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Sensor triggering a block when NOT detecting something ?

Discussion in 'Gameplay Help' started by Khalad, Jul 31, 2015.

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This last post in this thread was made more than 31 days old.
  1. Khalad Trainee Engineer

    Messages:
    40
    I think the title says everything. Is there a way to have a sensor trigger a timer block (or something else) when it stop detecting something ? Or do I need to make a complex loop of timer blocks that will stop when the sensor stop triggering it ?

    Thanks for your help.
     
  2. WraithLeader1 Apprentice Engineer

    Messages:
    414
    Right space on set up actions if for when NOT triggered...
     
  3. Odious T Apprentice Engineer

    Messages:
    229
    Yes, there are two boxes to drag your timer or other item to:

    The left box triggers something when the sensor makes contact.
    The right box triggers something when the sensor loses contact.

    This can be the same block thing set to toggle on/off or, say, a timer with several different actions and targets wired to it.

    hope this helps.
     
  4. Khalad Trainee Engineer

    Messages:
    40
    Ok, I see... That also explain why some of my stuff was not working when put on the right side...

    Thanks for your help, now I can go back to work.
     
Thread Status:
This last post in this thread was made more than 31 days old.