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Important! The Bug List to End All Bug Lists

Discussion in 'Bug Reports' started by opethbtbam, Sep 22, 2016.

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  1. opethbtbam Tester KeenSWH Developer

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    Alright, everyone. We've had some requests for a public bug list, which was done in the past by a former team member, but NOW I'M HERE AND THEY'RE NOT! As the old list hasn't been updated in some time, I've decided to launch a new one with a simpler format that's a little easier on the eyes and brain. The main goal of this list is to have something consistently updated that you can view at any point if you're unclear on whether a bug has been reported. The secondary reason is to create something that can continue to be maintained and updated in the case of my expected death/termination.

    Below is our list of bugs since the stable 1.144 release of Space Engineers. Keep in mind that this is page is for reference only and will have comments disabled. I'm choosing to do this because this list is meant to be an easy, clean, go-to page that we want to keep straightforward and uncluttered. Your way of contributing to this list is by posting in the forums, which will filter through us and eventually land here when we update. Thanks again for all the bugs you guys help us identify!

    Bug Key-
    BLACK: We are aware of this bug and have created a ticket for it.
    BOLD: Is being tested internally and is on its way to the develop branch.
    BLUE: Has been implemented into the develop branch and is on its way to (or already in) the stable branch
    • Merge block doesn't work within same grid anymore
    • Small conveyor tubes are beeing aligned wrong during building
    • Corner lcd 2 can be rotated just around one axis
    • No asteroids settings for Empty world scenario
    • Interior turret shooting through door
    • Corner light and Interior light produce no light
    • Teleport here - button is not working
    • Empty World and Rival Platforms scenarios have Auto-save checkbox not ticked by default
    • Issue with pistons when extened and reloading map
    • FOV reset when going into Interior turret
    • Using remote control and camera while in the same faction causes POV problems
    • Wrong armor deformation
    • Clang with camera
    • Bad character grinding animation
    • Merge block has mountpoint from all sides
    • Missing texture on Window 1x2 Side Left
    • Unable to use conveyor door on Large Reactor
    • Landing gear is too big
    • All flares appear on the same position when pasting the ship
    • Mag boots/Auto-jetpack activation issues
    • Fixed issue where you lost control of turrets when killing mobs
    • Fixed issue where GetVelocityAtPoint gets wrong values with safetylock on
    • Crash System.NullReferenceException: Object reference not set to an instance of an object
    • Fixed issue with camera clipping into the jetpack in 3rd person view
    • Fixed issue where you were unable to paste build from development version
    • Fixed issue where soundblock would not remember its selection when reloading save game
    • Fixed issue with welders not working due to ownership not being set up correctly
    • Fixed issue with interior turrets were aiming above the target
    • Fixed issue where copying a grid with a player using it would paste the copy with a clone of the player (Who are you? I am you?)
    • Fixed issue when renaming save files the load game menu would not update properly
    • Fixed issue with achievement Giant Leap for Mankind resetting when exiting game
    • Fixed issue when using Xbox controller causing the configuration of the game to reset
    • Fixed issue on small grid "Small Conveyor Tube" blocks not having mountpoints on every surface
    • Fixed issue with piston heads breaking off in certain situations
    • Crash Exception occured: SharpDX.SharpDXException
    • Turrets shooting through grids when targeting meteors
    • The preferences from the info tab stay even after changing save games
    • Exiting camera in ship leaves you in first person
    • In DS unable to paste ships in Creative
    • Crash at at Sandbox.Game.Entities.Cube.MyRefinery.ChangeRequirementsToResults
    • No transparent building preview on survival with space master
    • Character standing on platform in the air
    • Exiting the escape menu gives you a slight upward boost
    • Interior turrets remained collapsed when welded in survivor
    • Remove trash button does not work properly
    • Dampeners are counting with unfueled hydrogen thrusters as working.
    • Crash at Game.Entities.Blocks.MyMechanicalConnectionBlockBase.BreakLinks
    • Button Panel - Not working
    • Wrong convex radius in physics
    • Issue with sub grid not refreshing.
