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Siege engines

Discussion in 'General' started by BAPBAP, Jan 13, 2015.

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This last post in this thread was made more than 31 days old.
  1. BAPBAP Trainee Engineer

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    Hello!
    Is the siege engines strictly predesigned or they can be built any way player like and fairly powered by physics?
     
  2. gompasta Apprentice Engineer

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    Did you watch the video? It seemed to be player designed.
     
  3. Rehvaro Trainee Engineer

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    When you look at Development pictures, you can see this kind of Siege Engine:

    [​IMG] (Copyright from Keen Software House)

    So yes, I think it's player designed, and this feature is awesome :D
     
  4. BAPBAP Trainee Engineer

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    Sure, i have watched. So player can put any of this shootas as part of construction at rotating platform, make the counterweight heavier and tle lever longer as he want?
     
  5. CruentaUltio Apprentice Engineer

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    If this is true, we will not only be able to make catapults and trebuchets, but also field scorpions!! This is amazing!

    [​IMG]
     
  6. Martinineter Senior Engineer

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    The first thing I thought about was making a ballista, two powered arms flinging a rod towards a castle.
     
  7. Leadfootslim Senior Engineer

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    Calling it now: trebuchet mechs.

    In all seriousness, though, we'll likely see things like siege towers, battering rams, MONSTROUS mega-catapults, and things we can't even predict yet... the nebulous question of things like black powder, boats, and even rudimentary aerodynamics could open things up considerably. Who's to say we won't see bomb-dropping gliders, drill-bearing tunnel devices, or flinging an entire house as a primitive drop-pod!
     
  8. waterlimon Senior Engineer

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    inb4'tensiondrive'w/ropeglitches
     
  9. Wintersend Senior Engineer

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    I hope these are player made, because I already have some ideas. Including building Leonardo da Vince's tank. And specialized gliders for deploying troops on the other side of walls.
     
  10. waterlimon Senior Engineer

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    I hope they implement magic such that if you build a really high tower, haul some books and shiny objects up there, and shout some random gibberish, you can alter the weather!
     
  11. Wintersend Senior Engineer

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    Shh, don't let the Inquisition here of your witch craft. this is realistic medieval engineering and life, meaning if anyone hears of you even claiming to have done that you will be burned at the stake for witchcraft.
     
  12. TheDeinonychus Trainee Engineer

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    Ah yis. Time to reconstruct Bad Neighbor.

    But seriously, one of the cool things in Space Engineers was the player-designed gravity and inertia based weapons. They weren't too effective, but they were just so damned cool. I really hope they open up the floodgates for those with Medieval Engineers. While we'll still have to stick to engineering principles, because of structural integrity, there's still a lot of crazy ideas you can throw together.

    As for magic, I don't really see that having a place in the base game. I've no doubt, though, that modders will be pokeing around and finding ways to create magic effects. Just look what they did in Minecraft? Some of the first, and most popular, mods were built around magic. I think Keen should leave the possibility of it open, as in not designing the game in a way to prohibit such mods, but focus on the building and technical aspects of the game and leave more fantasy-based ideas such as magic to the modding community.
     
  13. muffins Trainee Engineer

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    From the 1GB development screenshots zip

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    POW!

    [​IMG]

    [​IMG]

    Sorry about the pic-spam ... super hyped right now.
     
  14. Warki Trainee Engineer

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    Siege weapons seem nice and all. But im hoping for player build ships that can sink. Then build my super ballista on my ship and arr time to go pirating!!
     
  15. Captainfreedom Trainee Engineer

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    If this is about player based ideas, then I have an idea for a giant machine that can flood towns (once they implant water) like a boss
     
  16. Steelpanther Apprentice Engineer

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    You got it backwards for the most part. Ballista where usually mounted on castles to shoot at the besiegers. But then again, they where also used to take people on the walls out as well.

    The bolt isn't going to do anything to a castle, but they are really nasty to people. Not sure why video games decided to make them destroy castles.

    Personally I hyped to do a far more insidious form of siege warfare thanks to structural integrity. Undermining.

    Yup, I want to be a sapper. They will never know that below the ground right under their wall is a tunnel until I burn the supports out and it comes down.
     
  17. Wintersend Senior Engineer

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    Yep, I'm planning on doing my share sapping as well, not to mention the ballista that I will be placing atop many of my towers.
     
  18. Gweepo Apprentice Engineer

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    Tunnel, place explosive barrels, place down torch, run for dear life, watch your enemies be crushed by the castle, claim their rubble... Problem solved...
     
  19. Thedevistator Senior Engineer

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    I would love to be able to fling the heads of my dead victims at everyone like in Return of the King (Lord of the Rings).
     
  20. Clyde A Glide Trainee Engineer

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    I think a hoard of armored siege towers would scare someone.
     
    Last edited by a moderator: Jan 20, 2015
  21. Dragon0G Junior Engineer

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    Such a strategy would prove very effective, but not very practical. Especially if you wanted to claim something other than a pit full of wood and stone. (If you were to undermine an entire structure.)
     
    Last edited by a moderator: Jan 21, 2015
  22. Clyde A Glide Trainee Engineer

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    Was going to say the same thing it would be a one time defense in my opinion as well.
     
  23. Steelpanther Apprentice Engineer

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    Because tearing down your own walls is a well known defensive tactic............

    And to the other guy, I guess you think a castle or keep is only a single wall?
     
  24. Clyde A Glide Trainee Engineer

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    I must have misinterpreted what you meant. I thought you mean digging out tunnels under the battlefield and then collapsing them. Like in the Chronicles of Narnia. I was thinking from a defensive purpose not a sieging one. Undermining would be good for siege though. How would you measure the amount of distance you have gone through though?
     
  25. Steelpanther Apprentice Engineer

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    It's been 2 decades since I read those books, barely remember anything.

    And that last part is indeed a problem. Might have to count steps at night when the enemy can't see or something.
     
  26. Erik_3E Trainee Engineer

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    Explosives should not be in the game, blowing things up with explosives is a bit later than the medieval era. You can always hope for a mod tho :p
     
  27. Wintersend Senior Engineer

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    Actually, gunpowder came into Europe in the 1300s and the game is set using technology from the 400s-1400s so explosives are totally within reason for the game's tech level.
     
  28. Geneticus Senior Engineer

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    Not to mention Chinese Architectural block mods would make them more likely to be in use.
     
  29. Erik_3E Trainee Engineer

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    well no, they said till the dark ages and the dark ages ended before gunpowder was invented and even then the "gunpowder weapons" where useless as hell and would by no means be able to blow down a castle wall by planting an explosion below.
     
  30. Steelpanther Apprentice Engineer

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    Eh, how about barrels of oil for our flammables. I want to make wooden bridges between the tops of my walls, so when the enemy breaks though one I run to the next wall and burn the bridge down, and maybe a few of them to.
     
Thread Status:
This last post in this thread was made more than 31 days old.