    2016-11-25 01:06:08.008 - Thread:  1 ->    Created definition for: Firewall
    2016-11-25 01:06:08.008 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:08.008 - Thread:  1 ->    Loading cube block: MyObjectBuilder_UpgradeModule/LargeHackingBlock
    2016-11-25 01:06:08.010 - Thread:  1 ->    Loading cube block: MyObjectBuilder_UpgradeModule/LargeFirewallBlock
    2016-11-25 01:06:08.011 - Thread:  1 ->    Loading cube block: MyObjectBuilder_UpgradeModule/SmallHackingBlock
    2016-11-25 01:06:08.019 - Thread:  1 ->    c582a5b26862f033ef14050d6660152e3c52431c
    2016-11-25 01:06:08.023 - Thread:  1 ->    e44ef8212a7fef261536c953d5dcc8f8d355d430
    2016-11-25 01:06:08.032 - Thread:  1 ->    e35071e09cc2c7cbb347a7d2dcc21492a0cc0980
    2016-11-25 01:06:08.036 - Thread:  1 ->    Loading animations
    2016-11-25 01:06:08.093 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:08.094 - Thread:  1 ->    mod_warning: Animated Interaction - Working again!
    2016-11-25 01:06:08.094 - Thread:  1 ->      in file: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
    2016-11-25 01:06:08.094 - Thread:  1 ->      Missing file extension of: ARC\PLAYER\ArcPlayIronSightStart3d01.wav, is not contained in expected set.
    2016-11-25 01:06:08.094 - Thread:  1 ->    mod_warning: Animated Interaction - Working again!
    2016-11-25 01:06:08.094 - Thread:  1 ->      in file: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
    2016-11-25 01:06:08.094 - Thread:  1 ->      Missing file extension of: ARC\PLAYER\ArcPlayIronSightStart2d01.wav, is not contained in expected set.
    2016-11-25 01:06:08.095 - Thread:  1 ->    mod_warning: Animated Interaction - Working again!
    2016-11-25 01:06:08.095 - Thread:  1 ->      in file: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
    2016-11-25 01:06:08.095 - Thread:  1 ->      Missing file extension of: ARC\PLAYER\ArcPlayIronSightEnd3d01.wav, is not contained in expected set.
    2016-11-25 01:06:08.095 - Thread:  1 ->    mod_warning: Animated Interaction - Working again!
    2016-11-25 01:06:08.095 - Thread:  1 ->      in file: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\652337022.sbm\Data\Audio.sbc
    2016-11-25 01:06:08.095 - Thread:  1 ->      Missing file extension of: ARC\PLAYER\ArcPlayIronSightEnd2d01.wav, is not contained in expected set.
    2016-11-25 01:06:08.117 - Thread:  1 ->    83821a531cbba3d7430cf066119e33960e4c206b
    2016-11-25 01:06:08.120 - Thread:  1 ->    bca4013986236a8724089336583c3f80cc638122
    2016-11-25 01:06:08.125 - Thread:  1 ->    f7c88e8524c7a970d60ed93af01c7374e547e52b
    2016-11-25 01:06:08.128 - Thread:  1 ->    2566afc2a70c82bf84da285042c2919bdaf150bf
    2016-11-25 01:06:08.132 - Thread:  1 ->    f89055053b28752043687d84122a04e69a23e765
    2016-11-25 01:06:08.135 - Thread:  1 ->    8a4bc66da450e7b900fbf14c81fe50f79a6f3cd1
    2016-11-25 01:06:08.138 - Thread:  1 ->    467345c5ae5abd1e877a6ced9916457b5ae8c7f2
    2016-11-25 01:06:08.142 - Thread:  1 ->    Loading ammo magazines
    2016-11-25 01:06:08.194 - Thread:  1 ->    Loading ammo definitions
    2016-11-25 01:06:08.199 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:08.205 - Thread:  1 ->    Loading category classes
    2016-11-25 01:06:08.205 - Thread:  1 ->    Loading resource distribution groups
    2016-11-25 01:06:08.207 - Thread:  1 ->    Loading weapon definitions
    2016-11-25 01:06:08.208 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:08.228 - Thread:  1 ->    Created definition for: Small Plasma Turret
    2016-11-25 01:06:08.235 - Thread:  1 ->    Created definition for: Small Laser Turret
    2016-11-25 01:06:08.235 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:08.235 - Thread:  1 ->    Loading cube block: MyObjectBuilder_InteriorTurret/CythonLargeBlockSmallPlasmaTurret
    2016-11-25 01:06:08.237 - Thread:  1 ->    Loading cube block: MyObjectBuilder_InteriorTurret/CythonLargeBlockSmallLaserTurret
    2016-11-25 01:06:08.256 - Thread:  1 ->    64a120a99681f57d4f43a20f9beb195508a73e9b
    2016-11-25 01:06:08.261 - Thread:  1 ->    aa61d2c1bb42fb227d4eee130f56d9cdd1af8f08
    2016-11-25 01:06:08.265 - Thread:  1 ->    1a0359fc1d247b60295a5c73e99f203cdf4a399e
    2016-11-25 01:06:08.267 - Thread:  1 ->    911cc7803291bf98108d8373460a6447ce9c0e31
    2016-11-25 01:06:08.268 - Thread:  1 ->    c23493faa4eaec7b8e08278aadeef468730bba78
    2016-11-25 01:06:08.270 - Thread:  1 ->    987fdcadcba7256ab2359cc2c55377c91f61bffa
    2016-11-25 01:06:08.272 - Thread:  1 ->    c9782621fb8449b4115b9b0698a48781de887a81
    2016-11-25 01:06:08.273 - Thread:  1 ->    a483123b0d10e177105189a6cdf6bbbe00c1fcfc
    2016-11-25 01:06:08.276 - Thread:  1 ->    8cffdc3a79c0a60e4b4c0b10f02b4a41a7405eab
    2016-11-25 01:06:08.280 - Thread:  1 ->    Loading block positions
    2016-11-25 01:06:08.280 - Thread:  1 ->    Loading block positions
    2016-11-25 01:06:08.280 - Thread:  1 ->    Loading transparent material properties
    2016-11-25 01:06:08.288 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:08.294 - Thread:  1 ->    Created definition for: lightDummy
    2016-11-25 01:06:08.298 - Thread:  1 ->    Created definition for: batteryDummy
    2016-11-25 01:06:08.298 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:08.298 - Thread:  1 ->    Loading cube block: MyObjectBuilder_ReflectorLight/lightDummy
    2016-11-25 01:06:08.298 - Thread:  1 ->    Loading cube block: MyObjectBuilder_BatteryBlock/batteryDummy
    2016-11-25 01:06:08.298 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:08.302 - Thread:  1 ->    Created definition for: centerofliftghost
    2016-11-25 01:06:08.305 - Thread:  1 ->    Created definition for: centerofmassghost
    2016-11-25 01:06:08.308 - Thread:  1 ->    Created definition for: centerofliftghost
    2016-11-25 01:06:08.312 - Thread:  1 ->    Created definition for: centerofmassghost
    2016-11-25 01:06:08.312 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:08.312 - Thread:  1 ->    Loading cube block: MyObjectBuilder_TerminalBlock/Large_centerofliftghost
    2016-11-25 01:06:08.312 - Thread:  1 ->    Loading cube block: MyObjectBuilder_TerminalBlock/Large_centerofmassghost
    2016-11-25 01:06:08.312 - Thread:  1 ->    Loading cube block: MyObjectBuilder_ReflectorLight/lightDummy
    2016-11-25 01:06:08.312 - Thread:  1 ->    Loading cube block: MyObjectBuilder_BatteryBlock/batteryDummy
    2016-11-25 01:06:08.312 - Thread:  1 ->    Loading cube block: MyObjectBuilder_TerminalBlock/Small_centerofliftghost
    2016-11-25 01:06:08.312 - Thread:  1 ->    Loading cube block: MyObjectBuilder_TerminalBlock/Small_centerofmassghost
    2016-11-25 01:06:08.313 - Thread:  1 ->    Loading prefab: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\571920453.sbm\Data\Prefabs\centeroflift_lg.sbc
    2016-11-25 01:06:08.315 - Thread:  1 ->    Loading prefab: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\571920453.sbm\Data\Prefabs\centeroflift_sm.sbc
    2016-11-25 01:06:08.316 - Thread:  1 ->    Loading prefab: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\571920453.sbm\Data\Prefabs\centerofmass_lg.sbc
    2016-11-25 01:06:08.318 - Thread:  1 ->    Loading prefab: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\571920453.sbm\Data\Prefabs\centerofmass_sm.sbc
    2016-11-25 01:06:08.320 - Thread:  1 ->    Loading prefab: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\571920453.sbm\Data\Prefabs\lightdummy.sbc
    2016-11-25 01:06:08.321 - Thread:  1 ->    Loading prefab: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\Mods\571920453.sbm\Data\Prefabs\smoke.sbc
    2016-11-25 01:06:08.330 - Thread:  1 ->    a6d3c46f7f62af06fbaf04e0ecb2f023e364fd83
    2016-11-25 01:06:08.335 - Thread:  1 ->    685825e2ebb04d1daf4e68faa64b0f682dd7db89
    2016-11-25 01:06:08.340 - Thread:  1 ->    e90990e87a298fac6df9ce130eb727744f4c4f43
    2016-11-25 01:06:08.344 - Thread:  1 ->    a4b7f9abe503f014846ecdcee6efe8520061ab4f
    2016-11-25 01:06:08.349 - Thread:  1 ->    a3a96ec709dc3b2c37ee2521a88b5026b3a2f312
    2016-11-25 01:06:08.355 - Thread:  1 ->    ec372cde39fb03f92157062c529957ed372c83ea
    2016-11-25 01:06:08.362 - Thread:  1 ->    210f52cab717b27fc8edc13f800ada30135dcc4a
    2016-11-25 01:06:08.366 - Thread:  1 ->    9466e4c8b3034bea00d497010af57115a095bd2e
    2016-11-25 01:06:08.371 - Thread:  1 ->    0139122d4cc34a1c5a4ace4262c2d9c8716beeaf
    2016-11-25 01:06:08.377 - Thread:  1 ->    439286040feeebc7d280d386af4acc3e97909ef2
    2016-11-25 01:06:08.386 - Thread:  1 ->    Loading sound definitions
    2016-11-25 01:06:08.390 - Thread:  1 ->    Loading category classes
    2016-11-25 01:06:08.390 - Thread:  1 ->    Loading blueprint classes
    2016-11-25 01:06:08.442 - Thread:  1 ->    Loading blueprint class entries
    2016-11-25 01:06:08.442 - Thread:  1 ->    Loading blueprints
    2016-11-25 01:06:08.470 - Thread:  1 ->    Loading components
    2016-11-25 01:06:08.476 - Thread:  1 ->    Loaded component: MyObjectBuilder_Component/Shield
    2016-11-25 01:06:08.476 - Thread:  1 ->    Loading physical items
    2016-11-25 01:06:08.495 - Thread:  1 ->    Loading resource distribution groups
    2016-11-25 01:06:08.495 - Thread:  1 ->    Loading transparent material properties
    2016-11-25 01:06:08.545 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:08.557 - Thread:  1 ->    Created definition for: Small Shield Generator
    2016-11-25 01:06:08.574 - Thread:  1 ->    Could not find any sound for 'ShieldGenerator'
    2016-11-25 01:06:08.574 - Thread:  1 ->    Created definition for: Large Shield Generator
    2016-11-25 01:06:08.587 - Thread:  1 ->    Could not find any sound for 'ShieldGenerator'
    2016-11-25 01:06:08.587 - Thread:  1 ->    Created definition for: Large Shield Generator
    2016-11-25 01:06:08.599 - Thread:  1 ->    Could not find any sound for 'ShieldGenerator'
    2016-11-25 01:06:08.599 - Thread:  1 ->    Created definition for: Small Shield Generator
    2016-11-25 01:06:08.612 - Thread:  1 ->    Created definition for: Shield Capacitor
    2016-11-25 01:06:08.626 - Thread:  1 ->    Created definition for: Shield Flux Coil
    2016-11-25 01:06:08.626 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:08.626 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
    2016-11-25 01:06:08.629 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
    2016-11-25 01:06:08.632 - Thread:  1 ->    Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
    2016-11-25 01:06:08.636 - Thread:  1 ->    Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
    2016-11-25 01:06:08.638 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
    2016-11-25 01:06:08.641 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
    2016-11-25 01:06:08.644 - Thread:  1 ->    Loading cube blocks
    2016-11-25 01:06:08.649 - Thread:  1 ->    Created definition for: Small Rotor 3
    2016-11-25 01:06:08.649 - Thread:  1 ->    Created block definitions
    2016-11-25 01:06:08.649 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/LargeShipSmallShieldGeneratorBase
    2016-11-25 01:06:08.652 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/LargeShipLargeShieldGeneratorBase
    2016-11-25 01:06:08.656 - Thread:  1 ->    Loading cube block: MyObjectBuilder_UpgradeModule/ShieldCapacitor
    2016-11-25 01:06:08.659 - Thread:  1 ->    Loading cube block: MyObjectBuilder_UpgradeModule/ShieldFluxCoil
    2016-11-25 01:06:08.662 - Thread:  1 ->    Loading cube block: MyObjectBuilder_CubeBlock/ShieldEffectNormalLarge
    2016-11-25 01:06:08.662 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/SmallShipSmallShieldGeneratorBase
    2016-11-25 01:06:08.665 - Thread:  1 ->    Loading cube block: MyObjectBuilder_Refinery/SmallShipMicroShieldGeneratorBase
    2016-11-25 01:06:08.692 - Thread:  1 ->    78becd3b9b2b58a3f50df9306a018aabeb7a2898
    2016-11-25 01:06:08.891 - Thread:  1 ->    Loading transparent material properties
    2016-11-25 01:06:13.812 - Thread:  1 ->    6da5b0378448e0c2b7719d88b25bff1e73250719
    2016-11-25 01:06:13.840 - Thread:  1 ->    Loading LCD texture categories
    2016-11-25 01:06:14.059 - Thread:  1 ->    MyAudio.UnloadData - START
    2016-11-25 01:06:14.074 - Thread:  1 ->    MyAudio.UnloadData - END
    2016-11-25 01:06:14.074 - Thread:  1 ->    MyAudio.LoadData - START
    2016-11-25 01:06:14.101 - Thread:  1 ->        MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio)                                                                                                                                                                                                                        - Channel #: 2
    2016-11-25 01:06:42.864 - Thread:  1 ->    MyAudio.LoadData - END
    2016-11-25 01:06:42.960 - Thread:  1 ->  MyDefinitionManager.LoadData() - END
    2016-11-25 01:06:42.966 - Thread:  1 ->  Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:42.988 - Thread:  1 ->  Registered modules from: Sandbox.Graphics, Version=0.1.6172.28013, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:42.988 - Thread:  1 ->  Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:42.988 - Thread:  1 ->  Registered modules from: 373655710.sbm_DamageIndicators, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:42.989 - Thread:  1 ->  Registered modules from: 728555954.sbm_HackingComputer, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:42.989 - Thread:  1 ->  Registered modules from: 652337022.sbm_Interaction, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:42.998 - Thread:  1 ->  Registered modules from: 635057556.sbm_EnergyWeapons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:42.999 - Thread:  1 ->  Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:43.005 - Thread:  1 ->  Registered modules from: 655948251.sbm_ControlModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:43.006 - Thread:  1 ->  Registered modules from: 571920453.sbm_SEDrag, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:43.007 - Thread:  1 ->  Registered modules from: 484504816.sbm_EnergyShields, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:43.008 - Thread:  1 ->  Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:43.009 - Thread:  1 ->  Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:43.061 - Thread:  1 ->  Registered modules from: Sandbox.Game, Version=0.1.6172.28016, Culture=neutral, PublicKeyToken=null
    2016-11-25 01:06:43.248 - Thread:  1 ->  MyTransparentGeometry.LoadData - START
    2016-11-25 01:06:43.266 - Thread:  17 ->  External debugger: listening...
    2016-11-25 01:06:43.302 - Thread:  1 ->  Loading Procedural World Generator: Seed = '1136799326' = 1136799326, Density = 0.25
    2016-11-25 01:06:43.337 - Thread:  1 ->  MyExplosions.LoadData() - START
    2016-11-25 01:06:43.349 - Thread:  1 ->  MyExplosions.LoadData() - END
    2016-11-25 01:06:43.350 - Thread:  1 ->  MyMissiles.LoadContent() - START
    2016-11-25 01:06:43.350 - Thread:  1 ->  MyMissiles.LoadContent() - END
    2016-11-25 01:06:43.372 - Thread:  1 ->  Pre-loading neutral ship spawn groups...
    2016-11-25 01:06:43.372 - Thread:  1 ->  End pre-loading neutral ship spawn groups.
    2016-11-25 01:06:43.372 - Thread:  1 ->  MyLights.LoadData() - START
    2016-11-25 01:06:43.375 - Thread:  1 ->  MyLights.LoadData() - END
    2016-11-25 01:06:43.460 - Thread:  1 ->  Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2016-11-25 01:06:43.595 - Thread:  1 ->  Checkpoint.CameraAttachedTo: 115374659271828926
    2016-11-25 01:06:43.595 - Thread:  1 ->  ERROR: Camera entity from checkpoint does not exists!
    2016-11-25 01:06:43.764 - Thread:  1 ->  RunLoadingAction - END
    2016-11-25 01:06:43.765 - Thread:  1 ->  MyGuiScreenGamePlay.LoadData - START
    2016-11-25 01:06:45.407 - Thread:  1 ->  MyGuiScreenGamePlay.LoadData - END
    2016-11-25 01:06:45.407 - Thread:  1 ->  MyGuiScreenGamePlay.LoadContent - START
    2016-11-25 01:06:45.408 - Thread:  1 ->  MyGuiScreenGamePlay.LoadContent - END
    2016-11-25 01:06:45.420 - Thread:  1 ->  Updating continues.
    2016-11-25 01:06:45.446 - Thread:  1 ->  GC Memory: 1,114,493,072 B
    2016-11-25 01:06:45.667 - Thread:  1 ->  RequestRespawn
    2016-11-25 01:07:06.367 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:07:06.368 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:07:07.171 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:07:08.576 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:07:10.764 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-25 01:07:11.253 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-25 01:07:15.454 - Thread:  1 ->  GC Memory: 2,663,346,688 B
    2016-11-25 01:07:45.468 - Thread:  1 ->  GC Memory: 3,247,924,288 B
    2016-11-25 01:08:15.481 - Thread:  1 ->  GC Memory: 2,929,474,872 B
    2016-11-25 01:08:45.507 - Thread:  1 ->  GC Memory: 2,950,870,512 B
    2016-11-25 01:09:15.521 - Thread:  1 ->  GC Memory: 2,948,865,960 B
    2016-11-25 01:09:16.940 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:09:16.941 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:09:18.365 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-25 01:09:45.524 - Thread:  1 ->  GC Memory: 3,631,043,712 B
    2016-11-25 01:10:04.050 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:10:04.051 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:10:15.533 - Thread:  1 ->  GC Memory: 3,428,150,928 B
    2016-11-25 01:10:45.542 - Thread:  1 ->  GC Memory: 3,433,371,520 B
    2016-11-25 01:11:15.550 - Thread:  1 ->  GC Memory: 3,433,584,448 B
    2016-11-25 01:11:43.629 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:11:43.630 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:11:45.557 - Thread:  1 ->  GC Memory: 3,427,392,768 B
    2016-11-25 01:11:46.114 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:11:46.114 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:11:49.243 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:11:49.244 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:11:54.379 - Thread:  1 ->  RequestRespawn
    2016-11-25 01:11:54.726 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:54.759 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:54.809 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:54.891 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-25 01:11:54.894 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-25 01:11:54.898 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-25 01:11:55.455 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:11:55.455 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:11:57.846 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.623 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.626 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.626 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.626 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.650 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.674 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.674 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.674 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.742 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.742 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.743 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.743 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.744 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.757 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.758 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.759 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.759 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.760 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.844 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.844 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.846 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.846 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.846 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.848 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.848 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.853 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.858 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.858 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.859 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.860 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.860 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.861 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.862 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.862 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:58.907 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.024 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.037 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.061 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.211 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.306 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.306 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.440 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.440 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.444 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.444 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.444 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.449 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.450 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.452 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:11:59.452 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:12:17.642 - Thread:  1 ->  GC Memory: 3,665,694,072 B
    2016-11-25 01:12:21.228 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:12:47.658 - Thread:  1 ->  GC Memory: 4,092,683,984 B
    2016-11-25 01:13:00.403 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:00.444 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:00.445 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:00.447 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:00.449 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:00.450 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:00.453 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:00.455 - Thread:  1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-25 01:13:01.147 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:13:01.147 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:13:16.354 - Thread:  1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-25 01:13:17.663 - Thread:  1 ->  GC Memory: 4,480,919,104 B
    2016-11-25 01:13:40.322 - Thread:  1 ->  MyGuiScreenChat.ctor START
    2016-11-25 01:13:40.322 - Thread:  1 ->  MyGuiScreenChat.ctor END
    2016-11-25 01:13:40.852 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-25 01:13:40.853 - Thread:  1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-25 01:13:41.249 - Thread:  1 ->  MyGuiScreenChat.ctor START
    2016-11-25 01:13:41.249 - Thread:  1 ->  MyGuiScreenChat.ctor END
    2016-11-25 01:15:20.577 - Thread:  1 ->  Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
      at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
      at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
      at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
      at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
      at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
      at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
      at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
      at Sandbox.Game.World.MySector.UpdateAfterSimulation()
      at Sandbox.Game.World.MySession.UpdateComponents()
      at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
      at Sandbox.MySandboxGame.Update()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.Game.RunSingleFrame()
      at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
      at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
      at Sandbox.Engine.Platform.Game.RunLoop()
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.Main(String[] args)
    2016-11-25 01:15:22.035 - Thread:  1 ->  Handling out of memory exception... Sandbox.Engine.Utils.MyConfig
    2016-11-25 01:15:22.035 - Thread:  1 ->  Creating switch to low request
    2016-11-25 01:15:22.152 - Thread:  1 ->  MyConfig.Save() - START
    2016-11-25 01:15:22.152 - Thread:  1 ->    Path: C:\Users\VAArtemchuk\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-11-25 01:15:48.248 - Thread:  1 ->  MyConfig.Save() - END
    2016-11-25 01:15:48.248 - Thread:  1 ->  Switch to low request created
    2016-11-25 01:15:48.249 - Thread:  1 ->  Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
      at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
      at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
      at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, Vector3I_RangeIterator& it)
      at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
      at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
      at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
      at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
      at Sandbox.Game.World.MySector.UpdateAfterSimulation()
      at Sandbox.Game.World.MySession.UpdateComponents()
      at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
      at Sandbox.MySandboxGame.Update()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.Game.RunSingleFrame()
      at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
      at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
      at Sandbox.Engine.Platform.Game.RunLoop()
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.Main(String[] args)
    2016-11-25 01:15:48.249 - Thread:  1 ->  Hiding window
    2016-11-25 01:15:53.270 - Thread:  17 ->  External debugger: interrupted.
    2016-11-25 01:15:54.854 - Thread:  1 ->  Network readers disposed
    2016-11-25 01:16:17.420 - Thread:  1 ->  Hiding window done
    2016-11-25 01:16:17.420 - Thread:  1 ->  Showing message
    2016-11-25 01:16:48.643 - Thread:  1 ->  ERROR: branch name cannot be resolved, services=
    2016-11-25 01:16:48.644 - Thread:  1 ->  ERROR: branch name cannot be resolved, services=
    2016-11-25 01:16:48.644 - Thread:  1 ->  ERROR: branch name cannot be resolved, services=
     
    Last edited: Nov 24, 2016
    • Informative Informative x 1
  3. mccorkle Trainee Engineer

    Messages:
    26
    Seems like rock doesn't allow hydrogen thrusters in space. All of my pasted in ships didn't activate the thrusters at all (as if I weren't pressing wasd), even if I had only one "main cockpit" on the ship. Tested small and large ship grids. Both could "move" via being pushed with a ship that had ion thrusters, but nothing would get the hydrogen thrusters to fire. They were lit, and I was in creative (so not a fuel problem).
     
