The teaser picture for the update got me and my friends all hyped up because we thought the game was finally getting real physical cargo boxes that could be carried around by hand and stacked. The DLC reveal was a big letdown in that respect, and I know I'm not the only one (it's cool, don't get me wrong, we all immediately bought it because we've been sinking time into the game since before multiplayer and survival existed and want to support it's continued development). So how about it, Keen? Cargo boxes in 1-2 sizes, small and double wide, that can be picked up and placed? When you interact with the lid, it opens the inventory, same as every cargo, when you interact with the handle it plays a simple custom animation of someone grabbing and holding a box, with a movement speed modifier for the player based on how heavy the box is (maybe while the box is held, the inventory is added to the "grid" of the player? Not necessary but just an idea of how to implement it). When the interact button is pushed again, the reverse animation is played of putting the box back down (can't interact with anything else while your hands are full, duh). There are 2 ways to make it work, I'm not sure which is easier: 1. The box is parented to the player's upper body as a static, non-physical object and moves with them until it is put back down. 2. The box being carried is just an animation, the object itself is "despawned" and it's contents kept in memory until it is put back down again, where it gets spawned back in. The box has simple landing gear like functions in the control panel with auto-lock default on when it is put down so it stays where it is placed until picked up again (but that can be turned off), maybe with a couple simple buttons on the face to lock/unlock it. The animation really doesn't have to be exact or fancy, just an approximate reaching forward movement with the box more or less being put somewhere in front of the player where it can plop down to the ground so it doesn't fall through the floor. There could also be a receptacle/shelf block for large and small grids where a box can be placed into to secure it and connect the inventory to the grid, simply by interacting with it while a box is being carried (in this way it acts then like a normal cargo container but with less capacity for the space it takes up) ((if this creates a dilemma with an interaction between both large and small grids by one object, then I would say just count the box as a large grid object and make the receptacle for large ships/stations only, boxes can always just be locked onto small ships to transport them, otherwise it could use the same functionality as a connector block enabling interaction between small and large grids)). The times in this game where I wished I could just have a box to put stuff in without having to build a whole small ship to transport goods back and forth short distances is really innumerable, this would add SO MUCH to the game, and I know a lot of people in the community really want it. How difficult would this be to implement?