    • Button panel tool tips for buttons disappearing too fast
    • Crash at Sandbox.Game.Entities.MyCubeGrid.IsAabbInsideVoxel
    • Double click in loading screen cause crash
    • Crash at Sandbox.Game.Entities.MyCubeGrid.MultiplyBlockSkeleton
    • Some blocks are not welded from projection
    • Lose/Unable to control turrets from control panels on DS upon character death
    • Crash - Pasting a planet too close to yourself on a dedicated server
    • Tools continue working when using control panel
    • BP being pasted on grids that have a ship locked to it with a LG align inapropriatly
    • Sound block- Alert 2 not working
    • Mirror mode causing visual bug when on the edge of a grid
    • In Toolbar Config the scrollbar cannot be grabbed by mouse
    • Issue with turrets not targeting missiles
    • 1x1 Window Inv is not part of the 1x1 Window face group
    • Wheel messed up while loading blueprints
    • Red box while using voxel hand
    • Voxel hand distance slide when holding ctrl
    • Problem with French AZERTY keyboard
    • Mouse workin' when it ain't supposed to be workin'!
    • Bullet collision particles too big when viewed up close
    • Particles and flames parsing through grid depending on gravity generator settings
    • Hard edging on the particles of exploding rockets (and blocks)
    • Snow particles are too bright
    • Ugly muzzle smoke while firing rifle
    • 3D Export Function gives error message
    • Station connected to voxel can be converted to ship
    • Procedural asteroids are rendered wrong
    • Sliding door highlight ocupys full block.
    • Text pannel can not be built on armor slope in all oriontations.
    • Voxels can't be placed at the same place, as projection is being projected
    • Block boundary disappears when you zoom and unplaced block outside of it
    • Space ball is airtight
    • Interior pillar can be attached to the Armor Slope
    • Large block welder and grinder range
    • Adding hydrogen thruster to ships make them unable to balance out their movement
    • Set max sound emitters for welder and-maybe grinders
    • Exploding warhead on the grid of welders
    • Respawn ship spawn outside of world size limit
    • Ships without collisions are sometimes spawned in the world
    • Visual scripting tool makes wheels act silly
    • Tools don't turn off when hitting escape
    • Plus blocks return to default block when switching size
    • Dynamic grids pasted into voxel to not turn into stations
    • Asteroids are far away in "Asteroids" scenario
    • Projections are casting shadows
    • Crosshair gets stuck in front of character when going to spectator while in being in cockpit
    • Gatling turret unable to target anything directly above it
    • Issue with thrusters not turning on when they are active with LG
    • Space wolf is usable by players in survival
    • Cargo ship are not despawning.
    • Optimization to DS - Ragdolls are disabled in DS
    • Visual scripting debug draw does not turn off automatically when leaving the scripting tool
    • The GPS location of a dead body is taking up too much network traffic on MP
    • Reloading the same save has increase in RAM consumption
    • Mars rocks are spawning mostly Uranium
    • Strange particles when welding solar panels
    • Copy/Pasting stations turns them into ships.
    • No sound issue
    • No fire particles on DS
    • Workshop compatibility with visual scripting
    • Changing radius of interior light moves the reflection
    • Testing Parallelization MP, DS. Too many debris.
    • Old blueprints are pasted with detached rotors and need to be manually reattached
    • Safety Locking rotors somehow changes the resets the angles and makes toolbar functions work wrong
    • Safety Locking rotors somehow changes the resets the angles and makes toolbar functions work wrong
    • Optimalization cubes
    • No output of angle from rotor to programmable block
    • (forum bug) Missile turrets aiming weirdly and damaging nearby grids or trying to shoot through grids
    • Crash in stable System Null reference
    • (Hotfix for stable) DS/MP/SP Basic Grinder swaps to elite grinder and dissapears after death
    • STABLE: Astronaut drifting downward on DS
    • Issue with PB block:Object allocation attack
    • Issue with PB block: GridTerminalSystem is changing over time
    • Crash at System.NullReference with GUI.MyTerminalControlPanel.Block
    • Converting wheeled static grids to ship leaves wheels static
    • Connected grids are not shown as connected or powered
    • Light penetrates cave deep underground
    • Ships ignore damage from falling when using connector.