  4. zw98 Trainee Engineer

    Messages:
    4
    Only had one ship spawned in. Constant message saying server had performance issues. I noticed my internet connection was greatly impacted. I was in a discord chat and every time it said the server was having issues the voice chat would glitch out. Also, the FPS seemed reduced from the paper build. The lighting seemed fuzzy too but that might be the skybox. No mods were used. I tended to rubber-band a tiny bit but it was more a jolt than anything.
     
  5. Hunter1753 Trainee Engineer

    Messages:
    3
    We (two players hosted via steam) have tested all the builds and this one produced quite a bit of rubberbanding but on all the other parts it seemed fine.

    • standing on a moving ship: works fine but still a bit of rubberbanding
    • rotors on moving ship: works
    • rotors on standing ship: works
    • pistons on moving ship: doesn't even work on standing ships
    • pistons on standing ship: doesn't work
    • rubberbanding: client and host

    ranking #2
     
    Last edited: Nov 25, 2016
    • Informative Informative x 1
  6. Carlosmaid Apprentice Engineer

    Messages:
    177
    When try to put landing gear to planet, server simspeed drops to .80. and .50. and .10 and server crash...
     
  7. Zebgopea Trainee Engineer

    Messages:
    11
    Working with Rock right now. Started a new Star System game (LAN - server is on one machine in my house, I'm on another, both wifi low latency and decent connectivity). Constant complaints about Server performance issues and Multiplayer connection is unstable although server is indicating CPU and memory is just fine.

    Mining is causing lots of jump lag and teleportation. Grinding/Welding seem to be just fine though which is nice.

    Are there particular issues why we can't switch the builds with the same savegame? That would be very helpful to compare the performance of the 3 builds with the same situation.
     
  8. Malware Master Engineer

    Messages:
    9,625
    They've been made by different teams, so the save games are probably not compatible. It is a competition after all.
     
  9. Bad Humour Apprentice Engineer

    Messages:
    116
    Rock Review after testing with 16 ppl and different pc's its not going to go into detailed data as I only did an hour of testing with a bunch of guys but this is generally what happened.

    Rock actually performs worse than the original (although I get the feeling if you have a super computer this would be the best out of all of them, ill get back to that) I'm not sure what it does but it uses hell of a lot of cpu causing my game to slow down significantly and because my computer was having a tough time hosting, the 16 people who joined had an even worse time, a lot of them couldn't move and if they could move they would be rubber banding all over the place. Although once the server settled and a couple of people disconnected it was actually possible to do things with very little issues, just at an extremely low simspeed, we stress tested it by putting an insane amount of triangles in and blowing up 3500 warheads and surprisingly there was no difference. The server took it like nothing happened, which brings me to the conclusion that if you have a good enough pc to run Rock then it would actually be a great experience for you sadly not everyone has such a computer which means for a lot of ppl hosting would be hell for them and for the ppl joining in.

    Further more Rock was the only version that was able to reliably copy and paste things in, although subgrids either disappeared or disconnected when doing so which was annoying. Rock didn't crash for me which was nice where as the other 2 did at strange moments.
     
  10. Jan.Nekvapil Developer Staff

    Messages:
    92
    Hello everyone, thanks for the reports. Update 163.905 was pushed with crash fixes. Please hit that yes button when you encounter crash and continue posting details here.
     
    • Agree Agree x 1
  11. TheWarMaster97 Trainee Engineer

    Messages:
    9
    premise: I played on all three versions as the host, i have a good pc and a good connection.
    Rock seems to be the worst of the three, ship thrusters were not working (Hydrogen) and ship sinks into the ground. sim speed wasn't good.
    I think scissors is the best, it just need some crash fixes and fine tuning.
     
  12. zorgkirill Apprentice Engineer

    Messages:
    196
    You forgot to update the rock official server...
     
  13. LocInt Apprentice Engineer

    Messages:
    264
    Serverside & clientside sim-speed is terrible on dedicated servers. I am currently firing at a station and sim-speed ons server side is 0-15-0.15 and client-side is 0.15.

    My ship fell through the goddamn planet lol.

    Even the cleanup tool is broken.

    Joining was quite fast.
     
  14. flash4267 Trainee Engineer

    Messages:
    7
    Merge block caused the server to crash...
     
  15. druppi Apprentice Engineer

    Messages:
    178
    LAN testing brings nothing cause a huge problem of SE was always its bandwidth usage and people witch trying to play SE with less thane 16 Mbits
     
  16. Pie Apprentice Engineer

    Messages:
    116
    So far I've tested all three builds for a short period using a very old but large Solar System world. At present I've only tested MP issues I know about on a locally hosted DS so at this stage can't comment on how it works out in the wild. I've not read through everyone else's post so apologies if I'm repeating anything. Here's my initial thoughts on 'Rock'.

    In terms of sync it lives up to it's name - rock solid so far. We have a number of bases where locked ships often appear detached but with all the landing gears green that clang as soon as you unlock them. There's also a base that can appear +-1m into or over the ground. No such issues on Rock - several restarts and respawns and everything always appears where it is supposed to be.
    Ship Behaviour - again ships handle like they do in single player so all good. Gravity operates correctly on ships with no downwards thrusters and ships with landing gears attached. Dampeners behave as expected. You can still slam a ship into a planet at 100m/s and have it bounce if there's a landing gear locked to it but that's a general bug not MP specific.

    The only problem is performance. With 1 person on the server sim speed regularly dropped below 0.7 just when you rotated a ship to look at a different bit of land. Crashing ships into a base seemed to result in endless bouncing around of broken components and a permanently low sim speed. Server is running on an i7 6700K stock clock.

    If the performance issues could be fixed this would be the best build from initial testing. As things stand despite the issues Scissors is currently the most playable.
     
  17. dispair Apprentice Engineer

    Messages:
    252
    Was on the xocliw test for rock. 23 people on a ship and the server freaked out. My point of view jumped around in a random direction every half second. Completely unplayable.
     
  18. ShadowHunter12 Trainee Engineer

    Messages:
    46
    Frequently lags out when exiting a cockpit seat cryopod what have you. Rock solid stability with rotors, maybe a bit too much seeing how I was able to have a ship work with a programmable block setting the speed so fast they become noodle like, BUT DO NOT BREAK!

    For that I'm willing to forgive it's looseness at 2^31 -1 rpm as it does not have a destructive effect.
     
  19. Kloppex Trainee Engineer

    Messages:
    1
    Found reproducable failure in "Rock". If connecting a base platform on the planet with the Lander via using connector blocks the game crashes immediatly. The failure does happen three times on the official test Server for the Rock Version and as i said reproducable (this causes the crashes about 22:25 and 22:45 today on the offical test Server for Rock)
     
  20. Kezat Trainee Engineer

    Messages:
    19
    Loaded in and spawned in a atmo ship. Ship spawned over a high peak and i was unable to stop in time (had a speed mod) on ship impact with the ground SE crashed.
    As I was spawning the atmo ship and a couple times before impact I got a bad connection warning.

