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Shigesaki Heavy Industries R&D

Discussion in 'Community Creations' started by Leon026, Jan 5, 2014.

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This last post in this thread was made more than 31 days old.
  1. Leon026 Apprentice Engineer

    Messages:
    155
    Consolidated project thread where I'll add all my prototypes and technology demonstrators.


    Shigesaki Heavy Industries specializes in armament production and small lightweight fighter technologies. Although recently has attempted to make headway into large ship construction designs, the recent prototypes proved to not catch the public eye compared to its small-ship designs.

    It by far specializes in ultra-light weight class interceptors and fighters.






    SHI uses the Universal Hull Designations chart developed by Lttwinkie for classifying it's designs.

    [​IMG]


    XS-001A-I "Karambit" prototype 1

    [​IMG]

    Current holder of "lightest fighter designed" record, sitting at a mere 12,399kg


    The XS-001A-I "Karambit" project has since been scrapped due to poor weapon placement and lack of a fire control system leaving it horribly inaccurate.




    XS-004A-I - Currently simply known as "Delta Wing"

    [​IMG]

    Another entry into a "light" fighter category regards to weight-size (18,260kg), however is armed with six miniguns placed closely to the hull for higher accuracy. Much work has gone into weight reduction.

    Rear thrusters include 1 large and 5 small, giving it superb acceleration



    XS-003C-B - Project Cancelled due to weight, armament placement and stabilization issues

    [​IMG]







    Current Technology Demonstrators



    Universal Modular Turret system

    [​IMG]

    Pilotable base allows attachment to any flat surfaces.


    Variant of of the MTS - Crane version

    [​IMG]




    Dorsal Turret System

    XS-008A-G/T "Gunship"/Turreted

    Technology demonstrator with the controllable turret. Unfinished designs, currently weighs 176,000kg. With turret, estimated to weigh roughly 200,000kg

    [​IMG]


    The turret construction:

    [​IMG]
     
  2. Spiritbw Apprentice Engineer

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    Hmm, nice designs. Also nice naming system. ;)
     
  3. Dune Drifter Apprentice Engineer

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    Love the ships and the UHD classifications too - I just wish everyone would use these classifications
     
  4. Leon026 Apprentice Engineer

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    155
    Okay, now this, I am mega proud of. It literally rocks my socks off.

    And yes, its also based on the Sith Fury interceptor design. It took a lot of work to reduce the weight as much as possible.



    XS-001B-I "Karambit II" prototype 1 (Current work-name: Phantom)

    Sleep / Transit / Carrier storage mode

    [​IMG]



    Combat-mode

    [​IMG]



    Rear-view of Combat mode

    [​IMG]


    Currently it weighs in at about 25,275, so it does fit in the "Light Fighter" category, but its more of a technology demonstrator than a pure performance-centric design. I think if anything, the "Delta" is by far better in terms of performance, size, and firepower.

    This though, has deployable combat foils, which just gives it maximum cool-points.




    Edit: The Delta, Karambit II (Phantom) and the Turreted Gunship are available for public evaluation here: http://steamcommunity.com/sharedfiles/filedetails/?id=213070401

    Enjoy ;)


    PS - Don't forget to press Y to start the engines, and to auto-deploy the foils simultaneously.
     
  5. Blackstar aerospace inc. Trainee Engineer

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    7
    wow, I really like the idea, I really like star wars ;), I really like the look. The only thing I can think of is that the color scheme could use some work. :p
    It SAS a good idea and the idea was completed with grace. Very good job!
     
  6. CptTwinkie Master Engineer

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    4,458
    Hey Leon,

    I like your stuff. I'm going to load up your ships from the workshop when I get home from work and test them out. I absolutely love flying fast maneuverable fighters and yours are so very light. I've been building interceptors that are as fast as possible and attack craft that pack a big punch. Once I figure out how to do both while keeping things light I hope to have something worth the effort. I think your designs may be an inspiration to me. Thank you for that and if Twinkie Industries™ can do anything for you in the future please don't hesitate to contact me.
     
