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[Suggestion] IMyCubeGrid's WorldToGridInteger(vector3) into ModAPI.Ingame

Discussion in 'Programming Questions and Suggestions' started by extramrdo, Jan 16, 2015.

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This last post in this thread was made more than 31 days old.
  1. extramrdo Trainee Engineer

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    3
    Please put IMyCubeGrid's WorldToGridInteger(vector3) and GridToWorldInteger(vector3) into ModAPI.Ingame. We're allowed the world position of a block, and with numerous blocks we can compute the bearing toward a world position. If there's a higher reason for these methods to be inaccessible to in-game scripts, like intense memory usage, that's fine (and we'd love to know) but it would be so much simpler if we could use these again.

    Thank you.
     
Thread Status:
This last post in this thread was made more than 31 days old.