    Code:
    2016-11-26 14:31:21.837 - Thread:   1 ->  Log Started
    2016-11-26 14:31:21.839 - Thread:   1 ->  Timezone (local - UTC): -8h
    2016-11-26 14:31:21.839 - Thread:   1 ->  App Version: 01_163_905
    2016-11-26 14:31:21.839 - Thread:   1 ->  Steam build: Always true
    2016-11-26 14:31:21.839 - Thread:   1 ->  Is official: True [NO][IS][NAMP]
    2016-11-26 14:31:21.839 - Thread:   1 ->  Environment.ProcessorCount: 8
    2016-11-26 14:31:21.839 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
    2016-11-26 14:31:21.839 - Thread:   1 ->  Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
    2016-11-26 14:31:21.839 - Thread:   1 ->  Environment.Is64BitProcess: True
    2016-11-26 14:31:21.839 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
    2016-11-26 14:31:21.840 - Thread:   1 ->  Environment.Version: 4.6.1 or later (394271)
    2016-11-26 14:31:21.840 - Thread:   1 ->  Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2016-11-26 14:31:21.840 - Thread:   1 ->  MainAssembly.ProcessorArchitecture: Amd64
    2016-11-26 14:31:21.840 - Thread:   1 ->  ExecutingAssembly.ProcessorArchitecture: Amd64
    2016-11-26 14:31:21.840 - Thread:   1 ->  IntPtr.Size: 8
    2016-11-26 14:31:21.840 - Thread:   1 ->  Default Culture: en-US
    2016-11-26 14:31:21.840 - Thread:   1 ->  Default UI Culture: en-US
    2016-11-26 14:31:21.840 - Thread:   1 ->  IsAdmin: False
    2016-11-26 14:31:21.846 - Thread:   1 ->  MyConfig.Load() - START
    2016-11-26 14:31:21.849 - Thread:   1 ->     Path: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-11-26 14:31:21.884 - Thread:   1 ->     GraphicsRenderer: DirectX 11
    2016-11-26 14:31:21.884 - Thread:   1 ->     TutorialsFinished: System.Collections.Generic.List`1[System.String]
    2016-11-26 14:31:21.884 - Thread:   1 ->     MusicVolume: 0.03857422
    2016-11-26 14:31:21.884 - Thread:   1 ->     GameVolume: 0.3510742
    2016-11-26 14:31:21.884 - Thread:   1 ->     DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2016-11-26 14:31:21.884 - Thread:   1 ->     Language: 0
    2016-11-26 14:31:21.884 - Thread:   1 ->     ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-11-26 14:31:21.884 - Thread:   1 ->     ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
    2016-11-26 14:31:21.884 - Thread:   1 ->     FirstTimeRun: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     NeedShowTutorialQuestion: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     VoiceChatVolume: 1
    2016-11-26 14:31:21.884 - Thread:   1 ->     HudWarnings: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     VoiceChat: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     CubeBuilderBuildingMode: 0
    2016-11-26 14:31:21.884 - Thread:   1 ->     ControlsHints: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     RotationHints: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     ShowCrosshair: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     DisableHeadbob: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     CompressSaveGames: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     ShowPlayerNamesOnHud: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     UiTransparency: 0.8927733
    2016-11-26 14:31:21.884 - Thread:   1 ->     UiBkTransparency: 0.1972657
    2016-11-26 14:31:21.884 - Thread:   1 ->     MinimalHud: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     MutedPlayers: 
    2016-11-26 14:31:21.884 - Thread:   1 ->     VideoAdapter: 0
    2016-11-26 14:31:21.884 - Thread:   1 ->     ScreenWidth: 1680
    2016-11-26 14:31:21.884 - Thread:   1 ->     ScreenHeight: 1050
    2016-11-26 14:31:21.884 - Thread:   1 ->     RefreshRate: 59954
    2016-11-26 14:31:21.884 - Thread:   1 ->     WindowMode: 1
    2016-11-26 14:31:21.884 - Thread:   1 ->     VerticalSync: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     HardwareCursor: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     RenderQuality: 1
    2016-11-26 14:31:21.884 - Thread:   1 ->     FieldOfView: 90
    2016-11-26 14:31:21.884 - Thread:   1 ->     RenderInterpolation: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     GrassDensity: 1
    2016-11-26 14:31:21.884 - Thread:   1 ->     LowMemSwitchToLow: 2
    2016-11-26 14:31:21.884 - Thread:   1 ->     FoliageDetails: 0
    2016-11-26 14:31:21.884 - Thread:   1 ->     CubeBuilderUseSymmetry: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     EnableMuteWhenNotInFocus: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     ReleasingAltResetsCamera: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     EnableDynamicMusic: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     ScreenshotSizeMultiplier: 1
    2016-11-26 14:31:21.884 - Thread:   1 ->     ShipSoundsAreBasedOnSpeed: False
    2016-11-26 14:31:21.884 - Thread:   1 ->     EnableReverb: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     AnimatedRotation: True
    2016-11-26 14:31:21.884 - Thread:   1 ->     BuildingSizeHint: True
    2016-11-26 14:31:21.886 - Thread:   1 ->  MyConfig.Load() - END
    2016-11-26 14:31:21.887 - Thread:   1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
    2016-11-26 14:31:22.388 - Thread:   1 ->  WMI {
    2016-11-26 14:31:22.395 - Thread:   1 ->     {
    2016-11-26 14:31:22.395 - Thread:   1 ->        Caption = NVIDIA GeForce GTX 970
    2016-11-26 14:31:22.395 - Thread:   1 ->        AdapterRam = 4293918720
    2016-11-26 14:31:22.395 - Thread:   1 ->        DriverVersion = 10.18.13.6869
    2016-11-26 14:31:22.395 - Thread:   1 ->        DriverDate = 20160629000000.000000-000
    2016-11-26 14:31:22.395 - Thread:   1 ->        Description = NVIDIA GeForce GTX 970
    2016-11-26 14:31:22.395 - Thread:   1 ->        DeviceID = VideoController1
    2016-11-26 14:31:22.395 - Thread:   1 ->        Name = NVIDIA GeForce GTX 970
    2016-11-26 14:31:22.395 - Thread:   1 ->        VideoProcessor = GeForce GTX 970
    2016-11-26 14:31:22.395 - Thread:   1 ->        VideoArchitecture = 5
    2016-11-26 14:31:22.395 - Thread:   1 ->        PNPDeviceID = PCI\VEN_10DE&DEV_13C2&SUBSYS_136619DA&REV_A1\4&14E8F4CB&0&0010
    2016-11-26 14:31:22.395 - Thread:   1 ->        InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    2016-11-26 14:31:22.395 - Thread:   1 ->     }
    2016-11-26 14:31:22.395 - Thread:   1 ->  }
    2016-11-26 14:31:22.560 - Thread:   1 ->  Steam.IsActive: True
    2016-11-26 14:31:22.560 - Thread:   1 ->  Steam.IsOnline: True
    2016-11-26 14:31:22.560 - Thread:   1 ->  Steam.OwnsGame: True
    2016-11-26 14:31:22.560 - Thread:   1 ->  Steam.UserId: 76561197971799637
    2016-11-26 14:31:22.560 - Thread:   1 ->  Steam.UserName: kezat
    2016-11-26 14:31:22.560 - Thread:   1 ->  Steam.Branch: rock
    2016-11-26 14:31:22.560 - Thread:   1 ->  Build date: 2016-11-25 03:36
    2016-11-26 14:31:22.560 - Thread:   1 ->  Build version: 0.1.6173.28092
    2016-11-26 14:31:22.607 - Thread:   1 ->  MySandboxGame.Constructor() - START
    2016-11-26 14:31:22.608 - Thread:   1 ->     Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
    2016-11-26 14:31:22.608 - Thread:   1 ->     Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
    2016-11-26 14:31:22.608 - Thread:   1 ->     Found processor count: 8
    2016-11-26 14:31:22.608 - Thread:   1 ->     Using processor count: 8
    2016-11-26 14:31:23.952 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - START
    2016-11-26 14:31:23.956 - Thread:   1 ->        35b633ee9fa9d67b72438da0e42315578bf423d6
    2016-11-26 14:31:24.393 - Thread:   1 ->        Loading scenarios
    2016-11-26 14:31:24.436 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - END
    2016-11-26 14:31:24.439 - Thread:   1 ->     96546f474cc7c9cc541b88e5e94fdc89278caeeb
    2016-11-26 14:31:24.446 - Thread:   1 ->     Preallocate - START
    2016-11-26 14:31:24.448 - Thread:   1 ->        MySpaceBuildComponent - START
    2016-11-26 14:31:24.448 - Thread:   1 ->        MySpaceBuildComponent - END
    2016-11-26 14:31:24.448 - Thread:   1 ->        MySpaceWorldGenerator - START
    2016-11-26 14:31:24.456 - Thread:   1 ->        MySpaceWorldGenerator - END
    2016-11-26 14:31:24.457 - Thread:   1 ->        MyEntities - START
    2016-11-26 14:31:24.477 - Thread:   1 ->        MyEntities - END
    2016-11-26 14:31:24.477 - Thread:   1 ->        MyObjectBuilder_Base - START
    2016-11-26 14:31:24.477 - Thread:   1 ->        MyObjectBuilder_Base - END
    2016-11-26 14:31:24.477 - Thread:   1 ->        MyTransparentGeometry - START
    2016-11-26 14:31:24.536 - Thread:   1 ->        MyTransparentGeometry - END
    2016-11-26 14:31:24.536 - Thread:   1 ->        MyCubeGridDeformationTables - START
    2016-11-26 14:31:24.544 - Thread:   1 ->        MyCubeGridDeformationTables - END
    2016-11-26 14:31:24.544 - Thread:   1 ->        MyMath - START
    2016-11-26 14:31:24.545 - Thread:   1 ->        MyMath - END
    2016-11-26 14:31:24.545 - Thread:   1 ->        MySimpleObjectDraw - START
    2016-11-26 14:31:24.545 - Thread:   1 ->        MySimpleObjectDraw - END
    2016-11-26 14:31:24.554 - Thread:   1 ->        MyDefinitionManager - START
    2016-11-26 14:31:24.555 - Thread:   1 ->        MyDefinitionManager - END
    2016-11-26 14:31:24.555 - Thread:   1 ->        MyCubeGridDefinitions - START
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyCubeGridDefinitions - END
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyAIActionsParser - START
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyAIActionsParser - END
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyMultiplayerBase - START
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyMultiplayerBase - END
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyMultiplayerServerBase - START
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyMultiplayerServerBase - END
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyDedicatedServerBase - START
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyDedicatedServerBase - END
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyDedicatedServerBattle - START
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyDedicatedServerBattle - END
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyMultiplayerLobbyClient - START
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyMultiplayerLobbyClient - END
    2016-11-26 14:31:24.600 - Thread:   1 ->        MyServerDebugCommands - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyServerDebugCommands - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyMultiplayerClient - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyMultiplayerClient - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyMultiplayerLobby - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyMultiplayerLobby - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyDedicatedServer - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyDedicatedServer - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyAiTargetManager - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyAiTargetManager - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyChatHistory - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyChatHistory - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MySyncDestructions - START
    2016-11-26 14:31:24.605 - Thread:   1 ->        MySyncDestructions - END
    2016-11-26 14:31:24.605 - Thread:   1 ->        MyGuiIngameScriptsPage - START
    2016-11-26 14:31:24.630 - Thread:   1 ->        MyGuiIngameScriptsPage - END
    2016-11-26 14:31:24.630 - Thread:   1 ->        MyGuiScreenAdminMenu - START
    2016-11-26 14:31:24.631 - Thread:   1 ->        MyGuiScreenAdminMenu - END
    2016-11-26 14:31:24.631 - Thread:   1 ->        MyCommandCharacter - START
    2016-11-26 14:31:24.632 - Thread:   1 ->        MyCommandCharacter - END
    2016-11-26 14:31:24.632 - Thread:   1 ->        MyCommandConsole - START
    2016-11-26 14:31:24.633 - Thread:   1 ->        MyCommandConsole - END
    2016-11-26 14:31:24.633 - Thread:   1 ->        MyCommandEntity - START
    2016-11-26 14:31:24.635 - Thread:   1 ->        MyCommandEntity - END
    2016-11-26 14:31:24.635 - Thread:   1 ->        MySyncScenario - START
    2016-11-26 14:31:24.635 - Thread:   1 ->        MySyncScenario - END
    2016-11-26 14:31:24.635 - Thread:   1 ->        MySyncEntity - START
    2016-11-26 14:31:24.635 - Thread:   1 ->        MySyncEntity - END
    2016-11-26 14:31:24.635 - Thread:   1 ->     Preallocate - END
    2016-11-26 14:31:24.644 - Thread:   1 ->  MySandboxGame.Constructor() - END
    2016-11-26 14:31:24.645 - Thread:   1 ->  MyCampaignManager.Constructor() - START
    2016-11-26 14:31:24.658 - Thread:   1 ->  MyCampaignManager.Constructor() - END
    2016-11-26 14:31:24.660 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - START
    2016-11-26 14:31:24.661 - Thread:   1 ->     Assembly.GetName: Sandbox.Game, Version=0.1.6173.28092, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:31:24.661 - Thread:   1 ->     Assembly.FullName: Sandbox.Game, Version=0.1.6173.28092, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:31:24.661 - Thread:   1 ->     Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
    2016-11-26 14:31:24.661 - Thread:   1 ->     Assembly.ImageRuntimeVersion: v4.0.30319
    2016-11-26 14:31:24.661 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - END
    2016-11-26 14:31:24.663 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - START
    2016-11-26 14:31:24.672 - Thread:   1 ->     Win32_ComputerSystem.Manufacturer: To be filled by O.E.M.
    2016-11-26 14:31:24.672 - Thread:   1 ->     Win32_ComputerSystem.Model: To be filled by O.E.M.
    2016-11-26 14:31:24.672 - Thread:   1 ->     Virtualized: False
    2016-11-26 14:31:24.675 - Thread:   1 ->     Environment.ProcessorName: AMD FX(tm)-9590 Eight-Core Processor          
    2016-11-26 14:31:24.677 - Thread:   1 ->     ComputerInfo.TotalPhysicalMemory: 17,088,524,288 bytes
    2016-11-26 14:31:24.677 - Thread:   1 ->     ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
    2016-11-26 14:31:24.677 - Thread:   1 ->     ComputerInfo.AvailablePhysicalMemory: 13,020,024,832 bytes
    2016-11-26 14:31:24.677 - Thread:   1 ->     ComputerInfo.AvailableVirtualMemory: 8,795,188,916,224 bytes
    2016-11-26 14:31:24.680 - Thread:   1 ->     Drive C: | Capacity: 512,002,879,488 bytes | Free space: 89,562,021,888 bytes
    2016-11-26 14:31:24.680 - Thread:   1 ->     Drive E: | Capacity: 1,000,068,870,144 bytes | Free space: 846,901,080,064 bytes
    2016-11-26 14:31:24.680 - Thread:   1 ->     Drive F: | Capacity: 104,853,504 bytes | Free space: 75,354,112 bytes
    2016-11-26 14:31:24.680 - Thread:   1 ->     Drive G: | Capacity: 159,934,050,304 bytes | Free space: 23,639,838,720 bytes
    2016-11-26 14:31:24.680 - Thread:   1 ->     Drive H: | Capacity: 64,020,803,584 bytes | Free space: 11,850,432,512 bytes
    2016-11-26 14:31:24.680 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - END
    2016-11-26 14:31:24.681 - Thread:   1 ->  MySandboxGame.Initialize() - START
    2016-11-26 14:31:24.796 - Thread:   1 ->     MyGuiGameControlsHelpers()
    2016-11-26 14:31:24.900 - Thread:   1 ->     HkGameName: SpaceEngineers Release
    2016-11-26 14:31:24.919 - Thread:   1 ->     MySandboxGame.LoadData() - START
    2016-11-26 14:31:24.920 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
    2016-11-26 14:31:25.020 - Thread:   1 ->           25032c9cb26fb4e479a9fd2dc77c53f550962fb0
    2016-11-26 14:31:25.053 - Thread:   1 ->           4b4bc45ae489e43e08c21a4812e632c47504aec6
    2016-11-26 14:31:25.065 - Thread:   1 ->           a53191dfae8c734dfe9d581f8684df4d65e297e5
    2016-11-26 14:31:25.078 - Thread:   1 ->           Loading sound definitions
    2016-11-26 14:31:25.083 - Thread:   1 ->           Loading shadow textures definitions
    2016-11-26 14:31:25.083 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
    2016-11-26 14:31:25.089 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - END
    2016-11-26 14:31:25.097 - Thread:   1 ->        MyAudio.LoadData - START
    2016-11-26 14:31:25.157 - Thread:   1 ->           MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio)                                                                                                                                                                                                                         - Channel #: 6
    2016-11-26 14:31:25.283 - Thread:   1 ->        MyAudio.LoadData - END
    2016-11-26 14:31:25.286 - Thread:   1 ->        MyConfig.Save() - START
    2016-11-26 14:31:25.287 - Thread:   1 ->           Path: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-11-26 14:31:25.307 - Thread:   1 ->        MyConfig.Save() - END
    2016-11-26 14:31:25.324 - Thread:   1 ->        MyGuiManager()
    2016-11-26 14:31:25.438 - Thread:   1 ->        MyScreenManager()
    2016-11-26 14:31:25.494 - Thread:   1 ->        MyConfig.Save() - START
    2016-11-26 14:31:25.494 - Thread:   1 ->           Path: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2016-11-26 14:31:25.511 - Thread:   1 ->        MyConfig.Save() - END
    2016-11-26 14:31:25.516 - Thread:   1 ->        MyGuiManager.LoadContent() - START
    2016-11-26 14:31:26.315 - Thread:   1 ->           MyGuiManager.LoadContent() - START
    2016-11-26 14:31:26.315 - Thread:   1 ->           MyGuiManager.LoadContent() - END
    2016-11-26 14:31:26.315 - Thread:   1 ->        MyGuiManager.LoadContent() - END
    2016-11-26 14:31:26.419 - Thread:   1 ->     MySandboxGame.LoadData() - END
    2016-11-26 14:31:27.307 - Thread:   1 ->  MySandboxGame.Initialize() - END
    2016-11-26 14:31:27.309 - Thread:   1 ->  Timer Frequency: 4605361
    2016-11-26 14:31:27.309 - Thread:   1 ->  Ticks per frame: 77077
    2016-11-26 14:31:27.478 - Thread:  14 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
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    2016-11-26 14:31:32.693 - Thread:  14 ->     a4ae653c6c9b6f960a4b8b2f9d3a9e37b81a49df
    2016-11-26 14:31:32.701 - Thread:  14 ->     5075536e05545aa2a7136c3132b516563c5f9496
    2016-11-26 14:31:32.702 - Thread:  14 ->     725aff912d62fdf867a1b80cfa5dc2f1c3518587
    2016-11-26 14:31:32.702 - Thread:  14 ->     aa18cf49b7b96549b961de19eafe071504fa685d
    2016-11-26 14:31:32.730 - Thread:  14 ->     8f9d4a1e4dba8c890f9b335419327692defb25f1
    2016-11-26 14:31:32.762 - Thread:  14 ->     8cdbec569d52994f834a3c3f60347856d1015131
    2016-11-26 14:31:32.765 - Thread:  14 ->     e35046c6a62875afa9201430851cb1a28ffdd5f9
    2016-11-26 14:31:32.771 - Thread:  14 ->     eb9c7023e497f275a6979d80b2eb62e63bbbd262
    2016-11-26 14:31:32.782 - Thread:  14 ->     b5532189f4a617585ba3d1a680226f944767d50e
    2016-11-26 14:31:32.791 - Thread:  14 ->     bc140472afce8c1913d403ae200a0abd6586cf19
    2016-11-26 14:31:32.794 - Thread:  14 ->     12c7a7cf66ba52e99f90091a54417185326c0fdd
    2016-11-26 14:31:32.796 - Thread:  14 ->     820d6f6ace25d31aa5f16c9e5432faf2256707c2
    2016-11-26 14:31:32.799 - Thread:  14 ->     d70f86ee637d75d5946875f745748d3e542086c9
    2016-11-26 14:31:32.804 - Thread:  14 ->     b36f66bf9d50de345285f555d71ceb93c67e817b
    2016-11-26 14:31:32.806 - Thread:  14 ->     3e989e220700d4696322f26d291f91b2acdb928d
    2016-11-26 14:31:32.807 - Thread:  14 ->     7bb977ea803e79dfa469416630d88c8812ab94d7
    2016-11-26 14:31:32.808 - Thread:  14 ->     e32aaef4870fe2f3dda4b16d786fff34d2c3d550
    2016-11-26 14:31:32.821 - Thread:  14 ->     ea5781568051714324f8eb9c432083fc2834f5e1
    2016-11-26 14:31:32.834 - Thread:  14 ->     37eeb95351ad7fc45c9928d5fe5f687464292006
    2016-11-26 14:31:32.835 - Thread:  14 ->     9da6556ada4fc8044105e15d870806b8482a906f
    2016-11-26 14:31:32.838 - Thread:  14 ->     f1efd3404943d5f0b4eb8647a839dc3b9063dfaf
    2016-11-26 14:31:32.840 - Thread:  14 ->     9b28ce56a15acf729650680119c06979d8c78c9a
    2016-11-26 14:31:32.842 - Thread:  14 ->     4c1a8573f991ef839d68cf8c138c9c1c265816f6
    2016-11-26 14:31:32.845 - Thread:  14 ->     c59902b426ded7616dd1a34a1b62cc8d1f8223aa
    2016-11-26 14:31:32.846 - Thread:  14 ->     09e329b83d072bf164da81b845825b3556161ca5
    2016-11-26 14:31:32.853 - Thread:  14 ->     2f6dfa975bb2d355e9eeca23a3fd434cc146f18d
    2016-11-26 14:31:32.860 - Thread:  14 ->     1340f0d96d996de5803a5d51c5768708cece7d12
    2016-11-26 14:31:32.862 - Thread:  14 ->     36dc77780cda0a7cf2d1e1369a515c373aa85cf0
    2016-11-26 14:31:32.864 - Thread:  14 ->     d5db9cd7cc5c2a41a6cb55609185487b687ba7ee
    2016-11-26 14:31:32.870 - Thread:  14 ->     55580d1acde2eff11abc80c4ac7941c3796ad58e
    2016-11-26 14:31:32.879 - Thread:  14 ->     f724546ff56792416be4868f8e2949907ca8f0c6
    2016-11-26 14:31:32.882 - Thread:  14 ->     185cccdd8b7a0554578a1c7affeb0b783c208bbf
    2016-11-26 14:31:32.883 - Thread:  14 ->     7ce2fd7dae2f334f69764c6198e64402223f9022
    2016-11-26 14:31:32.885 - Thread:  14 ->     c675c3d9923a40dc7d9bfe7246b97308f0c46a16
    2016-11-26 14:31:32.892 - Thread:  14 ->     0e25b5ad82245c878f390ae52cf7ea5aa4a5ec31
    2016-11-26 14:31:32.900 - Thread:  14 ->     400ba8b8761907733864c2217256873a8e282483
    2016-11-26 14:31:32.904 - Thread:  14 ->     3bf005a1f57d39222952416c588bc8929cc59ae9
    2016-11-26 14:31:32.910 - Thread:  14 ->     fd2a49867b89c05e4c8b4d08af629ade75c01fc6
    2016-11-26 14:31:32.915 - Thread:  14 ->     942f26b643b061291addb9ad1d76f92757e0c3fb
    2016-11-26 14:31:32.943 - Thread:  14 ->     944980357a96abadf3aa3df9220fcdbdec41fdd2
    2016-11-26 14:31:32.974 - Thread:  14 ->     3b68c5856c2f955bb0abc9e9d6ae50a63e05d956
    2016-11-26 14:31:32.986 - Thread:  14 ->     4593d5669fa84607e31032b2ca2784f039d69773
    2016-11-26 14:31:33.001 - Thread:  14 ->     57660eba1be8eb4195bd61999d70db0d622f8350
    2016-11-26 14:31:33.003 - Thread:  14 ->     4d0e56fc346ade907ffb94c2e8b2f12bccf38411
    2016-11-26 14:31:33.004 - Thread:  14 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2016-11-26 14:31:38.382 - Thread:   1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-26 14:31:42.037 - Thread:   1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-26 14:31:53.702 - Thread:   1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-26 14:32:08.074 - Thread:   1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-26 14:32:09.301 - Thread:   1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-26 14:32:33.618 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:32:33.619 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:33:25.211 - Thread:   1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-26 14:33:29.377 - Thread:   1 ->  Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1
    2016-11-26 14:34:10.809 - Thread:   1 ->  Lobby join response: OK, enter state: Success
    2016-11-26 14:34:10.810 - Thread:   1 ->  World requested
    2016-11-26 14:34:10.815 - Thread:   1 ->  World requested - connection alive
    2016-11-26 14:34:10.879 - Thread:   1 ->  World requested - preemble received
    2016-11-26 14:34:11.151 - Thread:   1 ->  First world part received
    2016-11-26 14:34:13.133 - Thread:   1 ->  World download progress status: Success, 1
    2016-11-26 14:34:13.134 - Thread:   1 ->  LoadSession() - Start
    2016-11-26 14:34:13.145 - Thread:  11 ->  Downloading world mods - START
    2016-11-26 14:34:13.169 - Thread:  11 ->     MySteamWorkshop.GetItemsBlocking: getting 8 items
    2016-11-26 14:34:13.169 - Thread:  11 ->     Querying details of file 316190120
    2016-11-26 14:34:13.172 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:34:13.174 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:34:13.174 - Thread:  11 ->     Querying details of file 412551323
    2016-11-26 14:34:13.175 - Thread:  11 ->     Querying details of file 464843314
    2016-11-26 14:34:13.175 - Thread:  11 ->     Querying details of file 558565176
    2016-11-26 14:34:13.175 - Thread:  11 ->     Querying details of file 599536562
    2016-11-26 14:34:13.176 - Thread:  11 ->     Querying details of file 756792814
    2016-11-26 14:34:13.176 - Thread:  11 ->     Querying details of file 758597413
    2016-11-26 14:34:13.176 - Thread:  11 ->     Querying details of file 801185519
    2016-11-26 14:34:13.359 - Thread:   1 ->  Obtained details: Id=756792814; Result=OK; ugcHandle=250336157157701549; title='Build Vision'; tags='mod,Block,Character,script'
    2016-11-26 14:34:13.359 - Thread:   1 ->  Obtained details: Id=464843314; Result=OK; ugcHandle=640997053600336506; title='Large Drill Big Radius'; tags='mod,Block'
    2016-11-26 14:34:13.359 - Thread:   1 ->  Obtained details: Id=801185519; Result=OK; ugcHandle=135500881486626128; title='Colorful Items In The Inventory'; tags='mod,Other,development'
    2016-11-26 14:34:13.359 - Thread:   1 ->  Obtained details: Id=412551323; Result=OK; ugcHandle=29611553205584814; title='Clear Windows (Changes Existing Window Blocks)'; tags='Other,mod'
    2016-11-26 14:34:13.359 - Thread:   1 ->  Obtained details: Id=599536562; Result=OK; ugcHandle=216564080383378482; title='Configurable Max Ship Speed'; tags='mod,script,Other'
    2016-11-26 14:34:13.359 - Thread:   1 ->  Obtained details: Id=558565176; Result=OK; ugcHandle=478878150446074180; title='50x Jetpack Hydrogen Rebalance'; tags='mod,Character,script,Other'
    2016-11-26 14:34:13.359 - Thread:   1 ->  Obtained details: Id=758597413; Result=OK; ugcHandle=253717829592431725; title='Text HUD API'; tags='mod,Other'
    2016-11-26 14:34:13.360 - Thread:   1 ->  Obtained details: Id=316190120; Result=OK; ugcHandle=248088103745334660; title='Midspace's Admin helper commands'; tags='mod,script'
    2016-11-26 14:34:13.557 - Thread:  12 ->  Up to date mod: Id = 412551323, title = 'Clear Windows (Changes Existing Window Blocks)'
    2016-11-26 14:34:13.557 - Thread:  11 ->     Up to date mod: Id = 316190120, title = 'Midspace's Admin helper commands'
    2016-11-26 14:34:13.876 - Thread:   1 ->  Downloaded file: ugcHandle=640997053600336506; size=274244B
    2016-11-26 14:34:13.958 - Thread:   1 ->  Downloaded file: ugcHandle=478878150446074180; size=103288B
    2016-11-26 14:34:14.142 - Thread:  11 ->     Up to date mod: Id = 756792814, title = 'Build Vision'
    2016-11-26 14:34:14.293 - Thread:   1 ->  Downloaded file: ugcHandle=216564080383378482; size=128138B
    2016-11-26 14:34:14.360 - Thread:  11 ->     Up to date mod: Id = 758597413, title = 'Text HUD API'
    2016-11-26 14:34:14.612 - Thread:   1 ->  Downloaded file: ugcHandle=135500881486626128; size=560026B
    2016-11-26 14:34:14.619 - Thread:  11 ->     Mod download time: 1.25 seconds
    2016-11-26 14:34:14.621 - Thread:  11 ->  Downloading world mods - END
    2016-11-26 14:34:14.631 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:34:14.631 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:34:14.631 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:34:14.632 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:34:14.632 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:34:14.632 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:34:14.632 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:34:14.632 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:34:14.644 - Thread:   1 ->  LoadSession() - End
    2016-11-26 14:34:14.646 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - START
    2016-11-26 14:34:14.648 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - END
    2016-11-26 14:34:14.946 - Thread:   1 ->  RunLoadingAction - START
    2016-11-26 14:34:15.098 - Thread:   1 ->  GC Memory: 300,868,352 B
    2016-11-26 14:34:15.104 - Thread:   1 ->  Process Memory: 1,080,205,312 B
    2016-11-26 14:34:15.121 - Thread:   1 ->  MyScriptManager.LoadData() - START
    2016-11-26 14:34:19.463 - Thread:   1 ->     MOD_ERROR: Midspace's Admin helper commands
    2016-11-26 14:34:19.463 - Thread:   1 ->       in file: 
    2016-11-26 14:34:19.463 - Thread:   1 ->       Compilation of C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\316190120.sbm_midspace.adminscripts failed:
    2016-11-26 14:34:19.464 - Thread:   1 ->        MOD_ERROR: Midspace's Admin helper commands
    2016-11-26 14:34:19.464 - Thread:   1 ->          in file: 
    2016-11-26 14:34:19.464 - Thread:   1 ->          C:\Users\Kezat\AppData\Local\Temp\MessageClientNotification.cs(39,109): Error: A value of type 'string' cannot be used as a default parameter because there are no standard conversions to type 'MyFontEnum'
    2016-11-26 14:34:19.464 - Thread:   1 ->        MOD_ERROR: Midspace's Admin helper commands
    2016-11-26 14:34:19.464 - Thread:   1 ->          in file: 
    2016-11-26 14:34:19.464 - Thread:   1 ->          C:\Users\Kezat\AppData\Local\Temp\CommandSettings.cs(106,135): Error: 'MyObjectBuilder_SessionSettings' does not contain a definition for 'RemoveTrash' and no extension method 'RemoveTrash' accepting a first argument of type 'MyObjectBuilder_SessionSettings' could be found (are you missing a using directive or an assembly reference?)
    2016-11-26 14:34:20.718 - Thread:   1 ->     Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:20.718 - Thread:   1 ->     Script loaded: 599536562.sbm_midspace.Speed.Configurable, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:20.718 - Thread:   1 ->     Script loaded: 756792814.sbm_BuildVision, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:20.718 - Thread:   1 ->  MyScriptManager.LoadData() - END
    2016-11-26 14:34:20.724 - Thread:   1 ->  MyDefinitionManager.LoadData() - START
    2016-11-26 14:34:20.724 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - START
    2016-11-26 14:34:20.726 - Thread:   1 ->     35b633ee9fa9d67b72438da0e42315578bf423d6
