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Sage's Models

Discussion in 'Released and WIP Mods' started by EctoSage, Feb 24, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Martinineter Senior Engineer

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    On his series he also had his name imprinted on the suit, that sounds a bit harder.
     
  2. voicesdark Senior Engineer

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    no that's just a simple texture edit.
     
  3. Martinineter Senior Engineer

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    Is there any tutorial on how to do it? I have never done something like this before but would really like to try it.
     
  4. voicesdark Senior Engineer

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    I don't know that there are any tutorials for it yet, but if you take a couple of screenshots in third person view of your character and look at that and the texture file for the suit side by side it's pretty easy to figure out what's what. As far as overlaying a pattern over the entire suit, that's pretty much just adding the pattern in as a new layer and then adjusting the opacity and then merging the visible layers.
     
  5. Martinineter Senior Engineer

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    So its as simple as photoshopping the texture file (as minecraft skins)?
     
  6. voicesdark Senior Engineer

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    the character texture file is obviously more advanced than a minecraft one, but yeah pretty much same idea.
     
  7. Martinineter Senior Engineer

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    I only need to see where I need to get the files from and put them afterwards.
     
  8. voicesdark Senior Engineer

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    character files are located here;

    C:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineers\Content\Textures\Models\Characters\Astronaut
     
  9. Martinineter Senior Engineer

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    Alright, only problem is: what is the program I need to use for this (Photoshop can't open the files, I guess it is a 3d model)
     
  10. Martinineter Senior Engineer

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    Nevermind, I found some sort of photoshop extension that can open the file
     
  11. Embershard Senior Engineer

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    It's a .dds file. You need a .dds plugin for photoshop or GIMP to open them.
     
  12. voicesdark Senior Engineer

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    oh...that's because they're .dds files and photoshop doesn't support that by default, but there's a plugin you can get for it.

    https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
     
  13. Martinineter Senior Engineer

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    Yeah, I found it
     
  14. Martinineter Senior Engineer

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    I edited the skin and pasted it in the characters\custom folder as "Martinineter_me.dss" but it doesn't show up, any additional files needed?
     
  15. voicesdark Senior Engineer

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    just download one of sages custom suits and then use that as a templet as there are other files you need to setup and use.
     
  16. Martinineter Senior Engineer

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    I can't edit the .mwm file as notpad++ can't read it.

    Edit: I found someting about the .mwm file,
    How should I continue?
    I just gave my model the same name as the one of SAGE(which works), but I would like to have it working on it's own, not like this
     
  17. voicesdark Senior Engineer

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    all you have to do is use his files as a base, replace his model with yours and then change where his model is listed in the code to the name of your model.
     
  18. Satis Trainee Engineer

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    Sage I'm wondering why you didn't use the new modding folder system that SE have now ?
    The way you are doing it is like the old way which is really hard to remove mods on, since you need to figuere out what files belongs to which mod.
    If you did it like the SkyBox tutorial KeenSoft did
    https://www.youtube.com/watch?v=Zg56JiG8p0o
    where they showed the new folder structure, it will be even easier to use.
    It have been out for some time now and almost anyone else have already converted over to use this structure as well.

    Kind regards
    Satis
     
  19. voicesdark Senior Engineer

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    Since that video Satis linked doesn't explain it very well the new mods folder is located at:

    C:\Users\DarkNet\AppData\Roaming\SpaceEngineers\Mods

    within the mods folder you setup your mod file structure like this:


    Sage
    | | |
    | | | - Data (your own cubeblocks.sbc file with just your mod definitions and blockpositions)
    | |
    | | --- textures
    | |
    | |--Icons
    |
    |--Models

    [​IMG]
     
  20. drac0_86 Apprentice Engineer

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    Hey Sage can we get your Medbay too please? your models are awesome Btw.
     
  21. Ondrej.Petrzilka Developer

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    Hi,
    there's way to upload mods to Steam Workshop and test it before Thursday update.

    More info here:
    http://forums.keenswh.com/post/modding-update-steam-workshop-support-7025795?pid=1283810405#post1283810405
     
  22. KC8DEE Apprentice Engineer

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    he is a loner I think he dose it his way and that is it
     
  23. JayCo2013 Apprentice Engineer

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    All Hail the designs by Sage....
     
  24. Enkidu Apprentice Engineer

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    look what i found on the workshop...

    http://steamcommunity.com/sharedfiles/filedetails/?id=296945691&searchtext=

    http://steamcommunity.com/sharedfiles/filedetails/?id=296890774&searchtext=

    http://steamcommunity.com/sharedfiles/filedetails/?id=296937485&searchtext=

    :D

    btw.. thank you sage for your great work...
     
  25. Enkidu Apprentice Engineer

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    so he did finaly add a sitting animation to his work desk... the sad thing, he had to delete for some reason the original mod but uploded a new one:

    http://steamcommunity.com/sharedfiles/filedetails/?id=300001096 :D
     
  26. perezmcg Apprentice Engineer

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    he updated the bed as well :) .. lay back n relax
     
  27. Enkidu Apprentice Engineer

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    finally... :crazy:
     
  28. High Ground Apprentice Engineer

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    i'm wondering how you ball cockpit is coming along. I remember hearing you mention it but I haven't seen or heard anything since. Wondering if we'll get and update on its status at some point.
     
Thread Status:
This last post in this thread was made more than 31 days old.