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Reading beacons/antennas seen by ship

Discussion in 'Programming Questions and Suggestions' started by roothorick, Sep 26, 2015.

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This last post in this thread was made more than 31 days old.
  1. roothorick Trainee Engineer

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    75
    I'm guessing there isn't currently a way to do this... this would be really useful in conjunction with the new autopilot interface.

    Something to the effect of

    * IMyBroadcast class with position, name, and ownership data (same owner, shared, unshared, enemy, etc)
    * IMyRadioAntenna.GetSeenBroadcasts(List<IMyBroadcast> out)
    * IMyBroadcast IMyRadioAntenna.FindBroadcastByName(string name)

    The primary usecase I see here is drones created by players that could be set up to follow one of their own ships around or attack enemy antennas.

    It could also be used to communicate between ships, by setting your own antennas' names to send data, and reading the other ship's antennas' names to receive data.

    A relatively simple thing that would really expand what the ingame programming can do.
     
Thread Status:
This last post in this thread was made more than 31 days old.