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PB suggestion

Discussion in 'Suggestions and Feedback' started by lBlackthorne, Sep 27, 2017.

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This last post in this thread was made more than 31 days old.
  1. lBlackthorne Trainee Engineer

    Messages:
    9
    would it be possible to get access to the timer block queue? It would be incredibly useful to be able to change entries - and delays - on (non-running) timer blocks from inside a program, thus allowing you to queue actions and set delays.
     
    • Like Like x 1
    • Agree Agree x 1
  2. Decker_MMIV Trainee Engineer

    Messages:
    29
    I have posted a similar suggestion/idea on the feedback site, which you might want to vote on:
    https://feedback.keenswh.com/idea/a...odify-grid-blocks-toolbar-slots-599c68839845b

    Though your statement of "allowing to queue actions" - if I understand it correctly - probably won't be a proper way to use a TimerBlock's nine toolbar-slots/-actions, in case you are thinking of via PB script continuously altering a TimerBlock's actions during game-play.

    Remember that in a multiplayer game-session, every 'state' needs to be synchronized between server and clients, and I think that 'toolbars / G-menu actions' (which basically also are 'states') that gets changed very often (i.e. at every game-tick), might cause "laggy gameplay".
     
    • Agree Agree x 1
Thread Status:
This last post in this thread was made more than 31 days old.