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Terminal Info Tab: "Show Air Leak" Option

Discussion in 'Suggestions and Feedback' started by Kain Reaver, Mar 20, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Kain Reaver Apprentice Engineer

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    I'm liking the oxygen feature added to the game, but I'm finding it difficult to track down leaks. Converting my ships to be air-tight is quite challenging and I'm not complaining. But I'm sure there are people out there who are probably committing themselves to an insane asylum trying to find air leaks in their ships/stations. For that reason, I suggest there be a "Show Air Leaks" option in the Info tab. As for the markers to show where the leaks are, I'm ok with the mass/mount point icons, at least for now. Either way, I think this should be implemented.
     
  2. Nova Dwagon Apprentice Engineer

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    I agree there should be some system to detect what cannot retain the air.
    But kain i noticed that large cargo containers and blast-doors (Even if there the square ones) do not stop air
     
  3. Kain Reaver Apprentice Engineer

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    Yeah I'm aware of those. Even windows cannot be entirely trusted.
     
  4. nobodx Senior Engineer

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    I'd prefer to force the air vents to put air into the environment and search for the leak myself
     
  5. Kain Reaver Apprentice Engineer

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    That's why my suggestion is an option. If you don't want the game to show the leaks, you don't use it. But there can be certain circumstances where you just cannot figure out why you have a leak when you've taken all the necessary precautions to ensure that a room should be pressurized. Having the option for the game to show you where the leak is can save you time and frustration. Whether or not said option is used by players is entirely up to the player. I don't use the "Show center of mass" option, but it's good to know that I have the option for when/if I need it. That's all I'm suggesting here.
     
  6. Morbophobie Apprentice Engineer

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    Maybe you could put some colour in additionally for easier tracking. (You can colour gases on purpose)
     
  7. Maegil Senior Engineer

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    IIRC, in the video there was a vapour effect when the door was opened.
     
  8. AndreyKl Trainee Engineer

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    We just need an Air pressure sensor that triggers something when air/Oxygen reaches/leaves specified level.
     
    Last edited by a moderator: Mar 20, 2015
  9. Kain Reaver Apprentice Engineer

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    I'm aware of the "depressurizing" effect when you open doors, destroy blocks, etc. What I'm referring to is while building a ship/station, to have an option to show where leaks are. Take the Mining Hauler cargo ship, for example. I had a tough time getting my main ship (which is a converted Mining Hauler) to be pressurized because of the large cargo containers on the side. They weren't a problem as I've put light armor blocks on the outside, moved a few thrusters, placed conveyors instead of conveyor tubes. Not a problem. But the ship still couldn't be pressurized. I looked everywhere for holes, and I didn't notice any. Except for the rotors on the sides. Those were the problems. I got everything fixed and the ship has atmosphere, so I'm not complaining. It would have been nice to have an option to see where the hole was. Granted my situation wasn't that drastic as I found and plugged the hole. Again, no problem. But I know there are people out there with HUGE ships built in very complex ways that I can't even begin to imagine, and to have them scour every single square meter of their ship to find 1 little hole can be irritating. They can spend hours trying to figure out why their ship can't hold pressure only to find out that it was a gyroscope or a window that was not correctly orientated that was causing the problem. My suggestion is to help those people out. To have the game show the player where the leak is so they can fix it quickly and get on with their build.
     
  10. Kain Reaver Apprentice Engineer

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    Just thought about my wording. Maybe "leaks" isn't the right word I'm looking for. Perhaps "pressure gaps" or something akin to that would be more appropriate to what I'm thinking of.
     
  11. Burillo Junior Engineer

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    IOW, you mean "structural integrity" for oxygen. yes, that would be handy. in real life, you would immediately notice where a leak is because all air would go there. in SE, no such luxury, so some tools to help with tracking down leaks would be great to have.
     
  12. Kahlas Trainee Engineer

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    I agree with this. First thing I did after the patch is make a ship to support oxygen. Half an hour later I go to turn it on and no seal. Two hours of searching and testing blocks for sealing in creative later I just scrapped the ship and haven't tried again.
     
  13. tonybarrett62 Trainee Engineer

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    Yes i would love the option to force vents to attempt to pressurize an area and then i can go outside and see the air leak (current particle effect) at the leak.
     
  14. Brenner Junior Engineer

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    Agreed, we need some way to detect leaks.

    I'm currently trying to retrofit a old ship with oxygen. Even though everything looks sealed I'm still losing air on the lower deck. No clues where the problem is - and I don't think I'll be able to ever find the problem without some better ways to analyze it.
     
    Last edited by a moderator: Mar 29, 2015
  15. Cy83r Apprentice Engineer

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    Make a tool, some sort of vapor flare (Magnesium+2 Iron+one other mineral for color other than white), when activated inside atmosphere it emits colored smoke and heads for the nearest leak; rinse and repeat until you run out of oxygen or all holes are sealed.
     
  16. Code Name D Apprentice Engineer

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    You guys just aren’t thinking like an engineer. Don’t try to pressurize one large area. You first divide it into smaller sections and try to pressurize each section in turn. Your leak, assuming you only have one, will appear in the one section that is not pressurized. You can then divide that down into smaller sections still until you have a chamber small enough to find the leak directly.
     
  17. Cy83r Apprentice Engineer

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    And now I'm a bee making a honeycomb hive to avoid undetectable prezzure dropz, all prezzurizzzed compartmentz are 2.5mx2.5mx5m and conntain just one zyztem each, all big internnal zyztemz are located in the main cavity
     
Thread Status:
This last post in this thread was made more than 31 days old.