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Peasants/Serfs/Meat Engines

Discussion in 'Suggestions and Feedback' started by Pigeon, Jan 6, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Pigeon Trainee Engineer

    Messages:
    7
    I know before there was peasants in the game but I wanted to throw some ideas I had for the whole peasant/ai? system.

    Peasants/workers/what ever they will be called... are useful components in a player's base as they can be part of the logistics(moving stuff), harvesting, mining, cutting wood, crafting, etc. I was thinking of ideas how to make them more interesting in a survival game and make it that you also do not want to spam peasants with abandon. With it I would split the peasants into 4 groups, the peasants which do all the hardwork(cutting wood, harvesting crops, mining etc.), guards(protects you and your stuff), craftsmen(craft stuff), and an merchant class that can do various things.

    My idea is that we should have it that each worker is allowed to exist by putting a special "worker's bed" which could be of different tiers for each of the workers and can be forced to have other criteria such as being on a building with walls surrounding. If a worker dies the bed has to take 10 minutes after the death of it's occupant to open up again for a new occupant. The pool of workers itself would be made from something like a help wanted board with multiple boards helping as each board needs to refresh 10 minutes to allow a new applicant.

    In other words place a help wanted sign wait 10 minutes for a worker and have a bed if they die you got to wait till a new worker enters the pool and the bed to free up. All of this is to prevent summoning an endless swarm of guards or such that can be used in defense.

    To prevent just building a 1000 beds for guards you must also pay each worker varying on their skill. The educated comes in here. The merchant worker can take goods and sell them on a market, realistically it should include going to a village by following a road which can have bandit camps that can harm them and thus would need guards to escort. The merchant worker would need a prebuilt cart from you that it can take to move the wanted goods, from there the worker can move the cart without breaking it but the worker also cant break free neither.

    The wage would be paid through a coin box/chest that they automatically deduct from every so often.

    Having peasants need a bed, differing bed requirements for each class of worker, having cool downs on a worker pool and hiring, having a wage system with a basic economic system would make for an interesting game and set a goal for players as they may make interesting contraptions to lower the need for as many workers or make siege machines to help assault an bandit camp harassing their merchants or building a crazy wagon to move all their goods.
     
    • Agree Agree x 3
  2. Mirek Apprentice Engineer

    Messages:
    113
    Nice idea, The game needs more life. It could have towns where you could hire the serfs, you could train them to become miners, fieldworkers, traders, or soldiers.
     
  3. Cetric Junior Engineer

    Messages:
    780
    Especially like the wage system which will cost you less for a simple peasant and more for your servants/vassals with more sophisticated tasks they have to fulfill. Maybe could be added by some sort of training you provide to them before they 'upgrade' to such advanced services.
     
  4. Doom_Juan Trainee Engineer

    Messages:
    17
    I like this idea, you could also have a "Peasants revolt" if you do not cover the costs of your peasants (makes having a castle important).
     
    • Agree Agree x 1
  5. Tenzo Apprentice Engineer

    Messages:
    263
    Black Desert has a really interesting worker system - they could get a lot of ideas from there. It also works much like you described except that you don't have to pay them - they are part of the natural economy of a region. You can also see them going to and returning from a work yard on the roads like real players. Pretty cool.

    I would like to see NPCs move into structures you create / maybe generate rent for you - which you can use to pay your claimblocks. I would also like to see NPC traders move between settlements on roads and with carts that can trade goods between places - or like in Black Desert they can just give them a pack they carry on their back loaded with trade goods.

    We definitely need some city life, a local economy with real peasants would do wonders for the game.

    Though I would settle for a horse I could hitch to a cart loaded with resources, instead of trying to be the horse for my cart - and failing miserably most of the time :p
     
  6. Pigeon Trainee Engineer

    Messages:
    7
    A horse, a horse, my kingdom for a horse...
     
  7. Cetric Junior Engineer

    Messages:
    780
    The asking about horses is almost as old as the one about water.
     
  8. Ghostickles Senior Engineer

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    2,077
    It may have come up once or twice :)
     
  9. Doom_Juan Trainee Engineer

    Messages:
    17
    Horses have more of a chance than water methinks.
     
Thread Status:
This last post in this thread was made more than 31 days old.