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Phoenix Fleet Systems - Wyvern II Carrier

Discussion in 'Community Creations' started by Lord Commissar, Dec 14, 2013.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Whiplash141 Junior Engineer

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    Time On Target :)
     
  2. Dante McFox Junior Engineer

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    Time of Travel i would have said... or german word for "dead" :-DD
     
  3. Lord Commissar Junior Engineer

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    the ship runs off of 1 large reactor, with 10 batteries as backup that can be recharged through 4 solar panels while they aren't being used. the batteries aren't meant for flight, but they can sustain the hover for around 20 minutes.

    I don't see the power ever go much over 50%, and even that is during more aggressive maneuvers. forward flight is around the 40% area and hovering around 25%

    supposing you are asking for the full amount of power, and the reactor is filled with its maximum capacity of uranium (8000 L), you get 42 days of flight. that's not counting the extension you could give to that time by using the other cargo containers in the ship (there are 38 small), or the fact that normal flight will ask for less power (giving you 60 days for 8000 L or uranium)
     
  4. Dante McFox Junior Engineer

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    Is it just me or does the Sabroid dont have any Gyros? maybe i missed a mod?

    EDIT: Same on the Bat it seems... strange...

    Dont mind silly me, maybe i should check hidden entrys in terminal first... :(
     
    Last edited: Nov 25, 2015
  5. Lord Commissar Junior Engineer

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    • Like Like x 1
  6. iN5URG3NT Senior Engineer

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    I have not set up my SE related account on YouTube yet, so i didn't post there, but I gave it a like and subbed.

    I thought it was good, especially for a first attempt. Very descriptive, so that should help with the inevitable operation questions, and there didn't seem to be too much unnecessary chat, which is good. If you need any "actors" to pilot ships for you to target, I'd be happy to help, I'll even bring my own ships. :D
     
  7. Tristavius Senior Engineer

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    1,368
    You realize I now have to learn how to make videos too :/

    What are you using out of interest?

    I recently found some reviews of my ships on youtube and while it was awesome to see someone else exploring I did find myself being frustrated when details I liked were missed... A walk-around with the author is a superb idea really.
     
  8. Dante McFox Junior Engineer

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    agreed, good video, and good to know coz i alrdy wondered why there is that rotor under the top connector, but after the gyro-shame i was afraid to ask!
    The voice is a bit quiet IMO, had to turn up the volume massivly...
     
  9. Lord Commissar Junior Engineer

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    @Tristavius OBS for capture and Windows Movie Maker. note that if you get OBS it is more geared towards streaming, so you'll have terrible quality on recording unless you tweak some stuff. here is a tutorial to fix that

    and yeah, ive seen several videos of my ships, but always hated when someone would call something something that it wasn't, or break a part of the ship from incorrect usage. one person even forgot to show the bridge of the Phoenix II *gasp* lol. My only Kestrel II reviews came in Russian, so i couldn't really watch them lol

    i don't know if i'll do all walk-throughs, as i might plagiarize Ravric and do trailer style videos as well for the epicness.

    @Dante McFox ill try tweaking the volume a bit more next time. i was trying to balance everything without blowing destroying headphone users (of which i am one) you may try that it you weren't using them.
     
    Last edited: Nov 26, 2015
  10. Swanicus Apprentice Engineer

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    Yea definitely liked the video, something I've been meaning to do for my ships as well.

    @Tristavius, if you have an Nvidia card the newest version of Shadowplay is pretty solid for making movies.

    @Lord Commissar if you need help with any videos I'll gladly assist. I also willing give my ships to you as targets lol
     
    • Informative Informative x 1
  11. Lord Commissar Junior Engineer

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    i'll keep that in mind, Swanicus. thanks.

    for now, our answer to the CEU problem (coming soon)


    yes i'm totally copying ideas here....
     
    • Like Like x 2
  12. Lord Commissar Junior Engineer

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    I made a trailer for the new weapons platform. I'll have it uploaded to the workshop tomorrow.

    for now, enjoy the vid.
     
    • Like Like x 1
  13. Lord Commissar Junior Engineer

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    And it's up. Ready to bombard an enemy near you.

    [​IMG]

    Jotunn Gravitational Bombardment System

    Mass: 7,915,003 kg (empty)
    Length: 232.5 m
    Max Jump Distance: 2211 km
    Cargo: 5 Large Containers
    Connectors: 1
    Batteries: 115 (Primary Power, with 24 Solar Panels)
    Reactors: 2 Large
    Weapons: 12 Gatling Turrets, 6 Missile Launchers, 1 Orbital Rod Cannon
    Oxygen: 6 Generators, 20 Tanks
    Hydrogen: 2 Tanks

    Crew: 6 - One Commander, with each other member performing any duties ranging from maintenance to fire control. The platform may spend much of its time dormant, so the crew often remains in cryo until the weapon is needed.

    In 2093, CDI, along with its industrial partner KUS, made a push for Europa to meet increasing demands for Ice in the wake of the Enceladus blockade. Having watched Europa for some time from a distance, CEU saw CDI expand and decided to take the moon for themselves before it was too late. They jumped into low Europa orbit and began orbital bombardment of what few facilities CDI had established.

    The Phoenix Republic immediately declared open war on CEU, and the Navy moved to defend CDI, along with the corporation's own naval forces.

    Back in the Saturn system, the RIA began investigating CEU's new weapon, and secretly made contact with WMI, the minds behind CEU's technology. The RIA offered WMI a deal, and they agreed to sell Phoenix the same technology.

