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Texture Problem (NormalMap?)

Discussion in 'Modding' started by Balmung, Mar 10, 2019.

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This last post in this thread was made more than 31 days old.
  1. Balmung Senior Engineer

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    [​IMG]

    You could see the problem easily. As soon i rote my blocks the color didn't match anymore, all blocks use the same textures and i think it can only be a Normal Map problem on my side, right?

    I tried all i could on the normal map, flipping all channels in all possible combinations (but +X+Y+Z should be correct), try different normal maps and use beside the intel dds plugin for Photoshop also texconv.exe with different settings. And the end this above picture was always the result.

    That is why i post here, I don't have any clue what i making wrong. I even changed graphic setting on my NVidia card. Already waist 3+ hours on that problem. :(

    The only thing that came in my mind was a render error in SE itself, but i can't see this behavior on vanilla blocks. :?

    Anyone a Idea?
     
Thread Status:
This last post in this thread was made more than 31 days old.