Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Phoenix Fleet Systems - Wyvern II Carrier

Discussion in 'Community Creations' started by Lord Commissar, Dec 14, 2013.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Lord Commissar Junior Engineer

    Messages:
    848
    i suppose that is one way to look at it. I usually just get frustrated with the fact that nothing i build lasts past several updates, but that is the life i've chosen working within an alpha game lol.

    Speaking of which,

    [​IMG]

    LCC - Bear Land Cruiser

    Mass: 1,692,973 kg (empty)
    Length: 80 m
    Cargo: 20 Small Containers, 1 Large
    Connectors: 1 (Rear)
    Batteries: 15 (providing 25 days of idle or 2-3 hours of constant thrust), 4 Solars
    Weapons: 1 Rocket Turret (4 Launchers), 3 Fixed, Forward Rocket Launchers
    Oxygen: 5 Tanks, 2 Generators, 6 Farms

    Crew: 1 Pilot, 1 Gunner (optional), 6 Passengers

    Description

    The Bear was developed as a heavy siege tank, meant to break through enemy fortifications on the ground while taking a large amount of punishment in turn.

    Developed in cooperation with WMI, the turret features the latest in target acquisition technologies, allowing it to automatically execute targets without needing a dedicated gunner, meaning that it can be run with a crew of only one when necessary.

    The Bear also utilizes skimmer technology introduced by the corporation, and adapted to more massive vehicles by PFS. This allows the Bear to glide along terrain rather than rolling on it, allowing it superior maneuverability and faster cruising speeds than conventional rolling vehicles of equal size.

    These technologies also make the Bear an effective weapon against atmospheric frigates and larger ships, where it is able to blast away at their engines and bring them crashing down.
     
    • Like Like x 1
  2. The Churrosaur Junior Engineer

    Messages:
    744
    I guess so haha. Honestly that collection is filled with a bit of nostalgia for me; gawking at a lot of those early Phoenix ships was part of what got me to buy this game in the first place all those years ago.

    Also I think I'm going to need a bigger anti-tank gun.
     
  3. Lord Commissar Junior Engineer

    Messages:
    848
    resurrected an old favorite tonight:

    [​IMG]

    Vanilla, Survival Compatible

    Ibis II Corvette

    Mass: 763,455 kg (empty)
    Acceleration: 4.8 m/s^2
    Length: 62.5 m
    Cargo: 25 Small Containers
    Connectors: 1 (Ventral)
    Reactors: 12 Small
    Weapons: 1 Rocket Turret (2 Launchers), 4 Fixed, Forward Rocket Launchers
    Oxygen: 10 Tanks, 1 Generators

    Crew: 1 Pilot, 1 Gunner, 1 Flight Engineer

    Description

    As time went on, ships like the Ibis began to prove obsolete in the newer Phoenix fleets. The old models were retired into civilian defense services such as police or corporate security forcers for smaller colonies. However, the model continued to be a popular choice within the Navy until its retirement, and it was only retired when a successor could be guaranteed.

    While the first Ibis was relagated to more patrol style duties, the Ibis II emerged as a fully combat dedicated corvette. While slightly heavier than its predecessor, the Ibis II still outclassed the first in several categories. It was faster, more maneuverable, incorporated a jump drive, had an interior pressurization system, and an AI controlled rocket turret to ward off approaching enemies or perform hit and runs.

    The new corvette entered service early 2107, where it quickly found demand as an escort ship for larger ships of various types and purposes.
     
    • Like Like x 1
  4. Lord Commissar Junior Engineer

    Messages:
    848
    This is a further refinement of the Classification System. Let me know what you think. If feedback is good, I will switch all of the modern craft (non-Vintage) over to the new system.

    This aims primarily to condense many specializatons into classes (such as Hk into Destroyers) and thereby gives a lot more meaning to the class name itself. The weight limits are gone, but the role descriptions provide enough detail to where ships that meet the roles should wind up in a very similar weight range.

    The industrial system was also changed, and no longer goes off weight. Rather, it gives more insight into the cargo of the ship.
     