    2016-11-26 14:34:20.844 - Thread:   1 ->     Loading scenarios
    2016-11-26 14:34:20.844 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - END
    2016-11-26 14:34:20.844 - Thread:   1 ->     Loading behaviors
    2016-11-26 14:34:20.846 - Thread:   1 ->     Loading ammo magazines
    2016-11-26 14:34:20.848 - Thread:   1 ->     Loading ammo definitions
    2016-11-26 14:34:20.850 - Thread:   1 ->     Loading animations
    2016-11-26 14:34:20.852 - Thread:   1 ->     Loading animations
    2016-11-26 14:34:20.853 - Thread:   1 ->     Loading sound definitions
    2016-11-26 14:34:20.853 - Thread:   1 ->     Loading sound definitions
    2016-11-26 14:34:20.853 - Thread:   1 ->     Loading sound definitions
    2016-11-26 14:34:20.853 - Thread:   1 ->     Loading sound definitions
    2016-11-26 14:34:20.853 - Thread:   1 ->     Loading sound definitions
    2016-11-26 14:34:20.853 - Thread:   1 ->     Loading category classes
    2016-11-26 14:34:20.854 - Thread:   1 ->     Loading blueprint classes
    2016-11-26 14:34:20.855 - Thread:   1 ->     Loading blueprint class entries
    2016-11-26 14:34:20.856 - Thread:   1 ->     Loading blueprints
    2016-11-26 14:34:20.857 - Thread:   1 ->     Loading agent definitions
    2016-11-26 14:34:20.859 - Thread:   1 ->     Loading character definitions
    2016-11-26 14:34:20.876 - Thread:   1 ->     Loading character definitions
    2016-11-26 14:34:20.876 - Thread:   1 ->     Loading components
    2016-11-26 14:34:20.877 - Thread:   1 ->     Loading configuration
    2016-11-26 14:34:20.879 - Thread:   1 ->     Loading container types
    2016-11-26 14:34:20.880 - Thread:   1 ->     Loading block positions
    2016-11-26 14:34:20.884 - Thread:   1 ->     Loading curve definitions
    2016-11-26 14:34:20.887 - Thread:   1 ->     Loading debris
    2016-11-26 14:34:20.887 - Thread:   1 ->     Loading environment items entries
    2016-11-26 14:34:20.888 - Thread:   1 ->     Loading decal global definitions
    2016-11-26 14:34:20.888 - Thread:   1 ->     Loading decal definitions
    2016-11-26 14:34:20.891 - Thread:   1 ->     Loading edges
    2016-11-26 14:34:20.892 - Thread:   1 ->     Loading entity components
    2016-11-26 14:34:20.898 - Thread:   1 ->     Loading component containers
    2016-11-26 14:34:20.901 - Thread:   1 ->     Loading environment items entries
    2016-11-26 14:34:20.901 - Thread:   1 ->     Loading factions
    2016-11-26 14:34:20.902 - Thread:   1 ->     Loading gas property definitions
    2016-11-26 14:34:20.902 - Thread:   1 ->     Loading event definitions
    2016-11-26 14:34:20.904 - Thread:   1 ->     Loading physical items
    2016-11-26 14:34:20.913 - Thread:   1 ->     Loading LCD texture categories
    2016-11-26 14:34:20.914 - Thread:   1 ->     Loading physical items
    2016-11-26 14:34:20.915 - Thread:   1 ->     Loading physical material properties
    2016-11-26 14:34:20.919 - Thread:   1 ->     Loading pirate antennas
    2016-11-26 14:34:20.927 - Thread:   1 ->     Loading resource distribution groups
    2016-11-26 14:34:20.927 - Thread:   1 ->     Loading shadow textures definitions
    2016-11-26 14:34:20.927 - Thread:   1 ->     Loading ship sound groups
    2016-11-26 14:34:20.942 - Thread:   1 ->     Loading ship sound groups
    2016-11-26 14:34:20.942 - Thread:   1 ->     Loading sound categories
    2016-11-26 14:34:20.944 - Thread:   1 ->     Loading stat definitions
    2016-11-26 14:34:20.945 - Thread:   1 ->     Loading grid creators
    2016-11-26 14:34:20.946 - Thread:   1 ->     Loading transparent material properties
    2016-11-26 14:34:20.947 - Thread:   1 ->     Loading voxel map storage definitions
    2016-11-26 14:34:20.948 - Thread:   1 ->     Loading voxel material definitions
    2016-11-26 14:34:20.951 - Thread:   1 ->     Loading voxel material definitions
    2016-11-26 14:34:20.973 - Thread:   1 ->     Audio effects definitions
    2016-11-26 14:34:20.977 - Thread:   1 ->     Loading environment items definitions
    2016-11-26 14:34:20.979 - Thread:   1 ->     Loading environment items definitions
    2016-11-26 14:34:20.979 - Thread:   1 ->     Loading physical material properties
    2016-11-26 14:34:20.985 - Thread:   1 ->     Loading particle effect definitions
    2016-11-26 14:34:21.085 - Thread:   1 ->     Loading environment item definitions
    2016-11-26 14:34:21.089 - Thread:   1 ->     Loading weapon definitions
    2016-11-26 14:34:21.096 - Thread:   1 ->     Loading cube blocks
    2016-11-26 14:34:21.225 - Thread:   1 ->     Created block definitions
    2016-11-26 14:34:21.238 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
    2016-11-26 14:34:21.239 - Thread:   1 ->     Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
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    2016-11-26 14:34:21.249 - Thread:   1 ->        Id = 599536562, Filename = '599536562.sbm', Name = 'Configurable Max Ship Speed'
    2016-11-26 14:34:21.249 - Thread:   1 ->        Id = 801185519, Filename = '801185519.sbm', Name = 'Colorful Items In The Inventory'
    2016-11-26 14:34:21.249 - Thread:   1 ->        Id = 756792814, Filename = '756792814.sbm', Name = 'Build Vision'
    2016-11-26 14:34:21.249 - Thread:   1 ->        Id = 464843314, Filename = '464843314.sbm', Name = 'Large Drill Big Radius'
    2016-11-26 14:34:21.249 - Thread:   1 ->        Id = 558565176, Filename = '558565176.sbm', Name = '50x Jetpack Hydrogen Rebalance'
    2016-11-26 14:34:21.249 - Thread:   1 ->        Id = 412551323, Filename = '412551323.sbm', Name = 'Clear Windows (Changes Existing Window Blocks)'
    2016-11-26 14:34:21.249 - Thread:   1 ->     List of used mods - END
    2016-11-26 14:34:21.259 - Thread:   1 ->     8b55abd892788cfdea81e8f69996d5484abb779a
    2016-11-26 14:34:21.286 - Thread:   1 ->     Loading prefab: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\316190120.sbm\Data\Prefabs\Small Ship Rotor Test.sbc
    2016-11-26 14:34:21.312 - Thread:   1 ->     0b9608cddd99a255afaac73b78fec40dab1a10cb
    2016-11-26 14:34:21.451 - Thread:   1 ->     Loading transparent material properties
    2016-11-26 14:34:25.696 - Thread:   1 ->     87d34199197913cbbebfb006f28566415d31be43
    2016-11-26 14:34:25.700 - Thread:   1 ->     e494fd811842d32254dc3c957a964a0d4cf57f5e
    2016-11-26 14:34:25.718 - Thread:   1 ->     d8c6a9a50ace5b6040aedb0cc4c0e8a21af15f1a
    2016-11-26 14:34:25.735 - Thread:   1 ->     7e66c06dda8f118225d2001a7dc7a456ac51ceec
    2016-11-26 14:34:25.853 - Thread:   1 ->     fe3b9454c881ca275db8680ec994571aafdb6876
    2016-11-26 14:34:25.876 - Thread:   1 ->     Loading ammo magazines
    2016-11-26 14:34:25.886 - Thread:   1 ->     Loading blueprints
    2016-11-26 14:34:26.012 - Thread:   1 ->     Loading components
    2016-11-26 14:34:26.015 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Construction
    2016-11-26 14:34:26.018 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/MetalGrid
    2016-11-26 14:34:26.022 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/InteriorPlate
    2016-11-26 14:34:26.025 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/SteelPlate
    2016-11-26 14:34:26.029 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Girder
    2016-11-26 14:34:26.032 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/SmallTube
    2016-11-26 14:34:26.035 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/LargeTube
    2016-11-26 14:34:26.038 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Motor
    2016-11-26 14:34:26.042 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Display
    2016-11-26 14:34:26.046 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/BulletproofGlass
    2016-11-26 14:34:26.049 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Superconductor
    2016-11-26 14:34:26.052 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Computer
    2016-11-26 14:34:26.056 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Reactor
    2016-11-26 14:34:26.059 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Thrust
    2016-11-26 14:34:26.063 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/GravityGenerator
    2016-11-26 14:34:26.066 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Medical
    2016-11-26 14:34:26.070 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/RadioCommunication
    2016-11-26 14:34:26.073 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Detector
    2016-11-26 14:34:26.076 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/Explosives
    2016-11-26 14:34:26.079 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/SolarCell
    2016-11-26 14:34:26.083 - Thread:   1 ->     Loaded component: MyObjectBuilder_Component/PowerCell
    2016-11-26 14:34:26.083 - Thread:   1 ->     Loading block positions
    2016-11-26 14:34:26.083 - Thread:   1 ->     Loading physical items
    2016-11-26 14:34:26.273 - Thread:   1 ->     Loading cube blocks
    2016-11-26 14:34:26.278 - Thread:   1 ->     Created definition for: LeafTreeTest
    2016-11-26 14:34:26.281 - Thread:   1 ->     Created definition for: PineTreeTest
    2016-11-26 14:34:26.284 - Thread:   1 ->     Created definition for: PineSnowTreeTest
    2016-11-26 14:34:26.288 - Thread:   1 ->     Created definition for: Monolith
    2016-11-26 14:34:26.292 - Thread:   1 ->     Created definition for: Stereolith
    2016-11-26 14:34:26.296 - Thread:   1 ->     Created definition for: DesertTreeTest
    2016-11-26 14:34:26.299 - Thread:   1 ->     Created definition for: PineTree
    2016-11-26 14:34:26.302 - Thread:   1 ->     Created definition for: DeadTreeTest
    2016-11-26 14:34:26.306 - Thread:   1 ->     Created definition for: AlienLeafTree01
    2016-11-26 14:34:26.309 - Thread:   1 ->     Created definition for: AlienLeafTree02
    2016-11-26 14:34:26.312 - Thread:   1 ->     Created definition for: AlienPalmTree01
    2016-11-26 14:34:26.316 - Thread:   1 ->     Created definition for: AlienPalmTree02
    2016-11-26 14:34:26.319 - Thread:   1 ->     Created definition for: AlienSnowTree01
    2016-11-26 14:34:26.324 - Thread:   1 ->     Created definition for: AlienSnowTree02
    2016-11-26 14:34:26.327 - Thread:   1 ->     Created definition for: DeadBushSmall
    2016-11-26 14:34:26.330 - Thread:   1 ->     Created definition for: LeafBushSmall_var1
    2016-11-26 14:34:26.334 - Thread:   1 ->     Created definition for: PineBushSmall
    2016-11-26 14:34:26.338 - Thread:   1 ->     Created definition for: SnowPineBushSmall
    2016-11-26 14:34:26.341 - Thread:   1 ->     Created definition for: DesertBushSmall
    2016-11-26 14:34:26.344 - Thread:   1 ->     Created definition for: SmallOverhang
    2016-11-26 14:34:26.348 - Thread:   1 ->     Created definition for: StoneFoliage01
    2016-11-26 14:34:26.352 - Thread:   1 ->     Created definition for: StoneFoliage02
    2016-11-26 14:34:26.355 - Thread:   1 ->     Created definition for: StoneFoliageSmall01
    2016-11-26 14:34:26.359 - Thread:   1 ->     Created definition for: StoneFoliageSmall02
    2016-11-26 14:34:26.365 - Thread:   1 ->     Created definition for: Battery
    2016-11-26 14:34:26.370 - Thread:   1 ->     Created definition for: Battery
    2016-11-26 14:34:26.381 - Thread:   1 ->     Created definition for: Light Armor Block
    2016-11-26 14:34:26.390 - Thread:   1 ->     Created definition for: Light Armor Slope
    2016-11-26 14:34:26.400 - Thread:   1 ->     Created definition for: Light Armor Corner
    2016-11-26 14:34:26.411 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner
    2016-11-26 14:34:26.423 - Thread:   1 ->     Created definition for: Round Armor Slope
    2016-11-26 14:34:26.433 - Thread:   1 ->     Created definition for: Round Armor Corner
    2016-11-26 14:34:26.446 - Thread:   1 ->     Created definition for: LargeRoundArmor_CornerInv
    2016-11-26 14:34:26.457 - Thread:   1 ->     Created definition for: Heavy Armor Block
    2016-11-26 14:34:26.466 - Thread:   1 ->     Created definition for: Heavy Armor Slope
    2016-11-26 14:34:26.475 - Thread:   1 ->     Created definition for: Heavy Armor Corner
    2016-11-26 14:34:26.487 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner
    2016-11-26 14:34:26.496 - Thread:   1 ->     Created definition for: Light Armor Block
    2016-11-26 14:34:26.505 - Thread:   1 ->     Created definition for: Light Armor Slope
    2016-11-26 14:34:26.512 - Thread:   1 ->     Created definition for: Light Armor Corner
    2016-11-26 14:34:26.523 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner
    2016-11-26 14:34:26.532 - Thread:   1 ->     Created definition for: Heavy Armor Block
    2016-11-26 14:34:26.541 - Thread:   1 ->     Created definition for: Heavy Armor Slope
    2016-11-26 14:34:26.549 - Thread:   1 ->     Created definition for: Heavy Armor Corner
    2016-11-26 14:34:26.559 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner
    2016-11-26 14:34:26.571 - Thread:   1 ->     Created definition for: Rounded Armor Slope
    2016-11-26 14:34:26.582 - Thread:   1 ->     Created definition for: Rounded Armor Corner
    2016-11-26 14:34:26.592 - Thread:   1 ->     Created definition for: Angled Armor Slope
    2016-11-26 14:34:26.601 - Thread:   1 ->     Created definition for: Angled Armor Corner
    2016-11-26 14:34:26.612 - Thread:   1 ->     Created definition for: Rounded Heavy Armor Slope
    2016-11-26 14:34:26.624 - Thread:   1 ->     Created definition for: Rounded Heavy Armor Corner
    2016-11-26 14:34:26.633 - Thread:   1 ->     Created definition for: Angled Heavy Armor Slope
    2016-11-26 14:34:26.642 - Thread:   1 ->     Created definition for: Angled Heavy Armor Corner
    2016-11-26 14:34:26.653 - Thread:   1 ->     Created definition for: Rounded Armor Slope
    2016-11-26 14:34:26.664 - Thread:   1 ->     Created definition for: Rounded Armor Corner
    2016-11-26 14:34:26.672 - Thread:   1 ->     Created definition for: Angled Armor Slope
    2016-11-26 14:34:26.679 - Thread:   1 ->     Created definition for: Angled Armor Corner
    2016-11-26 14:34:26.689 - Thread:   1 ->     Created definition for: Rounded Heavy Armor Slope
    2016-11-26 14:34:26.699 - Thread:   1 ->     Created definition for: Rounded Heavy Armor Corner
    2016-11-26 14:34:26.707 - Thread:   1 ->     Created definition for: Angled Heavy Armor Slope
    2016-11-26 14:34:26.715 - Thread:   1 ->     Created definition for: Angled Heavy Armor Corner
    2016-11-26 14:34:26.724 - Thread:   1 ->     Created definition for: Round Armor Slope
    2016-11-26 14:34:26.733 - Thread:   1 ->     Created definition for: Round Armor Corner
    2016-11-26 14:34:26.744 - Thread:   1 ->     Created definition for: Round Armor Inv. Corner
    2016-11-26 14:34:26.754 - Thread:   1 ->     Created definition for: Heavy Armor Round Slope
    2016-11-26 14:34:26.763 - Thread:   1 ->     Created definition for: Heavy Armor Round Corner
    2016-11-26 14:34:26.774 - Thread:   1 ->     Created definition for: Heavy Armor Round Inv. Corner
    2016-11-26 14:34:26.784 - Thread:   1 ->     Created definition for: Round Armor Slope
    2016-11-26 14:34:26.792 - Thread:   1 ->     Created definition for: Round Armor Corner
    2016-11-26 14:34:26.803 - Thread:   1 ->     Created definition for: Round Armor Inv. Corner
    2016-11-26 14:34:26.812 - Thread:   1 ->     Created definition for: Heavy Armor Round Slope
    2016-11-26 14:34:26.820 - Thread:   1 ->     Created definition for: Heavy Armor Round Corner
    2016-11-26 14:34:26.831 - Thread:   1 ->     Created definition for: Heavy Armor Round Inv. Corner
    2016-11-26 14:34:26.842 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Base Smooth
    2016-11-26 14:34:26.853 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Tip Smooth
    2016-11-26 14:34:26.863 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Base Smooth
    2016-11-26 14:34:26.872 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:26.884 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Base Smooth
    2016-11-26 14:34:26.895 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:26.906 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Base Smooth
    2016-11-26 14:34:26.916 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Tip Smooth
    2016-11-26 14:34:26.927 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Base Smooth
    2016-11-26 14:34:26.936 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:26.947 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Base Smooth
    2016-11-26 14:34:26.959 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:26.970 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Base Smooth
    2016-11-26 14:34:26.980 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Tip Smooth
    2016-11-26 14:34:26.990 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Base Smooth
    2016-11-26 14:34:26.999 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:27.011 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Base Smooth
    2016-11-26 14:34:27.023 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:27.034 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Base Smooth
    2016-11-26 14:34:27.044 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Tip Smooth
    2016-11-26 14:34:27.055 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Base Smooth
    2016-11-26 14:34:27.064 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:27.073 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Base Smooth
    2016-11-26 14:34:27.083 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Tip Smooth
    2016-11-26 14:34:27.093 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Base
    2016-11-26 14:34:27.103 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Tip
    2016-11-26 14:34:27.112 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Base
    2016-11-26 14:34:27.121 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Tip
    2016-11-26 14:34:27.134 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Base
    2016-11-26 14:34:27.147 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Tip
    2016-11-26 14:34:27.157 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Base
    2016-11-26 14:34:27.166 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Tip
    2016-11-26 14:34:27.176 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Base
    2016-11-26 14:34:27.184 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Tip
    2016-11-26 14:34:27.197 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Base
    2016-11-26 14:34:27.209 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Tip
    2016-11-26 14:34:27.220 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Base
    2016-11-26 14:34:27.229 - Thread:   1 ->     Created definition for: Light Armor Slope 2x1x1 Tip
    2016-11-26 14:34:27.238 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Base
    2016-11-26 14:34:27.246 - Thread:   1 ->     Created definition for: Light Armor Corner 2x1x1 Tip
    2016-11-26 14:34:27.258 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Base
    2016-11-26 14:34:27.271 - Thread:   1 ->     Created definition for: Light Armor Inv. Corner 2x1x1 Tip
    2016-11-26 14:34:27.281 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Base
    2016-11-26 14:34:27.291 - Thread:   1 ->     Created definition for: Heavy Armor Slope 2x1x1 Tip
    2016-11-26 14:34:27.301 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Base
    2016-11-26 14:34:27.310 - Thread:   1 ->     Created definition for: Heavy Armor Corner 2x1x1 Tip
    2016-11-26 14:34:27.321 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Base
    2016-11-26 14:34:27.333 - Thread:   1 ->     Created definition for: Heavy Armor Inv. Corner 2x1x1 Tip
    2016-11-26 14:34:27.337 - Thread:   1 ->     Created definition for: Control Panel
    2016-11-26 14:34:27.342 - Thread:   1 ->     Created definition for: Programmable block
    2016-11-26 14:34:27.345 - Thread:   1 ->     Created definition for: Control Panel
    2016-11-26 14:34:27.352 - Thread:   1 ->     Created definition for: Gatling Turret
    2016-11-26 14:34:27.358 - Thread:   1 ->     Created definition for: Gatling Turret
    2016-11-26 14:34:27.365 - Thread:   1 ->     Created definition for: Missile Turret
    2016-11-26 14:34:27.371 - Thread:   1 ->     Created definition for: Missile Turret
    2016-11-26 14:34:27.377 - Thread:   1 ->     Created definition for: Interior Turret
    2016-11-26 14:34:27.384 - Thread:   1 ->     Created definition for: Passage
    2016-11-26 14:34:27.391 - Thread:   1 ->     Created definition for: Door
    2016-11-26 14:34:27.397 - Thread:   1 ->     Created definition for: Antenna
    2016-11-26 14:34:27.403 - Thread:   1 ->     Created definition for: Beacon
    2016-11-26 14:34:27.408 - Thread:   1 ->     Created definition for: Beacon
    2016-11-26 14:34:27.416 - Thread:   1 ->     Created definition for: Spotlight
    2016-11-26 14:34:27.419 - Thread:   1 ->     Created definition for: Interior Light
    2016-11-26 14:34:27.424 - Thread:   1 ->     Created definition for: Vertical Window
    2016-11-26 14:34:27.428 - Thread:   1 ->     Created definition for: Diagonal Window
    2016-11-26 14:34:27.433 - Thread:   1 ->     Created definition for: Stairs
    2016-11-26 14:34:27.439 - Thread:   1 ->     Created definition for: Ramp
    2016-11-26 14:34:27.442 - Thread:   1 ->     Created definition for: Steel Catwalks
    2016-11-26 14:34:27.446 - Thread:   1 ->     Created definition for: Steel Catwalk Two Sides
    2016-11-26 14:34:27.450 - Thread:   1 ->     Created definition for: Steel Catwalk Corner
    2016-11-26 14:34:27.453 - Thread:   1 ->     Created definition for: Steel Catwalk Plate
    2016-11-26 14:34:27.458 - Thread:   1 ->     Created definition for: Cover Walls
    2016-11-26 14:34:27.462 - Thread:   1 ->     Created definition for: Half Cover Wall
    2016-11-26 14:34:27.468 - Thread:   1 ->     Created definition for: Warhead
    2016-11-26 14:34:27.474 - Thread:   1 ->     Created definition for: Warhead
    2016-11-26 14:34:27.480 - Thread:   1 ->     Created definition for: Decoy
    2016-11-26 14:34:27.485 - Thread:   1 ->     Created definition for: Decoy
    2016-11-26 14:34:27.495 - Thread:   1 ->     Created definition for: Interior Wall
    2016-11-26 14:34:27.498 - Thread:   1 ->     Created definition for: Interior Pillar
    2016-11-26 14:34:27.504 - Thread:   1 ->     Created definition for: Landing Gear
    2016-11-26 14:34:27.511 - Thread:   1 ->     Created definition for: Projector
    2016-11-26 14:34:27.515 - Thread:   1 ->     Created definition for: Projector
    2016-11-26 14:34:27.525 - Thread:   1 ->     Created definition for: Refinery
    2016-11-26 14:34:27.531 - Thread:   1 ->     Created definition for: Arc furnace
    2016-11-26 14:34:27.537 - Thread:   1 ->     Created definition for: Oxygen Generator
    2016-11-26 14:34:27.546 - Thread:   1 ->     Created definition for: Assembler
    2016-11-26 14:34:27.552 - Thread:   1 ->     Created definition for: Ore Detector
    2016-11-26 14:34:27.558 - Thread:   1 ->     Created definition for: Medical Room
    2016-11-26 14:34:27.564 - Thread:   1 ->     Created definition for: Gravity Generator
    2016-11-26 14:34:27.570 - Thread:   1 ->     Created definition for: Spherical Gravity Generator
    2016-11-26 14:34:27.576 - Thread:   1 ->     Created definition for: Jump Drive
    2016-11-26 14:34:27.582 - Thread:   1 ->     Created definition for: Control Stations
    2016-11-26 14:34:27.589 - Thread:   1 ->     Created definition for: Cockpit
    2016-11-26 14:34:27.595 - Thread:   1 ->     Created definition for: Cockpit
    2016-11-26 14:34:27.603 - Thread:   1 ->     Created definition for: Fighter Cockpit
    2016-11-26 14:34:27.609 - Thread:   1 ->     Created definition for: Flight Seat
    2016-11-26 14:34:27.615 - Thread:   1 ->     Created definition for: Passenger Seat
    2016-11-26 14:34:27.619 - Thread:   1 ->     Created definition for: Passenger Seat
    2016-11-26 14:34:27.626 - Thread:   1 ->     Created definition for: Cryo Chamber
    2016-11-26 14:34:27.630 - Thread:   1 ->     Created definition for: Landing Gear
    2016-11-26 14:34:27.637 - Thread:   1 ->     Created definition for: Spotlight
    2016-11-26 14:34:27.642 - Thread:   1 ->     Created definition for: Rocket Launcher
    2016-11-26 14:34:27.648 - Thread:   1 ->     Created definition for: Rocket Launcher
    2016-11-26 14:34:27.653 - Thread:   1 ->     Created definition for: Reloadable Rocket Launcher
    2016-11-26 14:34:27.657 - Thread:   1 ->     Created definition for: Gatling Gun
    2016-11-26 14:34:27.662 - Thread:   1 ->     Created definition for: Drill
    2016-11-26 14:34:27.668 - Thread:   1 ->     Created definition for: Drill
    2016-11-26 14:34:27.672 - Thread:   1 ->     Created definition for: Ore Detector
    2016-11-26 14:34:27.677 - Thread:   1 ->     Created definition for: Sensor
    2016-11-26 14:34:27.682 - Thread:   1 ->     Created definition for: Sensor
    2016-11-26 14:34:27.686 - Thread:   1 ->     Created definition for: Sound Block
    2016-11-26 14:34:27.691 - Thread:   1 ->     Created definition for: Sound Block
    2016-11-26 14:34:27.695 - Thread:   1 ->     Created definition for: Text panel
    2016-11-26 14:34:27.699 - Thread:   1 ->     Created definition for: Wide LCD panel
    2016-11-26 14:34:27.703 - Thread:   1 ->     Created definition for: LCD Panel
    2016-11-26 14:34:27.708 - Thread:   1 ->     Created definition for: Oxygen Tank
    2016-11-26 14:34:27.712 - Thread:   1 ->     Created definition for: Oxygen Generator
    2016-11-26 14:34:27.717 - Thread:   1 ->     Created definition for: Text panel
    2016-11-26 14:34:27.722 - Thread:   1 ->     Created definition for: LCD Panel
    2016-11-26 14:34:27.726 - Thread:   1 ->     Created definition for: Wide LCD panel
    2016-11-26 14:34:27.731 - Thread:   1 ->     Created definition for: Antenna
    2016-11-26 14:34:27.737 - Thread:   1 ->     Created definition for: Remote Control
    2016-11-26 14:34:27.741 - Thread:   1 ->     Created definition for: Remote Control
    2016-11-26 14:34:27.746 - Thread:   1 ->     Created definition for: Air Vent
    2016-11-26 14:34:27.752 - Thread:   1 ->     Created definition for: Air Vent
    2016-11-26 14:34:27.758 - Thread:   1 ->     Created definition for: Oxygen Tank
    2016-11-26 14:34:27.765 - Thread:   1 ->     Created definition for: Hydrogen Tank
    2016-11-26 14:34:27.770 - Thread:   1 ->     Created definition for: Hydrogen Tank Small
    2016-11-26 14:34:27.777 - Thread:   1 ->     Created definition for: Productivity Module
    2016-11-26 14:34:27.783 - Thread:   1 ->     Created definition for: Effectiveness Module
    2016-11-26 14:34:27.789 - Thread:   1 ->     Created definition for: Power Efficiency Module
    2016-11-26 14:34:27.794 - Thread:   1 ->     Created definition for: Small Cargo Container
    2016-11-26 14:34:27.798 - Thread:   1 ->     Created definition for: Medium Cargo Container
    2016-11-26 14:34:27.803 - Thread:   1 ->     Created definition for: Large Cargo Container
    2016-11-26 14:34:27.809 - Thread:   1 ->     Created definition for: Small Cargo Container
    2016-11-26 14:34:27.815 - Thread:   1 ->     Created definition for: Large Cargo Container
    2016-11-26 14:34:27.820 - Thread:   1 ->     Created definition for: Ion Thrusters
    2016-11-26 14:34:27.825 - Thread:   1 ->     Created definition for: Large Ion Thruster
    2016-11-26 14:34:27.831 - Thread:   1 ->     Created definition for: Ion Thrusters
    2016-11-26 14:34:27.840 - Thread:   1 ->     Created definition for: Large Ion Thruster
    2016-11-26 14:34:27.846 - Thread:   1 ->     Created definition for: Large Hydrogen Thruster
    2016-11-26 14:34:27.852 - Thread:   1 ->     Created definition for: Hydrogen Thrusters
    2016-11-26 14:34:27.858 - Thread:   1 ->     Created definition for: Large Hydrogen Thruster
    2016-11-26 14:34:27.863 - Thread:   1 ->     Created definition for: Hydrogen Thrusters
    2016-11-26 14:34:27.869 - Thread:   1 ->     Created definition for: Large Atmospheric Thruster
    2016-11-26 14:34:27.875 - Thread:   1 ->     Created definition for: Atmospheric Thrusters
    2016-11-26 14:34:27.882 - Thread:   1 ->     Created definition for: Large Atmospheric Thruster
    2016-11-26 14:34:27.887 - Thread:   1 ->     Created definition for: Atmospheric Thrusters
    2016-11-26 14:34:27.894 - Thread:   1 ->     Created definition for: Camera
    2016-11-26 14:34:27.901 - Thread:   1 ->     Created definition for: Camera
    2016-11-26 14:34:27.907 - Thread:   1 ->     Created definition for: Gyroscope
    2016-11-26 14:34:27.911 - Thread:   1 ->     Created definition for: Gyroscope
    2016-11-26 14:34:27.916 - Thread:   1 ->     Created definition for: Small Reactor
    2016-11-26 14:34:27.925 - Thread:   1 ->     Created definition for: Large Reactor
    2016-11-26 14:34:27.931 - Thread:   1 ->     Created definition for: Small Reactor
    2016-11-26 14:34:27.939 - Thread:   1 ->     Created definition for: Large Reactor
    2016-11-26 14:34:27.946 - Thread:   1 ->     Created definition for: Piston
    2016-11-26 14:34:27.951 - Thread:   1 ->     Created definition for: Piston
    2016-11-26 14:34:27.957 - Thread:   1 ->     Created definition for: Top Piston Part
    2016-11-26 14:34:27.962 - Thread:   1 ->     Created definition for: Piston
    2016-11-26 14:34:27.966 - Thread:   1 ->     Created definition for: Piston
    2016-11-26 14:34:27.972 - Thread:   1 ->     Created definition for: Top Piston Part
    2016-11-26 14:34:27.978 - Thread:   1 ->     Created definition for: Rotor
