Hey! Just wanted to chime in about the mandatory shop sale price minimums in player stores. I think they're way too high (Iron ingots for 143 credits??). I did some excel spreadsheets to calculate value of items with an assigned time cost and power cost. Even pricing a uranium ingot at 200k and the equivalent time slot to burn 1 uranium ingot while refining/assembling components as twice that, adding flat values for mining effort, a multiplier to cost for rarity of materials, prices for items (With a *hefty* profit) come out as fractions of the player store minimums. (for example, an iron ingot is really worth about 3 credits, and that's with a 50-100% profit margin) It just is *not* worth buying anything at a player store because players can not price their items low enough to be worth it. I think that the price minimums should be removed game-wide, or barring that, server hosts should be given an option to remove them. If anybody has any arguments in defense of the minimums please present them because I can not see why they are useful or should be enforced so strictly.