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Recent update broke my scripts, not sure why

Discussion in 'Programming Questions and Suggestions' started by Naosyth, Mar 19, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Naosyth Trainee Engineer

    Messages:
    9
    I've stopped playing SE for the past few weeks, but people have recently informed me that a few of my scripts on the Workshop aren't working anymore. This is the main script: http://steamcommunity.com/sharedfiles/filedetails/?id=557293234
    The other one is just a standalone version of one of the modules in the aforementioned link.



    The script is a program that automatically adjust your ships orientation with respect to your velocity vector and gravity, to bring you to a stop, or to kill lateral velocity, etc. It also has a text panel to show the script status.

    Expected behavior:
    The script brings me to a smooth and stable stop
    The screen refreshes correctly to show me my status

    Actual behavior:
    The script brings me to a stop, but is super wobbly and inconsistent
    The screen never refreshes

    The script isn't giving me any errors.

    I tried a much simpler script I had lying around, which just gets the status of a few blocks on my ship, such as my o2 tank levels, dampener status, etc, and prints that to a text panel, and it too was not refreshing the screen.

    Before I have to dig in to this script for hours to find out what broke, I'm hoping someone will know what recent change might have caused this...

    For convenience, here is a link to the FlightAssist source on GitHub:
    https://github.com/Naosyth/SpaceEngineersPrograms/blob/master/FlightAssist.cs
     
  2. Wicorel Senior Engineer

    Messages:
    1,262
    Check the bug reports forum.

    LCD displays are not updating while you are looking at them.
     
    • Like Like x 1
  3. Naosyth Trainee Engineer

    Messages:
    9
    Ah, ok. That will make debugging the other issue a massive pain, then. I'm still not sure why it is stabilizing so poorly now.
     
Thread Status:
This last post in this thread was made more than 31 days old.