    • Spotlight shining through grid
    • Gyroscope turns off when connected via connector to large ship
    • Advanced rotors and rotors no being attached to grid when locked before pasting as a blueprint.
    • Planetary tutorial - 1. Info sign
    • Voxel tearing in visual scripting
    • Thrusters off, until activated with C button
    • Shooting through spherical part of Laser Antena doesn't make any damage
    • Add Workshop button to load game
    • No output of angle from rotor to programmable block
    • Issue with conveyor sorter working even when turned off
    • Rifle keeps shooting after going to menu.
    • Hitting trees makes the trees fly away into the atmosphere
    • [Forum Bug] ConcurrentCachingHashSet - unsynchronized enumerator
    • Crash at Divide.by.zero
    • Crash System.IndexOutOfRangeException: Index was outside the bounds of the array.
    • [155.003] Crash at System.Text.StringBuilder.get_Chars
    • 3rd person camera after loading game and exiting cockpit
    • Procedural Asteroids are not spawning any Ice
    • Bottom of the Passage Block has no mountpoint
    • Start System drill is not equipped properly.
    • Bugged sound of not enough powered production blocks
    • Particles after explosion stay too long
    • Add rotation and tracking to spectator camera so that it can be used for videos
    • [Forum Bug] Personal light turns off when in remote
    • Grid is not locking itself to voxel.
    • Jetpack deactivates when reloading game in cockpit
    • Phantom power drain when using merge block
    • Damaged turret is having bad particles
    • Connectors not connecting to each other.
    • Window on cockpit detaches after removing block from same grid
    • Atmospheric thrusters creates a fake mount point
    • Issue with PB block:Stack overflow attack
    • Issue with sound of blocks being placed is heard by other players regardless of distance between them
    • Gun particles at close range
    • Rebinding "Hold to look around" to another key disables camera zoom
    • The despawn of wolves that have been looted will close any open inventory screen
    • Drill disappering in survival
    • Max. building boundaries are not being shown after CTRL+V
    • Forum: Modded character stats update on respawn
    • Fixed crash System.NullReferenceException Object reference not set to an instance of an object. at Sandbox.Game.Entities.Cube.MyRefinery
    • Fixed breathing, suffocating and oxygen sounds in creative mode
    • Number of characters allowed for LCDs is too low (upped to 100,000)
    • Fire disappears when shooting reactors, gravity generators, cockpits...
    • Repainted spotlight looses glare effect
    • Crash while pasting blueprint on DS
    • Block boundary disappears when you zoom and unplaced block outside of it
    • [Forum Bug] Ingame Script finalizers can crash game
    • View distance does not change in game
    • CubeBlocks.sbc and G-screen issues
    • Game has a increase in GC memory by two gigs due to cargo ship spawn followed by freeze
    • Sound of suffocating in creative
    • Cleanup tools for artists
    • Outdated instructions in step 1 of tutorial 8. Bottom paragraph. "New small ship" does not exist in current toolbar menu. See screenshot.
    • Crash at VRageRender.MyScreenDecals.AddDecal
    • Crash - ArgumentOutOfRangeException at MyGridClipboard.AlignRotationToCoordSys
    • Add reload time to automated Gatling turrets.
    • Sliding door and door cannot be grouped
    • Issue when copying grid and being in bounding box of pasted grid some of the blocks is not rendered.
    • See-through rifle while firing aiming and moving
    • Walking backward when moving forward
    • Clean up the G-Screen from duplicates
    • You can mess up your FOV by deleting ship which is just using jump drive
    • Drone has a blind spot
    • MyMechanicalConnectionBlockBase
    • [Forum]: Missile turrets aiming weirdly and damaging nearby grids or trying to shoot through grids
    • Damaged beacon particles stays at original spot
    • Refineries under construction have collision detection problem.