    PFS was chosen to build the new weapon, due to its close ties with the Navy, along with the fact that it was based on Titan, meaning that it could carry out construction away from the conflict in Jovian space.

    By 2094, PFS unveiled the Jotunn in a massive propaganda stunt for all of Sol to see, ensuring the CEU received the very pointed threat that Phoenix would see the Jotunn bombard the Tokugawa (the hostile house of CEU) headquarters on Pallas, should it refuse to withdraw.
     
    • Like Like x 1
  14. Lord Commissar Junior Engineer

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    Thresher Fire Support Vehicle

    Mass: 75,310 kg (empty)
    Cargo: 4 Medium Containers Containers
    Connectors: 1
    Weapons: 2 Missile Turrets, 2 Gatling Turrets
    Batteries: 2, 1 Solar Panel

    Crew: 1 Pilot, 1 Gunner

    The Thresher was designed to be a general purpose fire support vehicle, able to enter and exit battles quickly, delivering its deadly payload on key enemy targets. In combat, it is useful for taking out both enemy infantry and armor, and its speed helps it to evade retaliation from more threatening targets.

    The Thresher is classified as a medium armor vehicle, with thicker armor around its powerplant, ammunition stores, and cockpit.
     
    • Like Like x 4
  15. Clunas Junior Engineer

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    • Like Like x 1
  16. Lord Commissar Junior Engineer

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    not quite. Mako and Thresher are both types of sharks :)
     
    • Like Like x 1
  17. PyreStarite Junior Engineer

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    I'm gonna feed this idea to you right now, but just consider one more type of shark.
    EDIT: NOPE! You're gonna work for this one, its too good a idea.

    Hint:
    [​IMG]
     
  18. Lord Commissar Junior Engineer

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    i can't go calling a vehicle a "Nurse"....
     
  19. PyreStarite Junior Engineer

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    Your lose.
     
  20. DaePrice Apprentice Engineer

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    Lord, that video gave me courage to forget that I have like 90 hrs of work i need to get done in the next week, and instead take a moment to tinker in SE. Very nice.
     
  21. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    They're both so beautiful ...

    ~manly tears~

    Big fan of the video, BTW. The presentation is excellent, artful while still being informative.
     
  22. Lord Commissar Junior Engineer

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    glad you like it!

    btw, while i'll probably do both a good bit into the future, are people more interested in seeing walk-throughs or trailer style stuff?
     
  23. Howitz Junior Engineer

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    trailer style stuff :p nice

    tho i always tought you should give your youtube channel a more pornographic approach
     
  24. Lord Commissar Junior Engineer

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    no
     
    • Agree Agree x 1
  25. PyreStarite Junior Engineer

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    I saw that you had a RC drone in your "internet video thing" and wanted to ask if it was still working because I can't get mine to budge in the slightest.
     
  26. Lord Commissar Junior Engineer

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    haven't noticed any drone issues lately, other than stuff surrounding connectors. what's the issue?
     
  27. PyreStarite Junior Engineer

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    I have 2 GPS cords set (Drone Start and Drone Finish) inside my pawn prototypes and I check all the boxes in the RC block, have had atmo thrusters in all directions at one point, a gyro, antennae, battery, and have tried patrol and one way but all my drone does is just float in the air doing nothing. Nothing is relative tho because when I moved the targets to it, it actually did really good work with its under turret. To put it short, I can't get it to move/figure it out.
     
  28. Lord Commissar Junior Engineer

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    oh, i've never messed around with the autopilot stuff so i don't know. all i can guess is to make sure that everything belongs to the same faction. other than that i'm at a loss...
     
  29. PyreStarite Junior Engineer

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    Eh, thats ok. I guess i'll just have to make my dream of having a dispensable army of attack drones wait a little longer then...
     
  30. Lord Commissar Junior Engineer

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    Shrike III Hunter Killer Destroyer

    Mass: 4,589,865.5 (empty)
    Acceleration: 3.43 m/s^2 (Without Hydrogen)
    Length: 137.5m, (167.5m Wingspan)
    Cargo: 54 Small Containers
    Connectors: 1 (dorsal)
    Batteries: 22
    Reactors: 2 Large
    Weapons: 8 Gatling Turrets, 8 Missile Turrets, 4 Rocket Launchers, 4 LARP Guided Missile Bays
    Oxygen: 10 Tanks, 4 Generators
    Hydrogen: 4 Tanks

    Crew: 1 Captain, 2 Gunnery, 3 Engineering, 1 Medical

    Although the Jotunn gained most of the public attention as PFS' answer to what they called the "CEU Problem," the Shrike III was in reality the true answer.

    By the time the Europa conflict began, PFS had already been working on a new missile destroyer, as the Navy had desired something less specialized than the Phantom, and had not offered any major contracts on the ship. To this end, PFS decided to revive the Shrike series, which had been popular in its time, but was gradually phased out with newer technologies.

    Rather than refitting the old Shrike models, PFS decided to construct an entirely new ship, which would be more efficient due to being built around newer missile technology, rather than the obsolete tech that the former models were built around.

    The Europa conflict saw a final reshaping of this design take place, as Harbinger platforms deployed by the CEU were able to dip deep into the atmosphere of planets, safe from most Phoenix ships. To counteract this, PFS made sure that the Shrike III had full atmospheric tolerance, able to hunt the Harbingers wherever they hid.

    In space, the Shrike III can take targets out from a distance with its guided missiles.

    In atmospheres, the Shrike III can move up close and engage targets with its rocket launchers and missile turrets.

    No matter where the enemy hides, they will no longer be safe.
     
    • Like Like x 1
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