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Sorry, just can't take it anymore.

Discussion in 'General' started by StuffYouFear, May 24, 2016.

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This last post in this thread was made more than 31 days old.
  1. StuffYouFear Apprentice Engineer

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    416
    I regret to inform all of yall Im not longer playing this game. The heart ache, disappointment, and just flat out bitter hatred of the horrible physics and unforgiving controls have robbed me of both sanity and shelf control.
    Farewell merging of ships, your explosion's were quite a lovely way to toss away half a day of work.
    Goodbye driving upon the soft soil, so soft one might even fall thourgh it.
    Lastly but never least, take care my beloved lack of air physics, you'r depth is as deep as the fake ocean below. You'll be missed kerbal space program, but atlest I'll have more time to play SE.
     
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  2. Commander Rotal Master Engineer

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    Not gonna lie I fell for it and had to read the punchline twice.
     
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  3. StuffYouFear Apprentice Engineer

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    416
    I know, funny how much alike these games are and so very different. :D
     
  4. Ronin1973 Master Engineer

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    LOL... I was like "what???" NooOOoOooo... "Skynet: Seven Seven" needs you!!!

    I'm still coding away at drones. They are much improved believe it or not.
     
  5. Light_gemini Junior Engineer

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    671
    Whats the problem with .... oh wait nvm. Wait a moment you said KSP? But but but..... nevermind. Im confused.
     
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  6. Commander Rotal Master Engineer

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    Now there's an idea. Too bad Star Trek's rule 34 material sucks. (pun unintentional)

    Well, there are two great spoofs, one for TOS, one for TNG, and both actually seem to be written by fans so both of 'em are actually pretty decent as far as fanfilms go. Could use more Nacelles, though.
     
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  7. Ronin1973 Master Engineer

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    4,800
    It's a server that we're working on. I don't know rule 34. Do you ever build or relate to anything non- Star Trek? That's not a slight or a judgment, just a a question if you diversify your interests.
     
  8. BlackUmbrellas Senior Engineer

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    2,818
    Rule 34 is a humorous statement pertaining to the internet: "If it exists, there's porn of it."

    (As for Rotal, I should certainly hope she's at least dabbled with Stargate-inspired builds!)
     
  9. Speshal_Snowman Apprentice Engineer

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    175
    These things will get fixed overtime , don't give up, take a break come back later, when the game is complete.
     
    Last edited: May 25, 2016
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  10. Ronin1973 Master Engineer

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    The things I've witnessed, caught by a camera, with people wearing a santa hat... on the internet...
     
  11. zDeveloper10 Junior Engineer

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    742
    at first I was like "there's no air physics because they were never needed bef-" and then I saw KSP and I was like kek
     
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  12. Maddo Trainee Engineer

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    41
    KSP has some done some really cool stuff, and is also a constant reminder of why I'm glad SE uses a grossly simplified model for structural integrity and thrust vectors.

    I do think some of KSP's "Oh shit" moments trump SE's. Like SE oh shit moments are mostly stuff like, I didn't brake soon enough, or I didn't brake soon enough, or clang blew something up. KSP had a bunch of: my re-entry vehicle keeps trying to face away from it's heat shield, oh I forgot to put parachutes on, I forgot to re-arrange the staging, I didn't bring enough fuel, I shouldn't have tried aerobreaking that deep in the atmosphere, docking without RCS is harder than it looked and now I'm out of fuel... point being there were more mistakes you could make in KSP that would only come back to effect you hours into the mission.
     
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  13. mcrbradbury Trainee Engineer

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    urgh, don't remind me.

    I created a few documents for KSP when I was playing, mostly checklists to make sure any new ships or rockets I built had everything they need. I occasionally pick up KSP again. The worst part is that i didn't even realise there was a quicksave/load feature until like... 3 years after i started playing. :)
     
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  14. Thermonuklear Junior Engineer

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    612
    There's a... a... I'm... eh... hngh!
     
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  15. Commander Rotal Master Engineer

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    [​IMG]

    Star Trek is so handy to relate to, though. How many other franchises have buxom Power Rangers named Seven to use for puns?
    As for non-Star Trek: i've got a few ugly looking things i whipped up for exploration mode, and of course there's the unfinished Imperial Stardestroyer i used to work on. It's not a question of interests but of priorities and aesthetics - i'm not really interested in building a lot in SE that isn't a starship, and while i generally enjoy starships in Science Fiction most of them just look like ugly metal bawkses to me. Speaking of which...

