Would it be possible to relax the modding modding api somehwat? I'm trying to implement a custom tool, but I can't even implement IMyHandToolComponent since the class MyCharacter is prohibited but needed by the abstract OnControlAcquired. Granted I'm trying to pull this class from Sandbox.Game.Entities, but I think most of the scripters would understand that their mods could be broken in a later api-change, if they use classes from anywhere besides the ModAPI namespaces. And I think, that this could also lead to people providing more ideas of what could be part of ME. I currently have two mod-ideas : a paving hammer, to create cobbled streets (in survival) and later on a shovel to terraform properly in survival. I don't know if anything like that is planned, but if it had a proof-of-concept in a mod with built-in feedback by the community it would probably also be helpful to Keen. I hope you can reduce the prohibitions or allow a switch in the configuration that turns most if not all of them off. I.e. you clearly state that their isn't any protection, thus the user knows exactly that he's taking the risk with such a mod.