  7. Leon026 Apprentice Engineer

    Messages:
    155
    Did some stress testing with the deployable foils to see how it holds up in complex maneuvers and in crashes (ie when you lose a foil).

    Well, in complex maneuvers and barrel rolls, you get "sparks" that fly out from the rotor, but there's no visible damage. I think its just the rotor having some trouble keeping up with the 104m/s while doing barrel rolls and high-G turns. There's some wobble, but there no damage and has no impact on the flying, so if anything, I think its just visual.

    On the other hand, the ship itself as a whole seems to suffer from some inherent inbalance, which I think could be due to gyro placement. At high speeds (80m/s+) I get some wobble, and I need to start compensating or it'll start drifting into a spin. This is the first time that's happened to me in a ship, so I'm going to have to make a non-deployable foil version (ie fixed foil) to see if thats what's causing it, or the gyros. My suspicion is on the gyros, so I'm going to have to take it apart to see whats going on.




    EDIT - Yup found the cause for the spinning. Its neither the gyros nor the foils. Its the inherent imbalance of the overall ship design. Being so light, its incredibly sensitive to the engine micro-adjusting with inertia stabilization enabled, especially seeing as all the main thrusters are at the rear. With most of the weight are on the wings, and thrusters on the rear, it has a tendency to begin "flipping" unless you really hold on to the controls.

    Fun ship though, as the inherent imbalance makes it incredibly agile, but controlling it is challenging.
     
  8. Admiral Yuki Apprentice Engineer

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    295
    I must say I am a huge fan of your ships.

    I especially love the:
    XS-004A-I
    XS-008A-G/T
    and the
    XS-001B-I "Karambit II" prototype 1


    I absolutely love how they look and commend you on your fantastic ship design. Defiantly gave me some inspiration for some new ships.
     
  9. Leon026 Apprentice Engineer

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    155
    I really liked that Phantom design, that I ended up creating more variants, playing with weight and see just how far I could go in removing blocks.

    The agility of this is naturally crazy, not to mention the acceleration.

    Since it has literally taken off as a new design spec, a new production code has been attributed.


    XS-010B-I "Phantom-B"

    Main changes: Deployable Foils removed

    Weight: 25,759kg

    [​IMG]






    XS-010C-I "Phantom C"

    Main changes: Shift from double seperated wing, to single wing. Shifted generator placements. Additional two thrusters to increase acceleration

    Weight: 21,936kg

    [​IMG]



    XS-010D-I "Phantom-D"

    Main Changes: Compared to Phantom-C, further weight reduction and shift of generator blocks.

    Weight: 16,536kg (Almost half of initial design)

    [​IMG]






    Current Phantom Variants:
    [​IMG]

    (For those interested in trying to lighten their fighters, the above picture should help in showing you how I try to lighten the ship by subtely replacing blocks or lessening the amount of shapes used. Note: it might not seem like it on the two left fighters, but all the above have x4 miniguns)
     
  10. Leon026 Apprentice Engineer

    Messages:
    155
    Been working on this lately - though I'm a little unsure about how I feel as I'm a bit crap at large ship designing.

    I personally rather like the theme to it, but I think there's something missing. It could also be that the body is too short? Thinking about potentially making it longer by another hangar section (increasing it from 2 to 3).

    Its intended on being an escort frigate of sorts. Intended on carrying small attack craft or scout crafts to engage in long distance patrols and blockade enforcement.