    • Crash with remote control when removing gps coordinates
    • Fixed DS server crash related to MyEntityInventoryStateGroup in code
    • Re introduced voxel station support
    • Resolve/Delete old sound file so they do not appear in the log
    • Planetary Lander not responding to space and "C" key when hovering
    • Sensor does not detect large grid
    • Issue when crashing ship while looking through camera
    • There is error message "No Fuel" even without reactor
    • Ship should start falling, when turning off dampeners, thrusters, reactor in K menu
    • Seethrough because wrong LOD at Heavy Armor Round Corner
    • Conveyor Junction twice in G-screen
    • Copy/pasted station on planet with gravity stays static until you remove a block
    • Scrolling in "Features" box in the menu
    • [Forum Bug] Issue with PB in-game with various lines of code
    • While damaging medical room, electrical discharge is blurry and sparks appear out of thin air.
    • Move blocklimit notification
    • All rocks on Earth-like planet surface give exclusively iron
    • Improved camera tilting and moving with astronaut
    • Improved issue with camera yaw changing when swapping between spectator and first person camera
    • Fixed rifle scoped in bug where you would stay scoped in with tools after using the rifle
    • Fixed blueprints sometimes switching between two places for no reason
    • Fixed decal on damaged medical stations
    • Improved fire particle
    • Removed uneeded lines in dedicated server log
    • Removed Armor Slope that was displayed twice in G-Screen
    • Removed Conveyor Tube that was displayed twice in G-Screen
    • Fixed issue with realistic warhead sound not being played
    • Fixed air tight hangar door sound in depreressurized mode
    • Fixed collision sounds in realistic mode with ships and grids crashing into voxel
    • Fixed rifle animation when cycling through inventory while scoped in
    • Fixed particle freeze on tools
    • Fixed the System.NullReferenceException with 3DSoundEmitter crash (Part 2)
    • Fixed that paint menu may be opened without holding a block
    • Improved freeze when using paint tool
    • Fixed see through inv. corner armor block
    • Fixed issue where pasting ship into voxel made the second copy static
    • Fixed with old saves or mods trying to call the "Cyberhound" line of code and crashing
    • Fixed sliding door not opening but being able to walk through them
    • Fixed Cargo ship spawning more than 3 times within one minute issue
    • Fixed crash with small LCD panel
    • Fixed issue with yellow "dummy" triangles
    • Fixed large atmospheric thrusters displaying 0% power usage when this was not the case
    • Fixed issue where you would hear choking sounds even when O2 was disabled
    • Fixed Null.Reference crash with DS when loading mods
    • Fixed transparency of ghostblocks
    • Fixed survival building distance for small grid
    • Fixed Meteors coming from below the planet or the center
    • Improved Sabroid behavior on grids
    • Fixed hydrogen tank making hydrogen from nothing
    • Improved issues with grid not switching to dynamic when disconnected
    • Fixed being unable to rotate blocks within voxels after placing a block inside said voxel
    • Improved issues with modded block in the G screen
    • Changed the distance that asteroids spawn in star system
    • Fixed Spelling mistakes in options
    • Fixed issue where Modded/unknown blocks pasted themselves as gatlings
    • Removed Extra curved conveyor tube in G-screen
    • Crash with sound at load
    • Removed scratches from glass
    • Fixed issue with ship inventory scroll and personal inventory
    • Removed extra curved conveyor tube from G screen
    • Fixed Fleeting Rival flying too close to the ground when engaging player
    • Fixed cubes not retaining rotation within same group
    • Fixed player being able to turn off enemy ship when connected
    • Fixed error message appearing in Tutorial 8
    • Added when pausing the game now also pauses most of the GPU particles
    • ADDLOCALGPS is no longer save to checkpoint
    • Fixed particle editor and GPU generator
    • Fixed IsShooting boolean for IMyYserControllableGun
    • Fixed when splitting resources that the text field was not highlighted
    • Added a function where scrolling in spectator mode does not speed up your actual movement speed
    • Fixed when there were holes between meshes on the ground
    • Made MyFakes and MyCompilationSymbols fool proof for releases
    • Fixed issue with corrupt world due to IMyGps
    • Fixed airtight hangar doors blocking oxygen farms
    • Improved control for thrusters on subgrids
    • Fixed day lenght now being saved when changed before loading
    • Fixed a issue seein through block: 2x2x1 inv. corner
    • Improved and reorganized the G screen block menu
    • Improved the building system
    • Updated all sound blocks to be less hardware demanding.
