UPDATE! Hello, Engineers! We're excited to announce another Space Engineers Public Test, which will run from Thursday, October 4th, 9 am UTC to Friday, October 5th, 3 pm UTC! For this test, there will be 3 survival servers, one for each time zone. We will announce the branch code at the time of the test and we will make a dedicated server available as well. ***To access the test, please use this branch code: nt7WuDw9kdvB We encourage everyone to try out all of the new features, especially lobby and dedicated servers in creative mode with lots of players! The Public Test will feature these new or improved features: -Fixed and optimized Air-tightness, removed from experimental -Added in-game help (Good.bot) -Added context help -Added chat bot (Good.bot) -Refactored New game, Load game, Blueprints, and Scripts screen -Added relative dampening ***Press Control+Z with pointing cross-hair on the ship you want to set as velocity target i.e. to enable relative dampening. -Added asteroid clusters -Render optimizations -Moved Lobby MP out of experimental Players will be able to submit their feedback on all of these features via a survey at the end of the test. For more information (including the branch code at the time of the test), please go here: https://steamcommunity.com/games/244850/announcements/detail/3212647026411057981 Thanks for reading and see you all online this Thursday! NOTICE The Space Engineers Public Test contains an update for using Steam UGC workshop content management. While this new system seems to be working with only a few issues in the public test version, the resulting format of the content is incompatible with older versions of Space Engineers. This means that any WORLDS, MODS, BLUEPRINTS, or SCRIPTS published with the public test version will no longer be compatible with older versions of the game. Any content published this way also cannot be re-published from the older versions of Space Engineers. So if you update your content it cannot be returned to the old system under the existing workshop ID.