    [​IMG]
    [​IMG]

    Hangar section. Originally the fighters were intended on being attached to the doors and then launched outwards... but it became quite the hassle.
    [​IMG]

    Closer look at inside the hangar area - was aiming towards making it a bit claustrophobic, submarine-style. Ship carries 8 fighters total, 4 on each side. Seperating wall (that I use to attach my fighters), can be removed to accommodate larger ships such as bombers.
    [​IMG]


    Cross-Section (bit out-dated as I removed the protruding bridge)

    [​IMG]












    The initial design concept was for a lateral door-assisted launch, but it proved a bit finicky, and I could only fit one figher per hangar door without it breaking the system. So I went for a slight more conventional design to double my fighter capacity inside the hangar (also helps that my fighter design is fairly flat)

    [​IMG]



    Would greatly appreciate feedback on the actual frigate design.





    Added Workshop Files:

    Rapid Response Frigate: http://steamcommunity.com/sharedfiles/filedetails/?id=215594452

    Leon's Fighter Collection (update file with all my fighter designs): http://steamcommunity.com/sharedfiles/filedetails/?id=215599489
     
  11. CptTwinkie Master Engineer

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    4,458
    It's the front I think. It seems to be built to a larger scale than the rest of the ship.
     
  12. Leon026 Apprentice Engineer

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    155
    Proper spacecraft showcase format this time around (I need to clean up the thread soon)


    Phantom G/1
    [​IMG]
    Mass decreased to 10,466kg
    Improved Stability
    Improved weapon recoil dampening






    XS-010D-I "Phantom-D"

    Mass:

    Phantom D/1 - 16,536kg
    Phantom D/2 (current version) - 15,541kg
    Variant of:
    Phantom-C
    Armament:
    x4 Miniguns
    Primary Role:
    Space Superiority / Point Defense
    Landing Gears:
    Yes, located to the rear
    Dimensions (blocks): 15 x 13 x 4

    http://steamcommunity.com/sharedfiles/filedetails/?id=215823735

    [​IMG]


    [​IMG]

    [​IMG]

    [​IMG]






     
  13. Leon026 Apprentice Engineer

    Messages:
    155
    XS-010E-B "Phantom-E" / "Strike Phantom"

    Mass:
    25,224
    Variant of:
    Phantom-B
    Armament:
    x2 Miniguns, x8 Rocket Launchers
    Primary Role:
    Anti-Ship
    Landing Gears:
    Yes, located to the rear
    Dimensions (blocks): 15 x 18 x 4

    Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=217304096


    Intended upon improving the older Phantom models, the Phantom-E, also known as the Strike Phantom attempts to utilize the Phantom hull to turn it into a heavier armed anti-ship platform. The Phantom-E features heavier armor compared to the fighter variant, and although includes heavier weight and therefore decreased maneuverability, its relatively low mass and low profile allows it to benefit from its maneuverability in dodging incoming fire.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  14. piddlefoot Senior Engineer

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    1,182
    Nice ships mate.
    Some of them don't have much armour plating at all, which will make them vulnerable to bullets very easily.
    I think bullets will end up the main dog fighting weapon simply because you cant fire missiles at a rapid rate and dogfighting in space is nothing like planes ! He who hits the other target first is likely to win the engagement. If a few bullets can do catastrophic damage ,and just a random burst of bullets hitting you is enough to render your ship less usable, I see heavy armour going on fighters.
     
  15. Spiritbw Apprentice Engineer

    Messages:
    107
    I think it's still to early to make a call like that. The armour boxes devs have said don't have any resistance to them yet, so they will be tougher down the road. Also there is apparently a chance that the missiles will come with a lock-on feature in future.
     
  16. SaturaxCZ Senior Engineer

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    1,718
    Armor resistance can be changed, just give bullets chahnce bounce from skew/oblique armor surface will do miracles ;)
     
  17. CptTwinkie Master Engineer

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    4,458
    I think the E is a very cool looking ship
     
  18. Leon026 Apprentice Engineer

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    155
    Thanks for the feedback so far - I'm glad some like my Phantom design series. For the moment, I'll most likely be continuing with the Phantom hull for the moment to see how far down the "tech tree" I can take it before I switch to a new hull design.

