Hello Keen software. First of all let me thank you for hearing players out and implementing/fixing stuff. I think SE moved in right direction. Cannot say much about latest updates did not try them yet, properly. I think it is better way than those grumpy parody of economy in modded servers. My point is that economy is not the point of SE game, because: 1. it is is space sim and main focus is on ship build and exploration, adventure. It was fun finding abandoned ships. 2. Servers do not hold many people, so who knows how necessary it is, only game play would show it. So, for now its hard to say how much good comes out of the economy. And yes it is BETTER to have it properly made than how it was done in modded servers, but I digress. I came thee to discuss a point which no one brought to you, probably. I think its one of stones that can hit Space Engineers game play drastically, if not done right, due to limitation it has on game play. I'm talking about ship designs. Unfortunately, a lot of companies started to make clones of the game and started fighting for player base in this genre. I am talking about - how easy it is to make brick ships. And hard to make proper ships. So far you need to take into account blocks weight, power consumption/production, fuel. And you are limited to predefined power and thrust output. Yes i know its a game and far out of real life. But please consider possibility - for player to design ship and then make up for thrust - power, fuel consumption. So many times gradually, continually I had to add thruster after thruster, reactors, armor and do it all over again or even from scratch - it is not that easy task to create a good ship. While you as creator can make it easier, so many new good ships would appear and players would have more fun. Yes ship design is its own game. But there is a difference in tools we can use and power then can provide to us. I think there is a way to make balanced creation of ship, when you can increase max thrust on thrusters, adjusting their size/weight/consumption in some proportions like -30%/+30% without having to grind all ship or make significant changes to it. The problem I have right now - I can use mods, but they differ from server to server, also some of them are not balanced. Also I'm using ships with several main thrust vectors. And so far I was not able to make good ship which can change thrust vector, for example up/forward direction - its actually pain to make one without mods or scripts. Also good point to add - consider some welding changes. When you print ship from blueprint - it can happen that some interior blocks are not welded and thus ship does not function. Proper welding/printing will make user experience more smooth. So Keen Software, please consider making thrust management/power production and consumption adjustable and balanced. Also I think its good to have some way to control vector thrust more easily. Also you can think of some ways to pre-calculate and suggest required thrust and power for user to consider. Please think it through and I can elaborate more with examples. We can even have players vote on it if needed. Thank you.