So I've been tooling around with the new food system (early game) Survival only in both DS and single player and I'm noticing some quirks - or I'm confused how to get this to work right. I also stop/restarted/repeated the 0.6.3 release video to try to understand but still can't get it. 1) How do I get the buffs to show up? I've focused mostly on Salad with also just basic food elements (berries, mushrooms), and haven't seen any buffs show up. Even if I eat into beyond full it won't extend the bar into the overeating area. I have seen the hunger alert but that's all. With no buffs there's no vigor, no vigor no extra fun!! 2) Starving doesn't hurt my health anymore? So when I'm starving, I don't lose any health? At all? Not even slowly? I can understand standing in place or AFK shouldn't lower my hunger but once I'm starving, shouldn't I lose health a little at a time? I thought this was an immersive element in the game. 3) In DS, I don't respawn at my bed anymore. I thought this was really cool. So now the claimed bed is only used when I die. That's it, right? Now I respawn where I left the game (not dieing). I liked the idea of always respawning at my bed everytime but returning to bed before leaving is no problem - more immersive. 4) In DS, I can't get Fast Travel to say it's enabled. Adjusting the configuration for the server doesn't ever enable the Fast Travel (tried several times). It's still disabled. I created the world with Fast Travel disabled, do I have to recreate the world to get the option to enable the Fast Travel and perhaps turn it off and back on again later? Does Fast Travel depend on any other configuration settings to enable? It should work in Survival as it did for Xoc and Deepflame in the release video. I appreciate any help!