    True, most of my ships dont have much armor plating. But this is quite intended.

    I have a design philosophy that has roots to my EVE Online piloting philosophy (namely the crow). The concept is that slim silhouette designs minimizes surface area to be shot at, and lighter more maneuverable designs will be harder to be taken down by heavier fighters. I think if anything, the Best of January fighter competition in my opinion served to illustrate that heavier ships may be more popular due to more plating and high acceleration - but my testing in asteroid fields to simulate a combat environment that involves a lot of maneuvering (similar to an EVE Online interceptor dogfight in an asteroid belt or in the middle of a fleet engagement), has shown me results that while heavier ships weighing in the 70,000kg and 100,000kg mass can accelerate very well, they have horrible maneuvering and counter-thrusting potential, and while perhaps with a large number of gyros a 70,000kg ship can pivot on a dime, it however cannot change directions on a dime. On the other hand, the lighter variants (both my 16,000kg Phantom D and some other sub-20,000kg designs) can easily shift directions.

    For Shigesaki Heavy Industries (ie. me), the main design concept was using mobility and maneuverability as the number one priority for survival, and thus any additional weight that could be tossed out, has been tossed out.

    Furthermore, I've also come to the conclusion that whether you have a bearbones generator on the wing, or whether you have one or two blocks covering the generator, the difference of having the parts disintegrate to 4 gatling guns were hardly worth weighing down a ship to 70,000kg+. Dodging that burst and avoiding getting in the crosshairs, is how I designed my ships so far - and most likely will continue specializing in that hyper-agility department of designing ;)
     
  19. PlaZmaButter Apprentice Engineer

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    119
    Am I the only one in love with the ship with the turret foxhole sorta thing in it?
    That's awesome. I'm making some of those now.
     
  20. Leon026 Apprentice Engineer

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    155
    Its an interesting ship for sure - currently I'm back to the drawing board with it because there's something I dont like about it... I think its just too heavy, so I need to find a way to make it lighter and useful for other things, such as bombing.
     
  21. Leon026 Apprentice Engineer

    Messages:
    155
    New design - inspired by an unconventional design i saw on steam workshop (which was weighing at 60,000kg+), I created a much lighter (~20,000kg) version. The design surrounding the cockpit resembles the original, however the internal layout has been completely changed to fit in a conveyor core and make the internal structure more weight-efficient.

    Compared to my Phantom-D design its a bit heavier, agility is comparable, and firepower increased by 1 minigun (total of 5) for the time being.

    Boasts a slightly more protected cockpit compared to the Phantom-D, and miniguns (apart from the chin-mounted one) are connected to a conveyor core that itself is accessible by visible cargocontainers (2 on top, 2 at rear) for rapid re-arming. Additional conveyors are visible for mounting extra weapons.

    It'll undergo further weight-reduction, and most likely several thruster relocation and modification. The shape though is pretty much what I had in mind as I wanted to try something a bit more aggressive-looking compared to the Phantom. Painted in "Prototype White".


    XS-11A-F (Current workname: "Claw")

    [​IMG]




    In other news, the Phantom-E underwent trials this weekend to see if it can be modified for warhead launching. Results worked perfectly, and is quite capable of launching 2 Large Warheads very accurately towards a target.

    Early trials using a prototype delivery system (abandoned, and Phantom-E is being converted instead):

    Effects of 2 Large Warheads, rear of my Frigate

    [​IMG]

    Result was destruction of the entire generator core, 50% of the rear thrusters layout - Ship suffered critical damages, and unable to maneuver. Part of the CIC has also suffered heavy damage.
     
  22. Admiral Yuki Apprentice Engineer

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    295
    Looking really cool. I am a big fan of the prong like wings. Keep up the awesome designs.
     
  23. Mac D Junior Engineer

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    521
    I really like the design of the Claw. Adding armor while keeping the mass down. Keeping it close to 20,000 kg is a great achievement.