    2016-11-26 14:34:27.983 - Thread:   1 ->     Created definition for: Wheel Suspensions
    2016-11-26 14:34:27.990 - Thread:   1 ->     Created definition for: Wheel Suspension 5x5
    2016-11-26 14:34:27.996 - Thread:   1 ->     Created definition for: Wheel Suspension 1x1
    2016-11-26 14:34:28.001 - Thread:   1 ->     Created definition for: Wheel Suspensions
    2016-11-26 14:34:28.006 - Thread:   1 ->     Created definition for: Wheel Suspension 5x5
    2016-11-26 14:34:28.010 - Thread:   1 ->     Created definition for: Wheel Suspension 1x1
    2016-11-26 14:34:28.016 - Thread:   1 ->     Created definition for: Rotor Part
    2016-11-26 14:34:28.021 - Thread:   1 ->     Created definition for: Rotor
    2016-11-26 14:34:28.026 - Thread:   1 ->     Created definition for: Rotor Part
    2016-11-26 14:34:28.035 - Thread:   1 ->     Created definition for: Advanced Rotor
    2016-11-26 14:34:28.041 - Thread:   1 ->     Created definition for: Advanced Rotor Part
    2016-11-26 14:34:28.046 - Thread:   1 ->     Created definition for: Advanced Rotor
    2016-11-26 14:34:28.050 - Thread:   1 ->     Created definition for: Rotor Part
    2016-11-26 14:34:28.057 - Thread:   1 ->     Created definition for: Button Panel
    2016-11-26 14:34:28.061 - Thread:   1 ->     Created definition for: Button Panel
    2016-11-26 14:34:28.067 - Thread:   1 ->     Created definition for: Timer Block
    2016-11-26 14:34:28.072 - Thread:   1 ->     Created definition for: Timer Block
    2016-11-26 14:34:28.079 - Thread:   1 ->     Created definition for: LargeRailStraight
    2016-11-26 14:34:28.085 - Thread:   1 ->     Created definition for: Solar Panel
    2016-11-26 14:34:28.091 - Thread:   1 ->     Created definition for: Solar Panel
    2016-11-26 14:34:28.097 - Thread:   1 ->     Created definition for: Oxygen Farm
    2016-11-26 14:34:28.101 - Thread:   1 ->     Created definition for: Window 1x2 Slope
    2016-11-26 14:34:28.107 - Thread:   1 ->     Created definition for: Window 1x2 Inv.
    2016-11-26 14:34:28.112 - Thread:   1 ->     Created definition for: Window 1x2 Face
    2016-11-26 14:34:28.117 - Thread:   1 ->     Created definition for: Window 1x2 Side Left
    2016-11-26 14:34:28.122 - Thread:   1 ->     Created definition for: Window 1x2 Side Right
    2016-11-26 14:34:28.127 - Thread:   1 ->     Created definition for: Window 1x1 Slope
    2016-11-26 14:34:28.132 - Thread:   1 ->     Created definition for: Window 1x1 Face
    2016-11-26 14:34:28.136 - Thread:   1 ->     Created definition for: Window 1x1 Side
    2016-11-26 14:34:28.141 - Thread:   1 ->     Created definition for: Window 1x1 Inv.
    2016-11-26 14:34:28.147 - Thread:   1 ->     Created definition for: Window 1x2 Flat
    2016-11-26 14:34:28.151 - Thread:   1 ->     Created definition for: Window 1x2 Flat Inv.
    2016-11-26 14:34:28.155 - Thread:   1 ->     Created definition for: Window 1x1 Flat
    2016-11-26 14:34:28.161 - Thread:   1 ->     Created definition for: Window 1x1 Flat Inv.
    2016-11-26 14:34:28.165 - Thread:   1 ->     Created definition for: Window 3x3 Flat
    2016-11-26 14:34:28.170 - Thread:   1 ->     Created definition for: Window 3x3 Flat Inv.
    2016-11-26 14:34:28.174 - Thread:   1 ->     Created definition for: Window 2x3 Flat
    2016-11-26 14:34:28.181 - Thread:   1 ->     Created definition for: Window 2x3 Flat Inv.
    2016-11-26 14:34:28.185 - Thread:   1 ->     Created definition for: Small Conveyor
    2016-11-26 14:34:28.190 - Thread:   1 ->     Created definition for: Conveyor Junction
    2016-11-26 14:34:28.197 - Thread:   1 ->     Created definition for: Collector
    2016-11-26 14:34:28.201 - Thread:   1 ->     Created definition for: Collector
    2016-11-26 14:34:28.207 - Thread:   1 ->     Created definition for: Connector
    2016-11-26 14:34:28.212 - Thread:   1 ->     Created definition for: Ejector
    2016-11-26 14:34:28.217 - Thread:   1 ->     Created definition for: Connector
    2016-11-26 14:34:28.222 - Thread:   1 ->     Created definition for: Conveyor Tube
    2016-11-26 14:34:28.225 - Thread:   1 ->     Created definition for: Small Conveyor Tube
    2016-11-26 14:34:28.230 - Thread:   1 ->     Created definition for: Medium Conveyor Tube
    2016-11-26 14:34:28.233 - Thread:   1 ->     Created definition for: Conveyor Frame
    2016-11-26 14:34:28.238 - Thread:   1 ->     Created definition for: Curved Conveyor Tube
    2016-11-26 14:34:28.242 - Thread:   1 ->     Created definition for: Small Curved Conveyor Tube
    2016-11-26 14:34:28.247 - Thread:   1 ->     Created definition for: Curved Conveyor Tube
    2016-11-26 14:34:28.251 - Thread:   1 ->     Created definition for: Conveyor Junction
    2016-11-26 14:34:28.257 - Thread:   1 ->     Created definition for: Conveyor Sorter
    2016-11-26 14:34:28.263 - Thread:   1 ->     Created definition for: Conveyor Sorter
    2016-11-26 14:34:28.267 - Thread:   1 ->     Created definition for: Small Conveyor Sorter
    2016-11-26 14:34:28.274 - Thread:   1 ->     Created definition for: Artificial Mass
    2016-11-26 14:34:28.279 - Thread:   1 ->     Created definition for: Artificial Mass
    2016-11-26 14:34:28.284 - Thread:   1 ->     Created definition for: Space Ball
    2016-11-26 14:34:28.289 - Thread:   1 ->     Created definition for: Space Ball
    2016-11-26 14:34:28.293 - Thread:   1 ->     mod_warning: Colorful Items In The Inventory
    2016-11-26 14:34:28.293 - Thread:   1 ->       in file: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\801185519.sbm\Data\CubeBlocks.sbc
    2016-11-26 14:34:28.293 - Thread:   1 ->       Obsolete default definition of mount points in MyObjectBuilder_Wheel/SmallRealWheel1x1
    2016-11-26 14:34:28.293 - Thread:   1 ->     Created definition for: Wheel 1x1
    2016-11-26 14:34:28.298 - Thread:   1 ->     mod_warning: Colorful Items In The Inventory
    2016-11-26 14:34:28.298 - Thread:   1 ->       in file: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\801185519.sbm\Data\CubeBlocks.sbc
    2016-11-26 14:34:28.298 - Thread:   1 ->       Obsolete default definition of mount points in MyObjectBuilder_Wheel/SmallRealWheel
    2016-11-26 14:34:28.298 - Thread:   1 ->     Created definition for: Wheels
    2016-11-26 14:34:28.303 - Thread:   1 ->     mod_warning: Colorful Items In The Inventory
    2016-11-26 14:34:28.303 - Thread:   1 ->       in file: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\801185519.sbm\Data\CubeBlocks.sbc
    2016-11-26 14:34:28.303 - Thread:   1 ->       Obsolete default definition of mount points in MyObjectBuilder_Wheel/SmallRealWheel5x5
    2016-11-26 14:34:28.303 - Thread:   1 ->     Created definition for: Wheel 5x5
    2016-11-26 14:34:28.308 - Thread:   1 ->     mod_warning: Colorful Items In The Inventory
    2016-11-26 14:34:28.308 - Thread:   1 ->       in file: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\801185519.sbm\Data\CubeBlocks.sbc
    2016-11-26 14:34:28.308 - Thread:   1 ->       Obsolete default definition of mount points in MyObjectBuilder_Wheel/RealWheel1x1
    2016-11-26 14:34:28.308 - Thread:   1 ->     Created definition for: Wheel 1x1
    2016-11-26 14:34:28.315 - Thread:   1 ->     mod_warning: Colorful Items In The Inventory
    2016-11-26 14:34:28.315 - Thread:   1 ->       in file: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\801185519.sbm\Data\CubeBlocks.sbc
    2016-11-26 14:34:28.315 - Thread:   1 ->       Obsolete default definition of mount points in MyObjectBuilder_Wheel/RealWheel
    2016-11-26 14:34:28.315 - Thread:   1 ->     Created definition for: Wheels
    2016-11-26 14:34:28.320 - Thread:   1 ->     mod_warning: Colorful Items In The Inventory
    2016-11-26 14:34:28.320 - Thread:   1 ->       in file: C:\Users\Kezat\AppData\Roaming\SpaceEngineers\Mods\801185519.sbm\Data\CubeBlocks.sbc
    2016-11-26 14:34:28.320 - Thread:   1 ->       Obsolete default definition of mount points in MyObjectBuilder_Wheel/RealWheel5x5
    2016-11-26 14:34:28.320 - Thread:   1 ->     Created definition for: Wheel 5x5
    2016-11-26 14:34:28.326 - Thread:   1 ->     Created definition for: Wheel 1x1
    2016-11-26 14:34:28.331 - Thread:   1 ->     Created definition for: Wheel 1x1
    2016-11-26 14:34:28.337 - Thread:   1 ->     Created definition for: Wheels
    2016-11-26 14:34:28.343 - Thread:   1 ->     Created definition for: Wheels
    2016-11-26 14:34:28.348 - Thread:   1 ->     Created definition for: Wheel 5x5
    2016-11-26 14:34:28.353 - Thread:   1 ->     Created definition for: Wheel 5x5
    2016-11-26 14:34:28.359 - Thread:   1 ->     Created definition for: Grinder
    2016-11-26 14:34:28.364 - Thread:   1 ->     Created definition for: Grinder
    2016-11-26 14:34:28.370 - Thread:   1 ->     Created definition for: Welder
    2016-11-26 14:34:28.375 - Thread:   1 ->     Created definition for: Welder
    2016-11-26 14:34:28.381 - Thread:   1 ->     Created definition for: Merge Block
    2016-11-26 14:34:28.386 - Thread:   1 ->     Created definition for: Merge Block
    2016-11-26 14:34:28.390 - Thread:   1 ->     Created definition for: ArmorAlpha
    2016-11-26 14:34:28.396 - Thread:   1 ->     Created definition for: Blast doors
    2016-11-26 14:34:28.401 - Thread:   1 ->     Created definition for: Programmable block
    2016-11-26 14:34:28.407 - Thread:   1 ->     Created definition for: Blast door corner
    2016-11-26 14:34:28.413 - Thread:   1 ->     Created definition for: Blast door corner inverted
    2016-11-26 14:34:28.419 - Thread:   1 ->     Created definition for: Blast door edge
    2016-11-26 14:34:28.424 - Thread:   1 ->     Created definition for: Blast doors
    2016-11-26 14:34:28.429 - Thread:   1 ->     Created definition for: Blast door corner
    2016-11-26 14:34:28.434 - Thread:   1 ->     Created definition for: Blast door corner inverted
    2016-11-26 14:34:28.439 - Thread:   1 ->     Created definition for: Blast door edge
    2016-11-26 14:34:28.445 - Thread:   1 ->     Created definition for: Laser Antenna
    2016-11-26 14:34:28.450 - Thread:   1 ->     Created definition for: Laser Antenna
    2016-11-26 14:34:28.457 - Thread:   1 ->     Created definition for: Airtight Hangar Door
    2016-11-26 14:34:28.463 - Thread:   1 ->     Created definition for: Sliding Door
    2016-11-26 14:34:28.466 - Thread:   1 ->     Created definition for: Debug spheres 1
    2016-11-26 14:34:28.470 - Thread:   1 ->     Created definition for: Debug spheres 2 (no metal)
    2016-11-26 14:34:28.473 - Thread:   1 ->     Created definition for: Debug spheres 3 (fixed gloss)
    2016-11-26 14:34:28.473 - Thread:   1 ->     Created block definitions
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LeafTreeTest
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/PineTreeTest
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/PineSnowTreeTest
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/Monolith
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/Stereolith
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/DesertTreeTest
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/PineTree
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/DeadTreeTest
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/AlienLeafTree01
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/AlienLeafTree02
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/AlienPalmTree01
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/AlienPalmTree02
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/AlienSnowTree01
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/AlienSnowTree02
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/DeadBushSmall
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LeafBushSmall_var1
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/PineBushSmall
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/SnowPineBushSmall
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/DesertBushSmall
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/SmallOverhang
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/StoneFoliage01
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/StoneFoliage02
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/StoneFoliageSmall01
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/StoneFoliageSmall02
    2016-11-26 14:34:28.473 - Thread:   1 ->     Loading cube block: MyObjectBuilder_BatteryBlock/LargeBlockBatteryBlock
    2016-11-26 14:34:28.474 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorBlock
    2016-11-26 14:34:28.475 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope
    2016-11-26 14:34:28.476 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner
    2016-11-26 14:34:28.478 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCornerInv
    2016-11-26 14:34:28.479 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeRoundArmor_Slope
    2016-11-26 14:34:28.479 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeRoundArmor_Corner
    2016-11-26 14:34:28.479 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeRoundArmor_CornerInv
    2016-11-26 14:34:28.479 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorBlock
    2016-11-26 14:34:28.480 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope
    2016-11-26 14:34:28.481 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner
    2016-11-26 14:34:28.482 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCornerInv
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundedSlope
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundedCorner
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorAngledSlope
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorAngledCorner
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundedSlope
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundedCorner
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorAngledSlope
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorAngledCorner
    2016-11-26 14:34:28.483 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundSlope
    2016-11-26 14:34:28.484 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundCorner
    2016-11-26 14:34:28.485 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorRoundCornerInv
    2016-11-26 14:34:28.486 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundSlope
    2016-11-26 14:34:28.487 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCorner
    2016-11-26 14:34:28.488 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorRoundCornerInv
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2BaseSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2TipSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2BaseSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2TipSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2BaseSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2TipSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2BaseSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2TipSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2BaseSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2TipSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2BaseSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2TipSmooth
    2016-11-26 14:34:28.489 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2Base
    2016-11-26 14:34:28.490 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorSlope2Tip
    2016-11-26 14:34:28.491 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2Base
    2016-11-26 14:34:28.492 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorCorner2Tip
    2016-11-26 14:34:28.493 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2Base
    2016-11-26 14:34:28.494 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeBlockArmorInvCorner2Tip
    2016-11-26 14:34:28.495 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2Base
    2016-11-26 14:34:28.496 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorSlope2Tip
    2016-11-26 14:34:28.497 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2Base
    2016-11-26 14:34:28.498 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorCorner2Tip
    2016-11-26 14:34:28.499 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2Base
    2016-11-26 14:34:28.500 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeHeavyBlockArmorInvCorner2Tip
    2016-11-26 14:34:28.501 - Thread:   1 ->     Loading cube block: MyObjectBuilder_TerminalBlock/ControlPanel
    2016-11-26 14:34:28.502 - Thread:   1 ->     Loading cube block: MyObjectBuilder_LargeGatlingTurret/(null)
    2016-11-26 14:34:28.503 - Thread:   1 ->     Loading cube block: MyObjectBuilder_LargeMissileTurret/(null)
    2016-11-26 14:34:28.504 - Thread:   1 ->     Loading cube block: MyObjectBuilder_InteriorTurret/LargeInteriorTurret
    2016-11-26 14:34:28.505 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Passage/(null)
    2016-11-26 14:34:28.506 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Door/(null)
    2016-11-26 14:34:28.507 - Thread:   1 ->     Loading cube block: MyObjectBuilder_RadioAntenna/LargeBlockRadioAntenna
    2016-11-26 14:34:28.508 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Beacon/LargeBlockBeacon
    2016-11-26 14:34:28.509 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight
    2016-11-26 14:34:28.510 - Thread:   1 ->     Loading cube block: MyObjectBuilder_InteriorLight/SmallLight
    2016-11-26 14:34:28.512 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeWindowSquare
    2016-11-26 14:34:28.513 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/LargeWindowEdge
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    2016-11-26 14:34:28.693 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Gyro/SmallBlockGyro
    2016-11-26 14:34:28.694 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Reactor/SmallBlockSmallGenerator
    2016-11-26 14:34:28.695 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Reactor/SmallBlockLargeGenerator
    2016-11-26 14:34:28.696 - Thread:   1 ->     Loading cube block: MyObjectBuilder_PistonBase/SmallPistonBase
    2016-11-26 14:34:28.696 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ExtendedPistonBase/SmallPistonBase
    2016-11-26 14:34:28.697 - Thread:   1 ->     Loading cube block: MyObjectBuilder_PistonTop/SmallPistonTop
    2016-11-26 14:34:28.697 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MotorSuspension/SmallSuspension3x3
    2016-11-26 14:34:28.698 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MotorSuspension/SmallSuspension5x5
    2016-11-26 14:34:28.699 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MotorSuspension/SmallSuspension1x1
    2016-11-26 14:34:28.700 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MotorStator/SmallStator
    2016-11-26 14:34:28.701 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MotorRotor/SmallRotor
    2016-11-26 14:34:28.702 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MotorAdvancedStator/SmallAdvancedStator
    2016-11-26 14:34:28.703 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SmallAdvancedRotor
    2016-11-26 14:34:28.703 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ButtonPanel/ButtonPanelSmall
    2016-11-26 14:34:28.705 - Thread:   1 ->     Loading cube block: MyObjectBuilder_TimerBlock/TimerBlockSmall
    2016-11-26 14:34:28.706 - Thread:   1 ->     Loading cube block: MyObjectBuilder_SolarPanel/SmallBlockSolarPanel
    2016-11-26 14:34:28.707 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Conveyor/SmallBlockConveyor
    2016-11-26 14:34:28.708 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Collector/CollectorSmall
    2016-11-26 14:34:28.709 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ShipConnector/ConnectorSmall
    2016-11-26 14:34:28.710 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ShipConnector/ConnectorMedium
    2016-11-26 14:34:28.711 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeSmall
    2016-11-26 14:34:28.712 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeMedium
    2016-11-26 14:34:28.713 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorFrameMedium
    2016-11-26 14:34:28.714 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeSmallCurved
    2016-11-26 14:34:28.715 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ConveyorConnector/ConveyorTubeCurvedMedium
    2016-11-26 14:34:28.716 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Conveyor/SmallShipConveyorHub
    2016-11-26 14:34:28.717 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ConveyorSorter/MediumBlockConveyorSorter
    2016-11-26 14:34:28.718 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ConveyorSorter/SmallBlockConveyorSorter
    2016-11-26 14:34:28.719 - Thread:   1 ->     Loading cube block: MyObjectBuilder_VirtualMass/VirtualMassSmall
    2016-11-26 14:34:28.720 - Thread:   1 ->     Loading cube block: MyObjectBuilder_SpaceBall/SpaceBallSmall
    2016-11-26 14:34:28.721 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Wheel/SmallRealWheel1x1
    2016-11-26 14:34:28.721 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Wheel/SmallRealWheel
    2016-11-26 14:34:28.721 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Wheel/SmallRealWheel5x5
    2016-11-26 14:34:28.721 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Wheel/SmallWheel1x1
    2016-11-26 14:34:28.722 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Wheel/SmallWheel3x3
    2016-11-26 14:34:28.723 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Wheel/SmallWheel5x5
    2016-11-26 14:34:28.724 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ShipGrinder/SmallShipGrinder
    2016-11-26 14:34:28.725 - Thread:   1 ->     Loading cube block: MyObjectBuilder_ShipWelder/SmallShipWelder
    2016-11-26 14:34:28.726 - Thread:   1 ->     Loading cube block: MyObjectBuilder_MergeBlock/SmallShipMergeBlock
    2016-11-26 14:34:28.727 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorCenter
    2016-11-26 14:34:28.728 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorCorner
    2016-11-26 14:34:28.729 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorInvCorner
    2016-11-26 14:34:28.730 - Thread:   1 ->     Loading cube block: MyObjectBuilder_CubeBlock/SmallArmorSide
    2016-11-26 14:34:28.731 - Thread:   1 ->     Loading cube block: MyObjectBuilder_LaserAntenna/SmallBlockLaserAntenna
    2016-11-26 14:34:28.740 - Thread:   1 ->     36c633ed704f3ac09b84dfa0ffc3daaf1d4db13c
    2016-11-26 14:34:28.743 - Thread:   1 ->     Loading cube blocks
    2016-11-26 14:34:28.745 - Thread:   1 ->     Created definition for: Drill
    2016-11-26 14:34:28.747 - Thread:   1 ->     Created definition for: Drill
    2016-11-26 14:34:28.747 - Thread:   1 ->     Created block definitions
    2016-11-26 14:34:28.747 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Drill/LargeBlockDrill
    2016-11-26 14:34:28.747 - Thread:   1 ->     Loading cube block: MyObjectBuilder_Drill/SmallBlockDrill
    2016-11-26 14:34:28.751 - Thread:   1 ->     e01d9b71af6b9b6aa71fe3465caf301627c2fcc1
    2016-11-26 14:34:28.753 - Thread:   1 ->     Loading character definitions
    2016-11-26 14:34:28.761 - Thread:   1 ->     a0c574efd55835905899a05e098a7bfb0f09285b
    2016-11-26 14:34:28.762 - Thread:   1 ->     Loading transparent material properties
    2016-11-26 14:34:28.806 - Thread:   1 ->     MyAudio.UnloadData - START
    2016-11-26 14:34:28.833 - Thread:   1 ->     MyAudio.UnloadData - END
    2016-11-26 14:34:28.833 - Thread:   1 ->     MyAudio.LoadData - START
    2016-11-26 14:34:28.870 - Thread:   1 ->        MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio)                                                                                                                                                                                                                         - Channel #: 6
    2016-11-26 14:34:29.873 - Thread:   1 ->     MyAudio.LoadData - END
    2016-11-26 14:34:29.934 - Thread:   1 ->  MyDefinitionManager.LoadData() - END
    2016-11-26 14:34:29.938 - Thread:   1 ->  Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:29.958 - Thread:   1 ->  Registered modules from: Sandbox.Graphics, Version=0.1.6173.28049, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:29.958 - Thread:   1 ->  Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:29.958 - Thread:   1 ->  Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:29.959 - Thread:   1 ->  Registered modules from: 599536562.sbm_midspace.Speed.Configurable, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:29.959 - Thread:   1 ->  Registered modules from: 756792814.sbm_BuildVision, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:29.959 - Thread:   1 ->  Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:29.970 - Thread:   1 ->  Registered modules from: Sandbox.Game, Version=0.1.6173.28092, Culture=neutral, PublicKeyToken=null
    2016-11-26 14:34:30.078 - Thread:   1 ->  MyTransparentGeometry.LoadData - START
    2016-11-26 14:34:30.109 - Thread:  24 ->  External debugger: listening...
    2016-11-26 14:34:30.126 - Thread:   1 ->  Loading Procedural World Generator: Seed = '349761584' = 349761584, Density = 0.5
    2016-11-26 14:34:30.155 - Thread:   1 ->  MyExplosions.LoadData() - START
    2016-11-26 14:34:30.163 - Thread:   1 ->  MyExplosions.LoadData() - END
    2016-11-26 14:34:30.163 - Thread:   1 ->  MyMissiles.LoadContent() - START
    2016-11-26 14:34:30.164 - Thread:   1 ->  MyMissiles.LoadContent() - END
    2016-11-26 14:34:30.183 - Thread:   1 ->  Pre-loading neutral ship spawn groups...
    2016-11-26 14:34:30.183 - Thread:   1 ->  End pre-loading neutral ship spawn groups.
    2016-11-26 14:34:30.183 - Thread:   1 ->  MyLights.LoadData() - START
    2016-11-26 14:34:30.193 - Thread:   1 ->  MyLights.LoadData() - END
    2016-11-26 14:34:30.271 - Thread:   1 ->  Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2016-11-26 14:34:30.337 - Thread:   1 ->  Checkpoint.CameraAttachedTo: 0
    2016-11-26 14:34:30.337 - Thread:   1 ->  ERROR: Camera entity from checkpoint does not exists!
    2016-11-26 14:34:30.416 - Thread:   1 ->  RunLoadingAction - END
    2016-11-26 14:34:30.416 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - START
    2016-11-26 14:34:30.593 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - END
    2016-11-26 14:34:30.594 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - START
    2016-11-26 14:34:30.594 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - END
    2016-11-26 14:34:30.604 - Thread:   1 ->  Updating continues.
    2016-11-26 14:34:30.624 - Thread:   1 ->  GC Memory: 1,126,806,456 B
    2016-11-26 14:34:31.022 - Thread:   1 ->  RequestRespawn
    2016-11-26 14:34:31.280 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:34:31.280 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:34:52.825 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
    2016-11-26 14:34:52.825 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
    2016-11-26 14:34:53.062 - Thread:   1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MySyncPositionReplicable
    2016-11-26 14:35:00.657 - Thread:   1 ->  GC Memory: 4,821,880,432 B
    2016-11-26 14:35:30.686 - Thread:   1 ->  GC Memory: 4,936,338,624 B
    2016-11-26 14:35:32.306 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-26 14:35:34.658 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-26 14:35:34.680 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-26 14:35:34.683 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2016-11-26 14:35:34.684 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
    2016-11-26 14:35:42.064 - Thread:   1 ->  Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
       at Sandbox.Game.World.MyAudioComponent.PlayContactSound(Int64 entityId, MyStringId strID, Vector3D position, MyStringHash materialA, MyStringHash materialB, Single volume, Func`1 canHear, Func`1 shouldPlay2D, MyEntity surfaceEntity, Single separatingVelocity)
       at Sandbox.Engine.Physics.MyPhysicsBody.PlayContactSound(HkContactPointEvent value, Single volume)
       at Sandbox.Engine.Physics.MyPhysicsBody.MyPhysicsBody_ContactSoundCallback(HkContactPointEvent& e)
       at Havok.HkEntity.OnSoundContact(HkContactPointEvent& e)
       at Havok.HkContactSoundListener.contactPointCallback(HkContactSoundListener* , hkpContactPointEvent* e)
       at hkpWorld.stepDeltaTime(hkpWorld* , Single )
       at Havok.HkWorld.StepSimulation(Single timeInSec)
       at Sandbox.Engine.Physics.MyPhysics.StepWorld(HkWorld world)
       at Sandbox.Engine.Physics.MyPhysics.Simulate()
       at Sandbox.Game.World.MySession.UpdateComponents()
       at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
       at Sandbox.MySandboxGame.Update()
       at Sandbox.Engine.Platform.Game.UpdateInternal()
       at Sandbox.Engine.Platform.Game.RunSingleFrame()
       at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
       at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
       at Sandbox.Engine.Platform.Game.RunLoop()
       at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
       at SpaceEngineers.MyProgram.Main(String[] args)
    2016-11-26 14:35:42.066 - Thread:   1 ->  Hiding window
    2016-11-26 14:35:42.067 - Thread:  24 ->  External debugger: interrupted.
    2016-11-26 14:35:42.271 - Thread:   1 ->  Network readers disposed
    2016-11-26 14:35:42.417 - Thread:   1 ->  Hiding window done
    2016-11-26 14:35:42.417 - Thread:   1 ->  Showing message
    2016-11-26 14:35:42.421 - Thread:   1 ->  ERROR: branch name cannot be resolved, services=
    2016-11-26 14:35:42.421 - Thread:   1 ->  ERROR: branch name cannot be resolved, services=
    2016-11-26 14:35:42.421 - Thread:   1 ->  ERROR: branch name cannot be resolved, services=
    
