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Subpart Collision and Subpart Definition Questions.

Discussion in 'Modding' started by Köbi 2, Apr 2, 2018.

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This last post in this thread was made more than 31 days old.
  1. Köbi 2 Apprentice Engineer

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    147
    Why do subparts lose all collision if the animation is anything else than super slow? Is that an anti klang thing?
    I wanted to make a cannon (with a simple piston that pushes anything in the barrel) but as said: As soon as the animation has speed it just goes through things. Is there any way around that?

    Can it be that the AnimationEventSoundComponent has issues if its not a short and limited one time thing? I am working on a beehive (that should have animated bees and beesound on placing) and only can make the sound work via effect definition and an on and off switchand not with the AnimationEventSoundComponent. (You have to turn it on on every reload of the game.)

    Is there any way for modders, to make particle effects? Id rather make an effect than an animation.

    What are there for "events" and things that are hardcoded defined elsewhere? Like FuelOn and CraftingStart, etc.

    Thanks for any help. :)
     
Thread Status:
This last post in this thread was made more than 31 days old.