    I agree with the Admiral about the prongs.

    I was working on a prototype heavy fighter recently and ended up using very similar prongs out the front. I reckon they provide some good protection (at least in collision with debris), while adding less mass than other armor designs, and they help maintain some of the pilots field of view. This is the Warspider MK 1... still too heavy for my liking and might need some tinkering to improve maneuverability. (It has some obvious B5 influences showing and should at least look somewhat scary).

    [​IMG]
     
  24. Thalion Apprentice Engineer

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    255
    That one looks a little bit like a tiny shadow ship from babylon 5.
     
  25. Leon026 Apprentice Engineer

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    155
    Oh very cool - not only does that look really aggressive, that red reflector light gives it an eery glow to it.

    I still need to figure out how to properly fit in the landing gears at the back of my ship.
     
  26. DJB Systems Trainee Engineer

    Messages:
    49
    Dear Leon026


    DJB Systems is proud to announce the launch of our first 'Magnum Class' Super Carrier.

    Weighing in at 36,000,000kg with 2 Main Hangar / Service Bays + 1 conventional top landing deck for the accommodation of Frigates / transport vessels.

    We are initiating combat trials this week, but with the inevitable delays that come with constructing any large indigenous capital vessel, we have now decided that the procurement of a 'bought in' primary fighter craft is necessary.

    After much deliberation we have concluded that Shigesaki Industries is by far our preferred partner in this venture.

    I am writing to you to request Licensing under Intellectual Property Laws to begin Carrier trials using the XS-010D-I 'Phantom D'
    Fighter platform.


    Assuming trials are successful, we would then seek delivery of 56 Phantom-D Units, along with contract prioritization for the foreseeable future- making Shigesaki Industries our majority supplier of space based weapons platforms for the foreseeable future.

    I eagerly await your reply.

    Regards

    D. James

    DJB Systems - Accounts Division



     
  27. damoran Junior Engineer

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    608
    I think you have probably the best looking light fighter designs. Overall your work looks great. Look forward to seeing more
     
  28. Leon026 Apprentice Engineer

    Messages:
    155

    Shigesaki Heavy Industries is pleased to receive the contract offering, and is proud to announce its capacity in delivering the Phantom-D units should the evaluations be successful. As per current SHI Phantom-D models, the licenced model will be the latest Phantom-D/2 model. The Phantom-D/2 boasts increased maneuverability and increased stability.

    Previously with the D/1 model, evaluating users were commenting on the 'twitchy' over-responsiveness of the D/1, and thus SHI has modified the Phantom with improved control, and thus lessening overall weight to 15,451kg, allowing increased velocity shift and maneuverability in combat environments. All further Phantom-Ds will be upgraded to the D/2 model (workshop updated).
     
  29. Leon026 Apprentice Engineer

    Messages:
    155
    Also messed around with the Claw shape, and the original felt a bit "blocky" for me (though I've kept the design should people be interested in acquiring it), and thus I've succeeded in not only making the shape more pleasing, but also managed to lower the weight considerably, while also increasing firepower (+1 rocket launcher, connected to lower cargo/conveyor).

    It should have near-identical handling to the Phantom-D, apart from weighing about 2,000kg more, but has increased firepower.

    Current hardpoints:
    • x4 Main hull miniguns accessible with top cargo container
    • "Chin-mounted" x1 minigun and x1 rocket launcher accessible with bottom cargo container. Additional hardpoints can be added on the forward pylons/claws as required.
    Claw Mk.II
    New weight: 17,649kg

    Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=219294848


    Attempted to remove some cosmetic edges to lower the weight, while keeping its highly aggressive look. The end result having a slight similarity with the Claw from EVE is actually rather coincidental - I wanted to increase the height a bit to make it less stubby.


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]






    Noticed I didn't have a workshop link for the Phantom-E, so that's been added in as well.
     
  30. DJB Systems Trainee Engineer

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    49
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