Hi all. Hoping someone here can help. So many threads on DS here & I know nothing about servers, so apologies if I'm asking a question that's already been answered somewhere. This is a minefield to me. Anyway, I recently got a report from one of my workshop subscribers that one of my mods is behaving strangely on his DS. I'm trying to help the guy but I don't know enough about how mods are handled host-to-client. I'm pretty sure I know what's happening - I just don't know why or how to fix it. Here is the mod... https://steamcommunity.com/sharedfiles/filedetails/?id=1306826358 It's a very simple Respawn Ship replacer. Nothing special about it - just a new RespawnShips.sbc file and a handful of prefab assets. All it does is to add the <ShipEnabled=false> flag to each of the vanilla Respawn Ship references (to disable them) and to add a few new references. I know for a fact that the mod works as intended in SP games and I've had no other reports of it doing anything strange in MP, so I'm thinking there's an admin setting that my subber is overlooking. What's happening is that the modded RespawnShips.sbc file is being read as normal, the new ships appear in the Respawn menu - but the vanilla ships are not being disabled in the list. This leads me to think that the vanilla RespawnShips.sbc file is being read again *after* the modded file - and is effectively undoing the <ShipEnabled=false> flag. My first thought was that the vanilla file was being read for a second time on the client-end, so I suggested installing the mod on the client machine as well. Apparently this makes no difference though. Is my subber doing something wrong? Is there a config setting he needs to change? Is there a bug that would cause this? Is my mod broken somehow? Any help greatly appreciated.