    
     
    • Informative Informative x 1
  21. Michael123 Trainee Engineer

    Messages:
    44
    Hey I noticed that on the dev version (before any rock, paper sissor) that this happens but to fix it try adding thrust override and then disable thrust overide then that fixed it for me (not on the new rock version though)
     
  22. Vuelhering Trainee Engineer

    Messages:
    22
    ROCK

    speed readout not stable. Gravity odd leaving planet, not slowing down properly? Show speed higher than max at times.

    can walk in 0g in banana boat. Mag boots maybe? Can't walk around convex edges. walked at strange angle instead of upright.

    much rubber banding, unstable walking around ship moving near max. took damage due to delayed action of jetpack, but got resynched quickly.

    several "server having problems" messages despite only 3 people connected

    Much difficulty accessing cargo containers and general sync issues with stuttering on disagreements where character actually was

    Server/client could resync after lags, given enough time. World saves on server introduced devastating lag and stuttering, but recovered after 10 sec or so.

    DCed (server host left) when dying from impact.

    Feels very stilted, much teleporting and rubber banding.
     
  23. OmegaNet Trainee Engineer

    Messages:
    36
    I did get server having problems messages as well with just one person on the dedicated server, but I wonder if that's just a message, since I couldn't tell anything was slowing down, either sim-speed for client or server was ok, the CPU or memory wasn't maxing out on either.

    I couldn't really test more complicated stuff though, since for some reason I couldn't paste things on rock, which worked on the other two builds.

    Crashed when I tried to teleport using space master.

     
  24. Zebgopea Trainee Engineer

    Messages:
    11
    I don't necessarily agree with that. Two points really - first, my internet bandwidth at home is probably better than my actual wifi throughput (actual wifi throughput for most people is probably under 16Mbps with distance, interference, interior walls, etc). Also I am having rubberbanding, desync, and the occasional disconnect issue at home. If the code can't handle that in a LAN environment then it definitely won't handle it in an internet environment. The only real advantage you have in a LAN is guaranteed lower latency. The fact that a disconnect is so catastrophic right now (respawn in medical room) is a big issue. The retry code there needs to be a lot more aggressive.
     
  25. Jan.Nekvapil Developer Staff

    Messages:
    92
    Another batch of crashfixes is out and fix for hydrogen thrusters on the way in 163.907
     
  26. Trement Trainee Engineer

    Messages:
    8
    tested official server, ping 63, 11 players on server.

    Test results:

    - "Server has performance issue" msg displayed during the whole test.
    - Got booted out 2 times in less than 5 minutes each. Tried planet from medbay then planetary lander.
    - Major rubberbanding issues experienced.
     
  27. Gwindalmir Senior Engineer

    Messages:
    1,004
    Mod download speed on the dedicated server is significantly slower than current stable.

    It took 15 minutes to download a 90MB mod, while just barely sipping my internet connection. Stable on the other hand takes no more than one minute.

    Taking 20 minutes to an hour or longer to load the dedicated server due to mod updates isn't really feasible.