    • Removed "red and orange" dots particle effect from alien grass.
    • Added correct conveyor/block icon
    • Reduced memory leaks on planets
    • Fixed cargo ship freeze
    • Fixed sabroid freeze
    • Fixed override on Ion Thrusters not showing animation
    • Fixed dampeners animation not showing
    • Fixed shaking of camera when shooting and hitting enemies
    • Fixed swapping of tool level in creative while exiting/entering cockpit
    • Fixed inactive landing gear still showing that it is ready to lock even tho it is not possible
    • Fixed that RMB does not reset options to their default in the Options menu
    • Fixed the 'IsShooting' boolean of IMyUserControllableGun for programmable blocks
    • Fixed camera overlay not switching when HUD is turned off
    • Fixed "ghost" drill that kept working after disconnecting from drill
    • Fixed turret not resetting to idle movement after shooting at target
    • Fixed turret not responding to players joining its faction in front of it
    • Fixed spiders being able to dig into grid
    • Fixed being able to still type to panels that were deleted/grinded
    • Fixed lander oxygen levels not being correct during descent
    • Fixed control panel issue with items not being displayed due to scroll bar issues
    • Fixed bad precision with build block when far from center of the universe
    • Fixed checkbox for destructible blocks not being saved
    • Fixed that texts is auto highlighted when splitting resources in your inventory
    • Fixed Atmospheric Lander dampeners not working when going up in a gravity well
    • when copying grids with wheels the second copy will past the original and the copy
    • Issue with Mirroring mode with Refinery
    • Save version checking for MP and SP
    • No clipping by exiting cockpit.
    • Feature: Create animated rotation box and block preview
    • When copying grids with wheels the second copy will past the original and the copy
    • Small advanced rotor is spinning when placed to empty space
    • Ship sink to the voxel
    • Pistons / rotors wheels disconnect when flying with ship
    • Blueprint explodes after locking landing gears to grid
    • Pirates arse not shooting grids with one block assigned to Pirate
    • Walking on alien sand has the grass animation.
    • 01.144/01.145 - Safety Locking Blocks Conveyors
    • [Forum Bug] Log spammed when blueprint resources runs out.
    • Creative Mode Missions - Uneditable Grids
    • Forum: Straight conveyor tube is NOT available in large grid
    • [01.143.005][64bit] Rotors snap after some seconds after loading
    • [01.142] Welding projections is sometimes not possible
    • [Forum Bug] Battery does not function properly through toolbar shortcuts.
    • [01.142] Turning on Projectors with stored blueprints activates the Station-laying boundary box
    • Auto orientation feature for block.
    • Enable/Disable Sabroids [Spiders] is missing in advanced menu.
    • Disabled thrusters still working
    • Unable to complete 10th basic tutorial. Sensor not responding.
    • Character standing in cockpit with jetpack on
    • Piston head with connector disapearing
    • Small beacon block group problem
    • Projection is not visible after turning projector off and on again
    • Unable to go down with atmospheric lander
    • Improved mouse control for character
    • Forum: You can't complete the fourth tutorial because oxygen is disabled
    • [01.145.001] Placing new blocks in space creates two blocks.
    • [FORUM BUG] Exiting from cockpit in survival (3rd person camera disabled) causses to jump to third person.
    • [01.143.005] [SP/DS] Turrets ignore decoys
    • Character is flying up when controling ship remotly
    • New thrusters not working
    • [Forum Bug] Unable to use 5x5 wheel suspension in mirror mode.
    • LCD panels are pink when they are turned off
    • Very faint highlight on small grid.
    • [Forum bug] Light Armor Inverted Corner block causing clipping.
    • [Tutorial Bug]: 1st planetary tutorial drill cannot be equipped.
    • Forum: Antenna on rotor can't access other antennas: Out of Broadcast range bug
    • [01.145.002] Corpse waypoint does not update when moved.Move blocklimit notification
     
    Last edited: Jan 9, 2017
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