    • Like Like x 2
  5. Lord Commissar Junior Engineer

    Messages:
    848
    [​IMG]

    Sabiroid II Destroyer

    Mass: 2,384,676 kg (empty)
    Length: 147.5 m
    Cargo: 1 Large Container, 16 Small
    Connectors: 1 (Dorsal)
    Reactors: 1 large
    Batteries: 18
    Weapons: 4 Missile Turrets, 4 Gatling Turrets, 2 Rocket Turrets (2 Launchers Each)
    Oxygen: 14 Tanks, 11 Generators

    Crew: 1 Pilot, 1 Copilot, 1 Gunner, 1 Flight Engineer

    Description

    Although the original Sabiroid was successful in its design and intended purpose, it quickly began to fall prey to CEU's rapid response of the Cougar. The Carnifex was later produces to bring an end to CEU atmospheric dominance, but it still often lacked the agility to stop Cougars from getting to their targets.

    In order to fill the gap between Frigate and Battleship, the Sabiroid Chassis was renovated into a Destroyer. While the original Sabiroid was tasked with attacking enemy ground forces and harrassing fortifications, the Sabiroid II was a full on ship hunter. Its rapid firing dorsal rocket turrets made short work of any enemy vessel, and it maintained an element of maneuverability to ensure that it could always bring these weapons to bear on the enemy.

    In addition to the devastating weaponry, the Sabiroid II was given an enclosed CIC in the central area, a larger carrying capacity, and increased armor on its engines.

    The Sabiroid II coninued to serve alongside its predecessor throughout the end of the Europa Conflict and beyond. Where the Mk. I offered drone and missile support, the Mk. II served as an effective escort to ward off or pursue any threats.

    Towards the end of the war, there were several stories of CEU pilots who mistook the Mk. II for its predecessor, thinking they would have easy prey. Few such pilots survived their mistake.
     
    • Like Like x 2
  6. The Churrosaur Junior Engineer

    Messages:
    744
  7. Vaskadar Apprentice Engineer

    Messages:
    357
    Love the forward deck on that!
     
  8. Lord Commissar Junior Engineer

    Messages:
    848
    Dual Release Today


    Scylla Command Cruiser

    Vampire Strike Drone
     
    • Like Like x 2
  9. Lord Commissar Junior Engineer

    Messages:
    848
    well, i had planned to make some progress on a new ship today...

    does this count?

    [​IMG]
     
    • Funny Funny x 3
    • Like Like x 2
  10. PyreStarite Junior Engineer

    Messages:
    559
    Its a black bird now, not a gray one.
     
    • Disagree Disagree x 1
  11. Krougal Senior Engineer

    Messages:
    1,012
    Cool, you made a ditch-witch!
    How long a trench can it dig in between repairs?
     
  12. Lord Commissar Junior Engineer

    Messages:
    848
    the length depends on your amount of Hydrogen fuel. unlike most ditch witches, this one uses rocket propulsion to create long trenches with much less effort. you also don't have to worry about repairs because it is a disposable, one use system!
     
    • Like Like x 1
  13. tankmayvin Senior Engineer

    Messages:
    2,863
    That's a really cool screenshot though.
     
    • Agree Agree x 1
  14. Lord Commissar Junior Engineer

    Messages:
    848
    don't normally post non-ship stuff here, but the lore topic currently has a discussion going that i don't want to de-rail
    I'm also looking for some help, and this topic seems to get more attention...

    I made a rough sketch of a set of armor for Phoenix soldiers. Kind of a cross between a scout trooper and a tau pathfinder:

    The main ideas behind the armor are as such:
    1) mobility is the priority (in the future, rail rifles would be more common, making personal armor somewhat useless. these would basically be flak jackets for protection against fragmentation weapons)
    2) fully pressurized (can be used in hostile atmospheres, like Titan and Europa). not thick enough for use in a vacuum
    3) rank is displayed on the left collar, like Phoenix uniforms. nameplate is also on the left breastplate.
    4) status displays (like O2 level) are on an LCD on the left arm. this also controls the comm array (this particular version incorporates a comm array because it is a commander's suit)

    in summary, it's a survival suit that has the added bonus of being protective against frag weapons

    now obviously, i'm not all that skilled at making this look professional. it's a very rough sketch. that being said, if anyone would be willing to take up the image and make it look all shiny and nice, that would be awesome. (can even make you a ship in return or something ;) ). feel free to also suggest changes to the armor or add further details.

    the original template came from here
    --- Automerge ---



    EDIT: here is one i am much more satisfied with. I happened to remember that my laptop is a touchscreen and therefore I can drawn with a stylist

    mixed some Mandalorian and Amarrian in for this one:

