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Survival-Ready Low-Pitched Roof & Wall System

Discussion in 'Modding' started by Stori3D Past Productions, Oct 26, 2016.

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This last post in this thread was made more than 31 days old.
  1. Stori3D Past Productions Apprentice Engineer

    Messages:
    298
    Hi all. My latest mod, a low-pitched roof/wall system, is now live in the game and fully Survival-compatible, including build states:
    http://steamcommunity.com/sharedfiles/filedetails/?id=779795385





    The stock roofs are fine for a lot of builds. But the steep roofs look silly in others. This new low-pitched system is great for:
    -- Cathedrals/basilicas
    -- Warmer climates like southern Europe
    -- Roman-era builds

    There are 8 roofing pieces in the game (with their own automatically-generated blocks around the edges) plus 12 wall-slope pieces (both wood and stone).:

    -- Basic tile roof, corner tile roof, inverted-corner tile roof (both "lower" and "upper" sections)
    -- Basic tile roof top/cap (both "lower" and "upper" sections)
    -- 2 stone slope walls, low-pitch (for both "lower" and "upper" sections)
    -- Stone central wall, low-pitch (for use under roof cap)
    -- 2 wooden slope walls, low-pitch (for both "lower" and "upper" sections)
    -- Wooden central wall, low-pitch (for use under roof cap)

    As you can see, all of these roofs have a "lower" and "upper" version, so you can create long, seamless low-pitched roof systems of any height/length.

    My next task will be to add some more roof caps, and then replicate these for wooden and hay roofs. Then I may add a couple more specialty walls with high-set window openings, which would be great for basilicas and cathedrals.

    Let me know what works & what doesn't for you. Hope you enjoy!
     
    • Like Like x 3
  2. Ed Frost Senior Engineer

    Messages:
    1,158
    youre a hero
     
  3. Stori3D Past Productions Apprentice Engineer

    Messages:
    298
    Ha! Thanks. I've wanted to do this one for a loooooong time. All my Roman builds have always looked so odd with their tall roofs, I think this mod will make them (and videos of them) so much more realistic now.
     
  4. Silen Apprentice Engineer

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    246
    You really work hard on your mods, I'm not really interested in roofs, but you really deserve some appreciation.
     
  5. Stori3D Past Productions Apprentice Engineer

    Messages:
    298
    Thanks much Silen. Yeah, I know that changed roof styles aren't exciting to everyone! I just like adding more options & variety. I appreciate the note!
     
    • Like Like x 1
  6. Stori3D Past Productions Apprentice Engineer

    Messages:
    298
    Wooden low-pitched roofs now in-game!

    Notice also that all of the wall pieces that come with this mod are COMPOUNDABLE. Mix & match, add wooden cross-beams to your walls or leave them bare. Whatever you choose. The idea of this mod is to give you a new range of tools to be creative and have fun in the game. Hope you enjoy.
    http://steamcommunity.com/sharedfiles/filedetails/?id=779795385
     
  7. Lemmy Trainee Engineer

    Messages:
    5
    Hi Stori3D, awesome work - as always :).

    I've created a small brick retexture mod (nothing fancy) http://steamcommunity.com/sharedfiles/filedetails/?id=816855336&tscn=1481639957 but I'd like to use your Models, too. So you could build a low-pitched brick wall. Could you give me the fbx models for your stuff? I think I cannot modify the mwm (though if I can please let me know).

    Btw. since you can actually do more than my retexturing, if you like to something with bricks, with the DayDot Materials mod (http://steamcommunity.com/sharedfiles/filedetails/?id=810626027&searchtext=daydot) you can get bricks in survival mode. Would be awesome if you did something with that.
     
Thread Status:
This last post in this thread was made more than 31 days old.