    Nope. With the possible exception of the F-304 (which kinda looks like the hungover brother of the Defiant Class) Stargate ships generally look really ugly to me (referring back to "metal bawkses" here). There're nice ones here and there, for example i don't really mind the Al'Kesh or the Goa'Uld Cargo Shuttle, but for the most part it's a sea of me.
    Now, the NSEA Protector, on the other hand.... that one's on my radar, in addition to finishing the Star Destroyer. My endgame for SE would be a Super Stardestroyer but i think we all know how likely that is. :/
     
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  16. eldarstorm Junior Engineer

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    Ok, this one had me going as well, had to read the punch line a few times. lol
     
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  17. Sirhan Blixt Apprentice Engineer

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    I had a snide comment all ready to go, and then I read the punchline. Now I can't use it.

    I don't even feel disappointed.
     
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  18. Dawnkeeper Apprentice Engineer

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    Well at least KSP still has working physics *cough* havoc *cough* :p
     
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  19. FlakMagnet Senior Engineer

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    1,551
    Nobody ever....no matter what the provocation....should lose control of their shelf.

    Think of the storage!!!!!
     
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  20. StuffYouFear Apprentice Engineer

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    416
    This is also seen in deadpool, god bless that movie. Also something something space engineers havok engine patchmas speculation thread clank, there that should be enough buzz words so this topic totaly belongs in general discussion.
     
  21. Ronin1973 Master Engineer

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    4,800
    I just want to see Dushan do the "Dance of 1000 Apologies and Roof-thatching" while @Xocliw plays an ancient Eastern European stringed instrument of his choosing.
     
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  22. zDeveloper10 Junior Engineer

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    742
    well, one thing is in ksp it's usually something over heating,running out of fuel, snapping off,etc. in Space engineers the oops moments are typically several seconds straight of hanging and then resuming to reveal at least half,if not the whole ship disapeared. (bonus if it was due to a rotor head spazzing out and destroying everything in it's vicinity)
     
  23. chrisb Senior Engineer

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    I know what you mean.. My shelves always go up slanted..:stare: :p
     
  24. Harrekin Master Engineer

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    KSP's physics are rudimentary compared to SE.

    The planets may "move" but are solid, on a fixed orbit and you cannot manipulate or modify the planet in any way.

    Tbh, considering Unity can/does most of the work regarding collisions and such, KSP is like amateur work compared to SE.

    Sure I made a scale model of the solar system in Unity 5 after only using it for a few hours with realistic orbital speeds and inclination, etc.
    --- Automerge ---
    It's always hilarious when people disagree with fact but provide no explanation for their doing so...
     
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  25. Speshal_Snowman Apprentice Engineer

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    175
    I don't know about Ksp, but everyone always talks about Space Engineers physics are horrible and messed up, I have never experienced it in single player, in multiplayer sure... but SE as a single player game (for the most part) works great!
     
  26. LFCavalcanti Senior Engineer

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    With the end of the separate sessions I almost called this one should be on "off-topic"... haha
     
  27. Harrekin Master Engineer

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    3,077
    The base physics are great, it's the fact there's so many real time calculations constantly in SE that's the problem.

    People just like to talk crap and think they know stuff.
     
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  28. WhiteWeasel Senior Engineer

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    1,086
    Did you really just say that? When KSP has to model wayyy more than what SE does?
    [​IMG]

    Space engineers has planets that do not move at all, and the voxel deformation is a memory problem/rendering problem, not physics since they are static in SE's universe. Nor does the SE have N-body physics. No orbital mechanics, you can get to another planet by flying straight at it in SE. Not to mention physics break down after a few hundred m/s of relative velocity, while KSP can handle collisions at far higher velocities. SE does not support vanilla aerodynamics nor reentry effects, or has thrust induced torque on ships. The only more complicated physics SE has on KSP is that SE ships are comprised of many hundreds or thousands of blocks while KSP ship are only a few hundred parts at most.
     
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  29. Dawnkeeper Apprentice Engineer

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    258
    Is it?
    * KSP has advanced beyond the 16th century and has a heliocentric world model.
    * It allows for speeds of km/s
    * if you hit the atmosphere with that speed you actually burn up
    * the gravity of a body is effective further than barely out of the atmosphere
    * it allows to orbit a planet

    The only thing KSP can't do is planet deformation, but it doesn't need that as it is no voxel building game.
     
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  30. LFCavalcanti Senior Engineer

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    1,378
    Well, the voxel/deformation/destruction factor is the key difference... I don't compare the two games because their focus is so far apart. But hey... saying KSP physics are rudimentary is naive at best.

    There's actual propulsion engineers on You Tube using KSP to demonstrate principles of what they do on NASA...
     
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Thread Status:
This last post in this thread was made more than 31 days old.