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Stone processing

Discussion in 'Suggestions and Feedback' started by zeronio, Apr 30, 2017.

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  1. zeronio

    zeronio Apprentice Engineer

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    115
    Currently we build very flat walls just out of normal stones we gather from digging into the ground.
    What if you would have to process them first before you can build a wall out of it?
    Like 10 Stones -> 1 processed stone

    Same method which is currently used with iron ore -> iron, or Log -> Timber

    Because castles are - in my opinion - way too fast build :/ and we reach very fast endgame state.
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  2. Fluzard

    Fluzard Trainee Engineer

    Messages:
    87
    Definitely agree. I searched how make the stone-constructions more realistic, and that not very complicated :

    When you dig with your picaxe, you get small stone instead of big stones. In fact this is more realistic because picaxe is used to Digging or recovering ores.

    But now there is another tool, the kit "Mallet and chisel" wich permit you to :
    1) do the same thing that the picaxe (get small stones from rocks, but slower)
    2) "cutting" pieces of rock, and you get big stones :

    After that you have to carving the stones in a specific crafting station and you have chipped stones (maybe with this process you can get some small stones) (why not add another process to sculpt and polish the stones if you want ? ) ( can small stones be also carved ?) :

    And finally now when you want to built a stone block, you have to use chipped stone to the outside parts, and also small stones(and maybe dirt) to "Fill the inside". This is like it that in the middle ages the walls and castles were built. But beware ! The small stones aren't just random placed rubbles, Its have to be Thoroughly chosen to not leave any hole :

    To be perfect, there is also a mix with clay or lime, but one suggestion at a time...

    EDIT : Why not also add "small stone blocks", like little muret, little pillar or the claim block, wich only use small stones ( cut or not ? there is so much possibilities !)
     
    Last edited: May 1, 2017
  3. Forcedminer

    Forcedminer Senior Engineer

    Messages:
    2,227
    i'm unsure of the tools in ME but shaping raw stone into bricks sounds like it would need hammer and chisel.

    takes me back to my days in minecraft...somehow smelting raw stone into a solid block then that solid block into stone bricks.

    [​IMG]
     
  4. REDSHEILD

    REDSHEILD Junior Engineer

    Messages:
    888
    Resource processing of any sort should be dedicated to producing more utility, not less.

    Refining iron into ingots makes sense, because the utility of iron is very high, but in the current state I think the effort:return for iron is too imbalanced if you actually plan on doing anything other than making hand tools with it.

    Having to mine ten stones just to make one stone brick? No thank you. If anything, stone processing should give us a material and spacial benefit. Say 9:10 ratio stones:bricks, and bricks can fit 10 per stack instead of 5.
     
  5. zeronio

    zeronio Apprentice Engineer

    Messages:
    115
    I agree with Redshield, 1:10 ratio is a very bad idea, it was just a suggestion :)

    A. Maybe thinking a bit further, you could make out of "basic" stones, blocks of good structural integrity (stone texture on blocks like it is now).
    B. Next you would be able to process stones with a bit of loss of stone material to create blocks of better structural integrity (stone texture on blocks will be more rectangular)
    C. And finally what about adding metal parts to processed stones to create blocks of heavy structural integrity (stone texture rectangular + some metal rods)

    You could also create reinforced wooden blocks with metal parts :)

    A new crafting system is on its way, too. So ... why not ? :)
     
    • Like Like x 1
  6. Fluzard

    Fluzard Trainee Engineer

    Messages:
    87
    That's right, a 10:1 ratio is ridiculus . Just 1:1 is okay, but with stone processing !:)

    Yes, that's it, it was already this tools wich was used (sorry for my bad english, I'm not sure of the names of tools)
     
  7. REDSHEILD

    REDSHEILD Junior Engineer

    Messages:
    888
    Just 1:1 is useless if all you're doing is processing imo. Especially since real walls do in fact incorporate loose stones, so it isn't much of a stretch. I'd accept 1:1 if the processed items took up less inventory space for the same utility.
     
  8. zeronio

    zeronio Apprentice Engineer

    Messages:
    115
  9. Köbi 2

    Köbi 2 Apprentice Engineer

    Messages:
    147
    I like the idea of a stonecutter pickaxe that can cut nice stones out of the mountain, and leaves a nice square hole, like in a quarry. But I don't like the processing thing. My castles are in my opinion never to fast built - quite the opposite indeed. And I also need to build the church that needs to be huge. (To test max structural integrity.) and the town. After that I have three! other castles, which I want. And a motte and bailey castle. And a roman fort, and, and, and...

    The reinforcing idea is nice but I would suggest it to be "iron-clamps" or "braceletts", which can be applied as reinforcement between two parts. (They actually did that in the medievals, and I want to build higher and stronger.) The possibilities and the impact would be much bigger as just a new stronger block.
     
  10. Sir_Moodz

    Sir_Moodz Apprentice Engineer

    Messages:
    377
    Now that we have dirt and a lot more useless small stones (they really are 100% worthless). I suggest making the stone blocks use dirt and small stones and maybe a few large stones
     
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Thread Status:
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