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Switches

Discussion in 'Suggestions and Feedback' started by Bryan Sotem, Jul 25, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Bryan Sotem Trainee Engineer

    Messages:
    1
    Hi Keen crew!

    1st of all I want to tell you that I really like space engineers!
    Okay, so here is my idea.
    Add switches/button that you can link to the "Reverse" button of pistons,
    Doors or other terminal based object.
    So you dont have to keep opening the terminal to interact with creations.
    I think this will add more feel to constructions.

    Keep up the good work!
    Regards!
     
  2. Derini Trainee Engineer

    Messages:
    55
    +1 I like it.
    Just a bunch of other terminals seem to be excessive complexity.

    I see the switch must have a terminal for setting activated functions. You can switch the key switch itself such as doors. And through the terminal to communicate with objects or groups of functions.
    Maybe even switch should be able to have a few such links.
     
  3. GotLag Senior Engineer

    Messages:
    1,114
    Just make it work like doors: T to activate the switch, K to open the regular control panel (through which you could also configure the switch).
     
  4. SaturaxCZ Senior Engineer

    Messages:
    1,718
    Meybe us clasic panel like solo object on walls + link ? ( if you want access ship terminal you still can )
    + I would love new model with multiple buttoms too ( but its basicaly the same like bind machines on keys every one want from start, this is just diferent in game solution :) )
    [​IMG]
     
  5. Ash87 Senior Engineer

    Messages:
    1,977
    Like it. Concur with SaturaxCZ's modification.
     
  6. HexZyle Trainee Engineer

    Messages:
    58
    Its gotta look like those big power levers like the one at the power station in the movie Iron Giant.

    Otherwise its a no from me :)
     
  7. Leif_The_Head Apprentice Engineer

    Messages:
    351
    ^ lol

    +1T, still waiting for scripting thou
     
Thread Status:
This last post in this thread was made more than 31 days old.