     
    • Like Like x 3
  15. Lord Commissar Junior Engineer

    Messages:
    848
    I made a thing

    [​IMG]

    Spitfire Strike Fighter

    Mass: 78,101 kg (Empty)
    Length: 33m (Wingspan, full spread)
    Acceleration: 26 m/s^2
    Connectors: 1 (Ventral)
    Cargo: 2 Medium Containers
    Batteries: 10
    Weapons: 6 Gatling Guns, 12 Rocket Launchers, 2 Rocket Turrets

    Crew: 2
    1 Pilot, 1 Co-Pilot/Gunner

    Description

    As Phoenix began to shift its attention towards atmospheric warfare, some of its older starfighter models began to get outdated. When Phoenix began to come under threat of a war with Earth, they knew a new starfighter would be needed, and fast.

    Rather than building multiple fighter designs, as before, PFS set about developing a single fighter that could meet the roles required of the previous, aging models. The result was the Spitfire - Part Gunship, Part Fighter.

    The Spitfire was designed to carry the firepower and cargo capacity of a gunship, but the speed and portability of a fighter. To this end, it was also designed specifically to fit into carriers that were designed to carry much smaller craft than itself.

    Initial tests were more than satisfactory. The Spitfire proved its ability to not only take on larger ships with its heavy armament, but also possessed an interceptor like acceleration that allowed it to evade pursuing fighters easily, while its automated turrets could make short work of any enemy strike craft that dared get too close.
     
    • Like Like x 3
  16. Lord Commissar Junior Engineer

    Messages:
    848
    and now, for a version with more dakka

    [​IMG]

    Spitfire Strike Fighter


    Mass: 121,476 kg (With Missiles), 73,632 kg (Empty)
    Length: 33m (Wingspan, full spread)
    Acceleration: 16.7 m/s^2 (With Missiles), 27.6 m/s^2 (Empty)
    Connectors: 1 (Dorsal)
    Cargo: 1 Medium Container
    Batteries: 10
    Weapons: 6 Gatling Guns, 2 Gatling Turrets, 6 KITE Missiles

    Crew: 2
    1 Pilot, 1 Co-Pilot/Gunner

    Description

    Seeing the Spitfire's wide wingspan as the perfect platform for guided missiles, PFS set about designing a variant that would accomodate such hardware. The Spitfire B trades out the A variant's automated defenses, rockets, and cargo capacity for a more centralized power supply in the main body. This leaves the wings open to have built in hardpoints for six KITE Missiles.

    The KITE (Kinetic Impact Timed Explosive) Missile was designed to inflict maximum damage to enemy craft by piecing through their hulls and then detonating inside to blow them apart and ignite oxygen before it fully dissipated into the space beyond. Although the latter effect is seen as overkill by some, the KITE's kinetic damage output makes it a very popular choice, and it is cheaper than former guided missile designs.

    The Spitfire-B has two seats, with a gunner being able to target missiles with the ship's automated turret. This allows the pilot to focus on flight or evading enemy craft, while the gunner can steer missiles towards their target, even if it is directly behind the ship.
     
    • Like Like x 2
  17. jonnytaco Apprentice Engineer

    Messages:
    228
    Those missiles are great looking! Never thought about using gyros as the KE portion, quite clever and well done!
     
  18. Lord Commissar Junior Engineer

    Messages:
    848
    it's something i've done since the beginning of SE. Gyros are not only a dense block so they quickly add mass and KE, but they're also highly volatile
     
  19. Lord Commissar Junior Engineer

    Messages:
    848
    • Like Like x 4
  20. Wellstat Apprentice Engineer

    Messages:
    212
    The floor plan script is updated to use true black pixel for darker background. You may want to consider updating.
     
    • Like Like x 1
    • Informative Informative x 1
  21. Lord Commissar Junior Engineer

    Messages:
    848
    [​IMG]

    Ghoul Low Altitude Armed Transport

    Vanilla, Survival Friendly

    Mass: 81,760 kg (empty)
    Length: 22.5m
    Cargo: 19 Small Containers
    Connectors: 1 (Ventral)
    Powerplant: Hybrid, 51 Small Reactors, 3 Batteries
    Weapons: 2 Gatling Guns, 4 Gatling Turrets, 4 Sequenced Rocket Launchers

    Crew: 1 Pilot, 1 Gunner, 4 Passengers

    Description
    The Ghoul is the next in the line of atmospheric gunships, following the same successful features found on the Gargoyle series. However, it is a more dedicated troop transport than the Gargoyle, with a carrying capacity of four troops. It also contains many weapons of its own for aerial support of infantry movements.
     
