With whispers floating around that the next big Space Engineers update will be the much awaited and long overdue PVP Update, I would like to discuss the current state of the PVP game and what could be improved going forward. As a veteran PVP player I feel there are a few pressing PVP issues that need to be addressed by the developers. The first issue is the most obvious, the new shield system added to the game completely breaks PVP and cannot be countered in any form once activated. I would like to see this given at least a health bar, or only allow it to auto activated 15 minutes after the last faction member logs off. The second of which is Grav Drives. These things effectively break the balance of the game with regards to ship weight and thrust. They give enormous thrust for little cost and even allow very large ships to move about very fast. They do have some drawbacks but not enough for most players not to use them. I feel it's time for the Grav Drive era to come to an end, make it so that gravity generators cannot act upon mass blocks built on the same grid. This would solve the issue of Grav Drives while still allowing gravity propelled missiles. An additional issue is Jump Drives. These blocks allow players to jump around the map which is fine but in PVP they also allow for players to constantly escape during battle. There currently is no counter to these other then to destroy half the enemy ship to disable them all of which has to happen within a very short period of time. I would like to see a new block introduced called a Warp Inhibitor. It would be similar to how a spherical gravity generator works in that it would create a large sphere around it except in this case anything inside that sphere would not be able to use their warp drive. Make it expensive, use a lot of power and large say 3x3x3 ie same size as a large reactor to balance it. Another problem is Medbays and constant respawning of players. Currently it's free to spawn at medbays, you can die as many times as you want (on non hardcore mode) and it doesn't cost you anything. This creates a problem in PVP as a raiding faction can constantly fly in with suits to attack over and over to wear down the base ammo and slowly cripple the base, while effectively costing them nothing. The recent update made this issue worse by allowing small ships to also now mount medbays. I think a good solution to this would be to add a new component say call it "Biochips" that are consumed everytime someone spawns. If a medbay has no Biochips then it cannot be spawned at. The biochips should be moderately costly but not too expensive. The alternative solution to this would be add to spawn times. In other games for instance such as ARK, if a player dies to the same faction the time for them to spawn goes up. This was added to prevent naked people doing suicide attacks on bases over and over and would also work well in this game.