    Code:
    2016-11-27 20:19:35.579 - Thread:  1 ->  Log Started
    2016-11-27 20:19:35.581 - Thread:  1 ->  Timezone (local - UTC): -8h
    2016-11-27 20:19:35.581 - Thread:  1 ->  App Version: 01_163_907
    2016-11-27 20:19:35.581 - Thread:  1 ->  Steam build: Always true
    2016-11-27 20:19:35.581 - Thread:  1 ->  Is official: True [NO][IS][NAMP]
    2016-11-27 20:19:35.581 - Thread:  1 ->  Environment.ProcessorCount: 8
    2016-11-27 20:19:35.581 - Thread:  1 ->  Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
    2016-11-27 20:19:35.581 - Thread:  1 ->  Environment.CommandLine: "D:\Program Files\Steam\SteamApps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe"  -console
    2016-11-27 20:19:35.581 - Thread:  1 ->  Environment.Is64BitProcess: True
    2016-11-27 20:19:35.581 - Thread:  1 ->  Environment.Is64BitOperatingSystem: True
    2016-11-27 20:19:35.582 - Thread:  1 ->  Environment.Version: 4.6.1 or later (394283)
    2016-11-27 20:19:35.582 - Thread:  1 ->  Environment.CurrentDirectory: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods
    2016-11-27 20:19:35.582 - Thread:  1 ->  MainAssembly.ProcessorArchitecture: Amd64
    2016-11-27 20:19:35.582 - Thread:  1 ->  ExecutingAssembly.ProcessorArchitecture: Amd64
    2016-11-27 20:19:35.582 - Thread:  1 ->  IntPtr.Size: 8
    2016-11-27 20:19:35.582 - Thread:  1 ->  Default Culture: en-US
    2016-11-27 20:19:35.582 - Thread:  1 ->  Default UI Culture: en-US
    2016-11-27 20:19:35.582 - Thread:  1 ->  IsAdmin: True
    2016-11-27 20:19:35.953 - Thread:  1 ->  MySandboxGame.Constructor() - START
    2016-11-27 20:19:35.956 - Thread:  1 ->    Game dir: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\DedicatedServer64
    2016-11-27 20:19:35.956 - Thread:  1 ->    Content dir: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content
    2016-11-27 20:19:35.957 - Thread:  1 ->    Found processor count: 8
    2016-11-27 20:19:35.957 - Thread:  1 ->    Using processor count: 8
    2016-11-27 20:19:38.342 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - START
    2016-11-27 20:19:38.413 - Thread:  1 ->        326323a27d7214072bdccf6cfb3d14b3f280e470
    2016-11-27 20:19:38.979 - Thread:  1 ->        Loading scenarios
    2016-11-27 20:19:39.035 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - END
    2016-11-27 20:19:39.059 - Thread:  1 ->    0589bad2cbf632cbb66489784a2f2e4e001aab48
    2016-11-27 20:19:39.070 - Thread:  1 ->    Preallocate - START
    2016-11-27 20:19:39.072 - Thread:  1 ->        MySpaceBuildComponent - START
    2016-11-27 20:19:39.072 - Thread:  1 ->        MySpaceBuildComponent - END
    2016-11-27 20:19:39.072 - Thread:  1 ->        MySpaceWorldGenerator - START
    2016-11-27 20:19:39.083 - Thread:  1 ->        MySpaceWorldGenerator - END
    2016-11-27 20:19:39.083 - Thread:  1 ->        MyEntities - START
    2016-11-27 20:19:39.112 - Thread:  1 ->        MyEntities - END
    2016-11-27 20:19:39.112 - Thread:  1 ->        MyObjectBuilder_Base - START
    2016-11-27 20:19:39.112 - Thread:  1 ->        MyObjectBuilder_Base - END
    2016-11-27 20:19:39.112 - Thread:  1 ->        MyTransparentGeometry - START
    2016-11-27 20:19:39.166 - Thread:  1 ->        MyTransparentGeometry - END
    2016-11-27 20:19:39.166 - Thread:  1 ->        MyCubeGridDeformationTables - START
    2016-11-27 20:19:39.177 - Thread:  1 ->        MyCubeGridDeformationTables - END
    2016-11-27 20:19:39.177 - Thread:  1 ->        MyMath - START
    2016-11-27 20:19:39.177 - Thread:  1 ->        MyMath - END
    2016-11-27 20:19:39.177 - Thread:  1 ->        MySimpleObjectDraw - START
    2016-11-27 20:19:39.178 - Thread:  1 ->        MySimpleObjectDraw - END
    2016-11-27 20:19:39.188 - Thread:  1 ->        MyDefinitionManager - START
    2016-11-27 20:19:39.188 - Thread:  1 ->        MyDefinitionManager - END
    2016-11-27 20:19:39.188 - Thread:  1 ->        MyCubeGridDefinitions - START
    2016-11-27 20:19:39.246 - Thread:  1 ->        MyCubeGridDefinitions - END
    2016-11-27 20:19:39.246 - Thread:  1 ->        MyAIActionsParser - START
    2016-11-27 20:19:39.246 - Thread:  1 ->        MyAIActionsParser - END
    2016-11-27 20:19:39.246 - Thread:  1 ->        MyMultiplayerBase - START
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyMultiplayerBase - END
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyMultiplayerServerBase - START
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyMultiplayerServerBase - END
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyDedicatedServerBase - START
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyDedicatedServerBase - END
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyDedicatedServerBattle - START
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyDedicatedServerBattle - END
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyMultiplayerLobbyClient - START
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyMultiplayerLobbyClient - END
    2016-11-27 20:19:39.247 - Thread:  1 ->        MyServerDebugCommands - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyServerDebugCommands - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyMultiplayerClient - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyMultiplayerClient - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyMultiplayerLobby - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyMultiplayerLobby - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyDedicatedServer - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyDedicatedServer - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyAiTargetManager - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyAiTargetManager - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyEntityComponentsDebugDraw - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyEntityComponentsDebugDraw - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyChatHistory - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyChatHistory - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MySyncDestructions - START
    2016-11-27 20:19:39.253 - Thread:  1 ->        MySyncDestructions - END
    2016-11-27 20:19:39.253 - Thread:  1 ->        MyGuiIngameScriptsPage - START
    2016-11-27 20:19:39.289 - Thread:  1 ->        MyGuiIngameScriptsPage - END
    2016-11-27 20:19:39.289 - Thread:  1 ->        MyGuiScreenAdminMenu - START
    2016-11-27 20:19:39.289 - Thread:  1 ->        MyGuiScreenAdminMenu - END
    2016-11-27 20:19:39.289 - Thread:  1 ->        MyCommandCharacter - START
    2016-11-27 20:19:39.291 - Thread:  1 ->        MyCommandCharacter - END
    2016-11-27 20:19:39.292 - Thread:  1 ->        MyCommandConsole - START
    2016-11-27 20:19:39.293 - Thread:  1 ->        MyCommandConsole - END
    2016-11-27 20:19:39.293 - Thread:  1 ->        MyCommandEntity - START
    2016-11-27 20:19:39.295 - Thread:  1 ->        MyCommandEntity - END
    2016-11-27 20:19:39.295 - Thread:  1 ->        MySyncScenario - START
    2016-11-27 20:19:39.295 - Thread:  1 ->        MySyncScenario - END
    2016-11-27 20:19:39.295 - Thread:  1 ->        MySyncEntity - START
    2016-11-27 20:19:39.295 - Thread:  1 ->        MySyncEntity - END
    2016-11-27 20:19:39.295 - Thread:  1 ->    Preallocate - END
    2016-11-27 20:19:39.354 - Thread:  1 ->    Bind IP : 0.0.0.0:27016
    2016-11-27 20:19:43.760 - Thread:  1 ->    Server successfully started
    2016-11-27 20:19:43.760 - Thread:  1 ->    Product name: Space Engineers
    2016-11-27 20:19:43.760 - Thread:  1 ->    Desc: Space Engineers
    2016-11-27 20:19:43.761 - Thread:  1 ->    Public IP: 66.205.153.232
    2016-11-27 20:19:43.761 - Thread:  1 ->    Steam ID: 90105445908487170
    2016-11-27 20:19:43.785 - Thread:  1 ->  MySandboxGame.Constructor() - END
    2016-11-27 20:19:43.787 - Thread:  1 ->  MyCampaignManager.Constructor() - START
    2016-11-27 20:19:43.842 - Thread:  1 ->  MyCampaignManager.Constructor() - END
    2016-11-27 20:19:43.843 - Thread:  1 ->  MySandboxGame.Initialize() - START
    2016-11-27 20:19:43.933 - Thread:  1 ->    MyGuiGameControlsHelpers()
    2016-11-27 20:19:44.136 - Thread:  1 ->    HkGameName: SpaceEngineers Release
    2016-11-27 20:19:44.160 - Thread:  1 ->    MySandboxGame.LoadData() - START
    2016-11-27 20:19:44.162 - Thread:  1 ->        MyDefinitionManager.PreloadDefinitions() - START
    2016-11-27 20:19:44.302 - Thread:  1 ->        MyDefinitionManager.PreloadDefinitions() - END
    2016-11-27 20:19:44.422 - Thread:  1 ->    MySandboxGame.LoadData() - END
    2016-11-27 20:19:44.534 - Thread:  12 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
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    2016-11-27 20:19:45.997 - Thread:  1 ->    Loading last session C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Saves\TESTING
    2016-11-27 20:19:46.721 - Thread:  1 ->    Downloading world mods - START
    2016-11-27 20:19:46.762 - Thread:  1 ->        Server connected to Steam
    2016-11-27 20:19:46.762 - Thread:  1 ->        Server PolicyResponse (1)
    2016-11-27 20:19:46.951 - Thread:  1 ->        HTTP: Downloaded 17595 bytes
    2016-11-27 20:19:46.954 - Thread:  1 ->        Downloading mod: id = 322067487, size =  92.065 MiB
    2016-11-27 20:19:48.654 - Thread:  12 ->    48aaf10608ef0baa5f01561879cfeeaaa24ec4b8
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    2016-11-27 20:19:55.851 - Thread:  12 ->    a948c139f9529f25719724db8274b348b9e7370c
    2016-11-27 20:19:55.894 - Thread:  12 ->    00149c42237bf216f9d38d5be26ce2ea6e21f85a
    2016-11-27 20:19:55.901 - Thread:  12 ->    e2678725c3ffdde9acd07ff56ea83dd76144dc92
    2016-11-27 20:19:55.909 - Thread:  12 ->    d0dc975dbca0e3367d0c0366b72ebefa98289e7b
    2016-11-27 20:19:55.914 - Thread:  12 ->    d90328441c60a3b777ed9f49adb228eeb81ec9b6
    2016-11-27 20:19:55.925 - Thread:  12 ->    739230cc9094abb8b61100ade125c4d6e52cb3d3
    2016-11-27 20:19:55.937 - Thread:  12 ->    9f4c0a1f1e7d397150fb9e9dd3cc2dd3d6de7d65
    2016-11-27 20:19:55.952 - Thread:  12 ->    72f509f09fb58db6b8dfa0ffde456e6a36129a56
    2016-11-27 20:19:56.035 - Thread:  12 ->    8fa9070e9478f3761f8300ac05c2f7b5f13d3215
    2016-11-27 20:19:56.050 - Thread:  12 ->    10a63cd642033d0954ea64482e5b78d550fc8122
    2016-11-27 20:19:56.247 - Thread:  12 ->    f80c4e82e26f34a695c77aa327a366711bfa5820
    2016-11-27 20:19:56.348 - Thread:  12 ->    e73b793aae9c71fe3550540605680168af587335
    2016-11-27 20:19:56.426 - Thread:  12 ->    24c199d8f73deae4332bf732d95fc836b8257f75
    2016-11-27 20:19:56.505 - Thread:  12 ->    0cfd71d899c5dc450744aeb946f9f08d0f48379e
    2016-11-27 20:19:56.533 - Thread:  12 ->    e14104ac482452451ad99becf785990e2ebccfb6
    2016-11-27 20:19:56.616 - Thread:  12 ->    1de076a9563af282f5f97aaa30f1e1cacb5357de
    2016-11-27 20:19:56.942 - Thread:  12 ->    81b20070f84a1b80a44446d903c6526738b9611f
    2016-11-27 20:19:57.182 - Thread:  12 ->    6f5cddcd00e75e558e8d16e4bd8f6a5b7f005c92
    2016-11-27 20:19:57.459 - Thread:  12 ->    d45106e0cc5379654a00a512512599c93435570a
    2016-11-27 20:19:57.564 - Thread:  12 ->    47506b1d2f98af5229c1bd9c3fdf120bac3a888b
    2016-11-27 20:19:57.679 - Thread:  12 ->    0dd12d76d729b650b91cb0ec0b158ed0d706f590
    2016-11-27 20:19:57.771 - Thread:  12 ->    dbd33947d2b189031ae6cff80ceafb073cbad8b5
    2016-11-27 20:19:57.810 - Thread:  12 ->    fdfaa1035a09145fb5f285b5f27a178a1356bbbf
    2016-11-27 20:19:57.824 - Thread:  12 ->    d51fb1463963a062e155cb805d67cd10872148fc
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    2016-11-27 20:19:58.084 - Thread:  12 ->    46a48735c169c24dd8891a0de82512fb45759653
    2016-11-27 20:19:58.166 - Thread:  12 ->    3c02840a4239808756d808b745cdb82a6c8085f2
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    2016-11-27 20:19:58.257 - Thread:  12 ->    d1f62f43e3692c0b64ea2feeb2467d0cf37d3e96
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    2016-11-27 20:19:58.418 - Thread:  12 ->    07b62b0948eab65fc406396c6e57161223152210
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    2016-11-27 20:19:58.685 - Thread:  12 ->    b95eb7ec8009a67f46da3d1f7a9ff22713b072f2
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    2016-11-27 20:19:58.790 - Thread:  12 ->    8100848605137a84c029baca0dc53ff790677725
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    2016-11-27 20:19:58.962 - Thread:  12 ->    603bba263aaa5410602bf19c09a10318d7928257
    2016-11-27 20:19:59.003 - Thread:  12 ->    47188ecef8a7fbbf1771a773e40e0c11c8749e42
    2016-11-27 20:19:59.029 - Thread:  12 ->    3be43dbdffed680a595b67e046f11643085be23f
    2016-11-27 20:19:59.099 - Thread:  12 ->    ab48565060356600ed6e19a5b7d313aaabcce57a
    2016-11-27 20:19:59.142 - Thread:  12 ->    cdef4771e149e764f48dfc709cd5c5df47d48b1f
    2016-11-27 20:19:59.165 - Thread:  12 ->    a1848edf9a9d3cc84074b9ec6e2886123ec83962
    2016-11-27 20:19:59.189 - Thread:  12 ->    81247b482e28f9195fa14621ec1990800e0d7989
    2016-11-27 20:19:59.218 - Thread:  12 ->    9515b468476d9df4bbbb19ca4ab8c9325e141b90
    2016-11-27 20:19:59.295 - Thread:  12 ->    524ae56f72d36bc28e7cde4c03c5196f8aeab8f8
    2016-11-27 20:19:59.338 - Thread:  12 ->    84477a29139eb8aeea1456d86e4f8bafd245bd5b
    2016-11-27 20:19:59.372 - Thread:  12 ->    99e2a0d0c399ca08d6883795bebc131f4d65fc17
    2016-11-27 20:19:59.427 - Thread:  12 ->    3754fd21ae95eb97da6e9fbafbc306e01127ccea
    2016-11-27 20:19:59.459 - Thread:  12 ->    4dccea7ba388c1b3336a82fc31fa48dae03bb90f
    2016-11-27 20:19:59.661 - Thread:  12 ->    6fcb9f7979aa6a92216b10e1b9ee3ea0d72d8e0a
    2016-11-27 20:19:59.729 - Thread:  12 ->    d754d53c1e47faf2424459d55976734fde6e718a
    2016-11-27 20:19:59.816 - Thread:  12 ->    b844dc4a2d7e753ec9fdf5101a9a01918942235f
    2016-11-27 20:19:59.860 - Thread:  12 ->    a04b4fceb2207e2283c711d81e0a6319bf710a5d
    2016-11-27 20:19:59.882 - Thread:  12 ->    0c3a967e47e189ec118988b2565d6ac7cdaf1dbf
    2016-11-27 20:19:59.885 - Thread:  12 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2016-11-27 20:34:01.102 - Thread:  1 ->        HTTP: Downloaded mod publishedFileId = 322067487, size = 96536757B to: 'C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm' url: 'http://cloud-3.steamusercontent.com/ugc/178285712653011844/BA0ABCB4B03DBEF71D8AC21D872F21E840F7AFAC/'
    2016-11-27 20:34:01.107 - Thread:  1 ->        Up to date mod:  id = 326535591
    2016-11-27 20:34:01.107 - Thread:  1 ->        Up to date mod:  id = 340095691
    2016-11-27 20:34:01.108 - Thread:  1 ->        Up to date mod:  id = 657749341
    2016-11-27 20:34:01.108 - Thread:  1 ->        Up to date mod:  id = 681276386
    2016-11-27 20:34:01.111 - Thread:  1 ->    Downloading world mods - END
    2016-11-27 20:34:01.173 - Thread:  1 ->    Loading session: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Saves\TESTING
    2016-11-27 20:34:04.132 - Thread:  1 ->    GC Memory: 134,082,960 B
    2016-11-27 20:34:04.135 - Thread:  1 ->    Process Memory: 293,228,544 B
    2016-11-27 20:34:04.146 - Thread:  1 ->    MyScriptManager.LoadData() - START
    2016-11-27 20:34:08.509 - Thread:  1 ->        MOD_ERROR: Dedicated Essentials Client Side Mod
    2016-11-27 20:34:08.509 - Thread:  1 ->          in file:
    2016-11-27 20:34:08.509 - Thread:  1 ->          Compilation of C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\340095691.sbm_DedicatedEssentialsMod failed:
    2016-11-27 20:34:08.509 - Thread:  1 ->          MOD_ERROR: Dedicated Essentials Client Side Mod
    2016-11-27 20:34:08.509 - Thread:  1 ->            in file:
    2016-11-27 20:34:08.509 - Thread:  1 ->            C:\Users\Daniel\AppData\Local\Temp\Communication.cs(34,103): Error: A value of type 'string' cannot be used as a default parameter because there are no standard conversions to type 'MyFontEnum'
    2016-11-27 20:34:08.509 - Thread:  1 ->          MOD_ERROR: Dedicated Essentials Client Side Mod
    2016-11-27 20:34:08.509 - Thread:  1 ->            in file:
    2016-11-27 20:34:08.509 - Thread:  1 ->            C:\Users\Daniel\AppData\Local\Temp\ProcessDetection.cs(55,27): Error: The name 'MyGameModeEnum' does not exist in the current context
    2016-11-27 20:34:08.509 - Thread:  1 ->          MOD_ERROR: Dedicated Essentials Client Side Mod
    2016-11-27 20:34:08.509 - Thread:  1 ->            in file:
    2016-11-27 20:34:08.509 - Thread:  1 ->            C:\Users\Daniel\AppData\Local\Temp\ProcessDetection.cs(58,52): Error: The name 'MyGameModeEnum' does not exist in the current context
    2016-11-27 20:34:08.509 - Thread:  1 ->          MOD_ERROR: Dedicated Essentials Client Side Mod
    2016-11-27 20:34:08.509 - Thread:  1 ->            in file:
    2016-11-27 20:34:08.509 - Thread:  1 ->            C:\Users\Daniel\AppData\Local\Temp\ProcessDetection.cs(84,64): Error: The name 'MyGameModeEnum' does not exist in the current context
    2016-11-27 20:34:08.509 - Thread:  1 ->          MOD_ERROR: Dedicated Essentials Client Side Mod
    2016-11-27 20:34:08.509 - Thread:  1 ->            in file:
    2016-11-27 20:34:08.509 - Thread:  1 ->            C:\Users\Daniel\AppData\Local\Temp\CommandTest.cs(58,68): Error: The name 'MyGameModeEnum' does not exist in the current context
    2016-11-27 20:34:12.695 - Thread:  1 ->        Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:12.695 - Thread:  1 ->        Script loaded: 322067487.sbm_Stargate, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:12.695 - Thread:  1 ->        Script loaded: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:12.695 - Thread:  1 ->        Script loaded: 681276386.sbm_LaserDrill, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:12.695 - Thread:  1 ->    MyScriptManager.LoadData() - END
    2016-11-27 20:34:12.702 - Thread:  1 ->    MyDefinitionManager.LoadData() - START
    2016-11-27 20:34:12.703 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - START
    2016-11-27 20:34:12.705 - Thread:  1 ->        326323a27d7214072bdccf6cfb3d14b3f280e470
    2016-11-27 20:34:12.885 - Thread:  1 ->        Loading scenarios
    2016-11-27 20:34:12.885 - Thread:  1 ->    MyDefinitionManager.LoadScenarios() - END
    2016-11-27 20:34:12.894 - Thread:  1 ->        Loading behaviors
    2016-11-27 20:34:12.895 - Thread:  1 ->        Loading ammo magazines
    2016-11-27 20:34:12.899 - Thread:  1 ->        Loading ammo definitions
    2016-11-27 20:34:12.901 - Thread:  1 ->        Loading animations
    2016-11-27 20:34:12.905 - Thread:  1 ->        Loading animations
    2016-11-27 20:34:12.905 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:12.914 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:12.914 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:12.914 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:12.914 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:12.914 - Thread:  1 ->        Loading category classes
    2016-11-27 20:34:12.916 - Thread:  1 ->        Loading blueprint classes
    2016-11-27 20:34:12.918 - Thread:  1 ->        Loading blueprint class entries
    2016-11-27 20:34:12.918 - Thread:  1 ->        Loading blueprints
    2016-11-27 20:34:12.921 - Thread:  1 ->        Loading agent definitions
    2016-11-27 20:34:12.923 - Thread:  1 ->        Loading character definitions
    2016-11-27 20:34:12.947 - Thread:  1 ->        Loading character definitions
    2016-11-27 20:34:12.947 - Thread:  1 ->        Loading components
    2016-11-27 20:34:12.949 - Thread:  1 ->        Loading configuration
    2016-11-27 20:34:12.951 - Thread:  1 ->        Loading container types
    2016-11-27 20:34:12.953 - Thread:  1 ->        Loading block positions
    2016-11-27 20:34:12.958 - Thread:  1 ->        Loading curve definitions
    2016-11-27 20:34:12.962 - Thread:  1 ->        Loading debris
    2016-11-27 20:34:12.963 - Thread:  1 ->        Loading environment items entries
    2016-11-27 20:34:12.964 - Thread:  1 ->        Loading decal global definitions
    2016-11-27 20:34:12.965 - Thread:  1 ->        Loading decal definitions
    2016-11-27 20:34:12.970 - Thread:  1 ->        Loading edges
    2016-11-27 20:34:12.971 - Thread:  1 ->        Loading entity components
    2016-11-27 20:34:12.979 - Thread:  1 ->        Loading component containers
    2016-11-27 20:34:12.984 - Thread:  1 ->        Loading environment items entries
    2016-11-27 20:34:12.984 - Thread:  1 ->        Loading factions
    2016-11-27 20:34:12.986 - Thread:  1 ->        Loading gas property definitions
    2016-11-27 20:34:12.987 - Thread:  1 ->        Loading event definitions
    2016-11-27 20:34:12.990 - Thread:  1 ->        Loading physical items
    2016-11-27 20:34:13.004 - Thread:  1 ->        Loading LCD texture categories
    2016-11-27 20:34:13.005 - Thread:  1 ->        Loading physical items
    2016-11-27 20:34:13.007 - Thread:  1 ->        Loading physical material properties
    2016-11-27 20:34:13.012 - Thread:  1 ->        Loading pirate antennas
    2016-11-27 20:34:13.023 - Thread:  1 ->        Loading resource distribution groups
    2016-11-27 20:34:13.023 - Thread:  1 ->        Loading shadow textures definitions
    2016-11-27 20:34:13.026 - Thread:  1 ->        Loading ship sound groups
    2016-11-27 20:34:13.048 - Thread:  1 ->        Loading ship sound groups
    2016-11-27 20:34:13.048 - Thread:  1 ->        Loading sound categories
    2016-11-27 20:34:13.050 - Thread:  1 ->        Loading stat definitions
    2016-11-27 20:34:13.051 - Thread:  1 ->        Loading grid creators
    2016-11-27 20:34:13.054 - Thread:  1 ->        Loading transparent material properties
    2016-11-27 20:34:13.055 - Thread:  1 ->        Loading voxel map storage definitions
    2016-11-27 20:34:13.056 - Thread:  1 ->        Loading voxel material definitions
    2016-11-27 20:34:13.060 - Thread:  1 ->        Loading voxel material definitions
    2016-11-27 20:34:13.094 - Thread:  1 ->        Audio effects definitions
    2016-11-27 20:34:13.100 - Thread:  1 ->        Loading environment items definitions
    2016-11-27 20:34:13.102 - Thread:  1 ->        Loading environment items definitions
    2016-11-27 20:34:13.103 - Thread:  1 ->        Loading physical material properties
    2016-11-27 20:34:13.110 - Thread:  1 ->        Loading particle effect definitions
    2016-11-27 20:34:13.262 - Thread:  1 ->        Loading environment item definitions
    2016-11-27 20:34:13.269 - Thread:  1 ->        Loading weapon definitions
    2016-11-27 20:34:13.278 - Thread:  1 ->        Loading cube blocks
    2016-11-27 20:34:13.458 - Thread:  1 ->        Created block definitions
    2016-11-27 20:34:13.478 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
    2016-11-27 20:34:13.479 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
    2016-11-27 20:34:13.479 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
    2016-11-27 20:34:13.479 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
    2016-11-27 20:34:13.479 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
    2016-11-27 20:34:13.479 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
    2016-11-27 20:34:13.480 - Thread:  1 ->        Loading prefab: D:\Program Files\Steam\SteamApps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
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    2016-11-27 20:34:13.482 - Thread:  1 ->        Loading respawn ships
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    2016-11-27 20:34:13.492 - Thread:  1 ->        List of used mods (5) - START
    2016-11-27 20:34:13.492 - Thread:  1 ->          Id = 326535591, Filename = '326535591.sbm', Name = 'Dual Conveyor Small Ship Reactor (Stock Replacement) (DX11)'
    2016-11-27 20:34:13.492 - Thread:  1 ->          Id = 340095691, Filename = '340095691.sbm', Name = 'Dedicated Essentials Client Side Mod'
    2016-11-27 20:34:13.492 - Thread:  1 ->          Id = 322067487, Filename = '322067487.sbm', Name = 'Stargate TESTING-ONLY'
    2016-11-27 20:34:13.492 - Thread:  1 ->          Id = 657749341, Filename = '657749341.sbm', Name = 'Automatic Ore Pickup'
    2016-11-27 20:34:13.492 - Thread:  1 ->          Id = 681276386, Filename = '681276386.sbm', Name = '[STABLE/DEV] Automated Beam Drill'
    2016-11-27 20:34:13.492 - Thread:  1 ->        List of used mods - END
    2016-11-27 20:34:13.497 - Thread:  1 ->        34bad8b2d583173fc706bbcdbb046cb3466c0c85
    2016-11-27 20:34:13.507 - Thread:  1 ->        86fc08f15b55c0e8fe0f1ea2368a36e13955eb8b
    2016-11-27 20:34:13.510 - Thread:  1 ->        Loading category classes
    2016-11-27 20:34:13.517 - Thread:  1 ->        Loading cube blocks
    2016-11-27 20:34:13.525 - Thread:  1 ->        Created definition for: Small Reactor
    2016-11-27 20:34:13.525 - Thread:  1 ->        Created block definitions
    2016-11-27 20:34:13.525 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/SmallBlockSmallGenerator
    2016-11-27 20:34:13.530 - Thread:  1 ->        d8db464ebffc5d8be339ba2befd160576955b0b5
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    2016-11-27 20:34:13.540 - Thread:  1 ->        Loading components
    2016-11-27 20:34:13.562 - Thread:  1 ->        Loaded component: MyObjectBuilder_Component/ProtectedPlate
    2016-11-27 20:34:13.563 - Thread:  1 ->        Loading cube blocks
    2016-11-27 20:34:13.576 - Thread:  1 ->        Created definition for: Waypoint
    2016-11-27 20:34:13.578 - Thread:  1 ->        Created definition for: Waypoint Generator
    2016-11-27 20:34:13.578 - Thread:  1 ->        Created block definitions
    2016-11-27 20:34:13.578 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Beacon/LargeWaypoint
    2016-11-27 20:34:13.578 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Waypoint
    2016-11-27 20:34:13.617 - Thread:  1 ->        0904f5433b3789a102f2d66e6146a2ed82210491
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    2016-11-27 20:34:13.665 - Thread:  1 ->        43a865e1d6e2da0cd5c8b57fded91ba3aa649de6
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    2016-11-27 20:34:14.013 - Thread:  1 ->        c409b5659caf94d37c3dd4ffcefa61f3fc7e392f
    2016-11-27 20:34:14.090 - Thread:  1 ->        8e5354c0c2aec2f501e22b7198215ebe3d34cfcf
    2016-11-27 20:34:14.333 - Thread:  1 ->        dcadb9e1ad5e8f49d936f8e995d2d6a1385e54cb
    2016-11-27 20:34:14.438 - Thread:  1 ->        5c68507d01dd90b4e7d8640e9c1aceeb6ad35f66
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    2016-11-27 20:34:14.510 - Thread:  1 ->        8a322b0ea920f731a4b794fe1a4603e94d0cee49
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    2016-11-27 20:34:14.617 - Thread:  1 ->        05c862ade6cd01279fc265d5ce0c00abb8270a12
    2016-11-27 20:34:14.645 - Thread:  1 ->        d0b766ff3c4bdeda0ec2f34aa062f86265bdfc71
    2016-11-27 20:34:14.669 - Thread:  1 ->        3cc4ad3f34620a7bc78fb934c7825c2502591a11
    2016-11-27 20:34:14.696 - Thread:  1 ->        dd27498a38474efaf97cbab99a56fbb3ec7a8aeb
    2016-11-27 20:34:14.723 - Thread:  1 ->        1df15730981c729e68a837fa2433b83cbe828799
    2016-11-27 20:34:14.764 - Thread:  1 ->        Loading ammo magazines
    2016-11-27 20:34:14.796 - Thread:  1 ->        Loading ammo definitions
    2016-11-27 20:34:14.796 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:15.088 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:15.197 - Thread:  1 ->        Loading category classes
    2016-11-27 20:34:15.198 - Thread:  1 ->        Loading blueprint classes
    2016-11-27 20:34:15.219 - Thread:  1 ->        Loading blueprint class entries
    2016-11-27 20:34:15.219 - Thread:  1 ->        Loading blueprints
    2016-11-27 20:34:15.419 - Thread:  1 ->        Loading components
    2016-11-27 20:34:15.453 - Thread:  1 ->        Loaded component: MyObjectBuilder_Component/Naquadah
    2016-11-27 20:34:15.486 - Thread:  1 ->        Loaded component: MyObjectBuilder_Component/Trinium
    2016-11-27 20:34:15.519 - Thread:  1 ->        Loaded component: MyObjectBuilder_Component/Neutronium
    2016-11-27 20:34:15.552 - Thread:  1 ->        Loaded component: MyObjectBuilder_Component/Drone
    2016-11-27 20:34:15.584 - Thread:  1 ->        Loaded component: MyObjectBuilder_Component/ZPM
    2016-11-27 20:34:15.587 - Thread:  1 ->        Loading LCD texture categories
    2016-11-27 20:34:15.740 - Thread:  1 ->        Loading physical items
    2016-11-27 20:34:16.036 - Thread:  1 ->        Loading transparent material properties
    2016-11-27 20:34:16.199 - Thread:  1 ->        Loading voxel material definitions
    2016-11-27 20:34:16.483 - Thread:  1 ->        Loaded voxel material: Naquadah_01
    2016-11-27 20:34:16.740 - Thread:  1 ->        Loaded voxel material: Trinium_01
    2016-11-27 20:34:17.002 - Thread:  1 ->        Loaded voxel material: Neutronium_01
    2016-11-27 20:34:17.003 - Thread:  1 ->        Loading weapon definitions
    2016-11-27 20:34:17.004 - Thread:  1 ->        Loading cube blocks
    2016-11-27 20:34:17.061 - Thread:  1 ->        Created definition for: Small Reactor
    2016-11-27 20:34:17.097 - Thread:  1 ->        Created definition for: Event Horizon
    2016-11-27 20:34:17.133 - Thread:  1 ->        Created definition for: Event Horizon
    2016-11-27 20:34:17.165 - Thread:  1 ->        Created definition for: Event Horizon
    2016-11-27 20:34:17.200 - Thread:  1 ->        Created definition for: Event Horizon
    2016-11-27 20:34:17.344 - Thread:  1 ->        Created definition for: Supergate Horizon
    2016-11-27 20:34:17.458 - Thread:  1 ->        Created definition for: Stargate Base
    2016-11-27 20:34:17.543 - Thread:  1 ->        Created definition for: Stargate
    2016-11-27 20:34:17.631 - Thread:  1 ->        Created definition for: Atlantis Gate
    2016-11-27 20:34:17.712 - Thread:  1 ->        Created definition for: Universe Gate
    2016-11-27 20:34:17.823 - Thread:  1 ->        Created definition for: Supergate
    2016-11-27 20:34:17.876 - Thread:  1 ->        Created definition for: DHD
    2016-11-27 20:34:17.911 - Thread:  1 ->        Created definition for: DHD SGU
    2016-11-27 20:34:18.016 - Thread:  1 ->        Created definition for: SGC Computer
    2016-11-27 20:34:18.084 - Thread:  1 ->        Created definition for: Atlantis DHD Computer
    2016-11-27 20:34:18.168 - Thread:  1 ->        Created definition for: SGC Computer
    2016-11-27 20:34:18.252 - Thread:  1 ->        Created definition for: Naquadah Generator
    2016-11-27 20:34:18.333 - Thread:  1 ->        Created definition for: Naquadah Generator
    2016-11-27 20:34:18.383 - Thread:  1 ->        Created definition for: Stargate Command Logo
    2016-11-27 20:34:18.466 - Thread:  1 ->        Created definition for: Naquadah Production Facility
    2016-11-27 20:34:18.544 - Thread:  1 ->        Created definition for: Sarcophagus Medical
    2016-11-27 20:34:18.641 - Thread:  1 ->        Created definition for: Sarcophagus CryoChamber
    2016-11-27 20:34:18.724 - Thread:  1 ->        Created definition for: Atlantis Chair
    2016-11-27 20:34:18.806 - Thread:  1 ->        Created definition for: Atlantis Door
    2016-11-27 20:34:18.891 - Thread:  1 ->        Created definition for: Atlantis Door Offset
    2016-11-27 20:34:18.957 - Thread:  1 ->        Created definition for: Atlantis Button Panel
    2016-11-27 20:34:19.042 - Thread:  1 ->        Created definition for: ZPM-hub
    2016-11-27 20:34:19.115 - Thread:  1 ->        Created definition for: Malp
    2016-11-27 20:34:19.156 - Thread:  1 ->        Created definition for: Small Reactor
    2016-11-27 20:34:19.197 - Thread:  1 ->        Created definition for: Laser Antenna
    2016-11-27 20:34:19.236 - Thread:  1 ->        Created definition for: Antenna
    2016-11-27 20:34:19.275 - Thread:  1 ->        Created definition for: Interior Light
    2016-11-27 20:34:19.324 - Thread:  1 ->        Created definition for: Puddle Jumper
    2016-11-27 20:34:19.363 - Thread:  1 ->        Created definition for: Puddle Jumper Piston
    2016-11-27 20:34:19.403 - Thread:  1 ->        Created definition for: Top Piston Part
    2016-11-27 20:34:19.435 - Thread:  1 ->        Created definition for: Puddle Jumper Wing R
    2016-11-27 20:34:19.468 - Thread:  1 ->        Created definition for: Puddle Jumper Wing L
    2016-11-27 20:34:19.501 - Thread:  1 ->        Created definition for: Puddle Jumper Wing R Gatling
    2016-11-27 20:34:19.534 - Thread:  1 ->        Created definition for: Puddle Jumper Wing L Gatling
    2016-11-27 20:34:19.567 - Thread:  1 ->        Created definition for: Puddle Jumper Thrust
    2016-11-27 20:34:19.598 - Thread:  1 ->        Created definition for: Puddle Jumper Instruction
    2016-11-27 20:34:19.598 - Thread:  1 ->        Created block definitions
    2016-11-27 20:34:19.598 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Phoenix_Stargate_EventHorizon_Vortex
    2016-11-27 20:34:19.598 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon Atlantis
    2016-11-27 20:34:19.598 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon Base
    2016-11-27 20:34:19.598 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon Universe
    2016-11-27 20:34:19.598 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon
    2016-11-27 20:34:19.598 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Supergate Horizon
    2016-11-27 20:34:19.598 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate M
    2016-11-27 20:34:19.615 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate O
    2016-11-27 20:34:19.630 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate A
    2016-11-27 20:34:19.647 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate U
    2016-11-27 20:34:19.663 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Supergate
    2016-11-27 20:34:19.680 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SG1
    2016-11-27 20:34:19.695 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SGU_Computer
    2016-11-27 20:34:19.711 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SG1_Computer
    2016-11-27 20:34:19.726 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SGA_Computer
    2016-11-27 20:34:19.744 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Naquadah Generator large
    2016-11-27 20:34:19.759 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/SGC
    2016-11-27 20:34:19.775 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Assembler/Naquadah Production Facility
    2016-11-27 20:34:19.790 - Thread:  1 ->        Loading cube block: MyObjectBuilder_MedicalRoom/Sarcophagus Medical
    2016-11-27 20:34:19.807 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CryoChamber/Sarcophagus Cryo
    2016-11-27 20:34:19.822 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Cockpit/Chair
    2016-11-27 20:34:19.840 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/Atlantis Door
    2016-11-27 20:34:19.856 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/Atlantis Door Offset
    2016-11-27 20:34:19.873 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Atlantis Button Panel
    2016-11-27 20:34:19.889 - Thread:  1 ->        Loading cube block: MyObjectBuilder_BatteryBlock/ZPMHub
    2016-11-27 20:34:19.907 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CameraBlock/Malp
    2016-11-27 20:34:19.923 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Phoenix_Stargate_EventHorizon_Reactor
    2016-11-27 20:34:19.923 - Thread:  1 ->        Loading cube block: MyObjectBuilder_LaserAntenna/Phoenix_Stargate_EventHorizon_LinkAntenna
    2016-11-27 20:34:19.923 - Thread:  1 ->        Loading cube block: MyObjectBuilder_RadioAntenna/Phoenix_Stargate_EventHorizon_Antenna
    2016-11-27 20:34:19.923 - Thread:  1 ->        Loading cube block: MyObjectBuilder_InteriorLight/Phoenix_Stargate_EventHorizon_Light
    2016-11-27 20:34:19.923 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Puddle Jumper Info
    2016-11-27 20:34:19.939 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/Phoenix_Stargate_DHD_SG1_Computer_Small
    2016-11-27 20:34:19.956 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Naquadah Generator small
    2016-11-27 20:34:19.972 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Cockpit/Puddle Jumper
    2016-11-27 20:34:19.990 - Thread:  1 ->        Loading cube block: MyObjectBuilder_PistonBase/Puddle Piston Base
    2016-11-27 20:34:20.006 - Thread:  1 ->        Loading cube block: MyObjectBuilder_PistonTop/Puddle Piston Top
    2016-11-27 20:34:20.023 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallMissileLauncher/Wing R
    2016-11-27 20:34:20.039 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallMissileLauncher/Wing L
    2016-11-27 20:34:20.056 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallGatlingGun/Wing R Gatling
    2016-11-27 20:34:20.073 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallGatlingGun/Wing L Gatling
    2016-11-27 20:34:20.090 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Thrust/Puddle Jumper Thrust
    2016-11-27 20:34:20.106 - Thread:  1 ->        Loading cube blocks
    2016-11-27 20:34:20.156 - Thread:  1 ->        Created definition for: DHD
    2016-11-27 20:34:20.190 - Thread:  1 ->        Created definition for: DHD SGU
    2016-11-27 20:34:20.273 - Thread:  1 ->        Created definition for: DHD Computer
    2016-11-27 20:34:20.355 - Thread:  1 ->        Created definition for: DHD Computer
    2016-11-27 20:34:20.424 - Thread:  1 ->        Created definition for: Atlantis DHD
    2016-11-27 20:34:20.424 - Thread:  1 ->        Created block definitions
    2016-11-27 20:34:20.424 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Phoenix_Stargate_EventHorizon_Vortex
    2016-11-27 20:34:20.424 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon Atlantis
    2016-11-27 20:34:20.424 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon Base
    2016-11-27 20:34:20.424 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon Universe
    2016-11-27 20:34:20.424 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Event Horizon
    2016-11-27 20:34:20.424 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Supergate Horizon
    2016-11-27 20:34:20.424 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate M
    2016-11-27 20:34:20.442 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate O
    2016-11-27 20:34:20.457 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate A
    2016-11-27 20:34:20.474 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Stargate U
    2016-11-27 20:34:20.491 - Thread:  1 ->        Loading cube block: MyObjectBuilder_TerminalBlock/Supergate
    2016-11-27 20:34:20.508 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SG1
    2016-11-27 20:34:20.525 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SGU_Computer
    2016-11-27 20:34:20.540 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SG1_Computer
    2016-11-27 20:34:20.556 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Phoenix_Stargate_DHD_SGA_Computer
    2016-11-27 20:34:20.572 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Naquadah Generator large
    2016-11-27 20:34:20.589 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/SGC
    2016-11-27 20:34:20.607 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Assembler/Naquadah Production Facility
    2016-11-27 20:34:20.623 - Thread:  1 ->        Loading cube block: MyObjectBuilder_MedicalRoom/Sarcophagus Medical
    2016-11-27 20:34:20.640 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CryoChamber/Sarcophagus Cryo
    2016-11-27 20:34:20.657 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Cockpit/Chair
    2016-11-27 20:34:20.676 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/Atlantis Door
    2016-11-27 20:34:20.693 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/Atlantis Door Offset
    2016-11-27 20:34:20.710 - Thread:  1 ->        Loading cube block: MyObjectBuilder_ButtonPanel/Atlantis Button Panel
    2016-11-27 20:34:20.729 - Thread:  1 ->        Loading cube block: MyObjectBuilder_BatteryBlock/ZPMHub
    2016-11-27 20:34:20.747 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CameraBlock/Malp
    2016-11-27 20:34:20.763 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Phoenix_Stargate_EventHorizon_Reactor
    2016-11-27 20:34:20.763 - Thread:  1 ->        Loading cube block: MyObjectBuilder_LaserAntenna/Phoenix_Stargate_EventHorizon_LinkAntenna
    2016-11-27 20:34:20.763 - Thread:  1 ->        Loading cube block: MyObjectBuilder_RadioAntenna/Phoenix_Stargate_EventHorizon_Antenna
    2016-11-27 20:34:20.763 - Thread:  1 ->        Loading cube block: MyObjectBuilder_InteriorLight/Phoenix_Stargate_EventHorizon_Light
    2016-11-27 20:34:20.763 - Thread:  1 ->        Loading cube block: MyObjectBuilder_CubeBlock/Puddle Jumper Info
    2016-11-27 20:34:20.779 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/DHD
    2016-11-27 20:34:20.779 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/DHD SGU
    2016-11-27 20:34:20.779 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/DHD Computer
    2016-11-27 20:34:20.779 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/DHD Atlantis
    2016-11-27 20:34:20.779 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/Phoenix_Stargate_DHD_SG1_Computer_Small
    2016-11-27 20:34:20.797 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Reactor/Naquadah Generator small
    2016-11-27 20:34:20.813 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Cockpit/Puddle Jumper
    2016-11-27 20:34:20.829 - Thread:  1 ->        Loading cube block: MyObjectBuilder_PistonBase/Puddle Piston Base
    2016-11-27 20:34:20.848 - Thread:  1 ->        Loading cube block: MyObjectBuilder_PistonTop/Puddle Piston Top
    2016-11-27 20:34:20.865 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallMissileLauncher/Wing R
    2016-11-27 20:34:20.881 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallMissileLauncher/Wing L
    2016-11-27 20:34:20.896 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallGatlingGun/Wing R Gatling
    2016-11-27 20:34:20.912 - Thread:  1 ->        Loading cube block: MyObjectBuilder_SmallGatlingGun/Wing L Gatling
    2016-11-27 20:34:20.928 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Thrust/Puddle Jumper Thrust
    2016-11-27 20:34:20.948 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Door/DHD Computer Small
    2016-11-27 20:34:20.949 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Al'kesh.sbc
    2016-11-27 20:34:20.966 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Ancient Destiny Small.sbc
    2016-11-27 20:34:20.982 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Ancient Destiny.sbc
    2016-11-27 20:34:20.999 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\AsgardShip.sbc
    2016-11-27 20:34:21.016 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\DanielJackson.sbc
    2016-11-27 20:34:21.032 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Event Horizon.sbc
    2016-11-27 20:34:21.050 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Event Horizon_noantenna.sbc
    2016-11-27 20:34:21.067 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Puddle Jumper Gatling.sbc
    2016-11-27 20:34:21.083 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Puddle Jumper Missile.sbc
    2016-11-27 20:34:21.099 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\Tel'Tac.sbc
    2016-11-27 20:34:21.116 - Thread:  1 ->        Loading prefab: C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Mods\322067487.sbm\Data\Prefabs\TelTacMk3.sbc
    2016-11-27 20:34:21.133 - Thread:  1 ->        Loading respawn ships
    2016-11-27 20:34:21.133 - Thread:  1 ->        Loading spawn groups
    2016-11-27 20:34:21.183 - Thread:  1 ->        08e73fba0a03da364cdd27a114f9aaabe4aa14e0
    2016-11-27 20:34:21.188 - Thread:  1 ->        b90a166e65aaa9e17e724537792136648f3cafe6
    2016-11-27 20:34:21.196 - Thread:  1 ->        59ad8bda94482bbe92ca2019ea6f6c6f364f3102
    2016-11-27 20:34:21.202 - Thread:  1 ->        dfb92f4046527546c16e57d2b7414f3d8f6084c2
    2016-11-27 20:34:21.208 - Thread:  1 ->        2a372714831e8a490a2c3b062ccc45a56585a196
    2016-11-27 20:34:21.213 - Thread:  1 ->        ba7f613bc3b13c5957ededdc477343e6822f6cd5
    2016-11-27 20:34:21.218 - Thread:  1 ->        82e759db7ef1ef25d95245546121f1710b40b2ff
    2016-11-27 20:34:21.226 - Thread:  1 ->        3056fc1511cfdcb361069ddeb8737998ee08ca4c
    2016-11-27 20:34:21.232 - Thread:  1 ->        9df7a2ddbb2b13d8efe587a782cbb8a36adc8098
    2016-11-27 20:34:21.238 - Thread:  1 ->        e6e10a936fb95ff882e262cc5b02e2180481b190
    2016-11-27 20:34:21.246 - Thread:  1 ->        Loading ammo magazines
    2016-11-27 20:34:21.253 - Thread:  1 ->        Loading ammo definitions
    2016-11-27 20:34:21.253 - Thread:  1 ->        Loading sound definitions
    2016-11-27 20:34:21.270 - Thread:  1 ->        Loading category classes
    2016-11-27 20:34:21.270 - Thread:  1 ->        Loading blueprint classes
    2016-11-27 20:34:21.270 - Thread:  1 ->        Loading blueprint class entries
    2016-11-27 20:34:21.270 - Thread:  1 ->        Loading blueprints
    2016-11-27 20:34:21.273 - Thread:  1 ->        Loading block positions
    2016-11-27 20:34:21.273 - Thread:  1 ->        Loading transparent material properties
    2016-11-27 20:34:21.283 - Thread:  1 ->        Loading weapon definitions
    2016-11-27 20:34:21.285 - Thread:  1 ->        Loading cube blocks
    2016-11-27 20:34:21.298 - Thread:  1 ->        Created definition for: Beam Drill
    2016-11-27 20:34:21.315 - Thread:  1 ->        Created definition for: Beam Drill Turret
    2016-11-27 20:34:21.315 - Thread:  1 ->        Created block definitions
    2016-11-27 20:34:21.315 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Drill/Large_SC_LaserDrill
    2016-11-27 20:34:21.318 - Thread:  1 ->        Loading cube block: MyObjectBuilder_LargeGatlingTurret/Large_SC_LaserDrillTurret
    2016-11-27 20:34:21.321 - Thread:  1 ->        Loading cube blocks
    2016-11-27 20:34:21.328 - Thread:  1 ->        Created definition for: Drill
    2016-11-27 20:34:21.337 - Thread:  1 ->        Created definition for: Drill
    2016-11-27 20:34:21.337 - Thread:  1 ->        Created block definitions
    2016-11-27 20:34:21.337 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Drill/Large_SC_LaserDrill
    2016-11-27 20:34:21.341 - Thread:  1 ->        Loading cube block: MyObjectBuilder_LargeGatlingTurret/Large_SC_LaserDrillTurret
    2016-11-27 20:34:21.343 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Drill/Large_SC_LaserDrill_HiddenStatic
    2016-11-27 20:34:21.343 - Thread:  1 ->        Loading cube block: MyObjectBuilder_Drill/Large_SC_LaserDrill_HiddenTurret
    2016-11-27 20:34:21.486 - Thread:  1 ->    MyDefinitionManager.LoadData() - END
    2016-11-27 20:34:21.492 - Thread:  1 ->    Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.516 - Thread:  1 ->    Registered modules from: Sandbox.Graphics, Version=0.1.6175.36759, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.517 - Thread:  1 ->    Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.517 - Thread:  1 ->    Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.517 - Thread:  1 ->    Registered modules from: 322067487.sbm_Stargate, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.520 - Thread:  1 ->    Registered modules from: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.523 - Thread:  1 ->    Registered modules from: 681276386.sbm_LaserDrill, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.527 - Thread:  1 ->    Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.543 - Thread:  1 ->    Registered modules from: Sandbox.Game, Version=0.1.6175.36773, Culture=neutral, PublicKeyToken=null
    2016-11-27 20:34:21.744 - Thread:  1 ->    Skip Procedural World Generator
    2016-11-27 20:34:21.772 - Thread:  1 ->    MyExplosions.LoadData() - START
    2016-11-27 20:34:21.781 - Thread:  1 ->    MyExplosions.LoadData() - END
    2016-11-27 20:34:21.782 - Thread:  1 ->    MyMissiles.LoadContent() - START
    2016-11-27 20:34:21.782 - Thread:  1 ->    MyMissiles.LoadContent() - END
    2016-11-27 20:34:21.803 - Thread:  1 ->    Pre-loading neutral ship spawn groups...
    2016-11-27 20:34:21.803 - Thread:  1 ->    End pre-loading neutral ship spawn groups.
    2016-11-27 20:34:21.803 - Thread:  1 ->    MyLights.LoadData() - START
    2016-11-27 20:34:21.805 - Thread:  1 ->    MyLights.LoadData() - END
    2016-11-27 20:34:21.975 - Thread:  1 ->    Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2016-11-27 20:34:22.101 - Thread:  17 ->  Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineersDedicated\Saves\TESTING\ProcAsteroid-84118r500.vx2'
    2016-11-27 20:34:22.526 - Thread:  15 ->  Raising event on object which is not recognized by replication: MyTerminalBlock {16BDE519303A86F}
    2016-11-27 20:34:22.776 - Thread:  15 ->  Raising event on object which is not recognized by replication: MyButtonPanel {1983FCFC675CE7B}
    2016-11-27 20:34:23.444 - Thread:  12 ->  Raising event on object which is not recognized by replication: MyTerminalBlock {16E3CDCB7424B9E}
    2016-11-27 20:34:23.798 - Thread:  1 ->    Checkpoint.CameraAttachedTo: 0
    2016-11-27 20:34:23.798 - Thread:  1 ->    ERROR: Camera entity from checkpoint does not exists!
    2016-11-27 20:34:23.842 - Thread:  1 ->    MySession.Static.LogSettings - START
    2016-11-27 20:34:23.842 - Thread:  1 ->        Name = PORTAL
    2016-11-27 20:34:23.842 - Thread:  1 ->        Description =
    2016-11-27 20:34:23.842 - Thread:  1 ->        GameDateTime = 01/01/2081 01:18:34
    2016-11-27 20:34:23.842 - Thread:  1 ->        Password =
    2016-11-27 20:
    