    • Like Like x 3
  22. iN5URG3NT Senior Engineer

    Messages:
    1,132
    I like how you've done the turrets, that's a smart idea.

    What is a PR ship doing in Earth's Atmosphere?!?
     
    • Funny Funny x 1
  23. Lord Commissar Junior Engineer

    Messages:
    848
    There's really no lore behind that decision. I just thought green looked better ;)
     
  24. The Churrosaur Junior Engineer

    Messages:
    744
    ...
     
  25. Lord Commissar Junior Engineer

    Messages:
    848
    [​IMG]

    Vanilla, Survival Friendly

    Vulture II Ground Attacker

    Mass: 88,919 kg (empty)
    Length: 19.5m
    Cargo: 3 Medium Containers
    Connectors: 1 (Ventral)
    Powerplant: 65 Small Reactors
    Weapons: 3 Gatling Guns, 1 Gatling Turret, 2 Missile Turrets

    Crew: 1 Pilot, 1 Gunner

    Description

    While gunships proved to be effective against more lightly defended targets, the Phoenix Army needed a solution to more dangerous targets that didn't put the lives of their pilots in as great of danger. The solution was to mount a gunship grade arsenal into a fighter body that could be agile and swift, able to do quick raids on targets and get out before being intercepted.

    The result of this philosophy was the Vulture II Strike Fighter, which was quickly adopted by the Army, and prized for its ability to respond quickly and harshly to new threats. It would later work in tandem with dropships, where it would prepare the way for the latter and allow them to drop off troops with relative safety.
     
    • Like Like x 4
  26. Lord Commissar Junior Engineer

    Messages:
    848
    [​IMG]

    Wyvern II Carrier

    Mass: 33,630,116 (empty)
    Acceleration: 4.5 m/s^2 (H Assisted), 3 m/s^2 (Ion Only)
    Connectors: 1 (Dorsal)
    Cargo: 18 Large Containers
    Crew Facilities: 2 Med Bays, 16 Cryo Tanks
    Hangars: 8 Side Hangars (hold 24 Light Fighters Total), 1 Ventral Hangar (Holding 10 Spitfires), 2 Drone Bays (Holding 4 Drones Total)
    Hydrogen: 16 Tanks
    Jump Range: 966 Kilometers
    Oxygen: 50 Generators, 182 Tanks
    Production: 22 Assemblers, 6 Refineries
    Reactors: 109 Small Reactors (Primary), 1 Large (Emergency)
    Weapons: 28 Gatling Turrets, 21 Missile Turrets

    Crew: 100 Total
    Officers: Captain, XO, Gunnery Officer, Chief Engineer, Flight Officer, Medical Officer, Security Director
    Pilots: 24 Light Fighter Pilots, 10 Spitfire Pilots, 10 Spitfire Gunners, 4 Drone Pilots
    Enlisted: 6 Flight Operations, 11 Bridge Personnel, 4 Medical, 10 Engineering, 14 Security

    Lore
    In the early days of the Republic, the Wyvern Carrier was created as a flagship for Navy fleets. It continued to serve and was well regarded throughout the years, but ultimately it began to age and was replaced by newer, far more efficient models.

    For a time, the Navy began to gravitate towards the usage of drones, but ultimately manned fighters continued to prove superior. During the Europa Conflict, the value of carriers was thoroughly proven to the Navy, and thus an interest in such ships was reingnited.

    To meet his demand, PFS set about a campaign of creating space fighters to replace older, obsolete models. For a time, fighters like the spitfires were deployed via Ketos carriers, and many assumed that this was the intent of the Spitfire all along. In fact, the fighters that were being made were intended for something far grander, and in 2110 PFS unveiled the Wyvern II - a flagship carrier with 9 hangars, 2 drone bays, and the ability to carry up multiple squadrons of the latest fighters.

    Not only did the Wyvern have greater carrying capacity than any ship before it, but it also boasted state of the art crew facilities, redundant systems, and a larger jump range than any ship of its size.

    Today, the Wyvern II is a staple of Phoenix heavy fleets, and promises to serve well into the future.
     
    • Like Like x 4
  27. Lord Commissar Junior Engineer

    Messages:
    848
Thread Status:
This last post in this thread was made more than 31 days old.