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quesions about turret modding (mod rookie)

Discussion in 'Modding Guides and Tools' started by tom147528, Apr 13, 2017.

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This last post in this thread was made more than 31 days old.
  1. tom147528

    tom147528 Trainee Engineer

    Messages:
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    Hi, space engineers community.I am tom, a space engineers player and mod learner.


    Recently, I am making battleship turret mod. And,it is my first time making a mod, I am confused about following steps.

    Top structure of turret
    [​IMG]
    [​IMG]

    rotation part(barrel) of turret
    [​IMG]

    base of turret
    [​IMG]

    So, I need to do in following steps are


    1. Link all the component together.


    2. Set up collision model,mount-points and Block mirror of the turret.


    3.Texture


    4.Create a file for update.


    If I miss any steps, please tell me.


    Then, I have questions about the following steps.


    So, I write a list of question.


    1. As you can see, the components of turret are a group of object.
    [​IMG]

    Should I join all components into one object? (Using the blender hot key Ctrl + J , Joining function)


    2. Should I convert blender file to fbx file before I continue?


    3. How do I set the camera view, conveyor interface and control panel interface?


    (You know the conveyor interface and control panel interface are highlight and controllable.)


    I think I need to create an “Empty” and change its name to “detector_conveyor”.
    [​IMG] [​IMG]

    I am not sure about that.



    4. How do I texturing my mod? Which software do I need ?


    I think I should export uv map of mod and import into graphics editor (such as Photoshop or GIMP), and draw a texture.

    But, I have no clue how to convert it to Dx11 texture.

    In the end, thank for the help of space engineers community.


    Hopefully, I can finish this mod and make more WWII Navy turret in the future.
     
Thread Status:
This last post in this thread was made more than 31 days old.