     
    • Informative Informative x 1
  28. JasonG Trainee Engineer

    Messages:
    81
    I agree
    Phoenix84, try running a youtube video from some ones channel in the background,(I know sounds like it would be worse) seems to help for some reason, my mods download fast like always, although some times the internet browser crashes and starts sucking up a little memory. also set SE to high priority in your task manager and set all other programs higher or lower that needs or doesn't need system resources.

    I just read your log though, and it says it took about 14 minutes to load not one hour. Is that correct? Cus Space Engineers has always taken 10 to 20 minutes to load since planets where introduced. Is the time the same for say loading a lone survivor world with no planets?
     
    Last edited: Nov 28, 2016
  29. Gwindalmir Senior Engineer

    Messages:
    1,004
    It took 14 minutes to download one mod. Not load the world.

    I extrapolated to one hour based on the fact that on a Thursday update, many mods will be updating, some, like mine, are over 100MB.
     
  30. JasonG Trainee Engineer

    Messages:
    81
    its not the size of the mod that mostely determines the loading time, it is the size of the world, and even more important the size of planets in the world sspeacially if you are spawning next to a planet. also mods are downloaded in before the world loads. so if it is taking 14 minutes just to download the mod before you even load the world, then yes thats a problem. But it may be due to you sending and recieving packets with your server. try subscribing to all the mods you are trying to download in the server you are joining, that way the game will only look to update the mod not download the whole thing. also your log says there where errors while downloading your mods. are you running windows 7 or windows ten? because those operating systems have problems with write only files in appdata roaming
     
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